Powerful stone that unleashes power.
Enchants the following options to the upper slot.
ATK + 2, MATK + 2 per 1 skill level of Ninja Mastery user learned.
[Aver De Dosh]
As a sacred cross-shaped blunt weapon bearing God's blessing, the power for conviction has been reinforced.
Property: Holy
Required Job: Transcendent Acolyte Jobs
MATK + 150
Restores 1 SP to the user when performing a short-ranged attack to Undead race targets.
Restores 12 SP to the user when a Undead race monster is killed by a short-ranged attack.
Adds a X% chance of casting Level 6 Turn Undead on the target performing a short-ranged attack.
A grenade with considerable explosive power.
The only safety device is a safety pin, so it is quite dangerous, so only the Night Watch, who is skilled can use it.
Made from a scale of Nidhoggur's Shadow, it still possesses its strong power.
Mdef + 3
Reduces damage taken from all property attacks by 7%.
Increases Max SP per (Base level / 3) + (upgrade level x 10).
Adds a 1% chance of restoring 1% of damage as SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Nidhoggur's Shadow Garb [1]
Disables the following effect of Nidhoggur's Shadow Garb [1],
Restoring damage as SP when performing a physical attack.
Powerful stone that unleashes power.
Enchants the following options to the garment slot.
Increases Flaming Petals damage by 20%.
When equipped with Ninja Stone (Upper), increases Exploding Dragon, Snow Flake Draft and First Wind damage by 30%.
When equipped with Ninja Stone (Middle), increases Freezing Spear and Wind Blade damage by 20%.
When equipped with Ninja Stone (Lower), reduces variable casting time by 15%.
[Lace La Zard]
A device that can measure opponent's power. Commoners have power level 5. Heroes have a power level over 9,000!
Position: Middle
Enables Level 1 Sense.
A ring with ominous power. It seems that the spirit of the master is resonating with the power nearby.
Mdef + 10
Reduces damage taken from Human Player race enemies by 3%.
Set Bonus
Old Detachments Ring
Old Wind Whisper [1]
Enables Level 3 Trample.
Set Bonus
Old Detachments Ring
Old Shadow Handicraft [1]
Increases the damage of Triangle Shot by 70%.
Set Bonus
Old Detachments Ring
Old Casket of Protection [1]
Increases the damage of Cannon Spear by 70%.
Set Bonus
Old Detachments Ring
Old Driver Band (Red) [1] or Old Driver Band (Yellow) [1]
Increases the damage of Flame Launcher and Ice Launcher by 70%.
Set Bonus
Old Detachments Ring
Old Dying Swan [1]
Immune to Stun.
Set Bonus
Old Detachments Ring
Old Blazing Soul [1]
Increases the damage of Lightning Ride by 70%.
Set Bonus
Old Detachments Ring
Old Bone Circlet [1]
Buffs the user for 10 second when using Counter Slash; Str + 200.
Set Bonus
Old Detachments Ring
Old Magic Stone Hat [1]
MATK + 100
Reduces the cooldown of Crimson Rock by 0.5 seconds.
Set Bonus
Old Detachments Ring
Old Midas Whisper [1]
Reduces the variable casting time of Mandragora Howl by 100%.
Set Bonus
Old Detachments Ring
Old Mitra [1]
Max HP + 50%
Set Bonus
Old Detachments Ring
Old Maestro Song's Hat [1]
Immune to Frozen.
Set Bonus
Old Detachments Ring
Old Camouflage Bunny Hood [1]
Crit + 70
Increases critical damage on targets by 70%.
Set Bonus
Old Detachments Ring
Old Rune Circlet [1]
Reduces the fixed casting time of Storm Blast by 100%.
An old, abandoned driver band that emanates a mysterious aura.
Account Bound
Position: Upper
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
ATK + 4 per upgrade level of the item.
Aspd + 1 per 5 upgrade levels of the item.
Increases the damage of Axe Tornado by 20% per 2 upgrade levels of the item.
Increases the damage of Power Swing by 20% per 2 upgrade levels of the item.
Set Bonus
Old Detachments Ring
Old Driver Band (Red) [1]
Increases the damage of Flame Launcher and Ice Launcher by 70%.
An essential magic book for the Warlock Skill [Reading Spell Book]
Magic Power can be drawn out by reading the words written in this book.
It's written about the Wind Property magic, Chain Lightening.
An essential magic book for the Warlock Skill [Reading Spell Book]
Magic Power can be drawn out by reading the words written in this book.
It's written about the Fire Property magic, Crimson Rock.
An essential magic book for the Warlock Skill [Reading Spell Book]
Magic Power can be drawn out by reading the words written in this book.
It's written about the Neutral Property magic, Drain Life.
An essential magic book for the Warlock Skill [Reading Spell Book]
Magic Power can be drawn out by reading the words written in this book.
It's written about the Earth Property magic, Earth Spike.
An essential magic book for the Warlock Skill [Reading Spell Book]
Magic Power can be drawn out by reading the words written in this book.
It's written about the Earth Property magic, Earth Strain.
Twisted horns that were supposedly crafted to look like those of a race of demons that died out long ago. Apparently placing them on your head can grant you a small amount of their power.
