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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “STR+2” in Renewal

Page 14 of 20
Record of Archer

Record of Archer [1]

#490400 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Reduces global delay by 5%. For every 2 level of skill Improve Concentration, increases ranged physical damage to all enemies by 3%. ------------------------ Set Bonus Old Camouflage Bunny Hood Record of Archer Increases critical damage by 15%. Increases Focused Arrow Strike damage by 30%. Able to use level 1 Cicada Skin Shed. Increases cooldown time of skill Cicada Skin Shed by 10 seconds. ------------------------ Set Bonus Old Maestro Song's Hat Record of Archer Or Old Dying Swan Record of Archer Increases phyical damage to all size enemies by 15%. Increases Severe Rainstorm damage by 30%. Reduces cooldown skill of Severe Rainstorm by 1.5 seconds. ------------------------
Full item details & effects
Record of Archer 2

Record of Archer 2 [1]

#490430 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
ASPD + 10%. Increases physical damage against enemies of all sizes by 6%. Increase Focused Arrow Strike and Severe Rainstorm damage by 30%. ------------------------ Set Bonus: Record of Archer vol.2 [1] Old Camouflage Bunny Hood [1] For every refine level of helmet, Increases Focused Arrow Strike damage by 2%. Reduce After Cast Delay by 1%. ------------------------ Set Bonus: Record of Archer vol.2 [1] Old Maestro Song's Hat [1] OR Record of Archer vol.2 [1] Old Dying Swan [1] Increases ranged physical damage by 2%. Reduce After Cast Delay by 1%. ------------------------ Set Bonus: Record of Archer vol.2 [1] Record of Archer [1] When equipped by Ranger class: Reduces the Cooldown of No Limits skill by 90 seconds. (No Limits skill will be canceled when unequipped.) Reduce Variable Casting Time of Focused Arrow Strike by 100%. When equipped by Maestro or Wanderer class: Reduce SP consumption of Severe Rainstorm skill by 60. Reduces cooldown of Severe Rainstorm skill by 2 seconds. ------------------------ Set Bonus: Record of Archer vol.2 [1] Record of Archer [1] Old Camouflage Bunny Hood [1] For every 3 refine level of helmet: Increases physical damage against all size enemies by 3%. Increases Focused Arrow Strike damage by 10%. ------------------------ Set Bonus: Record of Archer vol.2 [1] Record of Archer [1] Old Maestro Song's Hat [1] OR Record of Archer vol.2 [1] Record of Archer [1] Old Dying Swan [1] For every 3 refine level of helmet: Increases physical damage against all size enemies by 3%. Increases Severe Rainstorm damage by 10%. ------------------------ Def : 0
Full item details & effects
Red Dragon Plate

Red Dragon Plate [1]

#15391 · Armor · Armor
DEF
110
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic power. ------------------------ STR +12, Max HP +15%, Max SP +10%. For every 2 refine level, ATK +2%. For every 3 refine level, Increases physical damage against dragon monster by 7%. If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus Red Dragon Plate Dragon Scale Hood Dragon Scale Boots DEF +50, MDEF +8, ATK +5%. For every 15 base STR, ATK +15. [Dragon's Might] When attacked, has a certain chance of ATK +10% for 10 seconds. When base STR is 120 or higher, the activation rate of [Dragon's Might] increases and ATK +15% is additionally increased. If the sum of refine rate of Red Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher, increase attack speed (reduce delay after attack by 20%), reduce global cooldown by 25%. ------------------------
Full item details & effects
Red Pirate Hat

Red Pirate Hat

#5774 · Armor · Headgear (Top)
DEF
1
Armor Lv.
1
Required Lv.
95
Slots
0
Weight
50
Buy value
3,000 z
Sell value
1,500 z
Aaarrrgghhhh, this hat be made out of bona fide unidentified dead animal leather. With time, aging and weathering, most of the hat formed into it's current shape and dyed a bright red. Str +1 Location: Upper
Full item details & effects
Red Square Bag

Red Square Bag [2]

