Shoes made out of the stem of the Tree of Life. They are comfortable and provide life energy to the wearer.
Vit + 2
Max HP + 10%
HP Recovery + 5%
Mdef + 3
Restores 30 HP to the user every 10 seconds.
Increases the recovery rate of recovery skills and recovery items by 5%.
A Staff reborn through the power of true faith through a purification ritual.
------------------------
MATK + 220.
Can't be destroyed.
Increases Curse Explosion damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Curse Explosion damage by additional 20%.
If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Curse Explosion damage by additional 25%.
If refine rate is 12 or higher, increases shadow property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Curse Explosion damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL +1 and S.MATK +1 per 3 refine rate.
------------------------
Weapon Lv: 5
Required Lv: 210
A Foxtail reborn through the power of true faith through a purification ritual.
------------------------
Can't be destroyed.
Increases Picky Peck damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Picky Peck damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Picky Peck damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Picky Peck damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] POW +1 and P.ATK +1 per 3 refine rate.
------------------------
Weapon Lv: 5
Required Lv: 210
A Foxtail reborn through the power of true faith through a purification ritual.
------------------------
MATK + 350.
Can't be destroyed.
Increases Catnip Meteor damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Catnip Meteor damage by additional 20%.
If refine rate is 9 or higher, reduces skill cooldown of Catnip Meteor by 2 seconds.
If refine rate is 11 or higher, increases Catnip Meteor damage by additional 25%.
If refine rate is 12 or higher, increases neutral property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Catnip Meteor damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL +1 and S.MATK +1 per 3 refine rate.
------------------------
Weapon Lv: 5
Required Lv: 210
A rod reborn with the power of true faith through a purification ritual.
------------------------
MATK +340.
Can't be destroyed in battle
Increases Soul Expansion damage by 10%.
MATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Soul Expansion damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Soul Expansion damage by additional 25%.
If refine rate is 12 or higher,
increases ghost property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
[Grade C] Increases Soul Expansion damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL +1 and S.MATK +1 per 3 refine rate.
------------------------
ATK : 200
Weapon Lv : 5
A Staff reborn through the power of true faith through a purification ritual.
------------------------
MATK + 205.
Can't be destroyed.
Increases Eswhoo damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Eswhoo damage by additional 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Eswhoo damage by additional 25%.
If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Eswhoo damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL +1 and S.MATK +1 per 3 refine rate.
------------------------
Weapon Lv: 5
Required Lv: 210
A book reborn through the power of true faith through a purification ritual.
------------------------
Increases Falling Stars damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Falling Stars damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Falling Stars damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Falling Stars damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] POW + 1 and P.ATK + 1 per 3 refine rate.
------------------------
Weapon Lv: 5
Required Lv: 210
A two-handed staff reborn with the power of true faith through a purification ritual.
------------------------
MATK +340.
Can't be destroyed in battle
Increases Comet damage by 10%.
MATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Comet damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Comet damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
[Grade C] Increases Comet damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL +1 and S.MATK +1 per 3 refine rate.
------------------------
ATK : 200
Weapon Lv : 5
A wand reborn with the power of true faith through a purification ritual.
MATK +210.
Can't be destroyed in battle
------------------------
Increases Adoramus damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Adoramus damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher,
increases Adoramus damage by additional 25%.
If refine rate is 12 or higher,
increases holy property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Adoramus damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL + 1 and S.MATK + 1 per 3 refine rate.
------------------------
ATK : 160
Weapon Lv : 5
A Staff that radiates concern for the welfare of others.
Property: Holy
Int + 2
Increases the recovery rate of recovery skills by 10%.
Set Bonus
Wand of Affection [2]
Robe of Affection
Shoes of Affection
Shawl of Affection
Increases the recovery rate of recovery skills by 25%.
Increases SP cost of Heal by 20.
Reduces the cooldown of Lauda Agnus, Lauda Ramus and Sacrament by 2 seconds.
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Wanderer Classes.
MaxSP + 3%.
Each refine rate additionally MDEF + 1 for every 5 point of Wanderer-only performance skill.
Moonlight Serenade, Swing Dance, Lover Symphony
-------------
with Wanderer Shadow Weapon, can get the additional effect.
MaxHP + 2%, MaxSP + 2%, Ranged Physical Attack 1% for every 2 point of Dance Lessons skill.
-------------
With the all of Archer Shadow 2type, Dancer Shadow 2type, Wanderer Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
Compounds On: Garment
If used by Wanderer,
Max HP + 10%
Max HP + 15%
If the users base level is 175 or higher,
All Stat + 10
If upgrade level is +10 or higher,
All Stat + 10
Set Bonus
Wanderer Trentini Card
True Trentini Card
Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 100.
Compounds On: Garment
If used by Warlock,
MATK + 15%
Mdef + 80
If the users base level is 175 or higher,
All Stat + 10
If upgrade level is +10 or higher,
All Stat + 10
Set Bonus
True Kathryne Keyron Card
Warlock Kathryne Card
Adds a 3% chance of buffing the user for 6 seconds when performing a magical attack; MATK + 100.
A Rod that has been modified for brave magicians whom face enemies in battle. It is especially designed for battles against Demi-Humans.
Account Bound
Property: Neutral
Int + 4
Dex + 3
Increases magical damage on Demi-Human race targets by 15%.
Increases magical damage on Human Player race targets by 15%.
Adds a 5% chance of inflicting Stun on the target when performing a magical attack.
This item is indestructible in battle.
A Rod that has been modified for brave magicians whom face enemies in battle. It is especially designed for battles against Demi-Humans.
Account Bound
Property: Neutral
Int + 4
Dex + 3
Bypass 25% of hard magic defense of Demi-Human race targets when performing a magical attack.
