These boots are obviously old but they show no signs of wear and tear.
Max HP + 300
Additional Max HP + 300 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
If the users base Vit is 120 or higher,
Max HP + 8%
Set Bonus
Temporal Vit Boots [1]
Giant Faceworm Snake Skin [1]
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Vit Boots [1]
Giant Faceworm Snake Skin
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Vit Boots [1]
Temporal Manteau [1]
Max HP + 15%
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
Increases the recovery rate of recovery items by 10%.
Light footwear worn by the Tengu. It empowers the wearer's stamina and speed. It is said hidden powers are locked within this footwear.
Max HP + 3%
Max SP + 3%
Mdef + 10
Enables Level 1 Cast Cancel.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Reduces the SP cost of Snap by 5.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Reduces the SP cost of Snap by an addtional 5.
Max HP + 2% per level of Gentle Touch-Cure known.
For every level known of Gentle Touch-Revitalize,
Def + 30
Reduces damage taken from Demi-Human race enemies by 1%.
For every level known of Gentle Touch-Energy Gain,
Reduces the variable casting time of Summon Spirit Sphere by 10%.
Reduces the variable casting time of Mental Strength by 10%.
Reduces the fixed casting time of Zen by 10%.
Aspd + 2% per level of Gentle Touch-Convert known.
ATK + 4 % per level of Gentle Touch-Silence known.
Boots covered with razorsharp thorns.
Required Jobs: All Jobs
Reflects 1% of the received short-ranged damage back to the attacker per 2 upgrade levels of the item.
Set Bonus
Thorny Shield
Thorny Shoes
Aspd + 6% per upgrade 3 upgrade levels of Thorny Shield.
Set Bonus
Bison Horn
Thorny Shoes
If the users base Agi is 120 or higher,
Aspd + 1
Designed to significantly improve movement speed, this madogear part is easy to assemble and disassemble.
Reduces the SP cost of Hover by 15.
If upgrade level is +7 or higher,
Reduces the SP cost of Acceleration by 20.
Set Bonus
Upgrade Part - Plate
Upgrade Part - Engine [1]
Upgrade Part - Booster [1]
Upgrade Part - Gun Barrel [1]
Increases the damage of Arm Cannon by 50%.
Set Bonus
Upgrade Part - Plate [1]
Upgrade Part - Engine [1]
Upgrade Part - Booster [1]
Upgrade Part - Gun Barrel [1]
Increases the damage of Arm Cannon by 50%.
Greaves made by purifying an Ur Rune.
Max HP + 1% per upgrade level of the item past the upgrade level of 7.
Max SP + 40
Set Bonus
Ur's Plate
Ur's Greaves [1]
Ur's Manteau
Ur's Seal [1]
Max HP + 14%
Reduces damage taken from Neutral property attacks by 10%.
Increases the damage of Hundred Spears by 50%.
Enables Level 1 Guard.
Increases the SP cost of skills by 10%.
A manteau that is worn by the Valkyries, Odin's battle maidens.
Acolyte, Mage and Archer Bonus
Perfect Dodge + 5
Additional Perfect Dodge + 2 per upgrade level of the item up to a maximum upgrade level of 10.
Swordman, Merchant and Thief Bonus
Reflects 5% of the received short-ranged damage back to the attacker.
Reflects an additional 2% of the received short-ranged damage back to the attacker per upgrade level of the item up to a maximum upgrade level of 10.
This item is indestructible in battle.
Set Bonus
Valkyrie Helm [1]
Valkyrian Armor [1]
Valkyrian Shoes [1]
Valkyrian Manteau [1]
All Stats + 1
Set Bonus
Abusive Robe [1]
Valkyrie Manteau [1]
Max HP + 10%
Additional Max HP + 1% per upgrade level of Abusive Robe.
ATK + 2%
Additional ATK + 1% per upgrade level of Abusive Robe.
Bypass 15% of hard defense of Demi-Human, Demon and Undead race targets when performing a physical attack.
Although it seems
that whoever made
these shoes tried to
fix his mistakes, he
didn't make these
as well as he hoped.
