This flower decoration blessed by the goddess of earth, protects its wearer against Earth damage.
Position: Upper
Vit + 2
Enables Level 5 Earth Spike.
Reduces damage taken from Earth property attacks by 15%.
If upgrade level is 8 or higher,
Reduces damage taken from Earth property attacks by an additional 5%.
Boots that are provided only for members of the Eden Group. These are designed to fit comfortably throughout long-walks.
Character Bound
Agi + 1
Vit + 1
HP Recovery + 28%
SP Recovery + 12%
This item cannot be upgraded.
A headress shaped like a magnificent Elephant.
Enables the use of Level 1 Water Ball.
If refined to 9 or higher, has a chance of activating Greed while physically attacking.
Vit +1
Location : Upper
A hat made in the form of a big animal found in one oriental country.
The body it grows but kind is pure and it is. It will ask with the long nose and to inhale it scatters to wide scope.
VIT + 1
Add a 1% chance of auto casting Level 3 Water Ball on the enemy when attacking.
Enables use of Level 1 Aqua Benedicta.
Item Class : Headgear
Location : Upper
Available Job : All
A beautiful ring with a big shiny emerald inserted into it.
Agi + 5
Additional Agi + 1 per 2 levels of Double Strafe known.
Vit + 5
Additional Vit + 1 per 2 levels of Double Strafe known.
Dex + 5
Additional Dex + 1 per 2 levels of Double Strafe known.
ATK + 20 per 2 levels of Double Strafe known.
Increases the damage of Arrow Shower and Double Strafe by 1% for every base level.
Increases the damage of Severe Rainstorm by 2% for every 10 base levels.
Reduces the SP cost of Improvised Song by 18.
Enchanted Peach Tree Card.
Add the chance of
auto casting level 1
Heal on the user when
doing Physical Attack.
If the user has mastered
the skill at level 10,
it will cast
level 10 Heal.
Acolyte Card Set
Rideword Card
Cookie Card
Fur Seal Card
Geographer Card
Enchanted Peach Tree Card
Vit +10
-10% Cast Time
-10% SP Consumption
Acolyte Class Bonus:
-30% damage from Undead
and Demon monsters.
+5% EXP from Demon and
Undead monsters.
A cloak that extremely increases your chances of survival in any situation
Enhanced by Varmund's rune engraving.
------------------------
VIT +10, CON +3.
MHP +5%.
------------------------
Def: 10
Armor Lv: 2
Req Level: 210
Big hat for old pirate captain. Grotesque looks represents its owner himself very well. Worn out too much.
Vit + 1 MHP + 5%
When refined to +7 or higher, Neutral Resist + 1%
When refined to +9 or higher, MaxHP + 3%
Location : Upper
The symbol of good student, it represents the enthusiastic in helping.
VIT+2, INT+2, LUK+1.
If equipped with Red Pencil In Mouth and School Uniform, MATK increase according to Base Lv, (BaseLv 1/3, Maxmimum Lv150), EXP from monster +5%.
Series : Headgear Defense : 4
Location : Upper Weight : 10
The symbol of naughty student, it represents the devil and troublesome.
VIT+2, STR+2, LUK+1.
If equipped with Blue Pencil In Mouth and School Uniform, ATK increase according Base Lv (BaseLv 1/3, maximum Lv150), EXP from monster +5%.
Series : Headgear Defense : 4
Location : Upper Weight : 10
A headgear that is
only bestowed to true
Orc Heroes, the most
valiant warriors of
the Orc Clan. Str +2,
Vit +1, Max HP +10%.
(All transferable methods except kafra storage are locked)
Location : Upper, Mid Weight : 90
Just say no. Especially if you're underage.
Position: Lower
Vit +1.
Reduce damage from Brute class monsters by 5%
Reduce damage from Doram class monsters by 5%
Impossible to Upgrade
A box that contains 1 Evolved Pipe
Description:
Just say no.
Especially if
you're underage.
Vit +1. Reduce
damage from Brute
class monsters by 5%.
Cannot be traded or
dropped, but can be
placed in Kafra Storage.
Impossible to Upgrade
Location : Lower
can't smoke, but as
for everyone else...
A box that contains 1 Evolved Pipe
Description:
Just say no.
Especially if
you're underage.
Vit +1. Reduce
damage from Brute
class monsters by 5%.
Cannot be traded or
dropped, but can be
placed in Kafra Storage.
Impossible to Upgrade
Location : Lower
can't smoke, but as
for everyone else...
A power suit made from lost technology found in the research building ruins.
Property: Neutral
Vit + 6
Additional Vit + 4, if the users base level is 130 or higher.
Max HP + 4% per 3 upgrade levels of the item.
Set Bonus
Excelion Suit
Excelion Wing
Perfect Dodge + 6
Reduces the cast delay of skills by 10%.
