A shield crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers.
It can be enhanced with legendary feline magic, granting additional abilities.
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RES + 15, MRES + 15.
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For every 2 refine level, DEF + 10, MDEF + 2.
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When refined to +7 or higher, ASPD + 15%.
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When refined to +9 or higher, reduces variable casting time by 10%.
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When refined to +10 or higher, DEF + 50, MDEF + 10.
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[Grade Bonus]
[Grade D] RES + 10, MRES + 10.
[Grade C] P.ATK +2, S.MATK + 2.
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Def : 220
A jacket covered in fake, yet glamorous, rhinestones that is favored by hipsters and lounge singers.
Mdef +5
Adds a 3% chance of inflicting Blind on the target when performing a physical attack.
A cursed shield that is said to be able to devour god.
It might reveal a hidden power when combined with certain sword souls.
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Mdef + 10.
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Immune to knockback.
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ASPD + 2, ATK + 10%, MATK + 10%.
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Reduce SP consumption when using skills by 10%.
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For every 2 refine level, reduce physical damage taken from all size monsters by 1%.
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When refined to +7 or higher, ASPD + 15%.
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When refined to +9 or higher, reduce After Cast Delay by 5%.
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When refined to +11 or higher, increase melee, long ranged physical, and all property magic damage by 7%.
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Set Bonus:
God-Devouring Demonic Shield [1]
Mysteltainn Card
Increase physical and magical damage against Large and Medium sized monsters by 20%.
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Set Bonus:
God-Devouring Demonic Shield [1]
Ogretooth Card
Increase physical and magical damage against Small and Large sized monsters by 20%.
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Set Bonus:
God-Devouring Demonic Shield [1]
Executioner Card
Increase physical and magical damage against Small and Medium sized monsters by 20%.
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Def : 100
No Knockback.
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MDEF +10, ASPD +2.
ATK and MATK +10%.
Reduces SP consumption when using skills by 15%.
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Every 3 refine levels, reduces physical damage taken from monsters of all sizes by 2%.
When refined to +7 or higher, ASPD +20%.
When refined to +9 or higher, reduces global cooldown by 5%.
When refined to +11 or higher, increases melee/ranged physical damage by 10%, increases all properties magic damage by 10%.
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Set Bonus:
God-Devouring Demonic Shield-LT [1]
Mysteltainn/Ogretooth/Executioner Card
Increases physical/magic damage to enemies of all sizes by 25%.
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[Grade Bonus]
[Grade D] DEF +100, MDEF +20.
[Grade C] POW, SPL, CON +3.
[Grade B] Increases physical/magic damage to enemies of all races by 15%.
[Grade A] Ignores 70% of physical/magic defense of all races (excluding player).
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Def: 100
An armor that was accidentally enchanted by Goibne the blacksmith when he spilled the mystic ale of life all over it.
Vit + 2
Max HP + 10%
Set Bonus
Goibne's Armor
Goibne's Helm
Goibne's Spaulders
Goibne's Greaves
Vit + 5
Max HP + 15%
Max SP + 5%
Def + 5
Mdef + 15
Reduces damage taken from Water, Earth, Fire, and Wind property attacks by 10%.
Goibne's very first creation, his much prized and precious armor.
Vit + 1
Mdef + 2
Reduces damage taken from long-ranged attacks by 10%.
Set Bonus
Goibne's Armor
Goibne's Helm
Goibne's Spaulders
Goibne's Greaves
Vit + 5
Max HP + 15%
Max SP + 5%
Def + 5
Mdef + 15
Reduces damage taken from Water, Earth, Fire, and Wind property attacks by 10%.
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic vitality.
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VIT +12, MHP +20%, MSP +5%.
For every 2 refine level, Reduces variable casting time by 3%.
For every 2 refine level, Increases ASPD by 3%.
For every 3 refine level, Increases physical and magical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical and magical damage against medium and
large size monsters by 6%, reduces fixed casting time by 0.2 seconds.
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Set Bonus
Gold Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +80, MDEF +15, MHP +10%.
For every 30 base VIT, Reduces physical and magical damage
taken from medium and large size monsters by 1%.
[Dragon's Stamina]
When attacked, has a chance to reduce damage received from all size monster by 7% for 10 seconds.
If the base VIT is 120 or higher, the activation rate of [Dragon's Stamina] increases,
and additional reduce damage received from all size monster by 5%.
If the sum of refine rate of Gold Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 20% and
reduces global cooldown by 25%.
