Combat Armor Type A created with Illusion's technology.
Various modules can be used for additional abilities.
ATK +100.
Additional ATK +10 per 2 upgrade levels of the item.
If upgrade level is +7 or higher,
Aspd +10%
If equipped with Illusion Engine Wing Type A,
ATK +50
If equipped with Illusion Engine Wing Type B,
Reduces the global delay of skills by -10%.
Combat Armor Type B created with Illusion's technology. Various modules can be used for additional abilities.
MATK +100
Additional MATK +10 per 2 upgrade levels of the item.
If upgrade level is +7 or higher, reduces the variable casting time of skills by 10%.
Set Bonus
Illusion Armor Type B [1]
Illusion Engine Wing Type A [1]
Aspd +10%
Set Bonus
Illusion Armor Type B [1]
Illusion Engine Wing Type B [1]
MATK +50
Increases EXP received from monsters by 8%
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Set Bonus:
Adventure Clover
Illusion Armor Type A/B
Increases physical/magical damage against all race monsters (except players) by 20%.
Increases EXP received from monsters by 2%
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Set Bonus:
Adventure Clover
Automatic Armor Type A/B
Increases physical/magical damage against all race monsters (except players) by 20%.
Increases EXP received from monsters by 3%
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Def : 0
Location : Lower
Combat armor improved with the technology of Barmund Mansion, Type A.
Various modules can be used for additional abilities.
ATK +125
ATK +10 for every 2 refine levels
When refined to +7 or higher, Increased ASPD (ASPD +15%)
If equipped with Automatic Engine Wing Type A,
ATK +50
If equipped with Illusion Engine Wing Type B,
Post-skill delay -10%
Combat armor improved with the technology of Barmund Mansion, Type B.
Various modules can be used for additional abilities.
MATK +125
MATK +10 for every 2 refine levels
When refined to +7 or higher, Variable Cast Time -15%
If equipped with Automatic Engine Wing Type A,
increased ASPD (ASPD +10%)
If equipped with Illusion Engine Wing Type B,
MATK +50
Crown imbued with the power of good and evil.
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For every 3 refine level, increase magic damage against all races enemies by 5%.
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For every 4 refine level, increae Ghost, Shadow, and Water property magic damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
For every 3 refine level of Weapon, increase Soul Vulcan Strike damage by 4%, increase Mystery Illusion damage by 5%.
When weapon grade is B or higher, increase Soul Vulcan Strike damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
Evil Spell
Increase Soul Vulcan Strike damage by additional 15%, increase Mystery Illusion damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
For every 3 refine level of Weapon, increase Frozen Slash damage by 4%, increase Crystal Rain damage by 5%.
When weapon grade is B or higher, increase Frozen Slash damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
Good Spell
Increase Frozen Slash damage by additional 15%, increase Crystal Rain damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
A ring used to symbolize the power held by Caesar of the Ancient Rome.
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All Basic Status + 1.
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Reduce After Cast Delay by 3%.
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Set Bonus:
Dictator Ring [1]
Diana Suit [1]
Reduce Picky Peck Variable Casting Time by 50%.
Picky Peck damage increases based on the user's Base DEX, Base AGI, and Skill Level.
Reduce SV Stem Spear Variable Casting Time by 50%.
SV Stem Spear damage increases based on the user's Base INT, Base LUK, and Skill Level.
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Set Bonus:
Dictator Ring [1]
Mercury Suit [1]
For every 2 level of Killing Strike learned, MHP + 3%.
Reduce Illusion - Shadow cooldown by 7 seconds.
There's a low chance to auto cast Lv.1 Recognized Spell when performing magic attack.
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Set Bonus:
Dictator Ring [1]
Bacchus Armor [1]
ASPD + 5%.
Increase physical damage against all size enemies by 8%.
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Set Bonus:
Dictator Ring [1]
Neptune Uniform [1]
MHP + 8%, MATK + 6%.
Reduce Book of Dimensions cooldown by 10 seconds.
Reduce Soul Harvest and Soul Explosion cooldown by 30 seconds.
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Def : 40
A spear that radiates with the warm, glowing light of pure holiness.
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ATK + 10%.
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For every 2 refine level, increase Overbrand damage by 5%.
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When refined to +7 or higher, increase Overbrand damage by additional 20%.
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When refined to +9 or higher, increase physical damage against Medium and Large size enemies by 15%.