Reduces the cast delay of skills by an additional 10%, if the users base level is 130 or higher.
This item is indestructible in battle.
A pair of boots said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
------------------------
MDEF + 15.
------------------------
When refined to +10 or higher,
All Basic Status + 2.
When Base STR is 108 or higher, ATK + 50.
When Base AGI 108 or higher, ASPD + 1.
When Base VIT 108 or higher, MHP + 8%.
When Base INT 108 or higher, MATK + 60.
When Base DEX 108 or higher, Fixed Casting Time - 0.5 seconds, Long-range Physical Damage + 5%.
When Base LUK 108 or higher, Critical Damage + 30%.
------------------------
Set Bonus:
Exotic Temporal Boots [1]
Giant Faceworm Snake Skin [1]
OR
Giant Faceworm Snake Skin
MHP + 15%, MSP + 5%.
------------------------
Def : 25
MHP +15%, MSP +5%.
------------------------
When refine level 10 or more,
When pure STR is 108 or higher, ATK +80.
When pure AGI is 108 or higher, ASPD +2.
When pure VIT is 108 or higher, MHP +10%.
When pure INT is 108 or higher, MATK +80.
When pure DEX is 108 or higher, fixed casting time -0.5 sec.
[=[long range physical damage +10%.
When pure LUK is 108 or higher, critical damage +35%.
------------------------
When refine level 13 or more,
When pure POW is 60 or higher, physical damage to all size enemies +15%.
When pure STA is 60 or higher, after cast delay -5%. P.ATK +15.
When pure WIS is 60 or higher, after cast delay -5%. S.MATK +15.
When pure SPL is 60 or higher, magical damage to all size enemies +15%.
When pure CON is 60 or higher, ASPD +10%.
When pure CRT is 60 or higher, fixed casting time -0.2 sec. critical damage +10%.
------------------------
[Grade Bonus]
[Grade D] RES & MRES +30.
[Grade C] ATK & MATK +50.
[Grade B] physical/magical damage to all size enemies +15%.
[Grade A] P.ATK & S.MATK +7.
------------------------
Def : 20
A mysterious cape said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
------------------------
MDEF + 10.
------------------------
For every 2 refine level, ATK + 1%, MATK + 1%, CRI + 3, Long-range physical damage + 1%, Critical Damage + 1%.
------------------------
For every 4 refine level, MHP + 3%, ASPD + 3%, After Cast Delay - 3%, Critical Damage + 3%, Physical damage against all size enemies + 3%, All property magic damage + 3%.
------------------------
When refined to +9 or higher, ATK + 7%, MATK + 7%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Bear's Power
ATK + 25.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Speed of Light
Reduce After Cast Delay by 4%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Muscle Fool
MHP + 7%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Runaway Magic
MATK + 25.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Hawkeye
Increase long-range physical damage by 5%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Lucky Day
Critical Damage + 5%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Boots [1]
MDEF + 5.
When total refine level of set is 22 or higher,
When Base STR is 108 or higher, ATK + 50.
When Base AGI is 108 or higher, ASPD + 1.
When Base VIT is 108 or higher, After Cast Delay - 5%.
When Base INT is 108 or higher, MATK + 50.
When Base DEX is 108 or higher, Long-range physical damage + 7%.
When Base LUK is 108 or higher, Critical Damage + 7%.
------------------------
Def : 40
MDEF+10.
------------------------
For every 2 refine level, ATK & MATK +15.
For every 3 refine level, ATK +4%, MATK +4%, CRI +3.
For every 4 refine level,
melee/ranged physical damage +5%,
all property magical damage +5%,
MHP +5%, ASPD +5%, critical damage +5%, after skill delay -5%.
------------------------
When refine level 7 or more, ATK & MATK +7%.
When refine level 9 or more, physical/magical damage to all size enemies +15%.
When refine level 12 or more, physical/magical damage to all property enemies +15%.
------------------------
Set Bonus:
Exotic Temporal Manteau-LT [1]
Exotic Temporal Boots-LT [1]
MDEF +5, fixed casting time -0.2 sec.
If the sum of refinement is 25 or higher,
When pure STR is 108 or higher, ATK +120.
When pure AGI is 108 or higher, ASPD +1.
When pure VIT is 108 or higher, after skill delay -8%.
When pure INT is 108 or higher, MATK +120.
When pure DEX is 108 or higher, long range physical damage +15%.
When pure LUK is 108 or higher, critical damage +20%.
------------------------
[Grade Bonus]
[Grade D] ATK & MATK +5%.
[Grade C] POW & SPL +5.
[Grade B] P.ATK & S.MATK +7.
[Grade A] When refine level 13 or more, physical/magical damage to all race enemies +15%.
------------------------
Def : 40
A mysterious bracelet said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
------------------------
All Basic Status + 2.
------------------------
MDEF + 5.