Position: Upper
ATK + 15
Hit + 15
Adds a 5% chance of restoring 4% of damage as HP when performing a physical attack.
Adds a 100% chance of casting Level 3 Pulse Strike on the user when using Counter Slash.
If upgrade level is +9 or higher,
Increases the damage of Counter Slash by 20% per level of Weapon Blocking known.
All the machines found in Phantasmagorika have this component installed in the center of their mechanisms. The Excavation Team has named it the Power Control Device.
Character Bound
A large, powerful bow used by Orc Archers.
Property: Neutral
Adds a 2% chance of gaining Steel Arrow when a monster is killed.
Set Bonus
Orc Archer Bow
Steel Arrow
Increases long-ranged damage on targets by 50%.
A box containing 10 Orc Lord Scrolls.
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[Orc Lord Scroll]
A scroll imbued with the power of Orc Lord.
Reflects 30% of melee physical attacks for 3 minutes.
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Account Bound
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A scroll imbued with the power of Orc Lord.
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Reflects 30% of melee physical attacks for 3 minutes.
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Account Bound
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These clothes possess the power to reject sea creatures. It seems to be used when performing special rituals.
Property: Neutral
Required Jobs: All Jobs
Mdef + 5
Additional Mdef + 1 per upgrade level of the item.
Reduces damage taken from Fish race enemies by 5%.
Reduces damage taken from Fish race enemies by an additional 1% per upgrade level of the item.
A torrent of great power waiting for liberation from the sealed altar that no one knew about.
Will it be prosperity or destruction for those who obtain it?
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Increases MHP and MSP by 10%.
Increase attack speed (reduces delay after attack) by 15%.
Reduced damage received from players by 3%.
Increases physical/magical damage against all size enemies by 15%.
For every 5 base level, increase physical damage to all class enemies by 1% and MATK by 1% (up to level 250).
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Def : 0
Black armor with power of vital.
ATK + 50.
MHP +2% per 3 refine rates.
If refined to +7 or higher, pierces 30% of physical DEF on Brute, Demon.
If refined to +9 or higher, increases physical damage dealt to Brute, Demon by 10%.
If refined to +11 or higher, increases physical damage dealt to Wind, Earth by 10%.
When equipped with Temporal Vit Boots[1] or Modified Vit Boots[1],
MHP + 10%.
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Position: Armor
DEF : 120
Item Move Restrictions:
Drop
NPC Sale
RODEX
A silk hat of Owlduke. It can boost magic attack powers.
INT + 1, AGI + 1.
When attacking magically, Mystical Amplification LV 2 can be activated with a certain chance.
With more than 6 refine Lv, the chance to activate Mystical Amplification will be increased based on refine Lv.
With wearing One Eyed Glass, the chance to activate Mystical Amplification LV 2 will be increased.
With equipping Owl Baron Card, Mystical Amplification LV 4 can be activated with a certain chance.
With equipping Owl Baron Card and Owl Duke Card, Mystical Amplification LV 6 can be activated with a certain chance.
With equipping Walking Stick, the chance to activate Mystical Amplification will be increased per each refine Lv.
With more than 10 refine Lv of Walking Stick, decrease 20% Floating Casting time.
Location : Upper Weight : 50
Required LV : 70
A glove worn by a great alchemist who was not only good at medicine and science, but also magic.
LUK + 7.
Physical damage against all class enemies + 10%.
Increase damage of Cart Tornado by 2% per 3 base level.
When Cart Boost skill level 5,
increases ASPD by 10%.
Recovers HP 100, SP 10 when enemy
is killed using a physical attack.
When Crazy Vines skill level 10,
increases accuracy by 15%.
Increase damage to small, medium, and large monsters
by 2% per 1 skill level of Fire Expansion learned.
SET BONUS
Bear's Power
When a Genetic is equipped with Bear's Power,
increase chance to cast Bear's Power,
MaxHP + 50 per 1 base level.
Staff made of metal.
Looking at the power of heterogeneous mana, he started to show his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 235.
MATK + 15 per 2 refine rates
Increase damage of Earth Strain by 12% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%, increase earth, fire property type magic damage by 15%.
When refined to +9 or higher, reduce cooltime of Earh Strain by 1 sec, variable casting by 5%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Crimson Rock by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
It is said that the hero who was blessed by the spirit of the past used it
A beautiful spear that reminds you of the rolling waves.
With the power of the sea, he began to show his natural ability.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase ranged physical damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Cannon Spear and Vanishing Point by 15%, reduce delay after attack by 10%.
When refined to +9 or higher, increase damage of Cannon Spear, Vanishing Point by 20%.
When refined to +11 or higher, guided attack + 7%, MSP + 5%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
A knife used by Bravery heroes in the past.
It is said that only angels who are blessed and protected by angels can use it.
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase damage of Back Stab by 25% per 3 refine rates.
When refined to +7 or higher, increase physical damage to all property enemies by 15%, can cast Fatal Menace slv10.
When refined to +9 or higher, reduce delay after attack by 10%, increase damage of Fatal Menace by 10%.
When refined to +11 or higher, reduce global cooltime by 5%, increase melee physical damage by 15%.
When equipped with Great Hero's Boots, STR + 10, increase melee physical damage by 5%.