A Manteau that is provided to any superior commander who has the outstanding ability to support their base.
Reduces damage from Demihuman monsters by 1%.
MaxHP +50. Mdef +1.
A staff made out of magical wood. It possesses huge magical power, but it will make you look like an elder.
Int +4
Matk +15
Refine Level +6:
MaxHP -200
MaxSP -100
Int increases by 1 per refine level.
Since evil spirits possess this wand of human bone.
Its suffocatingly accursed aura can be sensed by those who wield it.
Int +4
Matk +15%
Element: Undead
A staff once used by a very gentle man somewhere long ago.
A very narrow sword is hidden inside the staff.
Matk +15%, Dex +1.
When equipped along with Magician Hat,
Dex +2, Int +2,
SP Recovery Rate +5%.
Magical Attack increases depending on the degree of refining.
HP Recovery +14% when using [Heal] or [Sanctuary].
Delay reduces by 10% after using skills.
***Additional Weapon Refining Level Option***
+6 Upgrade : Ignore Mdef of Demihuman monsters +5%, HP Recovery +5%, [Bless] Lv 1
+9 Upgrade : When using [Heal], has a chance of casting Lv. 10 [Heal].
+10 Upgrade : HP Recovery +10%.
Magic Attack strength to Demihuman monsters +15%.
Ignore 25% of Magic Defense of Demihuman monsters.
***Additional Weapon Refining Level Option***
+6 Upgrade : Ignore Magic Defense of Demihumans +5%, [Destruction] Lv 1 (Damage bonus of Destruction increases up to the upgrade level 14.)
+9 Upgrade : When using Lv. 10 [Lord of Vermilion], Lv. 10 [Meteor Storm] or Lv. 10 [Storm Gust],
has a chance of casting Lv. 10 [Safety wall].
A hat worn by magicians.
Rabbits are usually pulled out of this hat.
Pretty stout, it won't be destroyed easily.
Dex +1
Agi +1
MaxSP +50
Position: Upper
Rental Item
A rare staff that can
convert psychic energy
into brute strength.
Consumes 1 SP with
each physical attack.
Str +10, Int +4,
Matk +20%
Acolyte Class,
Soul Linker Job
Ear adornments that symbolize rebirth. They have the ability to change its effects depending on the job of the wearer.
If worn by a Swordman, Merchant, Thief or Taekwon Classes, STR +1.
If worn by a Mage, Acolyte, Ninja or Soul Linker Classes, Int +1.
If worn by Archer or Gunslinger Classes, Dex +1.
If worn by Novice Class, MaxHP +80, MaxSP +30.
Position: Middle
A Rod that is intended to heal people during battle.
It has been optimized to heal more rapidly.
Matk +15%, Int +3, Dex +2
Reduces Cast Delay by 15%.
Restores 5 SP every 10 sec.
Indestructible