An improved version of the Red Force Pendant. It has the power to restore HP.
ATK + 8%, MATK + 8%.
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Set Bonus:
Red Force Pendant-LT [1]
The Agony of Thanatos-LT [1]
For every 4 refine level of headgear,
reduces After Cast Delay by 2%.
When headgear refined +7 or higher,
Adds a 5% chance of restoring 7% of damage as HP when doing physical attack.
Adds a 4% chance to recover 1500 HP per second for 10 seconds when doing magical attack.
When headgear refined +9 or higher,
ATK + 5%, MATK + 5%, P.ATK + 3, S.MATK + 3.
When headgear refined +10 or higher,
reduces Fixed Casting Time by 0.2 seconds.
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Def : 0
Glows blue when unsheathed.
It seems to resonate with Ancient Hero Boots.
Every 2 Refine level ATK +10
Every 3 Refine level distance physical damage power increased by 4%
When Refine level is 9, Cart Cannon SP usage lowered by 10%
When Refine level is 11, Card Cannon damage increased by 15%
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate (3%) for 7s DEX +20, distance physical attack power increased by +10%
Weapon Lv : 4
Required Lv : 100
Required Job: Genetic Jobs
An improved version of a sword that emits blue flames when drawn from its sheath.
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ATK + 5%.
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When character base level 210 or higher, POW + 2, P.ATK + 1.
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For every 2 refine level, ATK + 15
For every 3 refine level, increases ranged physical damage by 4%
When refined to 7, increases Cart Cannon damage by 10%, decreases variable casting by 10%.
When refined to 9, increases Cart Cannon damage by an additional 20% and physical damage to enemies of all sizes by 15%.
When refined to 11, increases Cart Cannon damage by an additional 10%, Acid Demonstration damage by 25%,
and decreases variable casting by an additional 8%.
Set Bonus
Red Lotus Sword-LT [2]
Hero Boots-LT [1]
ATK + 10%, P.ATK + 2.
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[Bonus By Grade]
[Grade D] ATK + 3%.
[Grade C] Increases ranged physical damage by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
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Weapon Lv : 5
A weapon whose corrupted energy has been cleansed by the power of Ether.
It started demonstrating new abilities that had never been seen before.
Indestructible
Axe Stomp damage +5% for every 2 upgrade levels
Melee Physical damage +2% for every 4 upgrade levels
A weapon whose corrupted energy has been cleansed by the power of Ether.
It started demonstrating new abilities that had never been seen before.
Acidified Zone (Fire/Wind) damage +5% for every 2 upgrade levels
ATK +3% for every 4 upgrade levels
A weapon whose corrupted energy has been cleansed by the power of Ether.
It started demonstrating new abilities that had never been seen before.
Indestructible
MATK +210
Plamen damage/healing amounts +5% for every 2 upgrade levels
All elemental Magic damage +2% for every 4 upgrade levels
A weapon whose corrupted energy has been cleansed by the power of Ether.
It started demonstrating new abilities that had never been seen before.
MATK +215
Abyss Square damage +5% for every 2 upgrade levels
All elemental Magic damage +2% for every 4 upgrade levels
A weapon whose corrupted energy has been cleansed by the power of Ether.
It started demonstrating new abilities that had never been seen before.
Impact Creator damage +5% for every 2 upgrade levels
Melee Physical damage +2% for every 4 upgrade levels
Rental Item
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Rental Scuba Mask that can be used for a certain time during the Noodle Festival period.
It's a waterproof diving mask that resists high pressure and shocks.
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ATK + 20, MATK + 20.
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Reduce damage taken from Fish race monsters by 5%.
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Set Bonus:
[Rental] Scuba Mask
[Rental] Surfer Swimsuit
[Rental] Oxygen Tank
ASPD + 15%.
Critical Hit Rate + 30% against Fish race monsters.
Increase physical and magical damage against Fish race monsters by 25%.
Imbues Armor with Water Property.
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Equip Level: 40
Equippable By: All Jobs
One of the two lost and forgotten daggers of Doomsday judges.
It has chain to connect Judgment Slasher to it.
Useless by itself, it can be used with Judgment Slasher to activate its power.
The belief in the heart that one will fight to the very end makes the wearer feel the surge of power.
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For every 2 refine level, ATK + 10.
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For every 3 refine level, reduce damage taken from Dragon race enemies by 4%.
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For every 4 refine level, increase physical damage against Dragon and Demi-human race enemies by 8%.
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When refined to +7 or higher, ATK + 10%.
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When refined to +9 or higher, reduce After Cast Delay by 8%.
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When refined to +11 or higher, increase melee and long-ranged physical damage by 10%.
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When refined to +12 or higher, increase physical damage against Neutral property enemies by 12%.
