A stylish stack of geology text books.
Int +1
Gives the Wearer 5% resistance to Water Property Attacks
For every refine level up to +9 gives the wearer an atk/matk bonus of 1% with a maximum of +9%
Location : Upper
For every 2 refine levels, ATK +20.
If refine rate is 7 or higher, ASPD +10%.
If refine rate is 9 or higher, MHP +10%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 10%.
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Set Bonus:
Biolab Lion Crown
Combo Fist
Increases physical damage against all size enemies by 10%.
Increases Chain Crush Combo damage by 10% per refine rate of Combo Fist.
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Set Bonus:
Biolab Lion Crown
Asura Bandage
Increases long ranged physical damage by 10%.
Increases Knuckle Arrow damage by 10% per refine rate of Asura Bandage.
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Set Bonus:
Biolab Lion Crown
Bright Mace
Increases long ranged physical damage by 10%.
Increases Throw Spirit Sphere damage by 10% per refine rate of Bright Mace.
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Def : 10
Location : Upper
Gorgeous costumes worn by the legendary band that caused earthquakes with loud music and blew holes in the ceiling of live houses with their superb singing.
Increases ASPD +10%.
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For every level of Frigg's Song learned,
INT + 6, MATK 30.
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For every level of Gloomy Shyness learned,
Increase magic damage against all race enemies by 14%.
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When learning Lv5 Deep Sleep Lullaby,
DEF +300.
When defeating monster with magic damage, recover HP +200 and SP +20
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When refined to +9 or higher,
Increase damage of Metallic Sound by 50%.
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When refined to +11 or higher,
Increase damage of Metallic Sound by additional 50%.
Def : 100
A box that contains 1 Rideword Hat
Description
A hat designed to mimic the look of a terrible magic book which attacks people.
When physically melee attacking, there is a 5% chance to recover 8% of your damage as HP.
When physically melee attacking, there is a 1% chance to recover 4% of your damage as SP.
Drains 10 HP every 5 seconds while equipped.
If refined to +9 or higher, the HP and SP recovery is doubled
Location : Upper
Level : 40
Box Weight : 1
A box that contains 1 Incarnation of Morocc Doll
Description:
An unusually cute doll of the usually hideous Incarnation of Morocc monster.
Gain 2 SP when killing monsters. Has a low chance of casting Fatal Wound if being melee attacked.
+9 bonus will be added to this headgear in November.
Location : Upper
Box Weight : 1
A pair of shoes that feel radiant.
Max HP + 1% per upgrade level of the item.
Max SP + 1% per upgrade level of the item.
Mdef + 3
Reduces damage taken from Holy property attacks by 5%.
Increases the drop rate of items by 10% if the user has active vip.
Set Bonus
Lumiere Shield [1]
Lumiere Shoes [1]
Reduces damage taken from Holy race enemies by 5%.
Reduces damage taken from Holy property attacks by 2% for every upgrade level of Lumiere Shield [1].
Set Bonus
Lumiere Manteau [1]
Lumiere Shoes [1]
Increases physical damage on Holy race targets by 5%.
For every upgrade level of Lumiere Manteau [1],
Max HP + 1%
Max SP + 1%
A bow crafted out of moonstone with an attached blade that allows its user to block and counter enemy attacks. The drawback is that this bow is quite heavy.
Property: Neutral
Def + 2
If upgrade level is +6 or higher,
Additional Def + 3.
If upgrade level is +9 or higher,
Additional Def + 5
Set Bonus
Luna Bow [2]
Lunatic Brooch [1]
Dex + 1
Max SP + 50
SP Recovery + 10%
Armor said to contain the power of the Great Wolf that captured the moon.
Can't be destroyed in Battle
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MaxHP + 15% , MaxSP + 15%
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Every refine level of Armor,
After Cast Delay -1%.
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When refined to +7 or higher,
Fix cast time -50%.
When refined to +9 or higher,
Additional Fix cast time reduction 20%.
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Set Bonus
Lunar Eclipse Armor
Hatii Card
Immune to frozen.
Max HP +50%.
When receiving physical attack,
there is 20% chance that the target will be frozen.
Physical/magical damage received from medium and large sized enemy -15%.
Incoming damage received from New Moon Kick and Full Moon Kick -20%.
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Def : 120
A cute rabbit family balloon.
