A sniping suit that
stimulates all the
muscles used in firing
arrows, increasing
accuracy while reducing stress on the body.
CRI +6 with additional
CRI bonus determined
by LUK stat. MDEF +5.
Skill Delay reduced
by 23%.
Shoes crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
------------------------
MaxHP +6%, MaxSP + 6%.
------------------------
MaxSP +1% per 2 refine rate.
------------------------
If refine rate is 7 or higher, increases all property magical damage by 7%.
------------------------
If refine rate is 9 or higher, S.Matk +2.
------------------------
Set Bonus:
Snow Flower Shoes[1]
Snow Flower Armor[1]
reduces variable casting time by 7%.
------------------------
Set Bonus:
Snow Flower Shoes[1]
Snow Flower Robe[1]
Matk +7%.
------------------------
A magical manteau endowed with the power of earth.
Required Jobs: All Jobs
Reduces damage taken from Earth property enemies by 5%.
Increases damage taken from Fish race enemies by 5%.
Set Bonus
Sol Manteau
Sol Shield
Increases damage on Earth property targets by 1% per upgrade level of Sol Shield.
Reduces damage taken from Fish race enemies by 1% per upgrade level of Sol Manteau.
Set Bonus
Sol Manteau
Sol Shoes
Max HP + 1% per upgrade level of Sol Manteau.
Max SP + 1% per upgrade level of Sol Manteau.
Increases damage on Earth property targets by 5%.
A magical shield endowed with the power of earth.
Reduces damage taken from Earth property enemies by 5%.
Increases damage taken from Plant race enemies by 5%.
Increases the experience given from monsters by 10% if the user has active VIP.
Set Bonus
Sol Manteau
Sol Shield
Increases physical damage on Earth property targets by 1% per upgrade level of Sol Shield.
Reduces damage taken from Fish race enemies by 1% per upgrade level of Sol Manteau.
Set Bonus
Sol Shield
Sol Shoes
Reduces damage taken from Earth property enemies by 5%.
Reduces damage taken from Earth property attacks by 2% per upgrade level of Sol Shield.
A gatling gun that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Dex + 2
Increases physical damage on Demi-Human race targets by 35%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 35%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
Adds a 1% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 80; Drains 120 HP from the user every second.
This item is indestructible in battle.
A shotgun that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Dex + 2
Increases physical damage on Demi-Human race targets by 55%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 55%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
Enables Splash Attacks.
Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 80; Drains 100 HP from the user every second.
This item is indestructible in battle.
So hot! A headgear with the figure of Kafra Sorin! Her cute appearance made the price of this hat rise at the auction place.
Position: Upper
Decreases 5% damage from Demihuman monsters.
Decreases 5% damage from Human Player monsters.
Increases ATK + 50 for 10 seconds with low chance when physically attacked.
Cannot be upgraded.
Divine devotion. When good people do good deeds, they are said to show up to help and rescue people.
Reduce damage taken from normal and boss monsters by 40%.
------------------------
For every refine level,
MHP and MSP +3%.
------------------------
When refined to +9 or higher,
Reduces damage taken from Holy property attacks by 25%.
(When learned Faith lv 1 or higher)
increases damage taken from Holy property attacks by 25%.
------------------------
When refined to +11 or higher,
Reduce damage taken from Neutral property attacks by 15%.
------------------------
Def : 60
For every 2 refine levels, MATK +2% and increases SP recovery rate by 6%.
If refine rate is 7 or higher, All Basic Stat +3.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Neutral, Earth, and Water property magical damage by 20%.
------------------------
Set Bonus:
Biolab Aquarius Diadem
Boltgin
MATK +2%.
increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 3% per refine rate of Boltgin.
------------------------
Set Bonus:
Biolab Aquarius Diadem
Psychic Spear Rod
Increases Neutral and Wind property magical damage by 3%.
Increases Varetyr Spear damage by 3% per refine rate of Psychic Spear Rod.
------------------------
Set Bonus:
Biolab Aquarius Diadem
Dust Grave
Increases Water and Earth property magical damage by 3%.
Increases Diamond Dust damage by 3% per refine rate of Dust Grave.