#16001 · Mace · Weapon
ATK
130
Weapon Lv.
3
Required Lv.
50
Slots
2
Weight
50
Buy value
20 z
Sell value
10 z
The official bag of the Alchemist Society. Its unique design and bright red color is pupular among women. MaxHP +200. The attack power of 'Acid Terror' and 'Bomb' increases by 20%. If Str is over 90, has a 5% chance of adding Stun with close-ranged physical attacks. When a monster is killed, it has a chance of droping a random potion.
Full item details & effects
Red Wing Hat

Red Wing Hat

#5690 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
60
Buy value
20 z
Sell value
10 z
A red driver's hat decorated with white wings. Str +1, Int +1, Dex +1. If refined to 7, increase ATK and MATK by 2%. If refined to 9, additional increase ATK and MATK by 2%. Head Location : Upper
Full item details & effects
Rescue Binoculars

Rescue Binoculars

#410235 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A compact telescope designed for easy carrying. Ideal for outdoor use, from survival and birdwatching to tracking escaped baboons. ------------------------ HIT + 10. ------------------------ For every 20 Pure STR, physical damage to Formless and Undead races + 1%. ------------------------ For every 20 Pure AGI, physical damage to Brute and Plant races + 1%. ------------------------ For every 20 Pure VIT, physical damage to Insect and Fish races + 1%. ------------------------ For every 20 Pure INT, physical damage to Demon and Demi-Human races + 1%. ------------------------ For every 20 Pure DEX, physical damage to Angel and Dragon races + 1%. ------------------------ For every 20 Pure LUK, physical damage to Doram and Human Player + 1%. ------------------------ If the total of all pure Base Stats is 600 or higher, physical damage to all races + 10%, HIT + 10. ------------------------ Set Bonus: Portable Telescope Rescue Whistle Reduces After Cast Delay by 10% and Fixed Casting Time by 0.2 seconds. Increases First Aid cooldown by 5 seconds. When using First Aid, auto-casts Lv.5 Safety Wall on self. ------------------------ Def : 0 Location : Middle
Full item details & effects
Rift Shoes

Rift Shoes [1]

#22075 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
25
Buy value
20 z
Sell value
10 z
A pair of shoes that emits a strange energy obtained from infinite space. ------------------------ MHP + 300. MSP - 50. ------------------------ When refined to +7 or higher, MHP + 400. ------------------------ When refined to +9 or higher, MHP + 600. ------------------------ Def : 12
Full item details & effects
Right Epsilon

Right Epsilon

#1315 · Two-Handed Axe · Weapon (Two-Handed)
ATK
229
Weapon Lv.
4
Required Lv.
1
Slots
0
Weight
0
Buy value
1 z
Sell value
0 z
A Greek ceremonial axe that possesses the power of holiness. Account Bound Rental Item 1 Property: Holy Str + 10 Increases physical damage on Demon race targets by 3%. Enables Level 3 Heal. Increased Movement Speed. This item is indestructible in battle.
Full item details & effects
Ring Of Flame Lord

Ring Of Flame Lord

#2678 · Armor · Accessory
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A ring imbued with the power of the fire spirit king, which can be used to strengthen the wearer's weapon. This ring forms a matching set with the Ring of Resonance. Str + 2 Vit + 1 ATK + 15 Reduces damage taken from Fire property attacks by 10%. Adds a chance of casting various skills on the target or the user when performing a physical attack; Level 5 Bowling Bash Level 1 Fire Ball Level 1 Fury Level 2 Gloria Domini Level 1 Zen Set Bonus Ring of Flame Lord Ring of Resonance Adds a chance of casting additional skills on the target when performing a physical attack; Level 1 Guillotine Fist Level 1 Lex Aeterna Level 2 Meteor Assault Level 5 Occult Impaction Level 5 Sonic Blow
Full item details & effects
Robe Of Judgement

Robe Of Judgement

#15030 · Armor · Armor
DEF
22
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
An armor artifact used by a priest who had struggled with many demons during the ancient war. Property: Shadow Str + 1 Int + 1 Mdef + 10 Reduces damage taken from Demon and Undead race enemies by 10%. Increases damage taken from All race enemies by 10% expect Demon and Undead. Set Bonus Mace of Judgement [2] Robe of Judgement Shoes of Judgement Shawl of Judgement Increases physical and magical damage on Undead race targets by 15%. Increases the damage of Adoramus by 200%. Increases the SP cost of Adoramus by 30. Set Bonus Empowered Mace of Judgement [1] Robe of Judgement Shoes of Judgement Shawl of Judgement Increases physical and magical damage on Undead race targets by 30%. Increases the damage of Adoramus by 200%. Increases the SP cost of Adoramus by 30. Reduces the variable casting time of the following skills by 50%, Holy Light Turn Undead Magnus Exorcismus Judex Adoramus
Full item details & effects
Robo Eye

