A hat decorated with mechanical parts and plants.
Position: Upper
Dex + 2
Mdef + 7
Increases the damage of Spore Explosion by 5%.
Increases the damage of Spore Explosion by an additional 5% per 2 upgrade levels of the item.
Set Bonus
Bio Protector
Mechanical Plant Hat [1]
Increases the damage of Spore Explosion by 5% per upgrade level of Mechanical Plant Hat [1].
Set Bonus
Mechanical Plant Hat [1]
Pipe
Reduces the global delay of skills by 5%.
Set Bonus
Mechanical Plant Hat [1]
Tower Keeper Card
Reduces the variable casting time of skills by 10%.
Set Bonus
Bio Protector
Mechanical Plant Hat [1]
Pipe
Reduces the SP cost of Spore Explosion by 20.
A badge rewarded to honorable warriors.
Account Bound
Max HP + 500
Max SP + 50
ATK + 5%
MATK + 5%
Hit + 10
Adds a 1% chance of inflicting Stun on the target when performing a short-ranged attack.
Set Bonus
Glorious Ring
Medal of Honor
ATK + 5%
MATK + 3%
Increases the recovery rate of recovery skills by 3%.
A badge rewarded to honorable warriors.
Account Bound
Max HP + 300
Max SP + 80
ATK + 5%
MATK + 5%
Flee + 10
Adds a 1% chance of inflicting Poison on the target when performing a short-ranged attack.
Set Bonus
Glorious Ring
Medal of Honor
ATK + 5%
MATK + 3%
Increases the recovery rate of recovery skills by 3%.
A badge rewarded to honorable warriors.
Account Bound
Max HP + 300
Max SP + 80
ATK + 5%
MATK + 5%
Crit + 10
Adds a 1% chance of inflicting Blind on the target when performing a long-ranged attack.
Set Bonus
Glorious Ring
Medal of Honor
ATK + 5%
MATK + 3%
Increases the recovery rate of recovery skills by 3%.
A badge rewarded to honorable warriors.
Account Bound
Max HP + 500
Max SP + 50
ATK + 5%
MATK + 5%
Aspd + 10%
Adds a 1% chance of inflicting Curse on the target when performing a short-ranged attack.
Set Bonus
Glorious Ring
Medal of Honor
ATK + 5%
MATK + 3%
Increases the recovery rate of recovery skills by 3%.
When monster is killed by physical or magical attack,
Recover SP 10 and HP 100
When brute, fish type monsters are killed, adds 0.5% chance to
drop Combat Pill
When plants, insect type monsters are killed, adds 0.5% chance to
drop Combat Pill
When devil, human type monsters are killed, adds 0.5% chance to
drop Speed Up Potion
When dragon, formless type monsters are killed, adds 0.5% chance to
drop Serum
When angel, undead type monsters are killed, adds 0.5% chance to
drop Poison Bottle
When refined to +7 or higher,
increases drop rate by an additional 0.5%.
When refine rate is +9 or higher,
increases drop rate by an additional 1.0%.
A magic book that strengthens Mega Blitz Shadow.
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Gives 1 to 2 random options without changing the refinement level.
Be careful because the existing options will disappear.
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[Applicable Items]
Mega Blitz Shadow Shield
Mega Blitz Shadow Weapon
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Increase Spark Blaster damage by 2%.
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For every 2 refine level, increase Spark Blaster damage by additional 1%.
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Related skill is currently unavailable.
For every level of Manufacture Machine, increases long ranged physical damage by 2%.
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Set Bonus:
Meister Stone (Garment)
Mechanic Stone (Upper)
Increase Triple Laser damage by 10%.
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Set Bonus:
Meister Stone (Garment)
Mechanic Stone (Middle)
For every 2 level of Two-handed Axe Defense, increases physical damage against all size enemies by 3%.
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Set Bonus:
Meister Stone (Garment)
Mechanic Stone (Lower)
Increase Spark Blaster damage by 15%.
[Lace La Zard]
For every level of Manufacture Machine, increases long ranged physical damage by 2%.
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Set Bonus:
Meister Stone (Garment)
Mechanic Stone (Upper)
Increase Triple Laser damage by 10%.
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Set Bonus:
Meister Stone (Garment)
Mechanic Stone (Middle)
For every 2 level of Two-handed Axe Defense, increases physical damage against all size enemies by 3%.
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Set Bonus:
Meister Stone (Garment)
Mechanic Stone (Lower)
Increase Spark Blaster damage by 15%.