------------------------
Set Bonus:
Exotic Temporal Bracelet [1]
Exotic Temporal Boots [1]
MDEF + 5.
When Base STR is 120 or higher, ATK + 8%, Physical damage against all size enemies + 8%.
When Base AGI is 120 or higher, ASPD + 4%, Critical Damage + 15%.
When Base VIT is 120 or higher, MHP + 8%, After Cast Delay - 8%.
When Base INT is 120 or higher, MATK + 8%, All property magic damage + 8%.
When Base DEX is 120 or higher, long-range physical damage + 5%, ATK + 8%.
When Base LUK is 120 or higher, Critical Damage + 10%, ASPD + 1.
------------------------
Set Bonus:
Exotic Temporal Bracelet [1]
Exotic Temporal Manteau [1]
MDEF + 5.
When garment is refined to +9 or higher,
ignore physical and magic defense of all race enemies (except players) by 5%.
When garment is refined to +12 or higher,
ignore physical and magic defense of all race enemies (except players) by additional 10%.
------------------------
Def : 0
A horn imbued with spirit of devil. Could feel full of vital force from it.
MDEF + 2.
If worn by Swordman/Merchant/Thief Class, AGI + 2, decrease damage of Neutral , Water property by (Job Lv / 14), increase VIT.
If worn by Wizard/Acolyte/Archer Class, INT + 2, DEX + 2, damage of Neutral , Water property by (Job Lv / 14).
Item Class : Headgear Defense : 2
Location : Upper Weight : 40
A sturdy, decorative hat worn by military generals in a far east country.
Position: Upper
Vit +1.
Reduce Demihuman monster damage by 5%.
Reduce Human Player monster damage by 5%.
Just say no.
Especially if
you're underage.
Vit +1. Reduce
damage from Brute
class monsters by 5%.
Cannot be traded or
dropped, but can be
placed in Kafra Storage.
Impossible to Upgrade
Location : Lower
can't smoke, but as
for everyone else...
A hat that's perfect
for vacationing, and
shields the wearer's
face from UV rays.
VIT +1. Cannot
be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location : Upper
A pair of black wings from a fallen angel.
Luk + 2
ATK + 1 for every 20 base Str.
MATK + 1 for every 20 base Int.
Mdef + 18
Aspd + 1% for every 20 base Agi.
Increases long-ranged damage on targets by 1% for every 20 base Dex.
Increases critical damage on targets by 1% for every 20 base Luk.
Reduces damage taken from Neutral property attacks by 1% for every 20 base Vit.
A legendary manteau that has been worn by those who fought bravely and were killed in battle.
Required Jobs: All Jobs
If the users base Str is 90 or higher,
ATK + 10
Additional ATK + 2 per upgrade level of the item.
If the users base Agi is 90 or higher,
Aspd + 3%
Additional Aspd + 1% per 2 upgrade levels of the item.
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by 3%.
If the users base Int is 90 or higher,
MATK + 20
Additional MATK + 3 per upgrade level of the item.
If the users base Dex is 90 or higher,
Increases long-ranged damage on targets by 3%.
Increases long-ranged damage on targets by an additional 1% per 2 upgrade levels of the item.
If the users base Luk is 90 or higher,
Increases critical damage on targets by 5%.
Increases critical damage on targets by an additional 1% per upgrade level of the item.
If upgrade level is +8 or higher,
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 3%.
If upgrade level is +10 or higher,
If the users base Agi is 90 or higher,
Aspd + 1
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 4%.
A legendary manteau that has been worn by those who fought bravely and were killed in battle.
Required Jobs: All Jobs
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
If the users base Str is 90 or higher,
ATK + 10
Additional ATK + 2 per upgrade level of the item.
If the users base Agi is 90 or higher,
Aspd + 3%
Additional Aspd + 1% per 2 upgrade levels of the item.
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by 3%.
If the users base Int is 90 or higher,
MATK + 20
Additional MATK + 3 per upgrade level of the item.
If the users base Dex is 90 or higher,
Increases long-ranged damage on targets by 3%.
Increases long-ranged damage on targets by an additional 1% per 2 upgrade levels of the item.
If the users base Luk is 90 or higher,
Increases critical damage on targets by 5%.
Increases critical damage on targets by an additional 1% per upgrade level of the item.
If upgrade level is +8 or higher,
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 3%.
If upgrade level is +10 or higher,
If the users base Agi is 90 or higher,
Aspd + 1
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 4%.
Set Bonus
Fallen Warrior Armor
Fallen Warrior Manteau
ATK + 3 per upgrade level of the item.
If Fallen Warrior Manteau upgrade level is +7 or higher,
Additional ATK + 5 for every 10 base Str.
If Fallen Warrior Manteau upgrade level is +8 or higher,
Additional ATK + 7 for every 10 base Str.