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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Cri+10” in Renewal

Page 11 of 14
Patent Shiver Katar

Patent Shiver Katar [2]

#610008 · Katar · Weapon (Two-Handed)
ATK
255
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
Qatar that maximized the killing power that is said to have been used by an assassin who had a reputation in the past. He regained his past glory and began to show his natural ability. It seems to resonate with the boots of the great hero. ATK + 15 per 2 refine rates. Increase damage of Cross Impact by 10% per 3 refine rates. When refined to +7 or higher, increase critical damage by 15%, reduce delay after attack by 10%. When refined to +9 or higher, increase physical damage to human, animal type monsters by 25%. When refined to +11 or higher, CRI + 15, reduce cooltime of Black Claw by 10 sec. When equipped with Great Hero's Boots, AGI +10, increase melee physical damage by 5%.
Full item details & effects
Peuz's Manteau

Peuz's Manteau

#2575 · Armor · Garment
DEF
16
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
60
Buy value
20 z
Sell value
10 z
A manteau created by refining Peuz Runestones. Flee + 10 Crit + 10 Set Bonus Peuz's Greaves [1] Peuz's Plate Peuz's Manteau Peuz's Seal [1] ATK + 10% Increases the damage of Sonic Wave and Wind Cutter by 100%. Adds a chance of casting Level 1 Storm Blast on the target when performing a physical attack. Adds a chance of buffing the user for 10 seconds when using Spear Dynamo; Aspd + 2. Increases the SP cost of skills by 10%.
Full item details & effects
Poenitentia Mucro

Poenitentia Mucro [2]

#510027 · Dagger · Weapon
ATK
190
Weapon Lv.
5
Required Lv.
230
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
A dagger filled with the pain of grief. ------------------------ ATK + 10%. Increase Shadow Stab damage by 10%. ------------------------ For every 2 refine level, increase Cross Impact damage by 3%. ------------------------ When refined to +7 or higher, increase critical damage by 15%. ------------------------ When refined to +9 or higher, increase Cross Impact damage by additional 30%. ------------------------ When refined to +11 or higher, increase physical damage against all size enemies by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Shadow Stab damage by additional 5%. [Grade C] Increase Shadow Stab damage by additional 8%. P.ATK + 1. [Grade B] Increase Shadow Stab damage by additional 12%. POW + 1. ------------------------
Full item details & effects
Poenitentia Tenon

Poenitentia Tenon [2]

#700022 · Bow · Weapon (Two-Handed)
ATK
250
Weapon Lv.
5
Required Lv.
230
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
A bow filled with the pain of grief. ------------------------ ATK + 10%. Increase Frenzy Shot damage by 10%. ------------------------ For every 2 refine level, increase Triangle Shot damage by 3%. ------------------------ When refined to +7 or higher, increase critical damage by 15%. ------------------------ When refined to +9 or higher, increase Triangle Shot damage by additional 30%. ------------------------ When refined to +11 or higher, increase long ranged physical damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Frenzy Shot damage by additional 5%. [Grade C] Increase Frenzy Shot damage by additional 8%. P.ATK + 1. [Grade B] Increase Frenzy Shot damage by additional 12%. CON + 1. ------------------------
Full item details & effects
Poenitentia Termes

Poenitentia Termes [2]

#640014 · Two-Handed Staff · Weapon (Two-Handed)
ATK
170
MATK
300
Weapon Lv.
5
Required Lv.
230
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A two-handed rod filled with the pain of grief. ------------------------ Indestructible in battle. ------------------------ MATK + 300. MATK + 10%. Increase Crimson Arrow and Frozen Slash damage by 10%. ------------------------ For every 2 refine level, increase Crimson Rock and Frost Misty damage by 3%. ------------------------ When refined to +7 or higher, reduce variable casting time by 10%. ------------------------ When refined to +9 or higher, increase Crimson Rock and Frost Misty damage by additional 25%. ------------------------ When refined to +11 or higher, increase Fire and Water property magical damage by 10%. ------------------------ [Grade Bonus] [Grade D] Increase Crimson Arrow and Frozen Slash damage by additional 5%. [Grade C] Increase Crimson Arrow and Frozen Slash damage by additional 8%. S.MATK + 1. [Grade B] Increase Crimson Arrow and Frozen Slash damage by additional 12%. SPL + 2. ------------------------
Full item details & effects
Poison Forged Spear

