Max HP/SP +5%.
Fatal Menace and Triangle Shot damages +10%.
Cross Impact and Cross Ripper Slasher damage +10%.
Successful Physical attacks add a chance of CRI +20, FLEE +20, ATK +10%, and MATK + 10% for 10 seconds.
The casting chance upgrades according to the Upgrade level.
Equip To: 3rd Thief Classes
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Abyss Chaser.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Abyss Chaser) [1]
Madogum-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Abyss Square damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Abyss Square damage by additional 10%.
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Set Bonus:
Heroic Token (Abyss Chaser) [1]
Fatalist-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Abyss Dagger damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Abyss Dagger damage by additional 10%.
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Def : 10
A knuckle made from 3 of Hillslion's horns.
Property: Neutral
Adds a 3% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
Adds a 10% chance of casting Level 1 Occult Impaction on the target when using Raging Palm Strike.
Adds a 1% chance of casting Level 5 Summon Spirit Sphere on the user when performing a physical attack.
A dagger made of Mammoth's Ivory. It is very hard to be processed due to the strong solidity of the ivory. It's sharply pointed tip makes it effective for stabbing rather than cutting.
Agi +2, Aspd +3%, Increase in attack speed(delay after attacking reduces by 3%)
Has a consistent chance of inflicting bleeding or Lv.1 Fatal Wound while attacking.
Two-handed spear made from the ivory of a mammoth. It is very hard to process due to its hardness, but its sharp end makes it perfect for stabbing.
Property: Neutral
Agi + 2
Aspd + 3%
Enables Level 5 Spear Stab.
Adds a 3% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
A dagger with a sharp edge.
It's good for both cutting and stabbing.
Back Stab damage +40%
ATK +4 for every upgrade level
+9 Effect: Fatal Menace damage +30%
+11 Effect: Fatal Menace SP cost -10%
Show me your scissors!
Next time, that guy's definitely going to throw paper!
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Reduces After Cast Delay by 15%.
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Increases physical and magic damage to all class enemies by 5%.
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Ignores 60% of physical and magical defense of all monster races (excluding players).
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Set Bonus:
Kankrai (Scissors)
Shard of Agility Jewel
Ignores 40% of physical and magical defense of all monster races (excluding players).
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Set Bonus:
Kankrai (Scissors)
Shard of Fatality Jewel
MATK + 15%, Critical Damage + 15%.
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Def : 0
Location : Lower
A box that contains 1 Incarnation of Morocc Doll
Description:
An unusually cute doll of the usually hideous Incarnation of Morocc monster.
Gain 2 SP when killing monsters. Has a low chance of casting Fatal Wound if being melee attacked.
+9 bonus will be added to this headgear in November.
Location : Upper
Box Weight : 1
ATK + 3%.
Increases melee physical damage by 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, has a 7% chance to auto-cast Fatal Menace level 7 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
Set Bonus:
Major Auto Spell Shadow Earring
Major Auto Spell Shadow Pendant
ATK +2%,
if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Power Swing level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Power Swing level 8 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
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Location: Shadow Earring
Required Lv: 1
ATK+150.
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Every 2 level refine, ATK+15.
Every 3 level refine, increase Cross Impact/Rolling Cutter/Triangle Shot/Fatal Menance skills damage by +20%.
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When refined to +9 or higher, increase melee/range physical damage by 10%.
When refined to +11 or higher, increase physical damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
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Set Bonus:
Mars Armor-LT
Giant Whisper Card
Flee+30/ATK+100.
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Set Bonus:
Mars Armor-LT
Kades Card
Flee+50/ATK+150.
Increase resistance to Holy and Ghost properties 20%.
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[Grade Bonus]
[Grade D] Dark Claw skills cooldown time -5 seconds and Masquerade-Gloomy skills cooldown time -1 second.
Every 3 level refine, increase physical damage to enemies of all sizes by 4%.
[Grade C] Every 3 level refine, increase Savage Impact/Frenzy Shot skills damage by 5%.
[Grade B] Every 2 level refine, P.ATK+1.
Every 3 level refine, increase physical damage to enemies of all sizes by 5%.
[Grade A] Every 3 level refine, increase Savage Impact/Frenzy Shot skills damage by 8%.
When refined to +13 or higher, Dark Claw skills cooldown time -5 seconds and Masquerade-Ignorance skills cooldown time -1 second.
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Def: 30
Reduces SP consumption of Fatal Menace by 2%.
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For every 2 refine levels, reduces SP consumption of Fatal Menace by 1%.
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Location : Shoes
A knife used by Bravery heroes in the past.
It is said that only angels who are blessed and protected by angels can use it.
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase damage of Back Stab by 25% per 3 refine rates.
When refined to +7 or higher, increase physical damage to all property enemies by 15%, can cast Fatal Menace slv10.
When refined to +9 or higher, reduce delay after attack by 10%, increase damage of Fatal Menace by 10%.