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A golden crystal ball imbued with the power of the wind.
Int + 1
Mdef + 2
Reduces damage taken from Wind property attacks by 15%.
Adds a chance of casting Level 3 Jupitel Thunder on the attacker when receiving a physical or a magical attack.
Set Bonus
Golden Rod Staff [2]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 40%.
Reduces the damage of Earth property magical attacks on targets by 30%.
Increases damage taken from Earth property attacks by 50%.
Set Bonus
Empowered Golden Rod Staff [1]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 60%.
Reduces the damage of Earth property magical attacks on targets by 60%.
Increases damage taken from Earth property attacks by 50%.
An ornate golden robe imbued with the power of the wind.
Property: Wind
Int + 1
Mdef + 10
Reduces the variable casting time of Lord of Vermillion by 3 seconds.
If the user's base Int is 120 or higher, additional Int + 1.
Set Bonus
Golden Rod Staff [2]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 40%.
Reduces the damage of Earth property magical attacks on targets by 30%.
Increases damage taken from Earth property attacks by 50%.
Set Bonus
Empowered Golden Rod Staff [1]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 60%.
Reduces the damage of Earth property magical attacks on targets by 60%.
Increases damage taken from Earth property attacks by 50%.
A pair of golden long boots imbued with the power of the wind.
Max HP + 500
Mdef + 2
Reduces damage taken from Wind property attacks by 15%.
Set Bonus
Golden Rod Staff [2]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 40%.
Reduces the damage of Earth property magical attacks on targets by 30%.
Increases damage taken from Earth property attacks by 50%.
Set Bonus
Empowered Golden Rod Staff [1]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 60%.
Reduces the damage of Earth property magical attacks on targets by 60%.
Increases damage taken from Earth property attacks by 50%.
Those who receive the grace of the foreign war god will be freed from all shackles and will gain the power of storms and thunder.
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SPL + 15, POW + 15.
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ASPD + 10%.
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Increase physical and magical damage against Formless and Demi Human race enemies by 40%.
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Increase physical and magical damage against Human/Doram Player by 40%.
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Increase physical and magical damage against Neutral and Shadow property enemies by 40%.
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For every refine level, reduce damage taken from Holy property attacks by 2%.
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When refined to +11 or higher,
DEF + 300, MDEF + 30.
Reduce damage taken from Human/Doram Player by 7%.
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When refined to +12 or higher,
Reduce After Cast Delay by 15%.
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Def: 150
A special artifact which empowers both black magic and white magic.
Max HP + 3%
Max SP + 3%
Mdef + 15
Enables Level 1 Hiding.
Increases long-ranged damage on targets by 2%.
Increases critical damage on targets by 2%.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Increases long-ranged damage on targets by an additional 3%.
Increases critical damage on targets by an additional 3%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Increases long-ranged damage on targets by an additional 5%.
Increases critical damage on targets by an additional 5%.
Set Bonus
Black Wing Suit [1]
Gray Wing Boots
Restores 500 HP to the user when a monster is killed by a physical attack.
Increases the damage of Bomb Cluster by 30% for every 20 base Int.
Reduces the SP cost of Electric Shock by 30.
Increased Movement Speed.
If Black Wing Suit [1] upgrade level is +7 or higher,
Perfect Dodge + 6
Reduces damage taken from Demi-Human race enemies by 8%.
Increases the damage of Bomb Cluster by an additional 400%
Increases the damage of Aimed Bolt by 20%
If Black Wing Suit [1] upgrade level is +9 or higher,
Additional Perfect Dodge + 3
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Increases the damage of Bomb Cluster by an additional 200%.
Increases the damage of Aimed Bolt by an additional 10%.
Set Bonus
Gray Wing Boots
White Wing Suit [1]
Increases critical damage on targets by 4% for every 20 base Luk.
Increased Movement Speed.
If White Wing Wing Suit [1] upgrade level is +7 or higher,
Aspd + 8%
Reduces damage taken from Demi-Human race enemies by 8%.
Increases the damage of Blitz Beat by 40%.
Increases the damage of Focused Arrow Strike by 50%.
If White Wing Wing Suit [1] upgrade level is +9 or higher,
Additional Aspd + 4%
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Increases the damage of Blitz Beat by an additional 20%.
Increases the damage of Focused Arrow Strike by an additional 25%.
A powerful cloak made from the strong thoughts of forgotten people.
For every 2 refine level, MHP+ 1%, MSP +1%, MDEF +1. reduce after cast delay -1%.
