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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “SP I” in Renewal

Page 10 of 59
Crown of Good and Evil (Night Watch - GL)

Crown of Good and Evil (Night Watch - GL) [1]

#400391 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%). ------------------------ When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Grenade Launcher) [1] Devil Lord Launcher [2] For every 3 weapon refinements, increases Spiral Shooting damage by 4% and long ranged physical damage by 5%, When weapon grade is B or higher, increases Spiral Shooting damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Grenade Launcher) [1] Devil Lord Launcher [2] Evil Spell increases Spiral Shooting damage by additional 15% and long ranged physical damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Grenade Launcher) [1] Justice Bomber [2] For every 3 weapon refinements, increases Wild Fire damage by 4% and long ranged physical damage by 5%, When weapon grade is B or higher, increases Wild Fire damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Grenade Launcher) [1] Justice Bomber [2] Good Spell increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Night Watch - Revolver)

Crown of Good and Evil (Night Watch - Revolver) [1]

#400392 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%). ------------------------ When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Revolver) [1] Devil's Bullet [2] For every 3 weapon refinements, increases Only One Bullet damage by 4% and long ranged physical damage by 5%, When weapon grade is B or higher, increases Only One Bullet damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Revolver) [1] Devil's Bullet [2] Evil Spell increases Only One Bullet damage by additional 15% and long ranged physical damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Revolver) [1] Devil Hunter [2] For every 3 weapon refinements, increases Magazine for One damage by 4% and critical damage by 10%, When weapon grade is B or higher, increases Magazine for One damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Revolver) [1] Devil Hunter [2] Good Spell increases Magazine for One damage by additional 15% and critical damage by additional 25%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Night Watch - Rifle)

Crown of Good and Evil (Night Watch - Rifle) [1]

#400395 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%). ------------------------ When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Rifle) [1] Screaming Rifle [2] For every 3 weapon refinements, increases Hasty Fire in the Hole damage by 4% and Grenades Dropping damage by 5%, When weapon grade is B or higher, Increases Hasty Fire in the Hole damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Rifle) [1] Screaming Rifle [2] Evil Spell Increases Hasty Fire in the Hole damage by additional 15% and Grenades Dropping damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Rifle) [1] Last Dawn [2] For every 3 weapon refinements, increases Spiral Shooting damage by 4% and Only One Bullet damage by 5%, When weapon grade is B or higher, increases Spiral Shooting damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Rifle) [1] Last Dawn [2] Good Spell Increases Spiral Shooting damage by additional 15% and Only One Bullet damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Night Watch - Shotgun)

Crown of Good and Evil (Night Watch - Shotgun) [1]

#400394 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%). ------------------------ When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Shotgun) [1] Outlaw Cursed Shotgun [2] For every 3 weapon refinements, increases Wild Fire damage by 4% and long ranged physical damage by 5%, When weapon grade is B or higher, increases Wild Fire damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Shotgun) [1] Outlaw Cursed Shotgun [2] Evil Spell increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Shotgun) [1] Lord of Glory [2] For every 3 weapon refinements, increases The Vigilante at Night damage by 4% and long ranged physical damage by 5%, When weapon grade is B or higher, increases The Vigilante at Night damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Shotgun) [1] Lord of Glory [2] Good Spell Increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Shadow Cross)

Crown of Good and Evil (Shadow Cross) [1]

#400382 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] The Ripper [2] For every 3 refine level of Weapon, increase Impact Crater damage by 4%, increase melee physical damage by 5%. When weapon grade is B or higher, increase Impact Crater damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] The Ripper [2] Evil Spell Increase Impact Crater damage by additional 15%, increase melee physical damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] Shining Light Katar [2] For every 3 refine level of Weapon, increase Eternal Slash damage by 4%, increase Savage Impact damage by 5%. When weapon grade is B or higher, increase Eternal Slash damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] Shining Light Katar [2] Good Spell Increase Eternal Slash damage by additional 15%, increase Savage Impact damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Shinkiro & Shiranui)

Crown of Good and Evil (Shinkiro & Shiranui) [1]