Robo Eye [1]

#19086 · Armor · Headgear (Mid)
DEF
2
Armor Lv.
1
Required Lv.
10
Slots
1
Weight
20
Buy value
20 z
Sell value
10 z
A weird item that spreads a strange-shaped beam around the eyes. It seems to have been made in outer space. ------------------------ Increases physical damage to all size monsters by 1%. MATK +1%, Dex +1 ------------------------ Position : Middle
Full item details & effects
Robust Magical Armor

Robust Magical Armor [1]

#15279 · Armor · Armor
DEF
60
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
Blue Armor with strong magic. MATK + 50. MATK + 2% per 3 refine rates. If refined to +7 or higher, pierces 30% of magic DEF on Brute, Demon. If refined to +9 or higher, increases magic damage dealt to Brute, Demon by 10%. If refined to +11 or higher, increases magic damage dealt to Wind, Earth by 10%. When equipped with Temporal Int Boots[1] or Modified Int Boots[1], MATK + 10%. If the sum of refine rate is 21 or higher, Pierces additional 20% of magic DEF on Brute, Demon type monsters. Position: Armor DEF : 120 Item Move Restrictions: Drop NPC Sale RODEX
Full item details & effects
Rosary

Rosary

#2608 · Armor · Accessory
Armor Lv.
1
Required Lv.
20
Slots
0
Weight
10
Buy value
15,000 z
Sell value
7,500 z
A string of beads used to count the number of repetitions that prayers are recited. Luk + 2 Mdef + 5 Set Bonus Rosary Spiritual Ring SP Recovery + 9% Increases the damage of Heal on Undead race enemies by 50%. Increases the damage of Magnus Exorcismus by 30%.
Full item details & effects
Royal Alberta Cape

Royal Alberta Cape [1]

#480540 · Armor · Garment
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A cloak worn by the merchant union of Alberta. ------------------------ Immune to Knockback. ------------------------ Increase long-range physical damage by 20%. ------------------------ For every 2 refine level, ATK + 20, CON + 2, POW + 2. ------------------------ For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%. ------------------------ When refined to +9 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +10 or higher, ATK + 100. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%. ------------------------ When refined to +13 or higher, increase Cart Cannon and Arm Cannon damage by 50%. ------------------------ When refined to +14 or higher, enables to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Alberta Cape [1] Drake Card Increase physical damage against Boss class enemies by 40%. When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack. ------------------------ Set Bonus: Royal Alberta Cape [1] Pirate Skeleton Card MHP + 15%. Increase long-range physical damage by 20%. When garment is refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies with physical attack. ------------------------ [Grade Bonus] [Grade D] ATK + 100. [Grade C] Reduce After Cast Delay by 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increase Cart Cannon and Arm Cannon damage by 70%. ------------------------ Def : 0
Full item details & effects
Royal Bow-LT

Royal Bow-LT [2]

#700045 · Bow · Weapon (Two-Handed)
ATK
205
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
An improved version of an ancient hero's bow from a forgotten royal family. ------------------------ ATK + 5%. ------------------------ When character base level 210 or higher, POW + 2, P.ATK + 1. ------------------------ For every 2 refine level, ATK +15 For every 3 refine level, increases ranged physical damage by 4%. When refined to 7, increases Arrow Storm damage by 20% and decreases Arrow Storm skill cooldown by 1 second. When refined to 9, increases Arrow Storm damage by an additional 30% and reduced global cooldown by 10%. When refined to 11, increases Arrow Storm damage by an additional 20%, Focused Arrow Strike damage by 35%, and critical damage by 15%. ------------------------ Set Bonus Royal Bow-LT [2] Hero Boots-LT [1] ATK + 10%, P.ATK + 2. ------------------------ [Bonus By Grade] [Grade D] ATK + 3%. [Grade C] Increases ranged physical damage by 15%, P.ATK + 1. [Grade B] POW + 3, P.ATK + 2. ------------------------ Weapon Lv : 5
Full item details & effects
Royal Magician Staff

