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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Casting Soul” in Renewal

Page 3 of 4
Rutilus Stick-OS

Rutilus Stick-OS [2]

#26151 · One-Handed Staff · Weapon
ATK
80
MATK
175
Weapon Lv.
4
Required Lv.
130
Slots
2
Weight
90
Buy value
20 z
Sell value
10 z
A staff equipped with a luminous red orb. This item is indestructible in battle. MATK +175 Magic damage +5% on Neutral and Earth enemies. If upgrade level is +7 or higher, Reduces the variable casting time of skills by 7%. If upgrade level is +9 or higher, Magic attacks create a chance of increasing Fire Magic damage by 30% for 10 seconds. If upgrade level is +11 or higher, Reduces the global delay of skills by 10%.
Full item details & effects
Rutilus Stick-OSAD

Rutilus Stick-OSAD [2]

#550075 · One-Handed Staff · Weapon
ATK
80
MATK
175
Weapon Lv.
5
Required Lv.
170
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
Rutilus Stick-OS remodeled with Team Atnad's technology added. ------------------------ Can't be destroyed in battle. MATK + 175. Increases magical damage against neutral and earth property enemies by 10%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral and fire property magical damage by 30%. If refine rate is 11 or higher, reduces global cooldown by 15%. ------------------------ ATK : 80 Weapon Lv : 5
Full item details & effects
RWC Memory Knife

RWC Memory Knife [1]

#13092 · Dagger · Weapon
ATK
50
Weapon Lv.
3
Required Lv.
1
Slots
1
Weight
65
Buy value
20 z
Sell value
10 z
A dagger richly decorated with gold throughout the handle created for the 2012 RWC (Ragnarok World Championship). ATK +20 and MATK +20 per 3 upgrade levels of RWC Memory Knife [1]. If upgrade level is +6 or higher, ATK + 5% and MATK + 5%. If upgrade level is +9 or higher, ATK + 5% and MATK + 5%. Adds a low chance of casting Level 1 Weapon Perfection on the user when performing a physical attack. Set Bonus RWC Memory Knife [1] RWC 2012 Ring +10 ATK per upgrade level of RWC Memory Knife [1]. Set Bonus RWC Memory Knife [1] RWC 2012 Pendant +10 MATK per upgrade level of RWC Memory Knife [1]. These set bonuses do not work with the card-slotted RWC accessories.
Full item details & effects
RWC Memory Staff

RWC Memory Staff [1]

#1670 · One-Handed Staff · Weapon
ATK
25
MATK
30
Weapon Lv.
3
Required Lv.
1
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A staff created for the 2012 RWC (Ragnarok World Championship) infused with pure gold. The set bonus is lost if the pendant is compounded with a card. Property: Neutral Required Job: Acolyte Jobs, Mage Jobs, Soul Linker MATK + 30 per 3 upgrade levels of the item. If upgrade level is +6 or higher, MATK + 5% If upgrade level is +9 or higher, MATK + 5% Adds 0.5% chance of casting Level 1 Mystical Amplification on the user when performing a magical attack. Set Bonus RWC 2012 Pendant RWC Memory Staff [1] MATK + 5 per upgrade level of the RWC Memory Staff [1].
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Shaman Hat

Shaman Hat [1]

#5665 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
A little red hat with colorful pheasant feathers. It can be used to communicate with spirits. ------------------------ Mdef + 5. When refined to 7, Int + 2. When refined to 10 or higher, every 1 refine level, Int + 1. When equipped by Magician classes, spell casting time -3% When equipped by Soul Linker classes, have chance to autospell Estun Lv.5 when dealing magical damage. ------------------------ Location : Upper
Full item details & effects
Soul Harvest

Soul Harvest [2]

