A rod that improves its user's ability to command the supernatural power of magic.
MATK 180, indestructible
Water/Earth Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Diamond Dust and Earth Grave damage +30%
+11 Effect: Diamond Dust and Earth Grave damage +20% (Additional)
A protective outer armor worn over standard armor, providing additional defensive effects.
It can be used alone, but the defensive effect is small.
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Increases [Diamond Dust] damage by 5%.
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For each refine level, [Diamond Dust] damage +2% additional.
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Location : Armor
A small shield worn on the arm that provides additional defensive effects.
It can be used alone, but the defensive effect is small.
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Increases Water property magic damage by 3%.
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When refined to +7 or higher, Water property magic damage +3% additional.
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When refined to +9 or higher, Water property magic damage +4% additional.
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Set Bonus:
Dust Shadow Shield
Dust Shadow Shoes
Dust Shadow Armor
By total refine sum, increases [Diamond Dust] damage %.
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Set Bonus:
Dust Shadow Shield
Sorcerer Shadow Weapon
Ignores 40% magic defense of all race enemies except players,
By the total refine sum, additionally ignores magic defense.
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Location : Shield
Footwear worn over regular shoes, providing additional effects.
It can be used alone, but the effect is small.
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Reduces [Diamond Dust] SP consumption by 4%.
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When refined to +2 or higher, [Diamond Dust] SP consumption -1% additional.
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Location : Shoes
A shotgun with heavy muzzle flame.
Adds a 0.5% chance of inflicting Blind on
the target when performing a physical attack.
Enables Splash Attacks.
If refined to 7 or higher,
Increases the damage of Shattering Storm by 15%.
If refined to 9 or higher,
Increases the damage of Vanishing Buster by 15%.
SET BONUS
Armor-Piercing Bullet
Dustfire
Increases long-ranged physical damage on targets by 30%.
Property: Neutral
A noble Sorcerer robe with the Rune-Midgarts crest engraved on it.
MATK +100
If refined to 7 or higher,
Variable Cast Time -20%
If refined to 9 or higher,
Water Magic damage +10%
SET BONUS
Grace Magic Manteau
Grace Magic Boots
Grace Magic Ring
Variable Cast Time -5%, MATK +2%,
Diamond Dust damage +15%
SET BONUS
Grace Dust Robe
Grace Magic Manteau
Grace Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Diamond Dust damage +15%
A noble Sorcerer robe with the Rune-Midgarts crest engraved on it.
MATK +75
If refined to 7 or higher,
Variable Cast Time -15%
If refined to 9 or higher,
Water Magic damage +7%
SET BONUS
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring
Variable Cast Time -5%
MATK +2%
Diamond Dust damage +10%
SET BONUS
Imperial Dust Robe
Imperial Magic Manteau
Imperial Magic Boots
If combined upgrade levels are 27 or higher,
Additional Variable Cast Time -5%
Additional MATK +3%
Additional Diamond Dust damage +15%
A noble Sorcerer robe with the Rune-Midgarts crest engraved on it.
MATK +50
If refined to 7 or higher,
Variable Cast Time -10%
If refined to 9 or higher,
Water Magic damage +5%
SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
Variable Cast Time -5%,
MATK +2%,
Diamond Dust damage +10%
SET BONUS
Noblesse Dust Robe
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Diamond Dust damage +10%
A spectacular sword with a blade forged out of meteorite that shines with starlight during the night.
Property: Neutral
Required Job: Novice Jobs
Adds a 5% chance of inflicting Stun on the target when performing a physical attack.
This item is indestructible in battle.
A blue-lighting cane used by an ancient hero.
The hidden magic seems to resonate with Ancient Hero Boots.
Cannot be destroyed in battle.
MATK + 150.
MATK + 10 per 2 refine rate.
Increases Diamond Dust damage by 8% per 3 refine rate.
If refine rate is 9 or higher, increases magical damage against undead property enemies by 10%.
If refine rate is 11 or higher, increases water property magical damage by 7%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and MATK + 15% for 7 seconds.
Weapon Lv: 4
Required Lv: 100
Required Job: Sorcerer Jobs
Indestructible.
MATK +195, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK +15.
For every 3 refine level, increases Diamond Dust damage by 12%.
When refined to +7 or higher, increases magical damage aginst all property enemies by 15%, increases Varetyr Spear damage by 15%.
When refined to +9 or higher, increases Varetyr Spear damage by additional 30%, reduces variable casting by 15%.
When refined to +11 or higher, increases Water and Wind property magical damage by 15%, reduces cooldown of skill Varetyr Spear by 2 seconds.
Set Bonus:
Chilling Cane-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
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[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] increases Water and Wind property magical damage by 15%, S.MATK +1.
[Grade B] SPL +3, S.MATK +2.
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A hardcover book, specifically written for those who seek the path of a Sorcerer. It holds knowledge of the principles of one of the major attributes, 'Chill'.
Property: Water
Dex + 1
Increases the damage of Cold Bold and Diamond Dust by 3% per upgrade level of the item.
Increases SP cost of Cold Bold and Diamond Dust by 5% per upgrade level of the item.
Reduces After Cast Delay by 3%,
ASPD +3%.
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Every 2 refine level, ATK and MATK +10.
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When refined to +7 or higher,
Reduces After Cast Delay by additional 3%,
additional ASPD +3%.
When refined to +9 or higher,
increases ATK and MATK by 10%.
When refined to +12 or higher,
Reduces After Cast Delay by additional 4%,
ASPD +2.
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[Grade Bonus]
[Grade D] POW +2, SPL +2.