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When refined to +11 or higher, increase physical damage against Fish and Demon race monsters by 30%.
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Set Bonus:
Illusion Brionac [2]
Illusion Saphien's Armor of Ocean [1]
ATK + 5%.
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When the refine level of each item in the set is 7 or higher, reduce After Cast Delay by 5%.
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When the total refine level of set is 18 or higher, increase Overbrand damage by 20%.
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When the total refine level of set is 22 or higher there's a chance to gain ATK + 50 and increase physical damage against Fish and Demon race monsters by 50% for 10 seconds when using Overbrand.
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A protective armor made of sturdy metals.
You can feel its heavy weight just by looking at it.
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MHP + 10%, MSP + 10%.
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For every refine level, ATK + 4.
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For every 3 refine level, increase physical damage against Fire and Water property monsters by 4%.
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When refined to +9 or higher, ATK + 10%.
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When refined to +11 or higher, ASPD + 10%.
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Set Bonus:
Illusion Chain Mail [1]
Illusion Katar of Frozen Icicle [2]
ATK + 5%.
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When the refine level of each item in the set is 7 or higher, CRI + 5.
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When the total refine level of set is 18 or higher, Critical Damage + 15%.
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When the total refine level of set is 22 or higher, increase physical damage against Fire property and Insect race monsters by 10%.
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Def : 70
MHP + 10%.
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When refined to +7 or higher, DEF + 50.
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When refined to +9 or higher, additional DEF + 100.
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Def : 158
VIT +3, MDEF + 3.
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When refined to +7 or higher, VIT + 5.
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When refined to +9 or higher, reduce after cast delay by 12%.
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Set Bonus:
Illusion Goibne's Helm [1]
Illusion Goibne's Armor [1]
Illusion Goibne's Spaulder [1]
Illusion Goibne's Greaves [1]
VIT + 5.
MHP + 15%, MSP + 5%.
DEF + 5, MDEF + 15.
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When each piece of equipment in the set is refined to +7 or higher, MHP + 10%.
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When the total sum of refine is 36 or higher, reduce fixed casting time by 0.7 seconds.
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When the total sum of refine is 40 or higher, reduce after cast delay by 20%.
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Def : 25
Location : Upper
A cube developed to upgrade Illusion armor.
Upgrades +4 or above Illusion armor to +7.
[Target Items]
Illusion Armor Type A
Illusion Armor Type B
Illusion Engine Wing Type A
Illusion Engine Wing Type B
Illusion Leg Type A
Illusion Leg Type B
A ceremonial robe made of green cloth and blessed by God.
It is said to have excellent defensive power.
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MHP + 10%, MSP + 10%.
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MDEF + 10.
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When refined to +9 or higher, reduce damage taken from Fish race monsters by 15%.
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When refined to +11 or higher, ignore physical defense of Fish race monsters by 20%.
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Set Bonus:
Illusion Saint Robe [1]
Illusion Combo Battle Glove [2]
ATK + 30.
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When the refine level of each item in the set is 7 or higher, ATK + 5%.
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When the total refine level of set is 18 or higher, increase Sky Blow damage by 20%.
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When the total refine level of set is 22 or higher, reduce After Cast Delay by 10%.
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Def : 60
A protective armor enhanced with water element.
It's so cold that it might chill you down to the bone.
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Grant the Armor with Water Property.
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MHP + 10%.
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For every refine level, MHP + 125.
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When refined to +7 or higher, DEF + 50.
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When refined to +9 or higher, there's a chance to reduce damage taken from Water property attacks by 15% for 5 seconds when dealing physical damage.
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Def : 50
VIT +5, increases HP recovery rate by 20%.
When refined +7 or higher, increases HP recovery rate by additional 20%.
When refined +9 or higher, reduces global cooldown by 5%.
[When refined +11 or higher, reduces global cooldown by additional 7%.
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Set Bonus:
Illusion Sprint Mail
Illusion Sprint Shoes
ATK +10%.
When each equipment refined +7 or higher, ATK +70.
If the sum of refine rate is 18 or higher, increases melee and long ranged physical damage by 15%.
If the sum of refine rate is 22 or higher, reduces fixed casting time by 0.7 seconds, increases physical damage against boss monsters by 25%.
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Set Bonus:
Illusion Sprint Mail
Illusion Sprint Ring
Illusion Sprint Glove
MHP +15%, MSP +15%.
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Def : 40
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Above All) effect.