------------------------
Def : 10
Location : Upper
A squirrel hat with adorable pointed ears.
When you wear it, you can become like a squirrel, which is small but deadly.
------------------------
ASPD + 1.
------------------------
When performing long ranged physical attack, CRI + 5.
------------------------
Increase critical damage by 10%.
------------------------
Ignore physical defense of all races enemies (including players) by 10%.
------------------------
When refined to +10 or higher,
Additional ASPD + 1,
When performing long ranged physical attack, additional CRI + 10,
Increase critical damage by additional 2%,
Ignore physical defense of all races enemies (including players) by additional 20%.
------------------------
When refined to +11 or higher,
Additional ASPD + 1,
When performing long ranged physical attack, additional CRI + 15,
Increase critical damage by additional 6%,
Ignore physical defense of all races enemies (including players) by additional 30%.
------------------------
When refined to +12 or higher,
Additional ASPD + 1,
When performing long ranged physical attack, additional CRI + 20,
Increase critical damage by additional 12%,
Ignore physical defense of all races enemies (including players) by additional 40%.
There's a 7% chance to increase critical damage by 100% for 5 seconds.
------------------------
Def : 10
Location : Upper
Statue of a baby angel that could be embarrassing to wear if you're insecure.
Mdef +2
Randomly auto-casts 'Recovery Lv.1' when attacked physically.
Equip : Upper
A stone shield which Thor obtained by killing Hrungnir, king of giants. It possesses the powers of giants which rival the might of the gods.
Reduces damage taken from Large size enemies by 5%.
Set Bonus
Stone Buckler [1]
Magni's Cap
Odin's Blessing [1]
Str + 2
Def + 5
Mdef + 5
Swordsman Bonus
Additional Def + 6
A gauntlet decorated with historic family crest.
It was once used by a legendary bow user known for his unparalleled bravery.
------------------------
For every refine level,
MaxHP + 3%, MaxSP + 3%
------------------------
When refined to +6 or higher,
Agi + 5 , Dex + 5
------------------------
When refined to +8 or higher,
Agi + 10 , Dex + 10
------------------------
Set Bonus:
Striking Armguard [1]
Striking Hat [1]
Reduce damage taken from normal and boss monsters by 20%.
------------------------
Striking Armguard [1]
Striking Mail [1]
For every refine level of armor, increase long ranged physical damage by 2%.
------------------------
Striking Armguard [1]
Striking Mikoshi [1]
Reduces damage taken from Neutral property attacks by 10%.
------------------------
Striking Armguard [1]
Striking Shoes
For every refine level of shoes, ATK + 4%.
------------------------
Def : 60
Used by the master of martial arts who fought against the plague.
Reduce incoming physical damage from normal and boss monsters by 5%.
Reduce incoming damage from players by 5%.
For every 1 refine rate, reduce after cast delay by 1% and increase physical damage to all class monsters by 2%.
When refined to +6 or higher, increase ASPD by 10%, Perfect Hit + 25.
When refined to +8 or higher, enables use of Improve Concentration Lv10.
When Improve Concentration Lv10 is learned, ATK + 50 , Flee + 50.
SET BONUS
Striking Mikoshi
Striking Hat
Increase ranged physical attack to all enemies by 25%, recovers 5 SP per hit.
SET BONUS
Striking Mikoshi
Striking Shoes
All stats + 10 per 3 refine rate of Striking Shoes.
SET BONUS
Striking Mikoshi
Striking Mail
For every 3 refine rate of Striking Mail, increase MaxHP + 20%, reduce incoming ranged physical damage by 5%
When unequipped, Improve Concentration buff fades.
A popular brand in the Rune Midgarts Kingdom.
Shoes that reduce footstep sound and are good for pedaling in piano performance.
Increases physical and magical damage against all attribute enemies +10%.
When monsters are killed using physical or magical attacks, recovers HP +150 and SP +15.
When refined to +10 or higher,
Enable Greed Lv1,
Additional increases physical and magical damage against all attribute enemies +10%.
------------------------
When refined to +11 or higher,
Additional increases physical and magical damage against all attribute enemies +10%.