It's a perfect companion to carry around when traveling.
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For every 18 Base VIT, reduce Variable Casting Time by 1%.
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When Base VIT is 120 or higher, reduce After Cast Delay by 2%.
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When Base VIT is 130 or higher, reduce After Cast Delay by additional 3%.
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Def : 0
Location : Lower
A finely crafted hat designed just for Maestros. You can't see from the outside, but on the inside is written every song a Maestro needs to make it big!
Position: Upper
Max SP + 200
Reduces the fixed casting time of skills by 5% per level of Voice Lessons known.
Reduces the SP cost of Severe Rainstorm by 10.
If upgrade level is +9 or higher,
Increases the damage of Severe Rainstorm by 25%.
A rag doll that Piamette uses for both offense and defense. It looks so real and alive!
Required Jobs: All Jobs
ATK + 5%
MATK + 5%
Reflects 10% of the received short-ranged damage back to the attacker.
Adds a 10% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack that lasts for 2 seconds.
If upgrade level is +7 or higher,
ATK + 5
MATK + 5
If upgrade level is +9 or higher,
Additional ATK + 15
Additional MATK + 15
If upgrade level is +12 or higher,
Crit + 10
The users casting cannot be interrupted outside of WoE.
A giant bunny modeled after the doll that Piamette always carries around.
It certainly looks more menacing than its costume counterpart.
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Reduce damage taken from Neutral property attacks by 10%.
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For every 2 refine level, ATK + 10, MATK + 10.
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For every 3 refine level, POW + 2, CON + 2, SPL + 2.
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When refined to +7 or higher, ATK + 10%, MATK + 10%.
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When refined to +9 or higher, increase melee, long-range physical, and all property magic damage by 12%.
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When refined to +11 or higher, reduce After Cast Delay by 10%.
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When refined to +13 or higher, increase physical damage against all race enemies by 15%.
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Set Bonus:
Giant Mad Bunny [1]
Mad Bunny Special
OR
Mad Bunny Special [1]
Increase physical and magic damage against Boss class enemies by 10%.
When performing physical or magic attack, there's a 1% chance to tranform into Piamette for 7 seconds.
During transformation, for every 2 level of total refine level of Garment and Shield, ATK + 20, MATK + 20.
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Set Bonus:
Giant Mad Bunny [1]
Mad Bunny-LT [1]
Increase physical and magic damage against Boss class enemies by 15%.
When performing physical or magic attack, there's a 2% chance to tranform into Piamette for 7 seconds.
During transformation, increase physical and magic damage against Boss class enemies by 2%,
for every 3 level of total refine level of Garment and Shield, ATK + 30, MATK + 30.
When Shield grade is B or higher, increase the chance of transformation by additional 1%.
When Shield grade is A, increase the chance of transformation by additional 1%.
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Def : 0
A plush toy that Piamette uses conveniently for attack and defense?
It clearly appears to be moving...
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ATK + 5%, MATK + 5%.
ASPD + 3
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For every 2 refine level, ATK + 2%, MATK + 2%.
When refine level 7 or more, increases attack speed (delay after attack reduced) by 5%, and variable casting reduced by 5%.
When refine level 9 or more, melee/ranged physical damage increases by 7%, and all property magical damage increases by 7%.
When refine level 12 or more, users casting cannot be interrupted, and CRI + 15
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[Bonus By Grade]
[Grade D] Reduces physical/magical damage received from enemies of all attributes by 10%.
[Grade C] POW + 2, SPL + 2.
[Grade B] S.MATK + 2, P.ATK + 2.
[Grade A] Reduced global cooldown by 5%.
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Def : 0
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Maestro Classes.
MaxHP + 3%.
DEF increases by multiplying the refine degree and the skill points used for the Maestro-only performance skill.
Echo Song, Harmonize, Windmill Rush
Location : Weapon Weight : 0
Shield for anti-magic, with improved ability to reflect magic.
It's very thin, probably because of its anti-magic shield.
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Increases all property magical damage by 3%, Mdef + 15.
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If refine rate is 7 or higher, MATK + 25.
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If refine rate is 9 or higher, reduces variable casting time by 5%.
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If refine rate is 12 or higher, increases all property magical damage by additional 7%.
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Set Bonus
Magic Absorber
Force/Mental Condenser
MaxHP + 10%, reduces global cooldown by 5%.
