A headgear that look like the wings of a Demon. Demonic power increases the wearer's strength and offers protection from sacred powers.
Position: Upper
Str + 1
Mdef + 2
Reduces damage taken from Angel race enemies by 3%.
The symbol of naughty student, it represents the devil and troublesome.
VIT+2, STR+2, LUK+1.
If equipped with Blue Pencil In Mouth and School Uniform, ATK increase according Base Lv (BaseLv 1/3, maximum Lv150), EXP from monster +5%.
Series : Headgear Defense : 4
Location : Upper Weight : 10
A headgear fashioned
after the horns of a
goat that captures
the attention of
onlookers. It has
a certain religious
meaning to some
people. Str +2.
Location : Upper
Merchant Classes;
Taekwon Boy, Taekwon
Girl, and Taekwon
Master Jobs
A headgear that is
only bestowed to true
Orc Heroes, the most
valiant warriors of
the Orc Clan. Str +2,
Vit +1, Max HP +10%.
(All transferable methods except kafra storage are locked)
Location : Upper, Mid Weight : 90
A box that contains:
Rental Item
1 Executioner
Duration: 7 Days after opening.
A gruesome sword used
to behead criminals judged with the death penalty.
Pierces Defense of
Demihuman monsters.
Increases damage inflicted on Demihuman monsters by 20%, but increases damage received by Demihuman monsters by 10%.
This item cannot be Dropped or Traded.
Two-handed Sword
Attack Strength: 190
Property: Shadow
A box that contains:
Rental Item
1 Executioner
Duration: 7 Days after opening.
A gruesome sword used
to behead criminals judged with the death penalty.
Pierces Defense of
Demihuman monsters.
Increases damage inflicted on Demihuman monsters by 20%, but increases damage received by Demihuman monsters by 10%.
This item cannot be Dropped or Traded.
Two-handed Sword
Attack Strength: 190
Property: Shadow
Scarce eyes from the exiled ninja clan.
All talent status +5.
ATK +20%, MATK +20%.
Increases physical & magical damage to boss monsters by 5%.
------------------------
When base STR is 120 or higher,
ATK +30%,
increases physical damage to boss monsters by additional 15%.
When equipped by Ninja class,
enable to use Cross Impact Lv. 5,
All talent status +10.
------------------------
When Base INT is 120 or higher,
MATK +30%,
Increases magical damage to boss monsters by additional 15%.
When equipped by Ninja class,
enable to use Crimson Rock Lv. 5,
All talent status +10.
------------------------
Location: Middle
Armor lv: 1
Required Lv: 100
A pair of boots said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
------------------------
MDEF + 15.
------------------------
When refined to +10 or higher,
All Basic Status + 2.
When Base STR is 108 or higher, ATK + 50.
When Base AGI 108 or higher, ASPD + 1.
When Base VIT 108 or higher, MHP + 8%.
When Base INT 108 or higher, MATK + 60.
When Base DEX 108 or higher, Fixed Casting Time - 0.5 seconds, Long-range Physical Damage + 5%.
When Base LUK 108 or higher, Critical Damage + 30%.
------------------------
Set Bonus:
Exotic Temporal Boots [1]
Giant Faceworm Snake Skin [1]
OR
Giant Faceworm Snake Skin
MHP + 15%, MSP + 5%.
------------------------
Def : 25
MHP +15%, MSP +5%.
------------------------
When refine level 10 or more,
When pure STR is 108 or higher, ATK +80.
When pure AGI is 108 or higher, ASPD +2.
When pure VIT is 108 or higher, MHP +10%.
When pure INT is 108 or higher, MATK +80.
When pure DEX is 108 or higher, fixed casting time -0.5 sec.
[=[long range physical damage +10%.
When pure LUK is 108 or higher, critical damage +35%.
------------------------
When refine level 13 or more,
When pure POW is 60 or higher, physical damage to all size enemies +15%.
When pure STA is 60 or higher, after cast delay -5%. P.ATK +15.