Def : 25
Mechanical boots that keep you light on your feet. They are much lighter than they look.
Aspd + 6%
If upgrade level is +4 or higher, Aspd + 1%
Set Bonus
Supplement Part Agi [1]
Supplement Part Str
ATK + 30
This mechanical device heals wounds and rejuvenates your body.
Max HP + 6%
Max HP + 1% per 2 upgrade levels of the item.
If upgrade level is +9 or higher, HP Recovery + 50%.
Set Bonus
Supplement Part Con [1]
Supplement Part Str
Increases the damage of Axe Tornado by 25%.
Set Bonus
Supplement Part Con [1]
Supplement Part Str [1]
Increases the damage of Axe Tornado by 25%.
A high-volume whistle that carries sound over long distances.
Indispensable in critical moments.
------------------------
FLEE + 10.
------------------------
For every 20 Pure STR, physical damage to all property enemies + 1%.
------------------------
For every 20 Pure AGI, physical damage to Neutral property enemies + 1%.
------------------------
For every 20 Pure VIT, physical damage to Water property enemies + 1%.
------------------------
For every 20 Pure INT, physical damage to Earth property enemies + 1%.
------------------------
For every 20 Pure DEX, physical damage to Fire property enemies + 1%.
------------------------
For every 20 Pure LUK, physical damage to Wind property enemies + 1%.
------------------------
If the total of all pure Base Stats is 600 or higher, physical damage to all property enemies + 10%, FLEE + 10.
------------------------
Def : 0
Location : Lower
A high-volume whistle that carries sound over long distances. Indispensable in critical moments.
------------------------
Flee + 20.
------------------------
For every 20 pure STR, increases physical damage against enemies of all property by 2%.
------------------------
For every 20 pure AGI, increases physical damage against Neutral property enemies by 2%.
------------------------
For every 20 pure VIT, increases physical damage against Water property enemies by 2%.
------------------------
For every 20 pure INT, increases physical damage against Earth property enemies by 2%.
------------------------
For every 20 pure DEX, increases physical damage against Fire property enemies by 2%.
------------------------
For every 20 pure LUK, increases physical damage against Wind property enemies by 2%.
------------------------
If the total of all pure basic stats is 600 or higher, increases physical damage against enemies of all property by 10%, Flee + 10, Mres + 10.
------------------------
If the total of all pure talent stats is 160 or higher, increases CON + 5, P.Atk + 5.
------------------------
Def : 0
Location : Lower
A circlet worn by monks. It has the powers to take out the magic of its' wearer.
Eligible Survivor's Rod for set combo:
Survivor's Rod (Dex)
Survivor's Rod (Dex) [1]
Survivor's Rod (Int)
Survivor's Rod (Int) [1]
Position: Upper
Int + 3
MATK + 4%
If the user's base level is 99 or lower, additional Int + 1 per 2 upgrade levels of the item.
If the user's base level is 100 or higher, additional Int + 1 per 1 upgrade level of the item.
Set Bonus
Survivor's Circlet [1]
Survivor's Rod
MATK + 10 per upgrade level of Survivor's Rod.
If Survivor's Rod upgrade level is +10 or higher,
Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%.
Set Bonus
Survivor's Circlet [1]
Survivor's Orb
Vit + 4
Reduces damage taken from Demi-Human race enemies by 4%.
Reduces the variable casting time of skills by 6%.
Increases the damage of Earth and Wind property magical attacks on targets by 20%.
If Survivor's Circlet [1] upgrade level is +7 or higher,
Additional Vit + 4
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Reduces the variable casting time of skills by an additional 6%.
If Survivor's Circlet [1] upgrade level is +9 or higher,
Additional Vit + 4
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Reduces the variable casting time of skills by an additional 6%.
Set Bonus
Survivor's Circlet [1]
Survivor's Shoes
MATK + 10%
If Survivor's Circlet [1] upgrade level is +7 or higher,
Increases the damage of Earth and Wind property magical attacks on targets by 10%.
If Survivor's Circlet [1] upgrade level is +9 or higher,
Increases the damage of Earth and Wind property magical attacks on targets by an additional 10%.