#550093 · One-Handed Staff · Weapon
ATK
100
MATK
220
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
A one-handed staff with the ability to collect souls. Indestructible in battle. MATK + 220. MATK + 5%, SPL + 2. Exorcism of Malicious Soul damage +5%. ------------------------ When refine level 5 or more, Exorcism of Malicious Soul damage +10%. ------------------------ When refine level 7 or more, All property magic damage +5%. ------------------------ When refine level 9 or more, Exorcism of Malicious Soul damage +10% additional. ------------------------ When refine level 10 or more, Variable Casting Time -10%. ------------------------ When refine level 11 or more, Exorcism of Malicious Soul damage +5% additional, Talisman of Soul Stealing damage +15%. ------------------------ [Bonus by Grade] [Grade D] All property magic damage +10%. [Grade C] Magic damage to all size enemies +10%. [Grade B] Magic damage to all race enemies +10%. [Grade A] Magic damage to all property enemies +10%. ------------------------
Full item details & effects
Soul Liberator

Soul Liberator [2]

#550094 · One-Handed Staff · Weapon
ATK
70
MATK
220
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
110
Buy value
0 z
Sell value
0 z
A one-handed staff with the ability to release souls. Indestructible in battle. MATK + 220. MATK + 5%, SPL + 2. Talisman of Four Bearing God damage +5%. ------------------------ When refine level 5 or more, Talisman of Four Bearing God damage +10%. ------------------------ When refine level 7 or more, All property magic damage +5%. ------------------------ When refine level 9 or more, Talisman of Four Bearing God damage +10% additional. ------------------------ When refine level 10 or more, Variable Casting Time -10%. ------------------------ When refine level 11 or more, Talisman of Four Bearing God damage +5% additional, Talisman of Red Phoenix damage +15%. ------------------------ [Bonus by Grade] [Grade D] All property magic damage +10%. [Grade C] Magic damage to all size enemies +10%. [Grade B] Magic damage to all race enemies +10%. [Grade A] Magic damage to all property enemies +10%. ------------------------
Full item details & effects
Soul Magic Ring

Soul Magic Ring [1]

#490305 · Armor · Accessory (Left)
DEF
10
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A ring that has been infused with soul rune energy. The shape has been transformed by Varmundt's magic. ------------------------ Increase long-range physical damage by 15%. ------------------------ Reduce Variable Casting Time by 5%. ------------------------ ASPD + 5%. ------------------------ Def : 10
Full item details & effects
Soul Reaper Stone (Garment)

Soul Reaper Stone (Garment)

#25842 · Miscellaneous
Weight
10
Buy value
0 z
Sell value
0 z
Powerful stone that unleashes power. Enchants the following options to the garment slot. Increase damage of Eswhoo by 20%. When equipped with Soul Linker Stone(Upper), increase damage of Eswhoo by 20% When equipped with Soul Linker Stone(Middle), increase damage of Espa by 20% When equipped with Soul Linker Stone(Lower), reduce fixed casting by 0.5 sec [Lace La Zard]
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Soul Reaper Stone (Garment)

Soul Reaper Stone (Garment)

#29654 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Increase damage of Eswhoo by 20%. When equipped with Soul Linker Stone(Upper), increase damage of Eswhoo by 20% When equipped with Soul Linker Stone(Middle), increase damage of Espa by 20% When equipped with Soul Linker Stone(Lower), reduce fixed casting by 0.5 sec
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Soul Reaper Stone (Lower)

Soul Reaper Stone (Lower)

#1001052 · Miscellaneous
Weight
10
Buy value
0 z
Sell value
0 z
For every level of Curse Explosion learned, reduce Curse Explosion cooldown by 0.1 seconds. ------------------------ Set Bonus: Soul Reaper Stone (Lower) Soul Reaper Stone (Garment) Reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Aver De Dosh] ------------------------
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Soul Reaper Stone (Lower)

Soul Reaper Stone (Lower)

#311468 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
For every level of Curse Explosion learned, reduce Curse Explosion cooldown by 0.1 seconds. ------------------------ Set Bonus: Soul Reaper Stone (Lower) Soul Reaper Stone (Garment) Reduce Fixed Casting Time by 0.5 seconds.
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Soul Ring

Soul Ring

#5257 · Armor · Headgear (Top)
DEF
3
Armor Lv.
1
Required Lv.
20
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A halo and a pair of wings that are floating above a head. The item makes the wearer to look like a spirit that is walking on the earth. MDEF + 2 Add a chance of auto casting level 1 Assumptio on the wearer when the wearer receives physical attack. Item Class : Headgear Defense : 2 Head Position : Upper Weight : 30 Required Level. : 20
Full item details & effects
Soul Rune Ring