#400386 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, increases Physical and Magical damage against all races by 5%. ------------------------ For every 4 refinement levels, increases Ranged Physical damage and all property Magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 5%, reduce after cast delay by 5%. ------------------------ When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Shinkiro & Shiranui) [1] Devil Claw [2] For every 3 refine level of Weapon, increases Darkening Cannon damage by 4% and Red Flame Cannon damage by 5%, When weapon grade is B or higher, increases Darkening Cannon damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Shinkiro & Shiranui) [1] Devil Claw [2] Evil Spell increases Darkening Cannon damage by additional 15% and Red Flame Cannon damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Shinkiro & Shiranui) [1] Huuma Shuriken Brilliance [2] For every 3 refine level of Weapon, increases Darkening Cannon damage by 4% and Red Flame Cannon damage by 5%, When weapon grade is B or higher, increases Darkening Cannon damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Shinkiro & Shiranui) [1] Huuma Shuriken Brilliance [2] Good Spell increases Huuma Shuriken - Construct damage by additional 15% and Huuma Shuriken - Grasp damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Sky Emperor)

Crown of Good and Evil (Sky Emperor) [1]

#400387 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, increases Physical damage against all race enemies by 5%. ------------------------ For every 4 refinement levels, increases melee physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 5%, reduce after cast delay by 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Sky Emperor) [1] Darkness Tablet [2] For every 3 weapon refinements, increases Midnight Kick damage by 4% and Dawn Break damage by 5% When weapon grade is B or higher, increases Midnight Kick damage by additional 10%, ------------------------ Set Bonus: Crown of Good and Evil (Sky Emperor) [1] Darkness Tablet [2] Evil Spell increases Midnight Kick damage by additional 15% and Dawn Break damage by additional 20%. ------------------------ Crown of Good and Evil (Sky Emperor) [1] Origin of Life [2] For every 3 weapon refinements, increases Noon Blast damage by 4% and Sunset Blast damage by 5% When weapon grade is B or higher, increases Noon Blast damage by additional 10%, ------------------------ Crown of Good and Evil (Sky Emperor) [1] Origin of Life [2] Good Spell increases Noon Blast damage by additional 15% and Sunset Blast damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Soul Ascetic)

Crown of Good and Evil (Soul Ascetic) [1]

#400388 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases magical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases all property magical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Soul Ascetic) [1] Soul Harvest [2] For every 3 weapon refinements, increases Exorcism of Malicious Soul damage by 4% and Talisman of Soul Stealing damage by 5% When weapon grade is B or higher, increases Exorcism of Malicious Soul damage by additional 10%, ------------------------ Set Bonus: Crown of Good and Evil (Soul Ascetic) [1] Soul Harvest [2] Evil Spell increases Exorcism of Malicious Soul damage by additional 15% and Talisman of Soul Stealing damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Soul Ascetic) [1] Soul Liberator [2] For every 3 weapon refinements, increases Talisman of Four Bearing God damage by 4% and Talisman of Red Phoenix damage by 5% When weapon grade is B or higher, increases Talisman of Four Bearing God damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Soul Ascetic) [1] Soul Liberator [2] Good Spell increases Talisman of Four Bearing God damage by additional 15% and Talisman of Red Phoenix damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Spirit Handler)

Crown of Good and Evil (Spirit Handler) [1]

#400390 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical and magical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage, ghost and neutral property magical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces variable casting time by 5%, Cri + 5. ------------------------ When refined to +11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Darkness Foxtail Model [2] For every 3 weapon refinements, increases Hyunrok Cannon damage by 4% and Hyunrok Breeze damage by 5%, When weapon grade is B or higher, increases Hyunrok Cannon damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Darkness Foxtail Model [2] Evil Spell increases Hyunrok Cannon damage by additional 15% and Hyunrok Breeze damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Lightforce Foxtail Wand [2] For every 3 weapon refinements, increases Chulho Sonic Claw damage by 4% and Hogogong Strike damage by 5%, When weapon grade is B or higher, increases Chulho Sonic Claw damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Lightforce Foxtail Wand [2] Good Spell increases Chulho Sonic Claw damage by additional 15% and Hogogong Strike damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Trouvere & Troubadour)

Crown of Good and Evil (Trouvere & Troubadour) [1]

#400385 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical and magic damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase long-range physical and all property magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce variable casting time by 10%. ------------------------ When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Trouvere Troubadour) [1] Crime Violin [2] OR Crime Whip [2] For every 3 refine level of Weapon, increase Metallic Fury damage by 4%, and Sound Blend damage by 5%. When weapon grade is B or higher, increase Metallic Fury damage by additional 10%. When equipped with Evil Spell, increase Metallic Fury damage by additional 15% and Sound Blend damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Trouvere Troubadour) [1] Light Power Harp [2] OR Light Power Spark [2] For every 3 refine level of Weapon, increase Rhythm Shooting damage by 4%, and Rose Blossom damage by 5%. When weapon grade is B or higher, increase Rhythm Shooting damage by additional 10%. When equipped with Good Spell, increase Rhythm Shooting damage by additional 15% and Rose Blossom damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Windhawk)