Poison Forged Spear [3]

#1447 · One-Handed Spear · Weapon
ATK
150
Weapon Lv.
4
Required Lv.
100
Slots
3
Weight
50
Buy value
0 z
Sell value
0 z
A spear which has been forged with deadly poison for three days and nights. The spear has immense power, but this power comes at a price. Property: Poison Crit + 10 Enables Level 5 Double Attack. Adds a 10% chance of inflicting Poison on the target when performing a physical attack. Adds a 3% chance of inflicting Poison on the user when receiving a physical attack.
Full item details & effects
Punish Scepter

Punish Scepter [2]

#590045 · Mace · Weapon
ATK
210
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A holy mace said to have been used to vanquish monsters tainted with evil energy. ------------------------ Indestructible in battle. ------------------------ ATK + 5%, POW + 2. ------------------------ Increases Third Punishment damage by 5%. ------------------------ When refined to +5 or higher, increases Third Punishment damage by 10%. ------------------------ When refined to +7 or higher, increases melee physical damage by 5%. ------------------------ When refined to +9 or higher, increases Third Punishment damage by additional 10%. ------------------------ When refined to +10 or higher, CRI + 10. ------------------------ When refined to +11 or higher, increases Third Punishment damage by 5%, and First Brand damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases melee physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Punish Shadow Earring

Punish Shadow Earring

#1270083 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A holy earring said to protect its wearer. It draws out the wearer's latent abilities. Damage of Third Punishment increased by 5%. ------------------------ For every 2 Refine Levels, CRI + 1, ATK + 4. ------------------------ For every 3 Refine Levels, Damage of Third Punishment additionally increased by 1%. ------------------------ Set Bonus: Punish Shadow Earring Punish Shadow Pendant ATK + 2%, P.ATK + 2, If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%, If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players). ------------------------ Set Bonus: Punish Shadow Earring Punish Shadow Pendant Master Shadow Weapon CRI + 3, C.RATE + 1. When total refine level of set is 27 or higher, Ignore physical resistance of all race enemies (except players) by 10%. ------------------------ Location: Earring
Full item details & effects
Queen Scaraba Helmet

Queen Scaraba Helmet [1]

#400511 · Armor · Headgear (Top)
DEF
20
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
1
Buy value
0 z
Sell value
0 z
ATK + 150, POW, CON, CRT + 3 ------------------------ For every 2 refine levels, ATK + 20, CRI + 4. ------------------------ For every 3 refine levels, increase Critical Damage by 10%. ------------------------ When refined to +7 or higher, ATK + 10%. ------------------------ When refined to +9 or higher, reduce After-cast Delay by 10%. ------------------------ When refined to +11 or higher, increase Melee and Ranged Physical Damage by 15%. ------------------------ When refined to +12 or higher, increase Physical Damage against all race enemies by 15%. ------------------------ When refined to +13 or higher, reduce Fixed Casting Time by 0.5 sec. ------------------------ Set Bonus: Queen Scaraba Crown [1] Gold Queen Scaraba Card P.ATK + 20, for every 1 refine level of the helmet, increase Critical Damage by 10%. ------------------------ Set Bonus: Queen Scaraba Crown [1] Queen Scaraba Card Increase Physical Damage against Boss monsters by 10%, For every 2 refine levels of the armor, increase Physical Damage against Boss monsters by additional 3% ------------------------ Set Bonus: Queen Scaraba Crown [1] Sealed Q Scaraba Card Increase Physical Damage against Boss monsters by 5%, For every 3 refine levels of the armor, Increase Physical Damage against Boss monsters by 2%. ------------------------ Def : 20 Position : Upper
Full item details & effects
RAG203

RAG203

#13195 · Rifle · Weapon (Two-Handed)
ATK
260
Weapon Lv.
3
Required Lv.
140
Slots
0
Weight
130
Buy value
1,800,000 z
Sell value
900,000 z
This modified rifle shoots specially treated bullets that causes the Delay effect with damage. Base Attack: 260 Property: Neutral Required Job: Rebellion HIT + 10 CRIT + 15 A X% chance of casting Level 1 Decrease Agility on the target when dealing physical attacks.
Full item details & effects
RAG203