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When refined to +13 or higher, increase melee and long-ranged physical damage by additional 15%.
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Set Bonus:
Avenger Cloak of Naght Sieger [1]
Naght Seiger Card
P.ATK + 10.
Increase physical damage against Boss enemies by 20%.
When performing physical attack, there's a 4% chance to transform into Naght Sieger for 10 seconds.
While transformed, increase physical damage against Boss enemies by additional 20%.
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Def : 0
Str + 4
ATK% + 4
Set Bonus
Cowraiders Class 1 Card
Cowraiders Class 2 Card
Str + 3
ATK + 3%
Set Bonus
Cowraiders Class 2 Card
Mine Cowraiders Class 2 Card
Increases the damage of Rapid Shower by 50%.
CON +3.
CRI +50.
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ATK +10%.
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Reduce damage taken from Players by 3%.
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Decreases Fixed Casting Time of Aimed Bolt by 100%.
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For every 10 Base levels,
Increases Crescive Bolt and Gale Storm damage by 1%.
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Def : 0
All Basic Stat + 4.
Reduces Variable Casting Time by 5%.
Increases physical/magical damage to all class monster by 8%.
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Set Bonus:
Ring of Despair-LT
Demon God's Apostle Shnaim Card
MHP +5%, ATK and MATK +50.
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Set Bonus:
Ring of Despair-LT
Demon God's Apostle Ahat Card
MHP +5%, ATK and MATK +50.
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Set Bonus:
Ring of Despair-LT
Darklord Essence Force3
POW +5,
Increases melee physical attack by 8%.
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Set Bonus:
Ring of Despair-LT
Darklord Essence Intelligence3
SPL +5,
Increases all property magical damage by 10%.
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Set Bonus:
Ring of Despair-LT
Darklord Essence Concentration3
CON +5,
Increases long-range physical damage by 8%.
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Set Bonus:
Ring of Despair-LT
Darklord Essence Speed3
ASPD +1,
Reduces delay after skill by 5%.
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Set Bonus:
Ring of Despair-LT
Darklord Essence Luck3
C.RATE +5,
Increases critical damage by 10%.
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Set Bonus:
Ring of Despair-LT
Darklord Essence Vitality3
RES and MRES +20,
MHP + 5%.
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Def : 0
ATK and MATK +5%,
When base level is 200 or higher,
additional ATK and MATK +5%.
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For every level of Full Throttle learned,
Increases physical and magical damage to all class monster by 2%.
ignores physical and magical defense to all class monster by 4%.
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When learned Full Throttle Lv 5,
cooldown changes to 300 seconds,
increases melee/ranged physical damage by 10%,
increases all property magical damage by 15%.
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When using Full Throttle skills,
ignores physical and magical defense to all class monster by additional 15%.
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Def : 0
ATK and MATK +5%,
When base level is 200 or higher,
additional ATK and MATK +5%.
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For every level of Full Throttle learned,
Increases physical and magical damage to all class monster by 2%.
ignores physical and magical defense to all class monster by 4%.
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When learned Full Throttle Lv 5,
Full Throttle cooldown changes to 300 seconds,
increases melee/ranged physical damage by 10%,
increases all property magical damage by 15%.
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When using Full Throttle skills,
ignores physical and magical defense to all class monster by additional 15%.
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Set Bonus:
Ring of Liberation(Right)
Ring of Liberation
increases Full Throttle cooldown by 2700 seconds.
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Def : 0
A cloak worn by the merchant union of Alberta.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 2, POW + 2.
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For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, ATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
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When refined to +13 or higher, increase Cart Cannon and Arm Cannon damage by 50%.
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When refined to +14 or higher, enables to use Lv.3 Shield Spell.
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Set Bonus:
Royal Alberta Cape [1]
Drake Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
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Set Bonus:
Royal Alberta Cape [1]
Pirate Skeleton Card
MHP + 15%.
Increase long-range physical damage by 20%.
When garment is refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies with physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Cart Cannon and Arm Cannon damage by 70%.
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Def : 0
Crafting staff used by Glasthheim researchers.
It was a beautiful shape, but it has magical energy under the influence of Himelmes.
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Can't be destroyed,
ATK + 5%.
ATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Crazy Vines damage by 30%, reduces skill cooldown of Crazy Vines by 1 second.
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If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Alchemy Staff
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
An ancient hero's bow from the forgotten royal family.
It looks old, but it has hidden magic, and it seems to resonate with Ancient Hero Boots.
Every 2 Refine levels ATK+ 10.
Every 3 Refine levels [Arrow Storm] damage increased by 12%.
When Refine level is 9 attack speed increased (delay after attack decreased by 10%).