Increase Max HP and
SP by 20%. Increasing
the Upgrade Level
will reduce Max
SP and HP bonus,
but will increase
DEF bonus.
Jobs except Novice
Compounds On: Shoes
Max HP - 2%
Additional Max HP - 2% per 2 upgrade levels of the compounded item.
ATK + 1%
Additional ATK + 1% per 2 upgrade levels of the compounded item.
MATK + 1%
Additional MATK + 1% per 2 upgrade levels of the compounded item.
A shield worn to enhance vitality.
Vit + 1
Max HP + 10 per upgrade level of the item.
Def + 1 per upgrade level of the item.
Set Bonus
Vital Shadow Shield
Vital Shadow Shoes
Vit + 1
A pair of shoes worn to enhance vitality.
Vit + 1
Max HP + 10 per upgrade level of the item.
If upgrade level is +7 or higher,
Additional Vit + 1
If upgrade level is +9 or higher,
Additional Vit + 1
Set Bonus
Vital Shadow Shield
Vital Shadow Shoes
Vit + 1
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant.
Increases the damage Jupitel Thunder by 20%.
For every upgrade level of Wizard Shadow Armor, increases Jupitel Thunder damage by an additional 5%.
Wizard Shadow Shoes
Increases the dmaage of Meteor Storm, Storm Gust and Lord of Vermilion by 20%.
Reduces the variable cast time of Jupitel Thunder by 40%
Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant.
Reduces the variable cast time of Lord of Vermillion, Storm Gust and Meteor Storm by 20%.
For every upgrade level of Wizard Shadow Shoes, reduce the variable cast time of Lord of Vermillion, Storm Gust and Meteor Storm by an additional 3%.
The greaves used by Werner's experiment. Beware, you may be consumed by its power.
Increases critical damage on targets by 30%,
if the users base Luk is 125 or higher.
If upgrade level is +8 or higher,
Aspd + 8%
If upgrade level is +11 or higher,
Aspd + 1
If upgrade level is +13 or higher,
Increases critical damage on targets by an additional 10%.
SET BONUS
YSF01 Greaves
YSF01 Plate
Aspd + 1% per upgrade level of YSF01 Greaves.
SET BONUS
YSF01 Greaves
YSF01 Manteau
YSF01 Plate
If the combined upgrade levels of YSF01 Greaves,
YSF01 Manteau and YSF01 Plate are +39 or higher,
Adds a 5% chance of buffing the user for
5 seconds when performing a physical attack;
Bypass 100% of hard defense of normal monsters
and boss monsters when performing a physical attack.
SET BONUS
YSF01 Manteau
YSF01 Plate
Reduces the after cast delay of skills by
1% per upgrade level of YSF01 Manteau.
ATK and MATK +50.
Every 2 levels upgrade, ATK and MATK +10, ATK and MATK +1%.
Every 4 levels upgrade, Increases damage of Adoramus and Knuckle Arrow by 15%
If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds
If refine rate is 11 or higher, Reduces Delay after using skills by 10%
------------------------
Set Bonus:
Zodiac Boots(Acolyte)
Margaretha Memory
Reduces Adoramus skill cooldown by 1.5 seconds.
for every 4 upgrade level of weapon, increases Holy magic damage by 15%.
------------------------
Set Bonus:
Zodiac Boots(Acolyte)
Chen Memory
Reduces delay after using skill by 15%.
for every 4 upgrade level of weapon, increases physical damage against Boss monsters by 10%.
------------------------
Set Bonus:
Zodiac Boots(Acolyte)
Margaretha Memory
Biolab Cancer Diadem
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
when using skills, Gemstone will not be lost.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignores the magic defense of all monsters by 40% (except Player).
------------------------
Set Bonus:
Zodiac Boots(Acolyte)
Chen Memory
Biolab Lion Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Increases range physical damage by 30%.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignores the physical defense of all monsters by 40% (except Player)
------------------------
Required Lv: 100
MATK + 50
Every 2 levels upgrade, MATK +10, MATK +1%.