Royal Magician Staff [2]

#2060 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
270
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
The magic wand used by the Wizards of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Can't be destroyed. MATK + 270, MATK + 5%. MATK + 5 per refine rate. ------------------------ If refine rate is 9 or higher, increases Chaing Lightning and Earth Strain damage by 20%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Magician Staff King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus wind and earth property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Nightwatch Cape

Royal Nightwatch Cape [1]

#480539 · Armor · Garment
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A cloak worn by the Nightwatch. ------------------------ Immune to Knockback. ------------------------ Increase long-range physical damage by 20%. ------------------------ For every 2 refine level, ATK + 20, CON + 4. ------------------------ For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%. ------------------------ When refined to +9 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +10 or higher, ATK + 100. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%. ------------------------ When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%. ------------------------ When refined to +14 or higher, enables to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Turtle General Card Increase physical damage against Boss class enemies by 40%. When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Cowraiders Class 1 Card MHP + 15%. Increase long-range physical damage by 20%. Increase Vanishing Buster damage by 30%. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Cowraiders Class 2 Card MHP + 15%. Increase long-range physical damage by 20%. Increase Fire Dance damage by 30%. ------------------------ [Grade Bonus] [Grade D] ATK + 50. [Grade C] Reduce After Cast Delay by 15%. [Grade B] P.ATK + 10. [Grade A] When refined to +15 or higher, long-range physical damage + 40%. ------------------------ Def : 0
Full item details & effects
Royal Payon Cape

Royal Payon Cape [1]

#480504 · Armor · Garment
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A cloak worn by Payon Royal Guards. ------------------------ Immune to Knockback. ------------------------ Increase long-range physical damage by 20%. ------------------------ For every 2 refine level, ATK + 20, CON + 2, POW + 2. ------------------------ For every 3 refine level, increase long-range physical damage and Critical damage by 7%. ------------------------ When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%. ------------------------ When refined to +9 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +10 or higher, CRI + 20. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10. ------------------------ When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%. ------------------------ When refined to +14 or higher, enable to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Payon Cape [1] Stormy Knight Card Increase physical damage against Boss class enemies by 40%. When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack. ------------------------ Set Bonus: Royal Payon Cape [1] Abysmal Merman Card MHP + 15%. Increase long-range physical damage by 15%. When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack. ------------------------ [Grade Bonus] [Grade D] ATK + 100. [Grade C] After Cast Delay - 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%. ------------------------ Def : 100
Full item details & effects
Royal Prontera Cape

Royal Prontera Cape [1]

#480479 · Armor · Garment
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A cloak worn by the Prontera Royal Knights. ATK +20%. Cannot be Knocked back. ------------------------ For every 2 refine level, ATK + 20, CON + 2, CRT + 2. For every 3 refine level, increases Long range physical damage and Increase Critical damage by 7%. ------------------------ If refine rate is 7 or higher, increases ATK by 15%, and attack speed (reduces delay after attack) by 10%. If refine rate is 9 or higher, increases physical damage against all attribute enemies by 20%. If refine rate is 10 or higher, CRI + 20. If refine rate is 11 or higher, All Basic Status + 15. If refine rate is 12 or higher, Increase long range physical damage by additional 15%, C.RATE + 10. If refine rate is 13 or higher, increases damage of Ignition Break and Cannon Spear by 50%. If refine rate is 14 or higher, Enable to use Shield Spell Lv.3. ------------------------ Set Bonus: Royal Prontera Cape [1] Baphomet Card Increases physical damage against boss monsters by 40%. If Garment refine rate is 14 or higher, has a 5% chance to increase STR, DEX, LUK + 250 for 10 seconds when dealing physical damage. ------------------------ Set Bonus: Royal Prontera Cape [1] Chaotic Baphomet Junior Card ATK + 15%, MHP + 15%. If Garment refine rate is 10 or higher, recover 250 HP and 25 SP when monsters are defeated by physical attack. ------------------------ [Grade Bonus] [Grade D] ATK + 100. [Grade C] Reduces After Cast delay by 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increases damage of Ignition Break and Cannon Spear by 70%. ------------------------ Def : 100
Full item details & effects
Rune Armor of Flame