Soul Rune Ring [1]

#490302 · Armor · Accessory (Right)
DEF
10
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A ring engraved with Varmundt's soul rune magic. The engraving is amplified with the essence of the soul. ------------------------ Increase long-range physical damage by 15%. ------------------------ Reduce Variable Casting Time by 5%. ------------------------ ASPD + 5%. ------------------------ Def : 10
Full item details & effects
Spirit Pendulum

Spirit Pendulum [2]

#26154 · One-Handed Staff · Weapon
ATK
70
MATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
110
Buy value
0 z
Sell value
0 z
A pendulum that is said to have been used by a soul-ripper with considerable spirit. If you raise your hand, you can hear the sounds of spirits. It resonates with the Ancient Hero's Boots. MATK + 160. MATK + 10 per 2 refine rates MSP + 2% per 3 refine rates. When refined to +7 or higher, increase damage of Espa by 15%. When refined to +9 or higher, reduce variable casting by 10%. When refined to +11 or higher, increase damage of Eswhoo by 20%. When equipped with Ancient Hero's Boots, adds a chance to INT +20, MATK + 15% for 7 sec when magical attack.
Full item details & effects
Spirit Pendulum-LT

Spirit Pendulum-LT [2]

#550068 · One-Handed Staff · Weapon
ATK
70
MATK
190
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Can't be destroyed in battle. MATK +190. When base level is 210 or higher, SPL +2, S.MATK +1. For every 2 refine level, MATK + 15. For every 3 refine level, Increases all property magical damage by 3% When refined to +7 or higher, increases Espa damage by 25%, reduces variable casting time by 10%. When refined to +9 or higher, increases Espa damage by additional 15%, increases Eswhoo damage by 45%. When refined to +11 or higher, increases magical damage against all size enemies by 15%, has a high chance (10%) to recover 230 SP every 0.5 seconds for 19 times within 10 seconds when dealing magical damage. ------------------------ Set Bonus: Spirit Pendulum-LT [2] Hero Boots-LT [1] MATK +10%, S.MATK +2. ------------------------ [Bonus by Grade] [Grade D] MATK +3%. [Grade C] Increases all property magical damage by 15%, S.MATK + 1. [Grade B] SPL +3, S.MATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
Full item details & effects
Spiritual Ring

Spiritual Ring

#2677 · Armor · Accessory
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A beautiful ring imbued with strange spiritual powers that result in surprising effects when worn with the right items. Int + 2 Dex + 1 Set Bonus Wizardry Staff Spiritual Ring Dex + 2 MATK + 6% Reduces the variable casting time of skills by 1% per upgrade level of the staff. Set Bonus Soul Staff Spiritual Ring Dex + 2 MATK + 6% Reduces the variable casting time of skills by 1% per upgrade level of the staff. Set Bonus Clip [1] Spiritual Ring SP Recovery + 9% Increases the damage of Heal on Undead race enemies by 50%. Increases the damage of Magnus Exorcismus by 30%. Set Bonus Rosary or Rosary [1] Spiritual Ring SP Recovery + 9% Increases the damage of Heal on Undead race enemies by 50%. Increases the damage of Magnus Exorcismus by 30%. Set Bonus Divine Cross Spiritual Ring Dex + 2 MATK + 10% Reduces damage taken from Demon and Undead race enemies by 10%.
Full item details & effects
Survivor's Manteau