[Enchantment Effect]
Reduces Physical and Magical Damage taken from all Elemental Monsters by 5%.
If upgrade level is +7 or higher,
Reduces Physical and Magical Damage taken from all Elemental Monsters by an additional 5%.
If upgrade level is +9 or higher,
Reduces Physical and Magical Damage taken from all Elemental Monsters by an additional 5%.
[Applicable Equipment]
Illusion Engine Wing Type A
Illusion Engine Wing Type B
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Caster) effect.
[Enchantment Effect]
Variable casting time -5%
If upgrade level is +7 or higher,
Additional Variable casting time -3%
If upgrade level is +9 or higher,
Additional Variable casting time -3%
[Applicable Equipment]
Illusion Engine Wing Type A
Illusion Engine Wing Type B
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Critical) effect.
[Enchantment Effect]
CRI +10
If upgrade level is +7 or higher,
Additional Critical Damage +5%
If upgrade level is +9 or higher,
Additional Critical Damage +5%
[Applicable Equipment]
Illusion Engine Wing Type A
Illusion Engine Wing Type B
A modification module that can be used on Illusion armor.
Adds the Modification Orb (DEF) effect.
[Enchantment Effect]
Def +25
If upgrade level is +7 or higher,
Additional Def +10
If upgrade level is +9 or higher,
Additional Def +10
[Applicable Equipment]
Illusion Armor Type A
Illusion Armor Type B
Illusion Engine Wing Type A
Illusion Engine Wing Type B
Illusion Leg Type A
Illusion Leg Type B
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Post-skill Delay) effect.
[Enchantment Effect]
Reduces the global delay of skills by 5%
If upgrade level is +7 or higher,
Reduces the global delay of skills by an additional 5%
If upgrade level is +9 or higher,
Reduces the global delay of skills by an additional 5%
[Applicable Equipment]
Illusion Armor Type A
Illusion Armor Type B
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Speed) effect.
[Enchantment Effect]
Aspd +1
If upgrade level is +7 or higher,
Additonal Aspd +3%
If upgrade level is +9 or higher,
Additonal Aspd +3%
[Applicable Equipment]
Illusion Engine Wing Type A
Illusion Engine Wing Type B
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Fatal Flash) effect.
[Enchantment Effect]
Physical attacks create a chance of casting Lethal Speed Maniac for 10 seconds.
[Lethal Speed Maniac]
AGI +50, Critical Damage +10%, and HP -300 every sec. for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Fierce Shooter) effect.
[Enchantment Effect]
Physical attacks create a chance of casting Shooter under Fire for 10 seconds.
[Shooter under Fire]
DEX +50, Long-ranged Physical damage +10%, and SP -20 every sec. for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Fixed Casting) effect.
[Enchantment Effect]
Fixed Casting -0.3 sec.
Reduces the fixed casting time of skills by 0.3 seconds.
If upgrade level is +7 or higher,
Reduces the fixed casting time of skills by an additional 0.2 seconds.
If upgrade level is +9 or higher,
Reduces the fixed casting time of skills by an additional 0.2 seconds.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Heal) enchant.
[Enchantment Effect]
Increases the recovery rate of recovery skills by 5%
If upgrade level is +7 or higher,
Increases the recovery rate of recovery skills by an additional 5%
If upgrade level is +9 or higher,
Increases the recovery rate of recovery skills by an additional 5%
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Lucky Strike) effect.
[Enchantment Effect]
Magic attacks create a chance of casting Windfall for 10 seconds.
[Windfall]
LUK +50, all elemental Magic damage +10%, and HP -300 every sec. for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
A modification module that can be used on Illusion armor.
Adds the Modification Orb (MDEF) effect.
[Enchantment Effect]
Mdef +2
If upgrade level is +7 or higher,
Additional Mdef +3
If upgrade level is +9 or higher,
Additional Mdef +3
[Applicable Equipment]
Illusion Armor Type A
Illusion Armor Type B
Illusion Engine Wing Type A
Illusion Engine Wing Type B
Illusion Leg Type A
Illusion Leg Type B
A modification module that can be used on Illusion armor.
Adds the Modification Orb (MATK) effect.
[Enchantment Effect]
MATK +5%
If upgrade level is +7 or higher,
Additional MATK +25
If upgrade level is +9 or higher,
Additional MATK +25
[Applicable Equipment]
Illusion Armor Type A
Illusion Armor Type B