When pure WIS is 60 or higher, after cast delay -5%. S.MATK +15.
When pure SPL is 60 or higher, magical damage to all size enemies +15%.
When pure CON is 60 or higher, ASPD +10%.
When pure CRT is 60 or higher, fixed casting time -0.2 sec. critical damage +10%.
------------------------
[Grade Bonus]
[Grade D] RES & MRES +30.
[Grade C] ATK & MATK +50.
[Grade B] physical/magical damage to all size enemies +15%.
[Grade A] P.ATK & S.MATK +7.
------------------------
Def : 20
A mysterious cape said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
------------------------
MDEF + 10.
------------------------
For every 2 refine level, ATK + 1%, MATK + 1%, CRI + 3, Long-range physical damage + 1%, Critical Damage + 1%.
------------------------
For every 4 refine level, MHP + 3%, ASPD + 3%, After Cast Delay - 3%, Critical Damage + 3%, Physical damage against all size enemies + 3%, All property magic damage + 3%.
------------------------
When refined to +9 or higher, ATK + 7%, MATK + 7%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Bear's Power
ATK + 25.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Speed of Light
Reduce After Cast Delay by 4%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Muscle Fool
MHP + 7%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Runaway Magic
MATK + 25.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Hawkeye
Increase long-range physical damage by 5%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Lucky Day
Critical Damage + 5%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Boots [1]
MDEF + 5.
When total refine level of set is 22 or higher,
When Base STR is 108 or higher, ATK + 50.
When Base AGI is 108 or higher, ASPD + 1.
When Base VIT is 108 or higher, After Cast Delay - 5%.
When Base INT is 108 or higher, MATK + 50.
When Base DEX is 108 or higher, Long-range physical damage + 7%.
When Base LUK is 108 or higher, Critical Damage + 7%.
------------------------
Def : 40
MDEF+10.
------------------------
For every 2 refine level, ATK & MATK +15.
For every 3 refine level, ATK +4%, MATK +4%, CRI +3.
For every 4 refine level,
melee/ranged physical damage +5%,
all property magical damage +5%,
MHP +5%, ASPD +5%, critical damage +5%, after skill delay -5%.
------------------------
When refine level 7 or more, ATK & MATK +7%.
When refine level 9 or more, physical/magical damage to all size enemies +15%.
When refine level 12 or more, physical/magical damage to all property enemies +15%.
------------------------
Set Bonus:
Exotic Temporal Manteau-LT [1]
Exotic Temporal Boots-LT [1]
MDEF +5, fixed casting time -0.2 sec.
If the sum of refinement is 25 or higher,
When pure STR is 108 or higher, ATK +120.
When pure AGI is 108 or higher, ASPD +1.
When pure VIT is 108 or higher, after skill delay -8%.
When pure INT is 108 or higher, MATK +120.
When pure DEX is 108 or higher, long range physical damage +15%.
When pure LUK is 108 or higher, critical damage +20%.
------------------------
[Grade Bonus]
[Grade D] ATK & MATK +5%.
[Grade C] POW & SPL +5.
[Grade B] P.ATK & S.MATK +7.
[Grade A] When refine level 13 or more, physical/magical damage to all race enemies +15%.
------------------------
Def : 40
A mysterious bracelet said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
------------------------
All Basic Status + 2.
------------------------
MDEF + 5.
------------------------
Set Bonus:
Exotic Temporal Bracelet [1]
Exotic Temporal Boots [1]
MDEF + 5.
When Base STR is 120 or higher, ATK + 8%, Physical damage against all size enemies + 8%.
When Base AGI is 120 or higher, ASPD + 4%, Critical Damage + 15%.
When Base VIT is 120 or higher, MHP + 8%, After Cast Delay - 8%.
When Base INT is 120 or higher, MATK + 8%, All property magic damage + 8%.
When Base DEX is 120 or higher, long-range physical damage + 5%, ATK + 8%.