Every 4 levels upgrade, Increases damage of Crimson Rock, Psychic Wave skills by 15%
If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds
If refine rate is 11 or higher, Reduces Delay after using skills by 10%
------------------------
Set Bonus:
Zodiac Boots(Mage)
Kathryne Memory
Reduces Crimson Rock skill cooldown by 3 seconds,
for every 4 upgrade level of weapon, Increases Fire element magic damage by 15% and reduces variable casting time by 10%.
------------------------
Set Bonus:
Zodiac Boots(Mage)
Celia Memory
Reduces the Cooldown of Psychic Wave skill by 1 second.
Can use Dark Claw Lv.5 skill,
Dark Claw cooldown reduced by 30 seconds
for every 4 upgrade level of weapon, Cold Bolt, Fire Bolt, Lightning Bolt damage +40%.
------------------------
Set Bonus:
Zodiac Boots(Mage)
Kathryne Memory
Biolab Aquarius Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Magic damage to all type enemies +20%.
When doing magical attack, 3% Chance to increase MATK +30% for 10 seconds.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignore magical defense of all monster races 40% (except Player)
------------------------
Set Bonus:
Zodiac Boots(Mage)
Celia Memory
Biolab Aquarius Diadem
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Magic damage to all type enemies +20%.
When doing magical attack, 3% Chance to increase INT +200 for 10 seconds.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignore magical defense of all monster races 40% (except Player)
------------------------
Required Lv: 100
ATK + 50
Every 2 levels upgrade, ATK +10, ATK +1%.
Every 4 levels upgrade, Increases damage of Arm Cannon, Cart Cannon skills by 15%
If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds
If refine rate is 11 or higher, Reduces Delay after using skills by 10%
------------------------
Set Bonus:
Zodiac Boots(Merchant)
Howard Memory
Increases ranged physical damage by 20%.
for every 4 upgrade level of weapon, Increases damage of Arm Cannon skill by 15%.
------------------------
Set Bonus:
Zodiac Boots(Merchant)
Flamel Memory
Increases ranged physical damage by 20%.
for every 4 upgrade level of weapon, Increases damage of Cart Cannon skill by 15%.
------------------------
Set Bonus:
Zodiac Boots(Merchant)
Howard Memory
Biolab Taurus Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
increases ranged physical damage by 30%.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Reduces the delay after using skills by 10% and reduces Variable casting time of Arm Cannon skill by 50%.
------------------------
Set Bonus:
Zodiac Boots(Merchant)
Flamel Memory
Biolab Taurus Diadem
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
increases ranged physical damage by 30%.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Reduces variable casting time of Cart Cannon skill by 100%.
------------------------
Required Lv: 100
ATK + 50
Every 2 levels upgrade, ATK +10, ATK +1%.
Every 4 levels upgrade, Increases damage of skills Severe Rainstorm, Soul Destroyer by 15%
If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds
If refine rate is 11 or higher, Reduces Delay after using skills by 10%
------------------------
Set Bonus:
Zodiac Boots(Thief)
Eremes Memory
reduces Cooldown of Soul Destroyer skill by 0.1 second
for every 4 upgrade level of weapon, Crit +15.
------------------------
Set Bonus:
Zodiac Boots(Thief)
Gertie Memory
Reduces delay after using skills by 15%
for every 4 upgrade level of weapon, increases ranged physical damage by 15%.
------------------------
Set Bonus:
Zodiac Boots(Thief)
Eremes Memory
Biolab Gemini Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Reduces Delay after using skills by 10%,
increases Soul Destroyer skill damage by 20%,
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Remove penalty size of the weapon.
------------------------
Set Bonus:
Zodiac Boots(Thief)
Gertie Memory
Biolab Capricorn Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Can use skill Severe Rainstorm Lv. 5.
reduce the Cooldown of Severe Rainstorm skill by 6 seconds,
reduce the Cooldown of Feint Bomb by 1.8 seconds,
When physically attacking, has a 3% chance of DEX +200 for 10 seconds,
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignores the physical defense of monsters of all races by 40% (except Player).
------------------------
Required Lv: 100