Survivor's Manteau

#2509 · Armor · Garment
DEF
10
Armor Lv.
1
Required Lv.
75
Slots
0
Weight
55
Buy value
20,000 z
Sell value
10,000 z
A manteau which protects its wearer from the elements. Eligible Survivor's Rod for set combo: Survivor's Rod (Dex) Survivor's Rod (Dex) [1] Survivor's Rod (Int) Survivor's Rod (Int) [1] Vit + 10 Mdef + 5 Set Bonus Survivor's Manteau Survivor's Rod Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau Rental Survivor's Rod MATK + 5% Reduces damage taken from Neutral property attacks by 25%. Set Bonus Survivor's Manteau Survivor's Orb Reduces damage taken from Demi-Human race enemies by 1%. Reduces the fixed casting time of skills by 50%. If Survivor's Manteau upgrade level is +5 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. If Survivor's Manteau upgrade level is +7 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod MATK + 1% If Survivor's Rod upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau Survivor's Orb Rental Survivor's Rod MATK + 1% Set Bonus Survivor's Manteau Survivor's Shoes MATK + 10% If Survivor's Manteau upgrade level is +7 or higher, Reduces damage taken from Earth and Wind property attacks by 15%. If Survivor's Manteau upgrade level is +9 or higher, Reduces damage taken from Earth and Wind property attacks by an additional 15%. Set Bonus Flattery Robe [1] Survivor's Manteau Max HP + 10% MATK + 2% For every upgrade level of Flattery Robe [1], Additional Max HP + 1%. Additional MATK + 1%. Set Bonus Agenda Robe [1] Survivor's Manteau Adds a 1% chance of casting Level 1 Heal on the user when performing a magical attack per upgrade level of Agenda Robe [1].
Full item details & effects
Survivor's Manteau

Survivor's Manteau [1]

#20813 · Armor · Garment
DEF
10
Armor Lv.
1
Required Lv.
75
Slots
1
Weight
55
Buy value
1,000 z
Sell value
500 z
A cloak that will increase the chance of survival in any circumstances. Eligible Survivor's Rod for set combo: Survivor's Rod (Dex) Survivor's Rod (Dex) [1] Survivor's Rod (Int) Survivor's Rod (Int) [1] Vit + 10 Mdef + 5 Set Bonus Survivor's Manteau [1] Survivor's Rod Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Survivor's Manteau [1] Rental Survivor's Rod MATK + 5% Reduces damage taken from Neutral property attacks by 25%. Set Bonus Survivor's Manteau [1] Survivor's Orb Reduces damage taken from Demi-Human race enemies by 1%. Reduces the fixed casting time of skills by 50%. If Survivor's Manteau [1] upgrade level is +5 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. If Survivor's Manteau [1] upgrade level is +7 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod MATK + 1% If Survivor's Rod upgrade level is +5 or higher, Additional MATK + 2% If Survivor's Rod upgrade level is +7 or higher, Additional MATK + 2% Set Bonus Survivor's Manteau [1] Survivor's Orb Rental Survivor's Rod MATK + 1% Set Malus Survivor's Manteau [1] Deviling Card Increases damage taken from Neutral property attacks by 30%. Set Bonus Survivor's Manteau [1] Survivor's Shoes MATK + 10% If Survivor's Manteau [1] upgrade level is +7 or higher, Reduces damage taken from Earth and Wind property attacks by 15%. If Survivor's Manteau [1] upgrade level is +9 or higher, Reduces damage taken from Earth and Wind property attacks by an additional 15%.
Full item details & effects
Survivor's Rod (Dex)

Survivor's Rod (Dex)

#1617 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
0
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Dex + 2 Max HP + 300 Set Bonus Survivor's Manteau Survivor's Rod (Dex) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Dex) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex). Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Survivor's Circlet [1] Survivor's Rod (Dex) MATK + 10 per upgrade level of Survivor's Rod (Dex). If Survivor's Rod (Dex) upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Dex) MATK + 10 per upgrade level of Survivor's Rod (Dex). If Survivor's Rod (Dex) upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Dex) MATK + 1% If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Dex) MATK + 1% If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Dex) Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Dex) upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 second. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Dex)

Survivor's Rod (Dex) [1]

#1618 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
1
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Dex + 3 Max HP + 400 Set Bonus Survivor's Manteau Survivor's Rod (Dex) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) [1] up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Dex) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) [1]. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Illusion Survivor's Manteau [1] Survivor's Rod (Dex) [1] Max HP + 1000 MATK - 50 MATK + 20 per upgrade level of Survivor's Rod (Dex) [1] up to maximum upgrade of +10. Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Dex) [1]. Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10. Set Bonus Survival Circlet [1] Survivor's Rod (Dex) [1] MATK + 10 per upgrade level of Survivor's Rod (Dex) [1]. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Dex) [1] MATK + 10 per upgrade level of Survivor's Rod (Dex) [1]. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Dex) [1] MATK + 1% If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Dex) [1] MATK + 1% If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Dex) [1] Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 second. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Int)