[Grade C] P.ATK +5, S.MATK +5.
[Grade B] Every 3 refine level, increases physical and magical damage to all size enemies by 4%.
[Grade A] When refined to +13 or higher, resistance to Stone Curse, Cold Slower (From Diamond Dust), Stun, Sleep by 100%.
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Def: 150
A forbidden book filled with unfathomable records.
Those who do not know the truth should not study it.
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ASPD + 10%.
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For every refine level, MHP +100.
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For every 3 refine level, increase Water and Earth property magic damage by 4%.
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When refined to +9 or higher, DEX + 10, INT + 10.
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When refined to +11 or higher,
There's a 5% chance to activate the following for 10 seconds when dealing magical damage:
INT + 150.
Decrease 100 HP and SP each second.
Reduce Diamond Dust and Earth Grave cooldown by 4.5 seconds.
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Def : 100
MATK+150.
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Every 2 level refine, MATK+15.
Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%.
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When refined to +9 or higher, MATK+15%.
When refined to +11 or higher, increase magic damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
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Set Bonus:
Jupiter Light Armor-LT
Nightmare Verit Card
MATK+100, MDEF+10.
Increase magic damage to all races by +15%.
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Set Bonus:
Jupiter Light Armor-LT
Fallen Bishop Card
MATK+100, MaxSP+50%, MDEF+20.
Increase magic damage to all races by +30%.
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[Grade Bonus]
[Grade D] Every 2 level refine, MATK+8.
Every 3 level refine, increase physical/magic damage to all sizes by 4%.
[Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds.
[Grade B] Every 2 level refine, S.MATK+1.
Every 3 level refine, increase physical/magic damage to all sizes by 5%.
[Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%.
When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second.
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Def: 30
The power of the king of the spirits was put in this jeweled circlet.
Position: Upper
Mdef + 15
Reduces the global delay of skills by 10%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by 10%.
If Warmer is level 5,
Reduces the cooldown of Earth Grave by 1 second
Reduces the cooldown of Diamond Dust by 1 second.
Reduces the cooldown of Varetyr Spear by 1 second.
If Elemental Shield is level 5,
Increases magical damage on boss monsters by 25%.
For every level of Spirit Sympathy known,
Reduces the variable casting time of skills by 6%.
Reduces the fixed casting time of skills by 7% per upgrade level of the item up to a maximum upgrade level of 10.
If upgrade level is +7 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 15%.
If upgrade level is +9 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 25%.
If upgrade level is +10 or higher,
Bypass 100% of hard magic defense of All race targets when performing a magical attack.
Rumored to be imbued with the power of the deity and prophet Kvasir, this ring endows its wearer with special healing ability.
Max HP + 100
Enables Level 1 Yggdrasil Dust.
A blue cane used by an ancient hero]
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 195.
MATK+ 15 per 2 refine rates.
Increase damage of Diamond Dust by 12% per 3 refine rates.
When refined to +7 or higher, increase magic damage to all property enemies by 15%, Varetyr Spear by 15%.
When refined to +9 or higher, increase damage of Varetyr Spear by 20%, reduce variable casting by 7%.
When refined to +11 or higher, reduce variable casting by 8%, reduce cooltime of Varetyr Spear by 2 sec.
When equipped with Great Hero's Boots, INT +10, MATK + 7%.
A book filled with the pain of grief.
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Indestructible in battle.
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MATK + 215.
MATK + 10%.
Increase Diamond Storm and Terra Drive damage by 10%.
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For every 2 refine level, increase Diamond Dust and Earth Grave damage by 3%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Diamond Dust and Earth Grave damage by additional 25%.
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When refined to +11 or higher, reduce cooldown of Diamond Dust and Earth Grave by 2 seconds.
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[Grade Bonus]
[Grade D] Increase Diamond Storm and Terra Drive damage by additional 5%.
[Grade C] Increase Diamond Storm and Terra Drive damage by additional 8%. S.MATK + 1.
[Grade B] Increase Diamond Storm and Terra Drive damage by additional 12%. SPL + 1.
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A pair of mini glasses modeled after a girl who earned her doctorate at Juno Academy.
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Increase magical damage against all size enemies by 10%.
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Reduce damage taken from players by 5%.
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Immune to Sleep.
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When learned Psychic Wave Level 5,
reduce Fixed Casting Time of Psychic Wave by 100%,
reduce Earth Grave and Diamond Dust cooldown by 4 seconds.
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When learned Extreme Vacuum Level 5, reduce After Cast Delay by 15%.
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Def : 2
Location : Middle
A magic book used by Glastheim scholars.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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Can't be destroyed,
MATK + 170, increases wind and water property magical damage by 5%.
MATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Varetyr Spear and Diamond Dust damage by 20%.
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If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Sage Book
King Schmidt's Suit
King Schmidt's Manteau
MATK + 30,
Has a chance to gain bonus water and wind property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
A shoddy weapon made out of scrap iron and Ether Dust.
It started demonstrating new abilities that had never been seen before.
Gale Storm damage +5% for every 2 upgrade levels
Long-ranged Physical damage +2% for every 4 upgrade levels
A shoddy weapon made out of scrap iron and Ether Dust.
It started demonstrating new abilities that had never been seen before.
Second Judgment/Second Faith damage +5% for every 2 upgrade levels
Melee Physical damage +2% for every 4 upgrade levels
A shoddy weapon made out of scrap iron and Ether Dust.
It started demonstrating new abilities that had never been seen before.
Rose Blossom damage +5% for every 2 upgrade levels
Long-ranged Physical damage +2% for every 4 upgrade levels