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Set Bonus: Old Rune Circlet
For every 2 refine level Great Fallen Manteau, increases Wind Cutter damage by 20%.
When refine level of Great Fallen Manteau is 12 or higher,
When performing skill Death Bound, reflected melee physical attack received by 10% for 10 seconds.
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Set Bonus: Old Casket of Protection
For every 2 refine level Great Fallen Manteau, increases Exceed Break damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldown of skill King's Grace by 15 seconds.
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Set Bonus: Old Mitra
For every 2 refine level Great Fallen Manteau, reduce damage taken from longe-ranged attack by 1%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces damage taken from all race monsters by 15%.
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Set Bonus: Old Blazing Soul
For every 2 refine level Great Fallen Manteau, reduce damage taken from longe-ranged attack by 2%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Magic Stone Hat
For every 2 refine level Great Fallen Manteau, increase magical damage against all size enemies by 1%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Intensification by 30 seconds.
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Set Bonus: Old Wind Whisper
For every 2 refine level Great Fallen Manteau, increase magical damage against all size enemies by 1%.
When refine level of Great Fallen Manteau is 12 or higher, MATK +30.
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Set Bonus: Old Bone Circlet
For every 2 refine level Great Fallen Manteau, increases critical damage by 3%.
When refine level of Great Fallen Manteau is 12 or higher, ignore defense of all race monsters (except player) by 25%.
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Set Bonus: Old Shadow Handicraft
For every 2 refine level Great Fallen Manteau, Flee +5.
When refine level of Great Fallen Manteau is 12 or higher,
reduces damage taken from all race monsters by 15%.
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Set Bonus: Old Driver Band (Red)
For every 2 refine level Great Fallen Manteau, increases Axe Boomerang damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Driver Band (Yellow)
For every 2 refine level Great Fallen Manteau, increases Vulcan Arm and Pile Bunker damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Suicidal Destruction by 30 seconds.
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Set Bonus: Old Midas Whisper
For every 2 refine level Great Fallen Manteau, increases long-ranged attack by 2%, increases Hell Plant damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Camouflage Bunny Hood
For every 2 refine level Great Fallen Manteau, increases long-ranged attack by 2%, increases Arrow Storm damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Arrow Storm by 0.5 seconds.
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Set Bonus: Old Maestro Song's Hat
For every 2 refine level Great Fallen Manteau, increases Metallic Sound damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduce cooldown of skill Metallic Sound by 1 second.
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Set Bonus: Old Dying Swan
For every 2 refine level Great Fallen Manteau, increases Metallic Sound damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduce cooldown of skill Metallic Sound by 1 second.
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Def : 10
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic speed.
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AGI +12, MHP +10%, MSP +10%.
For every 2 refine level, Increases long ranged physical damage by 2%.
For every 3 refine level, Increases physical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical damage against medium and
large size monsters by 10%, reduces fixed casting time by 0.2 seconds.
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Set Bonus
Green Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ranged physical damage +7%.
For every 15 base AGI, Increases ASPD +4%.
[Dragon's Shot]
When attacked, has a chance to increase long-ranged physical damage +10% for 10 seconds.
If base AGI is 120 or higher, [Dragon's Shot]'s activation rate increases,
and ranged physical damage +10% is additionally increased.
If the sum of refine rate of Green Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 20% and
reduces global cooldown by 25%.
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Increases variable casting time by 5%.
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Reduces variable casting time by 1% per refine rate of headgear.
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If refine rate is 9 or higher, Mdef + 8, reduces magical damage taken from small size enemies by 1%.
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If refine rate is 11 or higher, reduces magical damage taken from small size enemies by additional 2%.
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Rental Item
A wing made of all lights that exist in the world. It's name means 'Light of the gods'.
15% immunity from physicall attacks of all attributes.
FLEE + 15, MDEF + 2.
Enables use of the skill Teleport Lv1.
Can not be refined and destroyed.
Required Lv : 47
Rental Item
A legendary necklace worn by Freija, the goddess of beauty.
STR, AGI, DEX, VIT +3
INT, LUK +5
MDEF +2
Increase HP restoration of [Heal] and [Sanctuary] by 3% when they are cast by wearer.
Required Lv : 47
Rental Item
A legendary belt rumored to be owned by Thor, the god of thunder. Increases its wearer's strength.
STR + 20, MDEF + 3
When pure STR is 120, gives 5% physical damage to Boss monsters.
Required Lv : 47
Compounds On: Garment
Reduces damage taken from Neutral property attacks by 15%.