Increases Fire, Wind, and Earth property magical damage by 25%.
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When Base INT is 90 or higher, increases SP consumption of skills by 7%.
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A magic book filled with long, impractical spells that is so large, it can actually be used just like a shield.
Int +1
Mdef + 2
Set Bonus
Memory Book
Monocle or Monocle [1]
Pocket Watch or Pocket Watch [1]
MATK + 7%
HP Recovery + 15%
SP Recovery + 15%
A spellbook that is impractically huge, and more useful as a shield than as a spell reference.
Int + 1
Mdef + 2
Set Bonus
Memory Book [1]
Monocle or Monocle [1]
Pocket Watch or Pocket Watch [1]
MATK + 7%
HP Recovery + 15%
SP Recovery + 15%
A component left by a robotic doll which mourned the death of its owner. It's filled with their memories of love.
Position: Middle
Max HP + 2%
Mdef + 7
Set Bonus
Memory of Lovers
Vesper Core 01
Int + 8
Max SP + 5%
Set Bonus
Memory of Lovers
Vesper Core 01 [1]
Int + 8
Max SP + 5%
Set Bonus
Memory of Lovers
Vesper Core 02
Str + 7
ATK + 20
Set Bonus
Memory of Lovers
Vesper Core 02 [1]
Str + 7
ATK + 20
Set Bonus
Memory of Lovers
Vesper Core 03
Agi + 7
Flee + 15
Set Bonus
Memory of Lovers
Vesper Core 03 [1]
Agi + 7
Flee + 15
Set Bonus
Memory of Lovers
Vesper Core 04
Dex + 7
Hit + 10
Set Bonus
Memory of Lovers
Vesper Core 04 [1]
Dex + 7
Hit + 10
Set Bonus
Memory of Lovers
Vesper Gear 02 [1]
Max HP + 5%
For every 20 base levels, Str + 1.
Set Bonus
Memory of Lovers
Vesper Gear 04 [1]
Reduces the variable casting time of skills by 5%.
For every 20 base levels, Dex + 1.
A Staff that allows the user's magic to penetrate the enemy's mind.
This item is indestructible in battle.
Property: Neutral
Int + 10
MATK + 50
Mdef + 20
Adds a 100% chance to destroy 5% SP from the target when performing a physical or magical attack.
If upgrade level is +6 or higher,
Adds a 100% chance to destroy an additional 3% SP from the target when performing physical or magical attack.
Increases the SP cost of skills by 100%.
A staff which converts elemental power into psychic energy.
Property: Neutral
Reduces the variable casting time of Psychic Wave by 3%.
Increases the SP cost of Psychic Wave by 60.
Max HP - 2% per upgrade level of the item past the upgrade level of 5
Increases the damage of Psychic Wave by 2% per upgrade level of the item past the upgrade level of 5.
Drains 100 SP from the user when the item is unequipped.
Can't be destroyed in battle.
MATK +350.
When base level is 210 or higher, POW&SPL +2, P.ATK&S.MATK +1.
For every 2 refine level, ATK&MATK + 15.
For every 3 refine level, ATK&MATK + 2%.
When refined to +7 or higher, increases Picky Peck and Silvervine Stem Spear damage by 40%.
When refined to +9 or higher, reduces variable casting time by 10%, reduces skill cooldown of Catnip Meteor by 2 seconds.
When refined to +11 or higher, increases Lunatic Carrot Beat and Catnip Meteor damage by 50%, increases physical and magical damage against all size enemies by 15%.
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Set Bonus:
Meow Meow Foxtail-LT [2]
Hero Boots-LT [1]
ATK&MATK +10%, P.ATK&S.MATK +2.
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[Bonus by Grade]
[Grade D] ATK&MATK +3%.
[Grade C] Increases long ranged physical damage and all property magical damage by 15%, P.ATK&S.MATK + 1.
[Grade B] POW&SPL + 3, P.ATK&S.MATK + 2.
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Weapon Lv: 5
Required Lv: 190
Mysterious Foxtail that makes a meow meow sound while shaken.
It seems to resonate with Ancient Hero Boots.
MATK + 300.
Every 2 Refine levels ATK, MATK + 10.
Every 3 Refine levels MATK, ATK +2%.
When Refine level is 7, Lunatic Carrot Beat, Silvervine Stem Spear damage increased by 15%.
When Refine level is 9, Variable Casting decreased by 10%, Attack Speed increased (delay after attack decreased by 10%).