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Def : 50
An improved Manteau that was one of the prizes of the Geffen Magic Contest.
It is not an officially licensed improved product, but there is a text that says safety is excellent.
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MaxHP + 1500.
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MaxHP + 1% per refine rate.
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Increases ASPD by 2% per 3 refine rate.
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If refine rate is 9 or higher, increases melee physical damage by 5%.
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If refine rate is 11 or higher, increases melee physical damage by additional 7%.
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Set Bonus
Magic Barrier Manteau
Anti Conjurer Suit
ATK + 50,
If refine rate of Anti Conjurer Suit is 11 or higher, increases melee physical damage by 5%, increases ASPD by 10%.
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Set Bonus
Magic Barrier Manteau
Magic Protector Robe
ATK + 50,
If refine rate of Magic Protector Robe is 11 or higher, increases melee physical damage by 5%, increases ASPD by 10%.
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Def : 75
An improved muffler that was one of the prizes of the Geffen Magic Tournament.
It is not an officially licensed improved product, but there is a text that says safety is excellent.
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MaxHP + 1500.
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MaxHP + 1% per refine rate.
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Reduces variable casting time by 2% per 3 refine rate.
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If refine rate is 9 or higher, MATK + 7%, increases heal effectiveness by 5%.
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If refine rate is 11 or higher, increases all property magical damage by 7%.
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Set Bonus
Magic Barrier Muffler
Anti Conjurer Suit
MATK + 50,
If refine rate of Anti Conjurer Suit is 11 or higher, increases all property magical damage by 5%, increases ASPD by 10%.
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Set Bonus
Magic Barrier Muffler
Magic Protector Robe
MATK + 50,
If refine rate of Magic Protector Robe is 11 or higher, increases all property magical damage by 5%, reduces variable casting time by 10%.
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Def : 70
A coat that compresses the power of the spirits and contains magic power in every fiber.
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ASPD + 5%, ASPD + 5.
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MATK + 30%.
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Reduce damage taken from Normal and Boss enemies by 5%.
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Reduce damage taken from Human and Doram Player by 5%.
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For every level of Spirit Sympathy learned, INT + 5, After Cast Delay -5%.
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For every level of Striking learned, increase Fire Bolt, Cold Bolt, Lightning Bolt, and Earth Spike damage by 20%.
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When learned Psychic Wave Lv. 5, there's a chance to cast Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike, and Psychic Wave when performing physical attack.
(Skill level is based on learned level.)
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When learned Spell Fist Lv. 10, there's a chance to cast Safety Wall Lv. 3 when performing physical attack.
(If a higher Safety Wall skill level is available, it will be cast instead of Lv. 3.)
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When refined to +7 or higher, additional ASPD + 5%, MATK + 5%.
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When refined to +9 or higher, additional ASPD + 10%, MATK + 10%.
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Def : 12
The uniforms of Geffen mages. It has the ability to improve magic efficiency when casting spells.
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Increases incoming heal effectiveness by 10%.
Reduces SP consumption of skills by 10%.
MaxHP + 3%, Int + 3, Dex + 3.
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MATK + 10 per refine rate.
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Reduces variable casting time by 2% per 2 refine rate.
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If refine rate is 9 or higher, increases all property magical damage by 10%.
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If refine rate is 11 or higher, reduces variable casting time by additional 7%.
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If refine rate is 13 or higher, additional MATK + 60.
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Def : 110
This anti-magic shield effectively reflects magic.
Mdef + 10
Adds a 3% chance to reflect magical attacks that do not target the ground back to the attacker.
If upgrade level is +7 or higher, additional 3% chance to reflect magical attacks.
If upgrade level is +9 or higher, additional 3% chance to reflect magical attacks.
A magic sword said to have been used by a powerful swordsman in the past.
You can feel some of the power still contained in it.
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When Base Level is 210 or higher, P.ATK + 3, S.MATK + 3.
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When Base Level is 230 or higher, additional P.ATK + 2, S.MATK + 2.
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For every 3 refine level, increase melee, long-range physical, and all property magical damage by 2%.
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For every 5 refine level, increase physical and magical damage against Medium and Large sized enemies by 5%.
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When refined to +9 or higher, ignore physical and magical defense of Dragon and Angel race monsters by 20%.