Increases the damage of Napalm Beat by 5%.
Set Bonus
Loli Ruri Card
Parasite Card
Miyabi Doll Card
Evil Nymph
Harpy Card
Bloody Butterfly Card
Max HP + 500
Def + 5
Mdef + 5
Increases the damage of
Cold Bolt,
Fire Bolt, and
Lightning Bolt by 10%.
Mage Bonus
MATK + 3%
Reduces the variable casting time of skills by 15%.
Set Bonus
Yellow Novus Card
Evil Nymph Card
Miyabi Doll Card
Bloody Butterfly Card
Harpy Card
Int + 3
Increases the damage of Thunder Storm and Heaven's Drive by 10%.
Sage Bonus
Adds a 20% chance to reflect magical attacks that do not target the ground back to the attacker.
Reduces the variable casting time of skills by 20%.
Adds a chance of gaining Red Gemstone or Yellow Gemstone when a monster is killed.
Earrings with the power of heaven.
It is said that the owner will have the power to judge those who disturb the order.
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Enables the use of Item Appraisal Lv. 1.
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For every 18 base STR, HIT +2, MaxHP +2%.
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For every 18 base AGI, FLEE +2, decreases after cast delay by 2%.
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For every 18 base VIT, MDEF +2, decreases variable cast time by 2%
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For every 18 base INT, MaxSP +2%, decreases SP Consumption by 2%.
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For every 18 base DEX, Critical +2, ASPD +2%.
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For every 18 base LUK, DEF +20, ATK +15, MATK +15.
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Def: 0
Location: Middle
Weight 0
A very soft textured hat which was inspired from Arch Angeling.
Increase 5% of the damage inflicted to Angel type monsters.
Increase 5% of the tolerance to Angel type monsters.
When hunting Angel type monsters, can drop 'Box of Sunlight' in a certain probability.
MDEF + 3.
Location : Upper
All Basic Stat + 1, MDEF + 10.
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Indestructible in battle.
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For every 4 refine level, reduces damage taken from all race monsters by 4% and increases MHP by 3%.
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When refined to +10 or higher,
All Basic Stat + 10, ATK + 20%.
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When refined to +11 or higher,
MHP + 20%.
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Set Bonus:
Orc Successor Helm [1]
Orc Hero Card
MHP + 20%, Enables level 5 Maximum Power-Thrust.
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Set Bonus:
Orc Successor Helm [1]
Orc Lord Card
MHP + 50%, immunity to Stone Curse and Frozen.
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Set Bonus:
Orc Successor Helm [1]
Orc Lady Card
Increases physical damage to Player, Doram, Human and Animal race by 10%.
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Set Bonus:
Orc Successor Helm [1]
Orc Warrior Card
Reduces damage taken from Player by 30%.
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Set Bonus:
Orc Successor Helm [1]
Orc Archer Card
Reduces After Cast Delay by 3%,
increases ASPD by 3%.
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Set Bonus:
Orc Successor Helm [1]
Orc Hero Card
Orc Lord Card
Orc Lady Card
Orc Warrior Card
Orc Archer Card
Enables Level 4 Defending Aura,
adds Occult Impaction penetration effect to the weapon.
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Def : 50
Location : Upper
Honorable armor given to those who defeated Satan Morroc. It can empower strength, stamina and spirit to higher levels.
Max HP + 5%
Max SP + 5%
ATK + 10
MATK + 10
Mdef + 5
Str + 1 per 2 upgrade levels of the item, if the user's base Str is 90 or higher.
Agi + 1 per 2 upgrade levels of the item, if the user's base Agi is 90 or higher.
Vit + 1 per 2 upgrade levels of the item, if the user's base Vit is 90 or higher.
Int + 1 per 2 upgrade levels of the item, if the user's base Int is 90 or higher.
Dex + 1 per 2 upgrade levels of the item, if the user's base Dex is 90 or higher.
Luk + 1 per 2 upgrade levels of the item, if the user's base Luk is 90 or higher.
Adds a chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack.
Set Bonus
Brooch of Hero [1]
Hero Trade Mail [1]
All Stats + 2 per upgrade level of the armor.
Adds an additional chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack.
A helmet that can be used in Herosria.
Specialized in long-range attacks.
MDEF + 5.
Increases long ranged physical damage by 5%, reduces all attribute magic damage by 10%.
Increases physical damage to players by 10%, reduces damage taken from players by 5%.
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Location : Upper