RAG203 [1]

#13190 · Rifle · Weapon (Two-Handed)
ATK
260
Weapon Lv.
3
Required Lv.
140
Slots
1
Weight
130
Buy value
1,800,000 z
Sell value
900,000 z
This modified rifle shoots specially-treated bullets that causes the Delay effect with damage. Base Attack: 260 Property: Neutral Required Job: Rebellion HIT + 10 CRIT + 15 A X% chance of casting Level 1 Decrease Agility on the target when dealing physical attacks.
Full item details & effects
Rebellion's Scarf

Rebellion's Scarf [1]

#28484 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
The scarf of a gunman who killed the four great gun masters. It is said he felt great remorse after he finished killing, so much so that he destroyed his gun and vanished. ------------------------ Physical damage against all class enemies + 5% Aspd + 2% per level of Mass Spiral known. Reduces the variable casting time of skills by 10%. Reduces the cast delay of skills by 1% per level of Fire Rain known. Reduces the cooldown of Hit Barrel by 4 seconds per level of Shattering Storm known. Reduces the cooldown of Shattering Storm by 0.1 seconds per level of Shattering Storm known. Increases critical damage on targets by 3% per level of Dragon Tail known. Increases the damage of Fire Rain by 5% per level of Fire Rain known. Increases the damage of Mass Spiral by 5% per level of Mass Spiral known. Increases the damage of Quick Draw Shot by 5% per level of Eternal Chain known. Increases the damage of Shattering Storm by 10% per level of Shattering Storm known. Reduces the SP cost of Fire Dance by 5. Reduces the SP cost of Fire Rain by 4 per level of Fire Rain known. Reduces the SP cost of Mass Spiral by 2 per level of Mass Spiral known. Adds a 100% chance of buffing the user for 50 seconds when using Crimson Marker; Adds a 1% chance of casting Level 1 Dragon Tail on the target when performing a physical attack per level of Dragon Tail known, if a higher level of this skill is known, it will be cast instead, if the user has a Grenade Launcher equipped. ------------------------
Full item details & effects
Record of Archer

Record of Archer [1]

#490400 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Reduces global delay by 5%. For every 2 level of skill Improve Concentration, increases ranged physical damage to all enemies by 3%. ------------------------ Set Bonus Old Camouflage Bunny Hood Record of Archer Increases critical damage by 15%. Increases Focused Arrow Strike damage by 30%. Able to use level 1 Cicada Skin Shed. Increases cooldown time of skill Cicada Skin Shed by 10 seconds. ------------------------ Set Bonus Old Maestro Song's Hat Record of Archer Or Old Dying Swan Record of Archer Increases phyical damage to all size enemies by 15%. Increases Severe Rainstorm damage by 30%. Reduces cooldown skill of Severe Rainstorm by 1.5 seconds. ------------------------
Full item details & effects
Record of Mage 2

Record of Mage 2 [1]

#490418 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Reduce Variable Casting Time by 10%. Increase magic damage against all size enemies by 6%. Increase Comet and Psychic Wave damage by 30%. ------------------------ Set Bonus: Record of Mage vol.2 [1] Old Magic Stone Hat [1] For every refine level of helmet, increase Fire and Neutral property magic damage by 2%. ------------------------ Set Bonus: Record of Mage vol.2 [1] Old Wind Whisper [1] For every refine level of helmet, increase Wind and Neutral property magic damage by 2%. ------------------------ Set Bonus: Record of Mage vol.2 [1] Record of Mage [1] Ignores 50% of magic defense of monsters of all races (excluding players). When equipped by Warlock class: Reduce Fixed Casting Time by 0.7 seconds. When equipped by Warlock class below level 170: Reduces the cooldown of Crimson Rock by 4 seconds. When equipped by Warlock class above level 170: Reduces the cooldown of Crimson Rock by 1 second. Increase damage of Crimson Rock by 30%. When equipped by Sorcerer class: INT + 30 When equipped by Sorcerer class below level 170: Reduces cooldown of Varetyr Spear by 4 seconds. When equipped by Sorcerer class above level 170: Reduces cooldown of Varetyr Spear by 1 second. Increase damage of Varetyr Spear by 30%. ------------------------ Set Bonus: Record of Mage vol.2 [1] Record of Mage [1] Old Magic Stone Hat [1] For every 3 refine level of helmet: Increases magic damage against enemies of all races by 3%. Increase Comet damage by 10%. ------------------------ Set Bonus: Record of Mage vol.2 [1] Record of Mage [1] Old Wind Whisper [1] For every 3 refine level of helmet: Increases magic damage against enemies of all races by 3%. Increases damage of Psychic Wave by 10%. ------------------------ Def : 0
Full item details & effects
Red Clark Casquette