When Base LUK is 120 or higher, Critical Damage + 10%, ASPD + 1.
------------------------
Set Bonus:
Exotic Temporal Bracelet [1]
Exotic Temporal Manteau [1]
MDEF + 5.
When garment is refined to +9 or higher,
ignore physical and magic defense of all race enemies (except players) by 5%.
When garment is refined to +12 or higher,
ignore physical and magic defense of all race enemies (except players) by additional 10%.
------------------------
Def : 0
The joyful color of yellow makes you feel strangely happy. Every time you think about opening it you resist the temptation. Perhaps a professional "Gift Opener" could be of assistance.
You seem to recall seeing such a gal at:
Prontera 164 110
Payon 162 124
Aldebaran 124 114
Juno 179 187
This item can only be opened until Aug. 25, 2009
A headgear fashioned
after the horns of a
goat that captures
the attention of
onlookers. It has
a certain religious
meaning to some
people. Str +2.
Location : Upper
Merchant Classes;
Taekwon Boy, Taekwon
Girl, and Taekwon
Master Jobs
A weird item that spreads a strange-shaped beam around the eyes. It seems to have been made in outer space.
ATK, MATK + 2%, Dex + 1
this item is account bound
Location : Middle
A mask rumored to make its wearer ferociously aggressive.
Str +3
HP +100
Indestructible
Impossible to Upgrade
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location: Upper, Mid Weight : 40
Fafnir scaled armor that was defeated by heroic Sigurd. As the name implies, It feels the strength being around the whole body.
Property: Neutral
Max HP + 10%
Max SP + 10%
Mdef + 15
This item is indestructible in battle.
Increases the damage of Dragon's Breath and Dragon's Water Breath by 50%.
Increases long-ranged damage on targets by 2% per level of Dragon's Breath known.
Reduces the global delay of skills by 2% per level of Dragon's Water Breath known.
If Fafnir Scale upgrade level is +5 or higher,
Additional Max HP + 20%.
Additional Max SP + 20%.
Reduces the global delay of skills by 5%.
If upgrade level is +7 or higher,
Additional Max HP + 20%.
Additional Max SP + 20%.
Reduces the global delay of skills by an additional 5%.
An elegant and beautiful Red bow that looks like a flying falcon.
Property: Neutral
Required Job: Sniper Jobs
Increases the damage of Double Strafe, Focused Arrow Strike and Arrow Repel by 10%.
Set Bonus
Falken Blitz [2]
Little Feather Hat [1]
If Falken Blitz [2] upgrade level is +10 or higher,
Variable Casting Time - 50% for Focused Arrow Strike.
A pair of black wings from a fallen angel.
Luk + 2
ATK + 1 for every 20 base Str.
MATK + 1 for every 20 base Int.
Mdef + 18
Aspd + 1% for every 20 base Agi.
Increases long-ranged damage on targets by 1% for every 20 base Dex.
Increases critical damage on targets by 1% for every 20 base Luk.
Reduces damage taken from Neutral property attacks by 1% for every 20 base Vit.
A box that contains:
Rental Item
1 Unholy Touch
Duration: 2 Weeks after opening.
Rental Item
When dealing a melee physical attack there is a 50% chance to cause [Blind] status on the opponent.
Attack Strength: 179
Box Weight : 0
A legendary manteau that has been worn by those who fought bravely and were killed in battle.
Required Jobs: All Jobs
If the users base Str is 90 or higher,
ATK + 10
Additional ATK + 2 per upgrade level of the item.
If the users base Agi is 90 or higher,
Aspd + 3%
Additional Aspd + 1% per 2 upgrade levels of the item.
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by 3%.
If the users base Int is 90 or higher,
MATK + 20
Additional MATK + 3 per upgrade level of the item.
If the users base Dex is 90 or higher,
Increases long-ranged damage on targets by 3%.
Increases long-ranged damage on targets by an additional 1% per 2 upgrade levels of the item.
If the users base Luk is 90 or higher,
Increases critical damage on targets by 5%.
