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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

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Results for “ATK + 1%” in Renewal

Page 26 of 71
Grace Vulcan Armor

Grace Vulcan Armor [1]

#450099 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
150
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
Noble Mechanic armor with the Rune-Midgarts crest engraved on it. ATK +100 If refined to 7 or higher, Increased ASPD +7% If refined to 9 or higher, Long-ranged Physical damage +10% SET BONUS Grace Attack Manteau Grace Attack Boots Grace Attack Ring ASPD +1, Long-ranged Physical damage +5%, Vulcan Arm damage +15% SET BONUS Grace Vulcan Armor Grace Attack Manteau Grace Attack Boots If combined refine levels are 27 or higher, Additional ASPD +1, Additional Long-ranged Physical damage +5%, Additional Vulcan Arm damage +15%
Full item details & effects
Gray Bunny Band

Gray Bunny Band [1]

#18890 · Armor · Headgear (Top)
DEF
2
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A hairband that attracts individuals. You can wear it when you want to look sexy. Sexiness increases by 100%. Position: Upper Int + 5 Luk + 5 ATK + 2% MATK + 5% If upgrade level is +9 or higher, ATK and MATK + 4%. If upgrade level is +12, reduces the variable casting time of skills by 10%.
Full item details & effects
Gray Icewind Card

Gray Icewind Card

#300457 · Card · Footgear
Weight
1
Buy value
0 z
Sell value
0 z
ATK + 5%. ------------------------ Reduces Variable Casting Time by 5%. ------------------------ Increases SP consumption of skills by 7%. ------------------------ When Armor Level is 2, POW + 3, CON + 3, reduces Variable Casting Time by 3%. ------------------------ Set Bonus: Grey Icewind Card Copo Card Increases physical damage against large size monsters by 10%. For every 2 refine levels, increases physical damage against large size monsters by additional 3%. ------------------------
Full item details & effects
Gray Icewind Egg

Gray Icewind Egg

#9146 · Pet Egg
Weight
0
Buy value
0 z
Sell value
0 z
An egg containing the Cute Pet Gray Icewind. You can awaken the sleeping monster using a [Pet Incubator]. ------------------------ When Intimacy is Awkward or Shy, ATK + 1%. When Intimacy is Neutral, ATK + 2%. When Intimacy is Cordial, ATK + 2%, POW + 1. When Intimacy is Loyal, ATK + 3%, POW + 2. ------------------------
Full item details & effects
Gray Wolf Boots

Gray Wolf Boots [1]

#470087 · Armor · Footgear
DEF
70
Armor Lv.
1
Required Lv.
190
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Boots given to those recognized by the Gray Wolf Tribe. ------------------------ MaxSP + 300. MaxSP + 50 per 2 refine rate. If refine rate is 7 or higher, increases long ranged physical damage by 7%. ------------------------ Set Bonus: Gray Wolf Boots[1] Gray Wolf Suit[1] ATK +7%. ------------------------ Set Bonus: Gray Wolf Boots[1] Gray Wolf Robe[1] ASPD +7%. ------------------------ Def : 70 Armor Lv : 1
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Gray Wolf Suit

Gray Wolf Suit [1]

#450177 · Armor · Armor
DEF
160
Armor Lv.
1
Required Lv.
190
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Armor given to those recognized by the Gray Wolf Tribe. ------------------------ ATK + 130. ATK + 15 per 2 refine rate. If refine rate is 7 or higher, ASPD +15%. ------------------------ Set Bonus: Gray Wolf Suit[1] Gray Wolf Manteau[1] ATK +50. ------------------------ Set Bonus: Gray Wolf Suit[1] Gray Wolf Muffler[1] Reduces the global delay of skills by 10%. ------------------------ Def : 160 Armor Lv : 1
Full item details & effects
Great Fallen Manteau

Great Fallen Manteau [1]

