A blue cane used by an ancient hero]
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 195.
MATK+ 15 per 2 refine rates.
Increase damage of Diamond Dust by 12% per 3 refine rates.
When refined to +7 or higher, increase magic damage to all property enemies by 15%, Varetyr Spear by 15%.
When refined to +9 or higher, increase damage of Varetyr Spear by 20%, reduce variable casting by 7%.
When refined to +11 or higher, reduce variable casting by 8%, reduce cooltime of Varetyr Spear by 2 sec.
When equipped with Great Hero's Boots, INT +10, MATK + 7%.
A book filled with the pain of grief.
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Indestructible in battle.
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MATK + 215.
MATK + 10%.
Increase Diamond Storm and Terra Drive damage by 10%.
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For every 2 refine level, increase Diamond Dust and Earth Grave damage by 3%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Diamond Dust and Earth Grave damage by additional 25%.
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When refined to +11 or higher, reduce cooldown of Diamond Dust and Earth Grave by 2 seconds.
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[Grade Bonus]
[Grade D] Increase Diamond Storm and Terra Drive damage by additional 5%.
[Grade C] Increase Diamond Storm and Terra Drive damage by additional 8%. S.MATK + 1.
[Grade B] Increase Diamond Storm and Terra Drive damage by additional 12%. SPL + 1.
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A pair of mini glasses modeled after a girl who earned her doctorate at Juno Academy.
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Increase magical damage against all size enemies by 10%.
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Reduce damage taken from players by 5%.
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Immune to Sleep.
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When learned Psychic Wave Level 5,
reduce Fixed Casting Time of Psychic Wave by 100%,
reduce Earth Grave and Diamond Dust cooldown by 4 seconds.
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When learned Extreme Vacuum Level 5, reduce After Cast Delay by 15%.
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Def : 2
Location : Middle
A magic book used by Glastheim scholars.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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Can't be destroyed,
MATK + 170, increases wind and water property magical damage by 5%.
MATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Varetyr Spear and Diamond Dust damage by 20%.
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If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Sage Book
King Schmidt's Suit
King Schmidt's Manteau
MATK + 30,
Has a chance to gain bonus water and wind property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
A shoddy weapon made out of scrap iron and Ether Dust.
It started demonstrating new abilities that had never been seen before.
Gale Storm damage +5% for every 2 upgrade levels
Long-ranged Physical damage +2% for every 4 upgrade levels
A shoddy weapon made out of scrap iron and Ether Dust.
It started demonstrating new abilities that had never been seen before.
Second Judgment/Second Faith damage +5% for every 2 upgrade levels
Melee Physical damage +2% for every 4 upgrade levels
A shoddy weapon made out of scrap iron and Ether Dust.
It started demonstrating new abilities that had never been seen before.
Rose Blossom damage +5% for every 2 upgrade levels
Long-ranged Physical damage +2% for every 4 upgrade levels
A shoddy weapon made out of scrap iron and Ether Dust.
It started demonstrating new abilities that had never been seen before.
Rose Blossom damage +5% for every 2 upgrade levels
Long-ranged Physical damage +2% for every 4 upgrade levels
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Sorcerer Classes.
Reduces Earth Grave cool down time 1 second.
Each refine rate additionally reduces Earth Grave cool down time 0.3 seconds.
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With Sorcerer Shadow Weapon, can get the additional effect.
Add Diamond Dust and Earth Grave 20% damage.
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With the all of Mage Shadow 2type, Sage Shadow 2type, Sorcerer Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Sorcerer Classes.
Reduces Diamond Dust skill cooldown time by 1 second.
Each refine rate additionally reduces Diamond Dust skill cooldown time by 0.3 seconds.
Location : Weapon Weight : 0
For every level of Earth Grave, increase magical damage of all property by 2%.
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Set Bonus
Sorcerer Stone (Lower)
Sorcerer Stone (Garment)
Increase Poison Burst damage by 15%.
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Set Bonus
Sorcerer Stone (Lower)
Sorcerer Stone II (Garment)
Increase Diamond Dust damage by 15%.
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[Aver De Dosh]
For every level of Earth Grave, increase magical damage of all property by 2%.
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Set Bonus
Sorcerer Stone (Lower)
Sorcerer Stone (Garment)
Increase Poison Burst damage by 15%.
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Set Bonus
Sorcerer Stone (Lower)
Sorcerer Stone II (Garment)
Increase Diamond Dust damage by 15%.
For every level of Diamond Dust, reduce variable casting time by 2%.