Crown of Good and Evil (Windhawk) [1]

#400384 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee and long-range physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, CRI + 5, reduce Variable Casting Time by 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Windhawk) [1] Underworld Knife [2] For every 3 refine level of Weapon, increase Flame Trap and Solid Trap damage by 4%, increase Swift Trap and Deep Blind Trap damage by 5%. When weapon grade is B or higher, increase Flame Trap and Solid Trap damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Windhawk) [1] Underworld Knife [2] Evil Spell Increase Flame Trap and Solid Trap damage by additional 15%, increase Swift Trap and Deep Blind Trap damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Windhawk) [1] Angel Wing Bow [2] For every 3 refine level of Weapon, increase Crescive Bolt damage by 4%, increase Gale Storm damage by 5%. When weapon grade is B or higher, increase Crescive Bolt damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Windhawk) [1] Angel Wing Bow [2] Good Spell Increase Crescive Bolt damage by additional 15%, increase Gale Storm damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crowned Cinnamon Backpack

Crowned Cinnamon Backpack

#480245 · Armor · Garment
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
30
Buy value
0 z
Sell value
0 z
A bag modeled after a Cinnamoroll that fell from the sky. A special version crowned by a craftsman who fell in love with the cute appearance of Cinnamoroll. It's a little fancy. ------------------------ Resistance to Neutral property attack +20%. Increases EXP gained from monsters by 10%. Enables to use Prontera Recall. ------------------------ For every base level, ATK + 1, MATK + 1, MaxHP + 20, MaxSP + 2. When refined to +5 or above, resistance to Holy property attack +80%. When refined to +7 or above, adds a 2% chance of absorbing 2% of damage as SP when performing a physical attack. ------------------------ Cannot be traded. (C) 2024 SANRIO CO., LTD.
Full item details & effects
Cursed Book

Cursed Book [1]

#18752 · Armor · Headgear (Top)
DEF
3
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
A cursed book that can absorb life. When attacking, 4% of damage can be absorbed to HP by 4% chance. HP absorption increases with every 2 refine levels When attacking, 1% of damage could be absorbed to SP by 1% chance. SP absorption increases with every 3 refine levels HP would be lost per 5 sec depends on refined degree. Location : Upper
Full item details & effects
Cursed Knight's Shield

Cursed Knight's Shield [1]

#28942 · Armor · Shield
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
The knight's shield that the cursed knight carried. It is said that purifying the curse will give you stronger natural power. Increases attack speed (reduces delay after attack by 10%). ATK + 3%, MATK + 3%. Reduces damage taken from all properties by 7%. When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds. When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds. If refine rate is 7 or higher, ATK + 10, MATK + 10. If refine rate is 9 or higher, ASPD + 1. If refine rate is 12 or higher, reduces delay after skill by 3%.
Full item details & effects
Cute Frog Raincoat

Cute Frog Raincoat [1]

#450180 · Armor · Armor
DEF
120
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A cute raincoat with a green frog-like hood as a popular brand in the Rune Midgartz Kingdom. Selected as one of the favorite Doram wear for 3 consecutive years. MaxHP + 20%, MaxSP + 20%, Healing + 50%. When refined to +5 or higher, DEF + 150, attack speed + 5%. When refined to +7 or higher, additional DEF + 150, additional attack speed + 5%. When Spirit of Sea is learned to lv 1 or higher, can use Clearance lv5. Reduce variable casting by 10% per skill level of Tasty Shrimp Party learned. When casting Grooming lv5, MaxHP + 30%, MaxSP + 30%. FLEE + 20 per skill level of Purring learned.
Full item details & effects
Cute Grass Necklace

Cute Grass Necklace [1]

#28381 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
1
Buy value
20 z
Sell value
10 z
A charming necklace woven with clover flowers. Required Jobs: Doram Increases the recovery rate of recovery skills by 5%. Reduces the cooldown of Tuna Party by 7 seconds. Set Bonus Doram Suit Doram Manteau Doram Shoes Cute Grass Necklace Basic Saurel Charm Max HP + 15% Max SP + 5% Enables Level 5 Heal. Increases the recovery rate of recovery skills by 10%. Set Bonus Luxurious Doram Suit Luxurious Doram Manteau Luxurious Doram Shoes Cute Grass Necklace Fair Saurel Charm Max HP + 20% Max SP + 10% Enables Level 7 Heal. Increases the recovery rate of recovery skills by 20%. Set Bonus Elegant Doram Suit Elegant Doram Manteau Elegant Doram Shoes Cute Grass Necklace Advanced Saurel Charm Max HP + 25% Max SP + 15% Enables Level 9 Heal. Increases the recovery rate of recovery skills by 30%.
Full item details & effects
Cute Little Boar Shoes