When Refine level is 11, Picky Peck, Catnip Meteor damage increased by 20%.
When worn together with Ancient Hero Boots and using physical/ magic attacks, with a fixed rate for 7s LUK + 20, ATK, MATK + 15%.
Weapon Lv : 4
Required Lv : 100
Required Job: Summoner(Doram)
An SP Potion provided
by the Mercenary Guild
that can only be used
for Mercenaries; it
cannot restore
SP for players.
Recovers 100 SP for
targeted Mercenary.
A guidebook that enables one to experience basic Merchant skills.
Account Bound
Max SP + 100
Enables the following skills,
Level 1 Mammonite
Level 1 Discount
Level 10 Overcharge
Level 1 Item Appraisal
A shinobi suit modeled after one of the twelve legendary pantheon.
You can feel Mercury's divine power coming from it.
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Increase Pure Soul cooldown by 50 seconds.
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When casting Pure Soul, gain DEF + 300 and MDEF + 100 for 50 seconds.
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For every 4 refine level, All Basic Status + 2.
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When refined to +12 or higher, reduce After Cast Delay by 10%.
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Set Bonus:
Mercury Suit [1]
Faceworm Larva Card
Increase Freezing Spear damage by 30%.
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Set Bonus:
Mercury Suit [1]
Gioia Card
Increase Wind Blade damage by 30%,
reduce damage taken from all property attacks by 40%.
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Set Bonus:
Mercury Suit [1]
Assaulter Card
Increase long-range physical damage by 8%,
when using Killing Strike, Reduces the global delay of skills by 20% for 3 seconds.
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Set Bonus:
Mercury Suit [1]
Samurai Specter Card
Increase long-range physical damage by 10%,
reduce global delay by 20%,
when using Killing Strike, Reduces the global delay of skills by 30% per 3 seconds.
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Def : 0
ATK/MATK +120.
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Every 2 refine level, ATK/MATK +10.
Every 3 refine level, increases skills Swirling Petal/Cross Slash damage by 20% and increases Fire/Water/Wind properties magic damage by 7%.
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When refined to +9 or higher, ATK/MATK +12%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, reduces global cooldown by 15%.
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Set Bonus:
Mercury Suit-LT
Faceworm Larva Card
Increases skill Cold Blooded Cannon damage by 25%.
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Set Bonus:
Mercury Suit-LT
Ancient Mummy Card
Increases skill Red Flame Cannon damage by 25%.
------------------------
Set Bonus:
Mercury Suit-LT
Gioia Card
Increases skill Thundering Cannon damage by 30 and increases resistance to all properties by 40%.
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Set Bonus:
Mercury Suit-LT
Assaulter Card
Increases long-ranged physical damage by 15% and CRI +5.
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Set Bonus:
Mercury Suit-LT
Samurai Spectre Card
Increases long-ranged physical damage by 25% and CRI +10.
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[Grade Bonus]
[Grade D]
When using skill Pure Soul, DEF +300, MDEF +100 for 30 seconds.
Every 2 refine level, ATK、MATK +8.
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%.
[Grade C]
Every 3 refine level, increase skills Golden Dragon Cannon/Darkening Cannon/Shadow Dance/Huuma Shuriken-Grasp damage by 5%.
[Grade B]
Every 2 refine level, P.ATK/S.MATK +1.
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%.
[Grade A]
Every 3 refine level, increases skills Golden Dragon Cannon/Darkening Cannon/Shadow Dance/Huuma Shuriken-Grasp damage by 5%.
When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%.
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Def: 30
Merman Card.
Increase HP/SP Recovery by 10%.
Hunter Card Set
Cruiser Card
Anolian Card
Alligator Card
Dragon Tail Card
Merman Card
+20% Ranged Attack Damage
Agi +5
Dex +3
+20% Seeking Attack
(which never miss its target)
Archer Class Bonus:
A low chance of
auto casting Coma on
Brute class monsters
when attacking.
+5% EXP from
Brute class monsters.
A shield named after a star.
It contains the sacred power of Aries.
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MDEF + 15.
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POW + 15, SPL + 15.
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Reduce damage taken from Normal and Boss enemies by 40%.
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For every refine level, MHP + 3%, MSP + 3%.
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When refined to +9 or higher, reduce damage taken from Ghost property attacks by 25%.
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When refined to +11 or higher, reduce damage taken from Poison property attacks by 15%.
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Def : 170