Increases Curse Explosion damage by 20%.
Increases Curse Explosion damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Curse Explosion damage by additional 20%.
If refine rate is 11 or higher, increases Curse Explosion damage by additional 20%.
A cursed brooch which, ironically, was owned by the goddess of fortune.
Crit + 6
Adds a chance of inflicting Curse on the user when performing a physical attack.
Increases Curse Explosion damage by 15%, increases shadow property magical damage by 5%.
If refine rate is 7 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 10%.
If refine rate is 9 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 10%.
If refine rate is 11 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 15%, increases Exorcism of Malicious Soul damage by 15%.
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases Curse Explosion damage by 15%, increases shadow property magical damage by 5%.
If refine rate is 7 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 10%.
If refine rate is 9 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 10%.
If refine rate is 11 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 15%, increases Exorcism of Malicious Soul damage by 15%.
[Enchantable equipment]
Snow Flower Armor (2nd slot)
Snow Flower Robe (2nd slot)
Compounds On: Weapon
ATK + 10%
Adds a 2% chance of casting Level 5 Ignition Break on the target when performing a physical attack.
Set Bonus
Immortal Cursed Knight Card
Stephen Jack Ernest Wolf Card
Aspd + 1
An ash powder that causes the Oblivion state.
Oblivion lasts for 300 seconds. If under Oblivion state, SP doesn't recover naturally and cannot be canceled by Lex Divine or Green Potion.
You cannot use skills while caught by Oblivion ashes.
A shotgun imbued with the curse of an outlaw.
ATK + 5%, CON + 2.
Splash attack.
Wild Fire damage +5%.
------------------------
When refine level 5 or more, Wild Fire damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, Wild Fire damage +10% additional.
------------------------
When refine level 10 or more, Attack Speed increased (after-cast delay -10%).
------------------------
When refine level 11 or more, Wild Fire damage +5% additional, Ranged physical damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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Crystallization of lost life force that was sucked into the cursed orb.
It contains the power of desolation.
------------------------
Reduce damage taken from normal and boss monsters by 5%.
------------------------
Reduce damage taken from players by 5%.
------------------------
For every refine level,
MHP + 2%, MSP + 2%.
Reduce damage taken from Ghost property attack by 7%.
------------------------
When refined to +9 or higher,
All Basic Status + 10.
Increases physical and magic damage against all property monsters by 10%.
------------------------
When refined to +11 or higher,
Immune to Knockback.
Increases physical and magic damage against all property monsters by additional 15%.
When learned Spell Breaker Lv 5, recover 100 HP and 10 SP when defeating monsters with physical or magic attack.
Enables to use Spell Breaker Lv 5.
------------------------
When refined to +13 or higher, reduce After Cast Delay by 20%.
------------------------
Def : 38
Increase Curse Explosion damage by 15% and shadow property magical damage by 5%.
------------------------
When refine level is 7 or higher, increase Curse Explosion damage by additional 15% and shadow property magical damage by additional 10%.
------------------------
When refine level is 9 or higher, increase Curse Explosion damage by additional 15% and shadow property magical damage by additional 10%.
------------------------
When refine level is 11 or higher, increase Curse Explosion damage by additional 15% and shadow property magical damage by additional 15%.
A curse created by the abyss begins to eat away at the world.
------------------------
Increase damage dealt to Demi-Human by 20% (Include Player).
Increase damage dealt to Doram Player by 20%.
------------------------
Grants immunity to curse.
------------------------
Location : Lower
A wand filled with false beliefs.
MATK +220.
Can't be destroyed in battle
------------------------
Increases Curse Explosion damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Curse Explosion damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher,
increases Curse Explosion damage by additional 25%.
If refine rate is 12 or higher,
increases shadow property magical damage by 15%.
------------------------
ATK : 160
Weapon Lv : 4
An old decorated headgear that was once used by nobles in Ancient Morocc.
There might be a curse embedded in it. Think twice before wearing this beautiful jewelry.
------------------------
ATK + 40, MATK + 40.
------------------------
For every 8 base STR, ATK + 5.
------------------------
For every 8 base AGI, ATK + 3.
------------------------
For every 8 base VIT, ATK + 2, MATK + 2.
------------------------
For every 8 base INT, MATK + 5.
------------------------
For every 8 base DEX, ATK + 2, MATK + 2.
------------------------
For every 8 base LUK, MATK + 3.
------------------------
Set Bonus:
Ancient Morocc Noble Jewelry [1]
Marduk Card
Reduce After Cast Delay by 8%.
Increase physical and magical damage against all property enemies by 12%.
------------------------
Set Bonus:
Ancient Morocc Noble Jewelry [1]
Pharaoh Card
Enable to detect Hiding and Cloaking enemies,
Reduce After Cast Delay by 15%.
Increase physical and magical damage against all property enemies by 25%.
------------------------
Def : 0
Location : Middle
A shield made in honor of the fallen warrior of Asgard.
MHP + 500, MSP + 50
Increases resistance from all properties by 10%
If refined to 14 and above, enables use of Stone Curse Level 5
An armor modeled after one of the twelve legendary pantheon.
You can feel Apollo's divine power coming from it.
------------------------
MHP + 20%.
------------------------
For every 4 refine level, VIT + 3, MDEF + 5.
------------------------
When refined to +12 or higher,
For every level of Dragon's Breath and Dragon's Water Breath learned, MHP + 1%, up to 10%.
When receiving physical damage, there's a 5% chance to autocast Pneuma Lv.1.
------------------------
Set Bonus:
Apollo Armor [1]
Green Ferus Card
ASPD + 1.