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When refined to +11 or higher, ignore physical and magical defense of Dragon and Angel race monsters by additional 10%.
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Set Bonus:
Thanatos Magic Sword [1]
The Agony of Thanatos [1]
Reduce Variable Casting Time by 10%.
When the refine level of Headgear is +7 or higher,
increase physical and magical damage against Shadow and Holy property enemies by 15%.
When the refine level of Headgear is +9 or higher,
increase physical and magical damage against Dragon and Angel race enemies by 15%.
When the refine level of Headgear is +11 or higher,
increase physical and magical damage against Medium and Large sized enemies by 15%.
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Set Bonus:
Thanatos Magic Sword [1]
Red Force Pendant [1] OR Blue Mental Pendant [1]
ATK + 50, MATK + 50.
Increase physical and magical damage against Medium and Large sized enemies by 15%.
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Def: 60
An improved version of the magic sword said to have been used by a powerful swordsman in the past.
The power contained within has been amplified.
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When base level is 250 or higher, S.MATK +8, P.ATK +8.
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For every 2 refine level,
increases melee/ranged physical damage by 3%,
increases all property magical damage by 3%.
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For every 4 refine level,
increases physical/magical damage to Medium and Large size monsters by 5%.
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When refined +9 or higher,
increases physical/magical damage to Dragon and Angel race by 7%.
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When refined +11 or higher,
increases physical/magical damage to Dragon and Angel race by an additional 7%.
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Set Bonus:
Thanatos Sword-FA [1]
The Agony of Thanatos-LT [1]
Reduces Variable Casting Time by 10%.
When headgear refined +7 or higher,
increases physical/magical damage to Holy and Shadow enemies by 20%.
When headgear refined +9 or higher,
increases physical/magical damage to Angel and Dragon race by 15%.
When headgear refined +11 or higher,
increases physical/magical damage to Medium and Large size by 15%.
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Set Bonus:
Thanatos Sword-FA [1]
Red Force Pendant-LT [1]
or
Blue Mental Pendant-LT [1]
ATK +50, MATK +50, P.ATK +3, S.MATK +3.
increases physical/magical damage to Medium and Large size by 15%.
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[Grade Bonus]
[Grade D] P.ATK + 5, S.MATK + 5.
[Grade C] Ignores physical/magical resistance of Dragon and Angel monsters by 5%.
[Grade B] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%.
[Grade A] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%.
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Increase fire, water, wind, earth property magic damage by 5%.
When refined to +7 or higher, additional increase in fire, water, wind, earth property magic damage by 2%, increase ASPD by 10%
When refined to +8 or higher, additional increase in fire, water, wind, earth property magic damage by 3%, armor cannot be destroyed.
When refined to +9 or higher, additional increase in fire, water, wind, earth property magic damage by 5%, adds a chance to increase damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 100% for 10 sec.
SET BONUS
Magical Cloth
True Celia Alde Card
MATK +5%, ignores magical defense of all races by 50%.
A knit hat worn by a great magician. It contains fibers that has an absolute effect on the undead.
Position: Upper
Mdef + 10
Increases physical and magical damage on Undead race targets by 5%.
Reduces damage taken from Undead race enemies by 2%.
Restores 5 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +7 or higher,
Additional Mdef + 5
Increases physical and magical damage on Undead race targets by an additional 10%.
Reduces damage taken from Undead race enemies by an additional 3%.
Restores an additional 10 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +9 or higher,
Additional Mdef + 5
Increases physical and magical damage on Undead race targets by an additional 10%.
Reduces damage taken from Undead race enemies by an additional 5%.
Restores an additional 10 SP to the user when a monster is killed by a physical or magical attack.
Once owned by Magni, son of Thor, the wearer of this cap is supposedly granted a measure of Magni's awesome might.
Position: Upper
Str + 2
Set Bonus
Stone Buckler [1]
Magni's Cap
Odin's Blessing [1]
Str + 2
Def + 5
Mdef + 5
Swordsman Bonus
Additional Def + 6
A bag that resembles the homunculus, Amistr.
All Stats + 1
Enables Level 1 Magnum Break.
Increases the experience given from monsters by 1% per 2 upgrade levels of the item.
Increases the drop rate of items by 1% per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Restores 3 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +12 or higher,
The users casting cannot be interrupted outside of WoE.