Bypass 25% of hard magic defense of Human Player race targets when performing a magical attack.
Adds a 5% chance of inflicting Stun on the target when performing a magical attack.
This item is indestructible in battle.
A headpiece made to resemble a water lily, lends a sense of quiet and stability to the wearer.
Position: Upper
Agi + 1
Dex + 1
Mdef + 3
HP Recovery + 5%
SP Recovery + 3%
This item cannot be upgraded.
A box that contains 1 Water Lily Crown
Description:
A training cap that
lends a sense of
quiet and stability
to the wearer.
DEX +1, Agi +1,
Magic Defense +3.
Increases HP Recovery
by 5% and SP Recovery by 3%. Cannot be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location : Upper
A box that contains 1 Water Lily Crown
Description:
A training cap that
lends a sense of
quiet and stability
to the wearer.
DEX +1, Agi +1,
Magic Defense +3.
Increases HP Recovery
by 5% and SP Recovery by 3%. Cannot be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location : Upper
A popular snack while taking tests. It makes one look more studious but, it's days may be numbered if it stays in somebody's mouth any longer.
Concept created during the Summer 2008 Create a headgear Contest.
Dex + 2
Hit + 3
Concept by Samias.
A popular snack while taking tests. It makes one look more studious but, it's days may be numbered if it stays in somebody's mouth any longer.
Position: Lower
Str + 1
Adds a 5% chance of endowing the users weapon with Fire property for 60 seconds.
A white snake that balances naturally on your head. It's beady eyes stare into your soul.
Dex +2
If refined to +7 or higher reduces cast time by 7%
Location: Upper
Foxtail equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Plant.
------------------------
Can't be destroyed.
MATK + 220.
Increases Howling of Chulho and Hyunrok Breeze damage by 6% per 2 refine rate.
Increases Hohogong Strike and Hyunrok Cannon damage by 7% per 3 refine rate.
Increases long ranged physical and all property magical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW, SPL +1.
[Grade C] Increases Howling of Chulho and Hyunrok Breeze damage by additional 10%.
[Grade B] P.ATK, S.MATK +1.
------------------------
Weapon Lv: 5
Required Lv: 220
Reduces damage from normal and boss monsters by 20%.
For every refine level,
Increases physical and magical damage for all attribute monsters by 3%.
------------------------
When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots.
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes,
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Pendant, ATK +15%.
------------------------
When using Gray Wolf Ring, ATK +15%.
------------------------
When using Gray Wolf Earring, MATK +15%.
------------------------
When using Gray Wolf Necklace, MATK +15%.
------------------------
When using Wolf Orb (STR) Level 1, STR +15.
------------------------
When using Wolf Orb (AGI) Level 1, AGI +15.
------------------------
When using Wolf Orb (VIT) Level 1, VIT +15.
------------------------
When using Wolf Orb (INT) Level 1, INT +15.
------------------------
When using Wolf Orb (DEX) Level 1, DEX +15.
------------------------
When using Wolf Orb (STR) Level 2, POW +15.
------------------------
When using Wolf Orb (VIT) Level 2, STA +15.
------------------------
When using Wolf Orb (AGI) Level 2, WIS +15.
------------------------
When using Wolf Orb (INT) Level 2, SPL +15.
------------------------
When using Wolf Orb (DEX) Level 2, CON +15.
------------------------
When using Wolf Orb (DEF) Level 1, DEF +300.
------------------------
When using Wolf Orb (MDEF) Level 1, MDEF +30.
------------------------
When using Wolf Orb (Speed) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Speed) Level 1, ASPD +10%.
------------------------
When using Wolf Orb (Caster) Level 1,
reduces variable casting time by 15%.
------------------------
When using Wolf Orb (After Cast Delay),
reduces global cooldown by 15%.
------------------------
When using Wolf Orb (Robust) Level 1,
for every base level, ATK +1.(Up to level 250)
------------------------
When using Wolf Orb (Robust) Level 2,
for every base level, MATK +1.(Up to level 250)
------------------------
When using Wolf Orb (Warrior) Level 2,
Ignore physical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Mage) Level 2,
Ignore magical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Caster) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Fixed Casting) Level 1,
reduce fixed casting time by 70%.
------------------------
Def : 0
Location : Upper
The broom used by the witch looks like a regular broom, but it has a slight sense of magical power.
However, it seems that ordinary people cannot ride and fly.
------------------------
MATK +200.
Can't be destroyed.
Increases magical damage against formless race monsters by 10%.
Has a low chance to auto-cast Quagmire level 1 when receiving damage.
If refine rate is 7 or higher, MATK + 35, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases magical damage against formless race monsters by additional 10%.
If refine rate is 11 or higher, reduces global cooldown by 10%.
------------------------
[Bonus By Grade]
[Grade D] S.MATK +2.
[Grade C] SPL +3, S.MATK +1.
[Grade B] Reduces variable casting time by additional 5%.
------------------------
Weapon Lv: 5
Required Lv: 210
Increase Flash Kick and Falling Stars damage by 15%.
------------------------
When refine level is 7 or higher, increase Flash Kick and Falling Stars damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Flash Kick and Falling Stars damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Flash Kick and Falling Stars damage by additional 15%.
A helmet named after a star.
It is said that it bestows the wearer with the power of a war god.
------------------------
POW + 3.
------------------------
Reduce damage taken from Human and Doram Player by 13%.
------------------------
Reduce damage taken from Normal and Boss enemies by 20%.
------------------------
Increase physical damage against all class enemies by 40%.
------------------------
For every 10 Base Level, increase Overslash, Grand Judgement, and Shield Shooting damage by 1%.
------------------------
For every refine level, POW + 1.
------------------------
When refined to +10 or higher, Perfect Hit + 25, After Cast Delay - 20%.
------------------------
Def : 10
Location : Upper