Reduce After Cast Delay by 5%.
------------------------
Set Bonus:
Apollo Armor [1]
Eddga Card
When receiving magic damage, there's a 50% chance to inflict Frozen, Stun, and Stone Curse on enemies.
------------------------
Def : 0
MaxHP+20%,
------------------------
Every 2 level refine, MaxHP+1000/VIT+15.
Every 3 level refine, increase Dragon's Breath/Dragon's Water Breath/Earth Drive/Shield Press skills damage by 20%.
------------------------
When refined to +9 or higher, MaxHP+10000.
When refined to +11 or higher, reduce physical damage taken from all sizes enemies by 10%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
------------------------
Set Bonus:
Apollo Armor-LT
Green Ferus Card
Reduce After cast delay skill by 8%,?
Increase melee/range physical damage by +15%.
------------------------
Set Bonus:
Apollo Armor-LT
Eddga Card
Reduce After cast delay skill by 8%,?
Increase melee/range physical damage by +30%.
When receiving magical attack, have a chance 50% of inflicting Freezing/Stun/Stone Curse to the enemies.
------------------------
[Grade Bonus]
[Grade D] Every 2 level refine, VIT+3.
Every 3 level refine, increase melee/range physical attack by 3%.
[Grade C] Every 3 level refine, MaxHP+3%.
[Grade B] Every 2 level refine, VIT+5.
Every 3 level refine, increase melee/range physical attack by 5%.
[Grade A] Every 2 level refine, MaxHP+5%.
When refined to +13 or higher, reduce physical/magic damage taken from all sizes by 10%.
------------------------
Def: 30
Compounds On: Garment
Reduces damage taken from Neutral property attacks by 15%.
Increases the damage of Earth property magical attacks on targets by 3% per upgrade level of the compounded item.
Set Bonus
Arc Elder Card
Time Keeper Card
Reduces damage taken from Neutral property attacks by an additional 5%.
Adds an additional chance of inflicting Curse on any target within 11-11 cells of the user when receiving a physical or a magical attack.
Reduce damage taken from enemies of all sizes by 5%.
MaxHP +20%.
------------------------
Every 2 refine level, VIT +6, ATK & MATK +20.
Every 3 refine level, Max HP +1200.
------------------------
When refined to +7 or higher, global cooldown reduced by 12%.
When refined to +9 or higher, physical/magic damage to enemies of all properties +15%.
When refined to +11,
if WIS is 90 or higher, reduces melee physical damage taken by 18%,
if STA is 90 or higher, reduces ranged physical damage taken by 18%.
if WIS and STA are both 90 or higher, increase melee & ranged physical damage taken by 10%.
When refined to +13 or higher, increases physical/magic damage to enemies of all sizes +15%.
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Set Bonus:
Astraea Armor-LT
Evil Druid Card
increases physical/magic damage to all class enemies (Normal/Boss Monsters) by 15%,
Max HP +8% every 2 Armor refine (up to +14).
------------------------
Set Bonus:
Astraea Armor-LT
Arch Bishop Margaretha Card
Increases physical/magic damage to enemies of all class by 25% (Normal/Boss Monsters),
when Armor refined to +10 or higher, increases Max HP by (Refinement Value -4) * (Refinement Value -4) % (up to +14).
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Set Bonus:
Astraea Armor-LT
Astraea Shoes-LT
Astraea Cloak-LT
All basic status +3, Max HP+15%.
Reduces physical damage taken from enemies of all sizes by 10%.
If both shoes and Cloak are 'A grade', you will not be affected by Freezing, Stone Curse, Stun, Sleep, or Curse status.
------------------------
[Grade Bonus]
[Grade D] Every 2 refine level, VIT +2, Max HP +500.
[Grade C] Reduces physical damage taken from enemies of all sizes by 8%, increases physical/magic damage to enemies of all races by 15%.
[Grade B] When attacked by physical attack, there is a 30% chance to Stone Curse the target.
[Grade A] When attacking with a melee/ranged physical attack, there's a 10% chance to put the target in Lex Aeterna status.
------------------------
Def: 100
a cursed book that makes horror
MDEF + 5.
when taken physical damage, cast special stun to all enemies within 5*5 sell bound
if upgraded is over 7, can have +1 lv state with high chance.
if upgraded is over 9, can have +1 lv state with high chance.
Series : shield Defense : 80
A box containing 20 Blessing Scrolls. (Lvl 10 Blessing)
Blessing:
Buffs the user by increasing their STR, DEX, and INT by 10 for 240 seconds. This skill also removes Curse and Stone status effects.
Cursed mask inspired by creepy vampire fang. Drains life it will.
Drains 5% HP out of the damage given to the enemy.
Disables autorecovery for HP and SP.
Cannot be refined nor destroyed
Location : Lower Weight : 30
Required LV : 40
The purification ceremony failed, causing a darker curse of blood.
There seems to be no more way to purify this shield.
Increases attack speed (reduces delay after attack by 10%).
ATK + 3%, MATK + 3%.
Reduces damage taken from all properties by 7%.
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.
If refine rate is 7 or higher, ATK + 10, MATK + 10.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 12 or higher, reduces delay after skill by 3%.
A cat doll that you
can carry on your
head. If you think
you hear it meow
or feel it move, it's
just an illusion.
MDEF +15. +30% defense
against Curse status.
Position: Upper
A box that contains 1 Blue Drooping Cat
Description:
A cat doll that you
can carry on your
head. If you think
you hear it meow
or feel it move, it's
just an illusion.
MDEF +15. +30% defense
against Curse status.
Position: Upper