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Set Bonus
Sorcerer Stone (Middle)
Sorcerer Stone (Garment)
Increase Psychic Wave damage by 15%.
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Set Bonus
Sorcerer Stone (Middle)
Sorcerer Stone II (Garment)
Increase Varetyr Spear damage by 15%.
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[Aver De Dosh]
For every level of Diamond Dust, reduce variable casting time by 2%.
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Set Bonus
Sorcerer Stone (Middle)
Sorcerer Stone (Garment)
Increase Psychic Wave damage by 15%.
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Set Bonus
Sorcerer Stone (Middle)
Sorcerer Stone II (Garment)
Increase Varetyr Spear damage by 15%.
Stone that awakens the power of Sorcerer.
Give the following abilities to the costume Garment slot.
Increase damage of Diamond Dust by 15%
When equipped with Scholar Stone II(Upper), increase damage of Diamond Dust by additional 10%.
When equipped with Scholar Stone II(Middle), increase damage of Earth Grave by 20%.
When equipped with Scholar Stone II(Lower), reduce cooltime of Varetyr Spear by 1 sec.
[Lace La Zard]
Increase damage of Diamond Dust by 15%
When equipped with Scholar Stone II(Upper), increase damage of Diamond Dust by additional 10%.
When equipped with Scholar Stone II(Middle), increase damage of Earth Grave by 20%.
When equipped with Scholar Stone II(Lower), reduce cooltime of Varetyr Spear by 1 sec.
For every 2 refine levels, MATK +2% and increases SP recovery rate by 6%.
If refine rate is 7 or higher, All Basic Stat +3.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Neutral, Earth, and Water property magical damage by 20%.
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Set Bonus:
Biolab Aquarius Diadem
Boltgin
MATK +2%.
increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 3% per refine rate of Boltgin.
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Set Bonus:
Biolab Aquarius Diadem
Psychic Spear Rod
Increases Neutral and Wind property magical damage by 3%.
Increases Varetyr Spear damage by 3% per refine rate of Psychic Spear Rod.
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Set Bonus:
Biolab Aquarius Diadem
Dust Grave
Increases Water and Earth property magical damage by 3%.
Increases Diamond Dust damage by 3% per refine rate of Dust Grave.
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Def : 10
Location : Upper
This ring contains the power of the Spirit King.
Vit + 5
Reduces the global delay of skills by 5%.
Reduces the cooldown of Diamond Dust and Earth Grave by 2 seconds.
Reduces the variable casting time of Varetyr Spear by 1.5 seconds.
Reduces the cooldown of Varetyr Spear by 0.5 seconds.
Reduces the variable casting time of Warmer by 50%.
Reduces the fixed casting time of Warmer by 50%.
Reduces the cooldown of Warmer by 15 seconds.
Increases the damage of Diamond Dust and Earth Grave by 1% for every 8 base levels.
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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MATK + 15 per 2 refine rate.
Reduces variable casting time by 3% per 3 refine rate.
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Increases Psychic Wave and Diamond Dust damage by 20% per 3 refine rate.
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Increases neutral and water property magical damage by 5% per 4 refine rate.
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If refine rate is 11 or higher, MATK + 5%.
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Def : 10
ASPD +2, MATK +20%.
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For every refine level, MATK +4.
For every 3 refine level, increase all property magical damage by 2%.
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When refined +7 or higher, increase attack speed (reduces delay after attack) by 10%.
When refined +9 or higher, MATK+10%.
When refined +11 or higher, There's a 5% chance to cast Thunder Storm Lv. 5 and Heaven's Drive lv.5, when doing melee physical attacks.
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When learned Shadow Spell Lv.10.
MATK+150.
Increase magic damage against all property enemies by 10%.
When refined +9 or higher, there's a 5% chance to cast Hell Inferno Lv. 3 and Diamond Dust lv.3, when doing melee physical attacks.
When refined +11 or higher, there's a 5% chance to cast Earth Grave Lv. 3 and Chain Lightning lv.3, when doing melee physical attacks.
When refined +13 or higher, ignore magic defense of Normal and Boss monster by 15%.
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Def : 40
Increase Diamond Dust and Earth Grave damage by 15%.
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When refine level is 7 or higher, increase Diamond Dust and Earth Grave damage by additional 15%.
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When refine level is 9 or higher, increase Diamond Dust and Earth Grave damage by additional 15%.
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When refine level is 11 or higher, increase Diamond Dust and Earth Grave damage by additional 15%.