Rune Armor of Flame [1]

#450234 · Armor · Armor
DEF
45
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Armor engraved with Varmund's Flame Rune magic. The engraving is amplified with the essence of flame. ------------------------ For every 25 Base STR, POW + 1. ------------------------ When refined to +7 or higher, ATK + 5%, P.ATK + 2. ------------------------ When refined to +9 or higher, increase Critical Damage by 15%. ------------------------ When refined to +11 or higher, increase melee physical damage by 15%. ------------------------ [Grade Bonus] [Grade D] ATK + 5%. [Grade C] POW + 5, ATK + 5%. [Grade B] Melee Physical Damage + 10%. [Grade A] After Cast Delay - 10%, POW + 5. ------------------------ Def : 45
Full item details & effects
Rune Boots

Rune Boots

#2481 · Armor · Footgear
DEF
5
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
Black leather boots engraved Rune. Unable to destroy. When pure STR is 90 or higher, ATK + 10. When pure STR is 120 or higher, ATK + 10 additionally. When pure INT is 90 or higher, MATK + 3%. When pure INT is 120 or higher, MATK + 2% additionally.
Full item details & effects
Rune Helm

Rune Helm [1]

#5970 · Armor · Headgear (Top)
DEF
15
Armor Lv.
1
Required Lv.
50
Slots
1
Weight
300
Buy value
20 z
Sell value
10 z
Mysterious Helm that can amplify the power of Runes. It has the effect of building the power of each rune on itself. MaxHP +4%, VIT + 3 Increase damage of Storm Blast by 30% When refined to +6 or higher, Increase damage of Storm Blast by additional 20% When refined to +8 or higher, Increase damage of Storm Blast by additional 20% When below BaseLv99, VIT + 1 per 2 refine rates When above BaseLv100, VIT + 1 per 1 refine rate When using a Runestone, applies a special buff to a character. This effect won't work for Anima Runestone. When using Verkana Runestone Casts Millenium Shield for 60 sec, This effect won't work in WoE maps. Reduce physical damage to all class monsters by 50% Reduce ranged physical damage by 50% MATK -50% When receiving melee physical attacks, adds a chance to autocast Millenium Shield lv1 When refined to +6 or higher, adds additional chance to autocast Millenium Shield lv1 When refined to +8 or higher, adds additional chance to autocast Millenium Shield lv1 When using Nosiege Runestone, Casts Refresh, Recovers HP and SP by 100%. Cleanse Masquerade type affects. Masquerade - Innovation Masquerade - Groomy Masquerade - Ignorance Masquerade - Laziness Masquerade - Weakness Masquerade - Unlucky When using Rhydo Runestone, casts Crushing Strike, cannot be knocked back for 30 sec. When using Turisus Runestone, casts Giant Growth, STR+30, INT-30 for 240 sec When using Urj Runestone, casts Abundance, Recovers 40 SP per 10 sec for 300 sec When using Asir Runestone casts Determination, ATK+10, ASPD+10% for 300 sec When using Hagalas Runestone, casts Skin of Stone, HP - 1000 Reflects 10% of incoming melee physical damage for 300 sec When using Isia Runestone, casts Vitality, Recovers 500 HP per 10 sec for 300 sec When using Pertz Runestone, casts Storm Blast. Location : Upper Weight : 300
Full item details & effects
Rune Manteau of Flame

Rune Manteau of Flame [1]

#480230 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau engraved with Varmund's Flame Rune magic. The engraving is amplified with the essence of flame. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, increase Critical Damage by 10%. ------------------------ When refined to +11 or higher, ATK + 10%. ------------------------ Set Bonus: Flame Rune Manteau [1] Flame Rune Armor [1] Flame Rune Boots [1] For every 30 Base STR, POW + 1. Increase melee physical damage by 10%. Reduce Variable Casting Time by 10%. ------------------------ [Grade Bonus] [Grade D] ATK + 5%. [Grade C] ATK + 5%, P.ATK + 5. [Grade B] Increase melee physical damage by 10%. [Grade A] Reduce After Cast Delay by 10%, P.ATK + 2. ------------------------ Def : 45
Full item details & effects
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