Red Clark Casquette [1]

#400021 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
The hat worn by the repairman of the Aldebaran clock tower. The watch decoration is particularly attractive. It is adapted to suit OS weapons. ATK + 20 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increase melee physical damage by 15%. If refine rate is 11 or higher, increases physical damage against small and medium size enemies by 15%, reduces fixed casting time by 0.2 seconds. When equipped with Meuchler-OS, ATK + 30, increases Rolling Cutter damage by 4% per 2 refine rate of weapon. When equipped with Circuit Board-OS, ATK + 30, increases Solar Explosion damage by 4% per 2 refine rate of weapon. When equipped with Beam Claymore-OS, CRI + 10, increases physical and magical damage against large size enemies by 4% per 2 refine rate of weapon.
Full item details & effects
Red Eco-Friendly Shoes

Red Eco-Friendly Shoes [1]

#22077 · Armor · Footgear
DEF
20
Armor Lv.
1
Required Lv.
18
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
An environmentally friendly shoes. It is better take off the shoes often for refreshing due to no good ventilation. If you don't, you will see what is going to happen. Account Bound Required Jobs: Doram CRIT + 5 Restores 4 HP to the user every 10 seconds. Restores 1 SP to the user every 10 seconds.
Full item details & effects
Ring of Artemis

Ring of Artemis [1]

#490471 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
CON +3. CRI +50. ------------------------ ATK +10%. ------------------------ Reduce damage taken from Players by 3%. ------------------------ Decreases Fixed Casting Time of Aimed Bolt by 100%. ------------------------ For every 10 Base levels, Increases Crescive Bolt and Gale Storm damage by 1%. ------------------------ Def : 0
Full item details & effects
Ring of Despair-LT

Ring of Despair-LT [1]

#490452 · Armor · Accessory
Armor Lv.
2
Required Lv.
200
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
All Basic Stat + 4. Reduces Variable Casting Time by 5%. Increases physical/magical damage to all class monster by 8%. ------------------------ Set Bonus: Ring of Despair-LT Demon God's Apostle Shnaim Card MHP +5%, ATK and MATK +50. ------------------------ Set Bonus: Ring of Despair-LT Demon God's Apostle Ahat Card MHP +5%, ATK and MATK +50. ------------------------ Set Bonus: Ring of Despair-LT Darklord Essence Force3 POW +5, Increases melee physical attack by 8%. ------------------------ Set Bonus: Ring of Despair-LT Darklord Essence Intelligence3 SPL +5, Increases all property magical damage by 10%. ------------------------ Set Bonus: Ring of Despair-LT Darklord Essence Concentration3 CON +5, Increases long-range physical damage by 8%. ------------------------ Set Bonus: Ring of Despair-LT Darklord Essence Speed3 ASPD +1, Reduces delay after skill by 5%. ------------------------ Set Bonus: Ring of Despair-LT Darklord Essence Luck3 C.RATE +5, Increases critical damage by 10%. ------------------------ Set Bonus: Ring of Despair-LT Darklord Essence Vitality3 RES and MRES +20, MHP + 5%. ------------------------ Def : 0
Full item details & effects
Ring of Pazuzu

Ring of Pazuzu [1]

#490098 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
INT + 7. Increases magical damage against small, medium and large size enemies by 10%. Increases Crimson Rock and Chain Lightning damage by 1% per 3 base level. Increases Lord of Vermilion damage by 6% per 1 base level. If user learned Chain Lightning level 5, reduces SP consumption of Chain Lightning by 35, reduces cooldown of Chain Lightning by 0.5 seconds. If user learned Drain Life level 5, reduce casting time by 15% Recovers 100 HP and 10 SP when killing monsters with magical damage. If user learned Radius level 3, increases fire, wind and neutral property magical damage by 10%. If user learned Recognized Spell level 5, reduces delay after skill by 30%. When equipped with Truth Liberation and both are equipped by Warlock, reduces SP consumption of Crimson Rock by 50, reduces cooldown of Crimson Rock by 2 seconds.
Full item details & effects
Ring of Silver Claw