#480024 · Armor · Garment
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A powerful cloak made from the strong thoughts of forgotten people. For every 2 refine level, MHP+ 1%, MSP +1%, MDEF +1. reduce after cast delay -1%. ------------------------ Set Bonus: Old Rune Circlet For every 2 refine level Great Fallen Manteau, increases Wind Cutter damage by 20%. When refine level of Great Fallen Manteau is 12 or higher, When performing skill Death Bound, reflected melee physical attack received by 10% for 10 seconds. ------------------------ Set Bonus: Old Casket of Protection For every 2 refine level Great Fallen Manteau, increases Exceed Break damage by 15%. When refine level of Great Fallen Manteau is 12 or higher, reduces cooldown of skill King's Grace by 15 seconds. ------------------------ Set Bonus: Old Mitra For every 2 refine level Great Fallen Manteau, reduce damage taken from longe-ranged attack by 1%. When refine level of Great Fallen Manteau is 12 or higher, reduces damage taken from all race monsters by 15%. ------------------------ Set Bonus: Old Blazing Soul For every 2 refine level Great Fallen Manteau, reduce damage taken from longe-ranged attack by 2%. When refine level of Great Fallen Manteau is 12 or higher, ATK +30. ------------------------ Set Bonus: Old Magic Stone Hat For every 2 refine level Great Fallen Manteau, increase magical damage against all size enemies by 1%. When refine level of Great Fallen Manteau is 12 or higher, reduces cooldon of skill Intensification by 30 seconds. ------------------------ Set Bonus: Old Wind Whisper For every 2 refine level Great Fallen Manteau, increase magical damage against all size enemies by 1%. When refine level of Great Fallen Manteau is 12 or higher, MATK +30. ------------------------ Set Bonus: Old Bone Circlet For every 2 refine level Great Fallen Manteau, increases critical damage by 3%. When refine level of Great Fallen Manteau is 12 or higher, ignore defense of all race monsters (except player) by 25%. ------------------------ Set Bonus: Old Shadow Handicraft For every 2 refine level Great Fallen Manteau, Flee +5. When refine level of Great Fallen Manteau is 12 or higher, reduces damage taken from all race monsters by 15%. ------------------------ Set Bonus: Old Driver Band (Red) For every 2 refine level Great Fallen Manteau, increases Axe Boomerang damage by 5%. When refine level of Great Fallen Manteau is 12 or higher, ATK +30. ------------------------ Set Bonus: Old Driver Band (Yellow) For every 2 refine level Great Fallen Manteau, increases Vulcan Arm and Pile Bunker damage by 5%. When refine level of Great Fallen Manteau is 12 or higher, reduces cooldon of skill Suicidal Destruction by 30 seconds. ------------------------ Set Bonus: Old Midas Whisper For every 2 refine level Great Fallen Manteau, increases long-ranged attack by 2%, increases Hell Plant damage by 15%. When refine level of Great Fallen Manteau is 12 or higher, ATK +30. ------------------------ Set Bonus: Old Camouflage Bunny Hood For every 2 refine level Great Fallen Manteau, increases long-ranged attack by 2%, increases Arrow Storm damage by 5%. When refine level of Great Fallen Manteau is 12 or higher, reduces cooldon of skill Arrow Storm by 0.5 seconds. ------------------------ Set Bonus: Old Maestro Song's Hat For every 2 refine level Great Fallen Manteau, increases Metallic Sound damage by 15%. When refine level of Great Fallen Manteau is 12 or higher, reduce cooldown of skill Metallic Sound by 1 second. ------------------------ Set Bonus: Old Dying Swan For every 2 refine level Great Fallen Manteau, increases Metallic Sound damage by 15%. When refine level of Great Fallen Manteau is 12 or higher, reduce cooldown of skill Metallic Sound by 1 second. ------------------------ Def : 10
Full item details & effects
Great Hero Boots

Great Hero Boots [1]