Cute Little Boar Shoes

#470025 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
Max HP +3%, Max SP + 3%. If refine rate is 9 or higher, increases Max HP and Max SP by an additional 7% and reduces after skill delay by 10%. If refine rate is 12 or higher, increases Max HP Max SP by an additional 10%, and reduces after skill delay by an additional 10%. If user learned Spirit of Life level 1, increases ATK by 100 and has a chance to gain [Foolhardy] for 15 seconds when dealing melee physical damage. If user learned Power of Lock level 5, increases Perfect Hit by 50 and reduces after skill delay by 50%. For each level of Hiss learned, increases Attack speed by 5%. For each level of Spirit of Savage learned, reduces casting time of animal type skills by 10%.
Full item details & effects
Cylinder Boots

Cylinder Boots [1]

#470061 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
MaxHp + 3% MaxSP + 3% Hit + 20 for every level of Cart Boost Known ASPD + 4% for every level of Cart Boost Known Increased Damage of Cart Tornado 10% for Everyone Level of Crazyweed Known wATK + 4% every level of Fire Expansion Known If Pharmacy and Special Pharmacy are both known to level 10 Hard Defense Bypass + 100% If refined to +9 or higher Max HP an additional + 7% Max SP an additional + 7% Reduced Cast Time of Cart Cannon by 50% Increase Damage of Cart Canon by 1% for every two base levels If refined to +12 or higher Max HP an additional + 3% Max SP an additional + 3%
Full item details & effects
Cylinder Hairband

Cylinder Hairband [1]

#19125 · Armor · Headgear (Top)
DEF
12
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
Developed to hold the chemicals when fixing carts. The cylinders are made out of reinforced material but you still have to handle it with care. Position: Upper Str + 5 Int + 5 Reduces the variable casting time of Cart Cannon by 100%. Reduces the SP cost of Cart Cannon by 30. Reduces the SP cost of Cart Tornado by 5. Increases the damage of Cart Cannon by 10%. Increases the damage of Cart Tornado by 5%. If upgrade level is +5 or higher, Increases the damage of Cart Cannon by an additional 20%. Increases the damage of Cart Tornado by an additional 10%. If upgrade level is +8 or higher, Increases the damage of Cart Cannon by an additional 30%. Increases the damage of Cart Tornado by an additional 20%.
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Dark Triad

Dark Triad [1]

#450214 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Robes kept in a Great Wizard's mansion. When equipped, it is possible to perform actions beyond physical limitations. MaxHP + 10%, MaxSP + 10%. When Shadow Spell is level 10 or higher and when using Triangle Shot, adds 3% chance to give No Limits buff for 5 seconds. When item is unequipped, cancels effects of No Limits. Increase physical damage to all monster race by 7% per 1 skill level of Triangle Shot learned. Agi + 10 and ATK + 50 per each level of Maelstrom learned. If refine rate is 5 or higher, Perfect Hit + 25. If refine rate is 7 or higher, Perfect Hit + 25.
Full item details & effects
Darkness Foxtail Model

Darkness Foxtail Model [2]

#550115 · One-Handed Staff · Weapon
ATK
150
MATK
330
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
A foxtail model grown in a place where dark power has taken root. Indestructible in battle. MATK + 330 MATK + 5%, SPL + 2. Hyunrok Cannon damage +5%. ------------------------ When refine level 5 or more, Hyunrok Cannon damage +10%. ------------------------ When refine level 7 or more, All property magic damage +5%. ------------------------ When refine level 9 or more, Hyunrok Cannon damage +10% additional. ------------------------ When refine level 10 or more, Variable Casting Time -10%. ------------------------ When refine level 11 or more, Hyunrok Cannon damage +5% additional, Hyunrok Breeze damage +15%. ------------------------ [Bonus by Grade] [Grade D] All property magic damage +10%. [Grade C] Magic damage to all size enemies +10%. [Grade B] Magic damage to all race enemies +10%. [Grade A] Magic damage to all property enemies +10%. ------------------------
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Deadman Bandana

Deadman Bandana [1]

#5903 · Armor · Headgear (Top)
DEF
15
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
An otherwise normal ghost bandana with a red spiral insignia on the front. It demonstrates a strong connection between the wearer and the afterlife. Position: Upper MATK + 20 Reduces the variable casting time of skills by 4% per level of Esma known. Reduces the SP cost of Esma and Estun by 5. If upgrade level is +9 or higher, Reduces the fixed casting time of skills by 7% per level of Esma known.
Full item details & effects
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