Increases critical damage on targets by an additional 1% per upgrade level of the item.
If upgrade level is +8 or higher,
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 3%.
If upgrade level is +10 or higher,
If the users base Agi is 90 or higher,
Aspd + 1
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 4%.
A legendary manteau that has been worn by those who fought bravely and were killed in battle.
Required Jobs: All Jobs
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
If the users base Str is 90 or higher,
ATK + 10
Additional ATK + 2 per upgrade level of the item.
If the users base Agi is 90 or higher,
Aspd + 3%
Additional Aspd + 1% per 2 upgrade levels of the item.
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by 3%.
If the users base Int is 90 or higher,
MATK + 20
Additional MATK + 3 per upgrade level of the item.
If the users base Dex is 90 or higher,
Increases long-ranged damage on targets by 3%.
Increases long-ranged damage on targets by an additional 1% per 2 upgrade levels of the item.
If the users base Luk is 90 or higher,
Increases critical damage on targets by 5%.
Increases critical damage on targets by an additional 1% per upgrade level of the item.
If upgrade level is +8 or higher,
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 3%.
If upgrade level is +10 or higher,
If the users base Agi is 90 or higher,
Aspd + 1
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 4%.
Set Bonus
Fallen Warrior Armor
Fallen Warrior Manteau
ATK + 3 per upgrade level of the item.
If Fallen Warrior Manteau upgrade level is +7 or higher,
Additional ATK + 5 for every 10 base Str.
If Fallen Warrior Manteau upgrade level is +8 or higher,
Additional ATK + 7 for every 10 base Str.
Sword of old travelers specialized in stabbing, not cutting.
It seems to resonate with Ancient Hero Boots.
ATK + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases Fatal Menace damage by 20%.
If refine rate is 11 or higher, reduces delay after skill by 7%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and ATK + 15% for 7 seconds.
Weapon Lv: 4
Required Lv: 100
Required Job: Shadow Chaser Jobs
It's an imitation of a chain that holds Fenrir. Strong enough told hold anything in place.
Aspd + 5%
Reduces the global delay of skills by 5%.
Enables Level 1 Teleport.
Set Bonus
Fenrir Chain [1]
Vanargand Helm [1]
If Vanargand Helm [1] upgrade level is +6 or higher,
ATK + 5%
Aspd + 5%
Reduces the global delay of skills by 5%.
Bypass 25% of hard defense of all race targets when performing a physical attack.
If Vanargand Helm [1] upgrade level is +8 or higher,
Additional ATK + 5%.
Additional Aspd + 10%.
Reduces the global delay of skills by an additional 10%.
Bypass an additional 25% of hard defense of all race targets when performing a physical attack.
A pumpkin hat for
celebrating Halloween:
wear it when you go
trick-or-treating!
All Stats +3.
Increase Physical
and Magical Attack
Strength against
Devil monsters by 5%.
Location : Upper
A box that contains 1 Classic Safety Ring 2 Week Rental
Description:
Rental Item
A strange ring that
curiously raises its
wearer's defenses.
DEF +8, MDEF +8
This item cannot be Dropped or Traded.
Blocking Spear strengthened by the energy of Mjolnir.
Atk + 10%.
Increases Vanishing Point damage by 20%, increase Shield Shooting damage by 20%.
If refine rate is 7 or higher,
Atk + 70, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher,
increases Vanishing Point damage by additional 15%, increases Shield Shooting damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Vanishing Point and Shield Shooting by 20.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Vanishing Point damage by additional 10%, increases Shield Shooting damage by additional 10%, increases SP consumption of Vanishing Point and Shield Shooting by additional 20.
------------------------
[Grade Bonus]
[Grade D] P.Atk + 10.
[Grade C] Increases Vanishing Point damage by 10%, increases Shield Shooting damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Vanishing Point damage by additional 10%, increases Shield Shooting damage by additional 10%.
------------------------
Weapon Lv : 5