#22238 · Armor · Footgear
DEF
15
Armor Lv.
1
Required Lv.
150
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
Shoes worn by a great hero. It seems to resonate with the Awakened hero's armor. MaxHP + 1500, MaxSP + 150. MaxHP + 1%, MaxSP + 1% per 3 refine levels. When refined to +7 or higher, ATK + 5%, MATK + 5%. When refined to +9 or higher, reduce fixed casting by 0.5 sec. When refined to +11 or higher, reduce fixed casting by 0.2 sec. When refined to +13 or higher, reduce global cooldown by 5%, reduce variable casting by 5%.
Full item details & effects
Greed Wand

Greed Wand [2]

#550008 · One-Handed Staff · Weapon
ATK
130
MATK
200
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
A small stick which was used in Barmund Mansion for igniting or putting out a fire. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. MATK +200. Espa damage +10%. MATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Espa damage +15%. When refined to +9 or higher, Variable Cast Time -10%. When refined to +11 or higher, Eswoo damage +25%.
Full item details & effects
Grim Reaper Ankou Card

Grim Reaper Ankou Card

#27327 · Card · Headgear
Weight
1
Buy value
20 z
Sell value
10 z
When receiving physical or magical damage, has a chance to curse all enemies in 17x17 cells around the user, ATK + 25% and MATK + 25% for 10 seconds. ------------------------ Increase the chance depending on the refine level of the Headgear. ------------------------ Transforms into Grim Reaper Ankou for 5 seconds when using First Aid. ------------------------
Full item details & effects
Grinder Huuma Shuriken

Grinder Huuma Shuriken [2]

#13346 · Huuma Shuriken · Weapon (Two-Handed)
ATK
280
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A grinder used in construction sites around Einbroch. People often use it for another purpose due to its excellent portability and cutting force. ATK +15%. Swirling Petal damage +15%. When refined to +7 or higher, ATK +60, Variable Cast Time -15%. When refined to +9 or higher, Additional Swirling Petal damage +20%, When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec. When refined to +11 or higher, Swirling Petal cooldown -1 second, After-cast delay -20%. ATK: 280
Full item details & effects
Guardian Helm

Guardian Helm [1]

#410120 · Armor · Headgear (Mid)
DEF
2
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
A helmet once worn by the strongest guard. It embodies deep loyalty to the great king. ------------------------ Increase physical and magic damage against all size enemies by 10%. ------------------------ Immune to Curse. ------------------------ Set Bonus: Guardian Helm [1] King Schmidt's Suit [1] All Basic Status + 10 Reduce damage taken from Players by 7%. Immune to Frozen. ------------------------ Guardian Helm [1] King Schmidt's Manteau [1] All Basic Status + 10 Reduce damage taken from Players by 6%. ------------------------ Guardian Helm [1] King Schmidt's Insignia (Str) [1] All Basic Status + 5 ATK + 10% Reduce damage taken from Players by 3%. ------------------------ Guardian Helm [1] King Schmidt's Insignia (Vit) [1] All Basic Status + 5 Reduce variable casting time by 10%. Reduce damage taken from Players by 3%. ------------------------ Guardian Helm [1] King Schmidt's Insignia (Int) [1] All Basic Status + 5 MATK + 10% Reduce damage taken from Players by 3%. ------------------------ Guardian Helm [1] King Schmidt's Insignia (Agi) [1] All Basic Status + 5 ASPD + 10% Reduce damage taken from Players by 3%. ------------------------ Guardian Helm [1] King Schmidt's Insignia (Dex) [1] All Basic Status + 5 Increase long ranged physical damage by 10%. Reduce damage taken from Players by 3%. ------------------------ Guardian Helm [1] King Schmidt's Insignia (Luk) [1] All Basic Status + 5 Critical Damage + 10% Reduce damage taken from Players by 3%. ------------------------ Def : 2 Location : Middle
Full item details & effects
Guardian Knight Axe

Guardian Knight Axe [2]

#1336 · One-Handed Axe · Weapon
ATK
210
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
The ceremonial ax used by the Glastheim Guards. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Can't be destroyed, ATK + 5%. Increases long ranged physical damage by 1% per refine rate. ------------------------ If refine rate is 9 or higher, increases Power Swing damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Axe King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Guardian Knight Battle Axe

Guardian Knight Battle Axe [2]