Ring of Silver Claw [1]

#490243 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A silver ring modeled after the claw of a mighty hawk. It can improve your concentration just by wearing it. ------------------------ CRI + 50 ATK + 10% Reduce damage taken from Players by 3%. ------------------------ For every 5 Base Levels, increase Critical Damage by 1%. ------------------------ Def : 0
Full item details & effects
Rogue's Treasure

Rogue's Treasure

#2620 · Armor · Accessory
Armor Lv.
1
Required Lv.
70
Slots
0
Weight
10
Buy value
10,000 z
Sell value
5,000 z
An exclusive ring for the Thief and Ninja class. If the wearer has base STR 90 or higher, HIT +10, FLEE +10. If the wearer has base AGI 90 or higher, ATK +10, CRIT +10 When equipped with Black Cat, inflicts additional damage to large sized monsters by 8% and Casting Speed -3%. When equipped with Cold Heart, damage against medium sized monsters +8%.
Full item details & effects
Rough Core

Rough Core [1]

#490159 · Armor · Accessory
DEF
10
Armor Lv.
1
Required Lv.
150
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A core that contains unstable, powerful energy. ------------------------ MHP - 3%, CRI + 10, Reduces variable casting time by 10%. ------------------------ Set Bonus: Rough Core [1] Violet Halo [1] Magical Booster [1] Increase all property magic damage by 5%. When Garment refined to +7 or higher, increase magic damage against Boss monsters by 15%. When Garment refined to +9 or higher, increase all property magic damage by 5%. ------------------------ Set Bonus: Rough Core [1] Violet Halo [1] Crimson Booster [1] Increase ranged physical damage by 5%. When Garment refined to +7 or higher, CRI + 10. When Garment refined to +9 or higher, Increase ranged physical damage by 5%. ------------------------ Set Bonus: Rough Core [1] Violet Halo [1] Sigrun's Wings [1] Increase melee physical damage by 5%. When Garment refined to +7 or higher, Perfect Hit + 10. When Garment refined to +9 or higher, Increase melee physical damage by 10%. ------------------------ Set Bonus: Rough Core [1] Violet Halo [1] Dark Blinder [1] Reduces global cooldown by 5%. When Garment refined to +7 or higher, increase physical damage against Boss monsters by 15%. When Garment refined to +9 or higher, reduces fixed casting time by 0.2 sec. ------------------------ Location : Accessory
Full item details & effects
Royal Bow-LT

Royal Bow-LT [2]

#700045 · Bow · Weapon (Two-Handed)
ATK
205
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
An improved version of an ancient hero's bow from a forgotten royal family. ------------------------ ATK + 5%. ------------------------ When character base level 210 or higher, POW + 2, P.ATK + 1. ------------------------ For every 2 refine level, ATK +15 For every 3 refine level, increases ranged physical damage by 4%. When refined to 7, increases Arrow Storm damage by 20% and decreases Arrow Storm skill cooldown by 1 second. When refined to 9, increases Arrow Storm damage by an additional 30% and reduced global cooldown by 10%. When refined to 11, increases Arrow Storm damage by an additional 20%, Focused Arrow Strike damage by 35%, and critical damage by 15%. ------------------------ Set Bonus Royal Bow-LT [2] Hero Boots-LT [1] ATK + 10%, P.ATK + 2. ------------------------ [Bonus By Grade] [Grade D] ATK + 3%. [Grade C] Increases ranged physical damage by 15%, P.ATK + 1. [Grade B] POW + 3, P.ATK + 2. ------------------------ Weapon Lv : 5
Full item details & effects
Royal Magician Wand

Royal Magician Wand [2]

#26166 · One-Handed Staff · Weapon
ATK
80
MATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
A magic wand used by Glastheme mages. It's an ordinary staff with no special features, but it's influenced by Himelmes and has magical energy. ------------------------ Can't be destroyed, MATK + 180, increases fire property magical damage by 5%. MATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Hell Inferno and Crimson Rock damage by 20%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Magician Wand King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus fire and shadow property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Payon Cape