When Refine level is 11, distance physical damage increased by 5%.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate(3%) for 7s DEX + 20, bow damage power increased by 20%.
Weapon Lv : 4
Required Lv : 100
Required Job: Ranger / Shadow Chaser Jobs
An improved version of an ancient hero's bow from a forgotten royal family.
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ATK + 5%.
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When character base level 210 or higher, POW + 2, P.ATK + 1.
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For every 2 refine level, ATK +15
For every 3 refine level, increases ranged physical damage by 4%.
When refined to 7, increases Arrow Storm damage by 20% and decreases Arrow Storm skill cooldown by 1 second.
When refined to 9, increases Arrow Storm damage by an additional 30% and reduced global cooldown by 10%.
When refined to 11, increases Arrow Storm damage by an additional 20%, Focused Arrow Strike damage by 35%, and critical damage by 15%.
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Set Bonus
Royal Bow-LT [2]
Hero Boots-LT [1]
ATK + 10%, P.ATK + 2.
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[Bonus By Grade]
[Grade D] ATK + 3%.
[Grade C] Increases ranged physical damage by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
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Weapon Lv : 5
Mysterious foxtail found in Glastheim Castle.
It's an ordinary foxtail with no special features, but it's influenced by Himelmes and has magical energy.
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Can't be destroyed,
MATK + 350, MATK + 5%.
ATK + 4 and MATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by 20%.
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If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Foxtail
King Schmidt's Suit
King Schmidt's Manteau
ATK +30, MATK +30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage, has a chance to gain bonus MATK + 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, Increases physical and magical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
Dagger for self-defense used by the nobility of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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ATK + 5%.
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Set Bonus
Royal Gladius(R)
Royal Gladius(L)
ATK + 7 per 2 of the sum of refine rate.
If the sum of refine rate is 18 or higher, increases Cross Impact and Counter Slash damage by 20%.
If the sum of refine rate is 22 or higher, increases physical damage against undead and angel race monsters by 30%.
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Set Bonus
Royal Gladius(R)
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus ATK + 10% for 10 seconds when dealing physical damage.
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Set Bonus
Royal Gladius(R)
Royal Gladius(L)
King Schmidt's Suit
King Schmidt's Manteau
If the sum of refine rate of set is 40 or higher, increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
A necklace designed specifically for Royal Guards. It stands for the act of protecting others.
Position: Lower
Aspd + 1
Set Bonus
Imperial Feather
Royal Guard Necklace
ATK + 40
Additional ATK + 60, if the users base Agi is 108 or higher.
Additional ATK + 80, if the users base Agi is 120 or higher.
Aspd + 3%
Additional Aspd + 5%, if the users base Agi is 108 or higher.
Additional Aspd + 7%, if the users base Agi is 120 or higher.
Reduces damage taken from Human Player and Doram race enemies by 2%.
Reduces damage taken from Human Player and Doram race enemies by an additional 2%, if the users base Agi is 108 or higher.
Reduces damage taken from Human Player and Doram race enemies by an additional 4%, if the users base Agi is 120 or higher.
Immune to Blind and Silence.
Huuma Shuriken that was smuggled into Glastheim Castle.
It's an ordinary wind magic shuriken with no special features, but it has magical energy under the influence of Himelmez.
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Can't be destroyed,
Increases long ranged physical damage by 15%.
ATK + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Cross Slash damage by 20%.
------------------------
If refine rate is 11 or higher, reduces skill cooldown of Cross Slash by 2 seconds, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Huuma Shuriken
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher Increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
A beautiful Katar used for decoration in Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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ATK + 5%.
ATK + 5 per refine rate.
------------------------
If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 20%.
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If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Katar
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 20% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
Elegant bow used by the soldiers of Glastheim.
It's an ordinary bow with no special features, but it's influenced by Himelmez and has magical energy.
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Increases long ranged physical damage by 15%.
ATK + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Aimed Bolt damage by 25%, reduces global cooldown by 12%.
------------------------
If refine rate is 11 or higher, reduces skill cooldown of Aimed Bolt by 1 second, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Guardian Knight Archer Bow
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, Increases physical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
Crossbow used by Glastheim soldiers.
It's an ordinary bow with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Increases long ranged physical damage by 15%.
ATK + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases Triangle Shot damage by 20%.
------------------------
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Guardian Knight Crossbow
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
Heavy greatsword used by the honorable knights.
ATK + 20 per 2 refine rates.
If refined to +7 or higher, increase critical damage by 10%.
If refined to +9 or higher, can not be destoryed.
White lance used by the honorable knights.
Increase ranged physical damage by 3% per 2 refine rates.
If refined to +7 or higher, ATK + 5%.
If refined to +9 or higher, increase physical damage to all type monsters by 15%.