#28141 · Two-Handed Axe · Weapon (Two-Handed)
ATK
270
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
500
Buy value
0 z
Sell value
0 z
Huge Two-handed ax used by the Guards of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Can't be destroyed, ATK + 5%. Reduces damage taken from medium and large size enemies by 10%. Increases long ranged physical damage by 1% per refine rate. ------------------------ If refine rate is 9 or higher, increases Axe Tornado and Lava Flow damage by 20%, reduces skill cooldown of Axe Tornado by 1 second. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Battle Axe King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Guardian Knight Claymore

Guardian Knight Claymore [2]

#21055 · Two-Handed Sword · Weapon (Two-Handed)
ATK
280
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
400
Buy value
0 z
Sell value
0 z
The blunt Two-handed sword used by the Raydric Knights. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ ATK + 5%. ATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, CRI + 5, increases critical damage by 25%. ------------------------ If refine rate is 11 or higher, the weapon can't be destroyed, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Claymore King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus critical damage by 20% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Guardian Knight Jewel Sword

Guardian Knight Jewel Sword [2]

#32353 · One-Handed Sword · Weapon
ATK
130
MATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
400
Buy value
0 z
Sell value
0 z
The ceremonial sword used by the Glastheim Guards. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ MATK + 180. MaxHP + 1% and increases Grand Cross damage by 2% per refine rate. ------------------------ If refine rate is 9 or higher, increases Shield Press damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical and magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Jewel Sword King Schmidt's Suit King Schmidt's Manteau Has a chance to gain ATK + 7% and MATK + 7% for 10 seconds when dealing physical or magical damage. If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Guardian Knight Spear

Guardian Knight Spear [2]

#32027 · One-Handed Spear · Weapon
ATK
205
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
400
Buy value
0 z
Sell value
0 z
Heavy one-handed spear held by the White Knights. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Increases long ranged physical damage by 1% per refine rate. ------------------------ If refine rate is 9 or higher, increases Vanishing Point damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Spear King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Guardian Saber

Guardian Saber [2]

#500063 · One-Handed Sword · Weapon
ATK
210
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
110
Buy value
0 z
Sell value
0 z
A sword bestowed upon those who protect others. ATK + 5%, POW + 2. Shield Chain Rush damage +5%. ------------------------ When refine level 5 or more, Shield Chain Rush damage +10%. ------------------------ When refine level 7 or more, Ranged physical damage +5%. ------------------------ When refine level 9 or more, Shield Chain Rush damage +10% additional. ------------------------ When refine level 10 or more, Variable Casting Time -10%. ------------------------ When refine level 11 or more, Shield Chain Rush damage +5% additional, Spiral Pierce Max damage +15%. ------------------------ [Bonus by Grade] [Grade D] Ranged physical damage +10%. [Grade C] Physical damage to all size enemies +10%. [Grade B] Physical damage to all race enemies +10%. [Grade A] Physical damage to all property enemies +10%. ------------------------
Full item details & effects
Guardian Soul