When refined to +11 or higher, reduce global cooltime by 5%, increase melee physical damage by 15%.
When equipped with Great Hero's Boots, STR + 10, increase melee physical damage by 5%.
A dagger filled with the pain of grief.
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ATK + 10%.
Increase Deft Stab damage by 10%.
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For every 2 refine level, increase Fatal Menace damage by 3%.
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When refined to +7 or higher, ASPD + 10%.
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When refined to +9 or higher, increase Fatal Menace damage by additional 30%.
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When refined to +11 or higher, reduce After Cast Delay by 12%.
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[Grade Bonus]
[Grade D] Increase Deft Stab damage by additional 5%.
[Grade C] Increase Deft Stab damage by additional 8%. P.ATK + 1.
[Grade B] Increase Deft Stab damage by additional 12%. POW + 1.
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Signs. Brief Moment. Silence.
You will see nothing but a glimpse of flash.
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MHP + 3% , MSP + 3%.
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Enables to use Teleport Lv 1.
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Reduce Fatal Menace SP consumption by 18.
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For every level of Urgent Escape learned, ignore physical defense of all race monsters (except players) by 20%.
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For every level of Sword Mastery learned, increase Fatal Menace damage by 10%.
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For every level of Fatal Menace learned, ATK + 2%.
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When learned Feint Bomb level 10, recovers all damage lost from size penalties.
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For every level of Urgent Escape, Fatal Menace, and Feint Bomb combined, FLEE + 4.
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When refined to +11 or higher, MHP + 7% , MSP + 7%, ASPD + 5%.
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When refined to +12 or higher, additional MHP + 7% , MSP + 7%, ASPD + 5%.
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Def : 12
Increase physical damage dealt to all grade monsters by 10%
Increase damage of Fatal Menace by 1% per 3 BaseLv increases
When Emergency Escape Lv5, reduce its cooltime by 0.5 sec.
When Fatal Menace Lv10, reduce delay after skill by 30%.
When Feint Bomb Lv10, recover 3 SP per hit.
When equipped with Speed of Light,
AGI + 40, increase physical damage dealt to all size monsters by 10%.
A stone that awakens the Shadow Chaser's potential.
The following abilities are given to the costume middle slot.
For every level of Shadow Formation learned, reduces global cooldown by 1%.
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Set Bonus
Shadow Chaser Stone (Middle)
Shadow Chaser Stone (Garment)
Increases Triangle Shot damage by 15%.
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Set Bonus
Shadow Chaser Stone (Middle)
Shadow Chaser Stone II (Garment)
Increases Fatal Menace damage by 15%.
[Aver De Dosh]
For every level of Shadow Formation learned, reduces global cooldown by 1%.
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Set Bonus
Shadow Chaser Stone (Middle)
Shadow Chaser Stone (Garment)
Increases Triangle Shot damage by 15%.
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Set Bonus
Shadow Chaser Stone (Middle)
Shadow Chaser Stone II (Garment)
Increases Fatal Menace damage by 15%.
Stone that awakens the power of Shadow Chaser.
Give the following abilities to the costume Garment slot.
Increase damage of Fatal Menace by 15%.
When equipped with Stalker Stone II(Upper), increase damage of Fatal Menace by 10%.
When equipped with Stalker Stone II(Middle), reduce SP consumption of Fatal Menace by 10%.
When equipped with Stalker Stone II(Lower), adds 1% chance to drain 1% of physical damage dealt as SP.
[Lace La Zard]
Increase damage of Fatal Menace by 15%.
When equipped with Stalker Stone II(Upper), increase damage of Fatal Menace by 10%.
When equipped with Stalker Stone II(Middle), reduce SP consumption of Fatal Menace by 10%.
When equipped with Stalker Stone II(Lower), adds 1% chance to drain 1% of physical damage dealt as SP.
A bottle containing a snake's venom.
One little touch may prove fatal, so be careful when handling it.
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It can be used to craft the Illusion of Labyrinth equipment
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Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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ATK + 15 per 2 refine rate.
Increases ASPD by 2% per 3 refine rate.
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Increases Fatal Menace and Feint Bomb damage by 30% per 3 refine rate.
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ATK + 2% per 4 refine rate.
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If refine rate is 11 or higher, reduces global cooldown by 5%.
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Def : 10
A dagger reborn with the power of true faith through a purification ritual.
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Increases Fatal Menace damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Fatal Menace damage by additional 20%.
If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Fatal Menace damage by additional 25%.
If refine rate is 12 or higher,
increases melee physical damage by 15%.
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[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Fatal Menace damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] POW +1 and P.ATK +1 per 3 refine rate.
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ATK : 210
Weapon Lv : 5
A katar crafted from the claws of a huge beast. The wounds it inflicts tend to be fatal.
Property: Neutral
Adds a 10% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
If upgrade level is +9 or higher,
Level 2 Fatal Wound will be cast instead.