Survivor's Rod (Int)

#1619 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
0
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Int + 2 Max HP + 300 Set Bonus Survivor's Manteau Survivor's Rod (Int) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Int) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int). Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Survivor's Circlet [1] Survivor's Rod (int) MATK + 10 per upgrade level of Survivor's Rod (Int). If Survivor's Rod (Int) upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Int) MATK + 10 per upgrade level of Survivor's Rod (Int). If Survivor's Rod (Int) upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Int) MATK + 1% If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Int) MATK + 1% If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Int) Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Int) upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 seconds. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Int)

Survivor's Rod (Int) [1]

#1620 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
1
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Int + 3 Max HP + 400 Set Bonus Survivor's Manteau Survivor's Rod (Int) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) [1] up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Int) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) [1]. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Illusion Survivor's Manteau [1] Survivor's Rod (Int) [1] Max HP + 1000 MATK - 50 MATK + 20 per upgrade level of Survivor's Rod (Int) [1] up to maximum upgrade of +10. Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Int) [1]. Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10. Set Bonus Survivor's Circlet [1] Survivor's Rod (Int) [1] MATK + 10 per upgrade level of Survivor's Rod (Int) [1]. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Int) [1] MATK + 10 per upgrade level of Survivor's Rod (Int) [1]. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod [1] (Int) [1] MATK + 1% If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod [1] (Int) [1] MATK + 1% If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Int) [1] Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 seconds. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Temporal Circlet (Soul Reaper)

Temporal Circlet (Soul Reaper) [1]

#19487 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ MATK + 15 per 2 refine rate. Reduces variable casting time by 5% per 3 refine rate. ------------------------ Increases Curse Explosion and Eswhoo damage by 20% per 3 refine rate. ------------------------ Increases shadow property magical damage by 7% per 4 refine rate. ------------------------ If refine rate is 11 or higher, MATK + 5%. ------------------------ Def : 10
Full item details & effects
Varmundt Soul Rune Ring

Varmundt Soul Rune Ring [1]

#490299 · Armor · Accessory
DEF
10
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A ring engraved with Varmundt's rune magic. The power of sharpshooter is engraved on it. ------------------------ Increase long-range physical damage by 10%. ------------------------ Reduce Variable Casting Time by 5%. ------------------------ ASPD + 5%. ------------------------ Def : 10
Full item details & effects
Vellum Arc Wand

Vellum Arc Wand

#2016 · Two-Handed Staff · Weapon (Two-Handed)
ATK
110
MATK
220
Weapon Lv.
4
Required Lv.
95
Slots
0
Weight
80
Buy value
20 z
Sell value
10 z
Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A two-handed staff that has been designed specifically for battles against players. Property: Neutral This item is indestructible in battle. Stats during WoE, WoE TE, PvP Increases magical damage on Human Player and Doram Player race targets by 25%. Bypass 25% of hard magic defense of Human Player and Doram Player race targets when performing a magical attack. If upgrade level is +6 or higher, MATK + 15% If upgrade level is +9 or higher, Reduces the variable casting time of skills by 20%. Reduces the fixed casting time of skills by 0.2 seconds.
Full item details & effects
Vivatus Fides Soul Stick

Vivatus Fides Soul Stick [2]

#550064 · One-Handed Staff · Weapon
ATK
160
MATK
205
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
190
Buy value
0 z
Sell value
0 z
A Staff reborn through the power of true faith through a purification ritual. ------------------------ MATK + 205. Can't be destroyed. Increases Eswhoo damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Eswhoo damage by additional 20%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Eswhoo damage by additional 25%. If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Eswhoo damage by additional 15%. [Grade B] MATK +7%. [Grade A] SPL +1 and S.MATK +1 per 3 refine rate. ------------------------ Weapon Lv: 5 Required Lv: 210
Full item details & effects
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