Guardian Soul

#480045 · Armor · Garment
DEF
25
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
30
Buy value
0 z
Sell value
0 z
Enables Heaven's Drive Lv1 Increases resistance to Human Player and Doram player damage by 1% If refined to +7 or higher ATK +7 for every 18 points of Pure Luk and Str Reduced Skill Delay Usage by 1% for every 18 points of Pure Luk and Str 3% Resistance to Shadow and Holy attribute attacks for every 18 points of Pure Luk and Str ASPD 1% for every 18 points of Pure Agi and Vit MaxHP 1% for every 18 points of Pure Agi and Vit 3% Resistance to Fire and Water attribute attacks for every 18 points of Pure Agi and Vit mATK +7 for every 18 points of Pure Int and Dex Reduce Spell Cast Time by 1% for 18 points of Pure Int and Dex 3% Resistance to Wind and Earth attribute attacks for every 18 points of Pure Int and Dex If refined to +12 or higher ATK an additional +5 for every 18 points of Pure Luk and Str 2% additional Resistance to Shadow and Holy attribute attacks for every 18 points of Pure Luk and Str ASPD an additional 1% for every 18 points of Pure Agi and Vit MaxHP an additional 1% for every 18 points of Pure Agi and Vit 2% additional Resistance to Fire and Water attribute attacks for every 18 points of Pure Agi and Vit mATK an additional +5 for every 18 points of Pure Int and Dex 2% additional Resistance to Wind and Earth attribute attacks for every 18 points of Pure Int and Dex If refined to +15 or higher ATK an additional +2 for every 18 points of Pure Luk and Str 2% additional Resistance to Shadow and Holy attribute attacks for every 18 points of Pure Luk and Str MaxHP an additional 1% for every 18 points of Pure Agi and Vit 2% additional Resistance to Fire and Water attribute attacks for every 18 points of Pure Agi and Vit mATK an additional +2 for every 18 points of Pure Int and Dex 2% additional Resistance to Wind and Earth attribute attacks for every 18 points of Pure Int and Dex
Full item details & effects
Guillotine Cross Stone II (Garment)

Guillotine Cross Stone II (Garment)

#1000221 · Miscellaneous
Weight
10
Buy value
0 z
Sell value
0 z
Stone that awakens the potential of the Guillotine Cross. Bestows the following stats on the Garment slot of your outfit. Increases critical damage by 15%, if learned Katar Mastery level 10, enables to use Double Attack level 3 (If user has higher level, that level will be triggered instead). When equipped with Assassin Cross Stone II (Upper), ATK + 5%, increases critical damage by 15%. When equipped with Assassin Cross Stone II (Middle), increases Counter Slash damage by 20%. When equipped with Assassin Cross Stone II (Lower), reduces global cooldown by 5% [Lace La Zard]
Full item details & effects
Guillotine Cross Stone II (Garment)

Guillotine Cross Stone II (Garment)

#310188 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Increases critical damage by 15%, if learned Katar Mastery level 10, enables to use Double Attack level 3 (If user has higher level, that level will be triggered instead). When equipped with Assassin Cross Stone II (Upper), ATK + 5%, increases critical damage by 15%. When equipped with Assassin Cross Stone II (Middle), increases Counter Slash damage by 20%. When equipped with Assassin Cross Stone II (Lower), reduces global cooldown by 5%
Full item details & effects
Gula Gun

Gula Gun [2]

#700008 · Bow · Weapon (Two-Handed)
ATK
220
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A portable bow that was once used for self-defense purposes. It has been horribly distorted by the magic-jamming device that Illusion has installed. Triangle Shot damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Triangle Shot damage +15%. When refined to +9 or higher, Post-skill delay -10%. When refined to +11 or higher, Additional Triangle Shot damage +20%.
Full item details & effects
Gula Teeth

Gula Teeth [2]

#510009 · Dagger · Weapon
ATK
180
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
Once it was a tool used for various experiments, but now It has been horribly distorted by the magic-jamming device that Illusion has installed. Fatal Menace damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Fatal Menace damage +10%. When refined to +9 or higher, Post-skill delay -10%. When refined to +11 or higher, Additional Fatal Menace damage +15%.
Full item details & effects
Hack Slasher Shadow Armor

Hack Slasher Shadow Armor

#24920 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Increase Hack and Slasher damage by 5%. ------------------------ For every 2 refine level, CRI + 1, ATK + 4. ------------------------ For every 3 refine level, increase Hack and Slasher damage by additional 1%. ------------------------ Set Bonus: Hack Slasher Shadow Armor Hack Slasher Shadow Shoes ATK + 2%, P.ATK + 2. When total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%. When total refine level of set is 18 or higher, ignore physical defense of all race enemies (except players) by 50%. ------------------------ Set Bonus: Hack Slasher Shadow Armor Hack Slasher Shadow Shoes Master Shadow Shield CRI + 3, C.RATE + 1. When total refine level of set is 27 or higher, ignore physical resistance of all race enemies (except players) by 10%. ------------------------ Location : Armor
Full item details & effects
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