Royal Payon Cape [1]

#480504 · Armor · Garment
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A cloak worn by Payon Royal Guards. ------------------------ Immune to Knockback. ------------------------ Increase long-range physical damage by 20%. ------------------------ For every 2 refine level, ATK + 20, CON + 2, POW + 2. ------------------------ For every 3 refine level, increase long-range physical damage and Critical damage by 7%. ------------------------ When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%. ------------------------ When refined to +9 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +10 or higher, CRI + 20. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10. ------------------------ When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%. ------------------------ When refined to +14 or higher, enable to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Payon Cape [1] Stormy Knight Card Increase physical damage against Boss class enemies by 40%. When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack. ------------------------ Set Bonus: Royal Payon Cape [1] Abysmal Merman Card MHP + 15%. Increase long-range physical damage by 15%. When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack. ------------------------ [Grade Bonus] [Grade D] ATK + 100. [Grade C] After Cast Delay - 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%. ------------------------ Def : 100
Full item details & effects
Royal Prontera Cape

Royal Prontera Cape [1]

#480479 · Armor · Garment
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A cloak worn by the Prontera Royal Knights. ATK +20%. Cannot be Knocked back. ------------------------ For every 2 refine level, ATK + 20, CON + 2, CRT + 2. For every 3 refine level, increases Long range physical damage and Increase Critical damage by 7%. ------------------------ If refine rate is 7 or higher, increases ATK by 15%, and attack speed (reduces delay after attack) by 10%. If refine rate is 9 or higher, increases physical damage against all attribute enemies by 20%. If refine rate is 10 or higher, CRI + 20. If refine rate is 11 or higher, All Basic Status + 15. If refine rate is 12 or higher, Increase long range physical damage by additional 15%, C.RATE + 10. If refine rate is 13 or higher, increases damage of Ignition Break and Cannon Spear by 50%. If refine rate is 14 or higher, Enable to use Shield Spell Lv.3. ------------------------ Set Bonus: Royal Prontera Cape [1] Baphomet Card Increases physical damage against boss monsters by 40%. If Garment refine rate is 14 or higher, has a 5% chance to increase STR, DEX, LUK + 250 for 10 seconds when dealing physical damage. ------------------------ Set Bonus: Royal Prontera Cape [1] Chaotic Baphomet Junior Card ATK + 15%, MHP + 15%. If Garment refine rate is 10 or higher, recover 250 HP and 25 SP when monsters are defeated by physical attack. ------------------------ [Grade Bonus] [Grade D] ATK + 100. [Grade C] Reduces After Cast delay by 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increases damage of Ignition Break and Cannon Spear by 70%. ------------------------ Def : 100
Full item details & effects
Rune Armor of Flame

Rune Armor of Flame [1]

#450234 · Armor · Armor
DEF
45
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Armor engraved with Varmund's Flame Rune magic. The engraving is amplified with the essence of flame. ------------------------ For every 25 Base STR, POW + 1. ------------------------ When refined to +7 or higher, ATK + 5%, P.ATK + 2. ------------------------ When refined to +9 or higher, increase Critical Damage by 15%. ------------------------ When refined to +11 or higher, increase melee physical damage by 15%. ------------------------ [Grade Bonus] [Grade D] ATK + 5%. [Grade C] POW + 5, ATK + 5%. [Grade B] Melee Physical Damage + 10%. [Grade A] After Cast Delay - 10%, POW + 5. ------------------------ Def : 45
Full item details & effects
Rune Armor of Ice

Rune Armor of Ice [1]

#450244 · Armor · Armor
DEF
45
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Armor engraved with Varmund's Ice Rune magic. The engraving is amplified with the essence of ice. ------------------------ For every 25 Base DEX, CON + 1. ------------------------ When refined to +7 or higher, ATK + 5%, P.ATK + 2. ------------------------ When refined to +9 or higher, increase Critical Damage by 15%. ------------------------ When refined to +11 or higher, increase long-range physical damage by 15%. ------------------------ [Grade Bonus] [Grade D] ATK + 5%. [Grade C] CON + 5, ATK + 5%. [Grade B] Increase long-range physical damage by 10%. [Grade A] Reduce After Cast Delay by 10%, CON + 5. ------------------------ Def : 45
Full item details & effects
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