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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “SP+100” in Renewal

Page 17 of 23
Royal Gladius (L)

Royal Gladius (L) [3]

#28775 · Dagger · Weapon
ATK
100
Weapon Lv.
4
Required Lv.
170
Slots
3
Weight
100
Buy value
0 z
Sell value
0 z
Dagger for self-defense used by the nobility of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. It does not seem to have basic abilities, but it is said that its original power is revealed when worn with Royal Gradius (R). ------------------------ Weapon Lv : 4
Full item details & effects
Royal Magician Staff

Royal Magician Staff [2]

#2060 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
270
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
The magic wand used by the Wizards of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Can't be destroyed. MATK + 270, MATK + 5%. MATK + 5 per refine rate. ------------------------ If refine rate is 9 or higher, increases Chaing Lightning and Earth Strain damage by 20%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Magician Staff King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus wind and earth property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Nightwatch Cape

Royal Nightwatch Cape [1]

#480539 · Armor · Garment
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A cloak worn by the Nightwatch. ------------------------ Immune to Knockback. ------------------------ Increase long-range physical damage by 20%. ------------------------ For every 2 refine level, ATK + 20, CON + 4. ------------------------ For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%. ------------------------ When refined to +9 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +10 or higher, ATK + 100. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%. ------------------------ When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%. ------------------------ When refined to +14 or higher, enables to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Turtle General Card Increase physical damage against Boss class enemies by 40%. When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Cowraiders Class 1 Card MHP + 15%. Increase long-range physical damage by 20%. Increase Vanishing Buster damage by 30%. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Cowraiders Class 2 Card MHP + 15%. Increase long-range physical damage by 20%. Increase Fire Dance damage by 30%. ------------------------ [Grade Bonus] [Grade D] ATK + 50. [Grade C] Reduce After Cast Delay by 15%. [Grade B] P.ATK + 10. [Grade A] When refined to +15 or higher, long-range physical damage + 40%. ------------------------ Def : 0
Full item details & effects
Royal Payon Cape

Royal Payon Cape [1]

#480504 · Armor · Garment
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A cloak worn by Payon Royal Guards. ------------------------ Immune to Knockback. ------------------------ Increase long-range physical damage by 20%. ------------------------ For every 2 refine level, ATK + 20, CON + 2, POW + 2. ------------------------ For every 3 refine level, increase long-range physical damage and Critical damage by 7%. ------------------------ When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%. ------------------------ When refined to +9 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +10 or higher, CRI + 20. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10. ------------------------ When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%. ------------------------ When refined to +14 or higher, enable to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Payon Cape [1] Stormy Knight Card Increase physical damage against Boss class enemies by 40%. When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack. ------------------------ Set Bonus: Royal Payon Cape [1] Abysmal Merman Card MHP + 15%. Increase long-range physical damage by 15%. When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack. ------------------------ [Grade Bonus] [Grade D] ATK + 100. [Grade C] After Cast Delay - 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%. ------------------------ Def : 100
Full item details & effects
Royal Prontera Cape

Royal Prontera Cape [1]

#480479 · Armor · Garment
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A cloak worn by the Prontera Royal Knights. ATK +20%. Cannot be Knocked back. ------------------------ For every 2 refine level, ATK + 20, CON + 2, CRT + 2. For every 3 refine level, increases Long range physical damage and Increase Critical damage by 7%. ------------------------ If refine rate is 7 or higher, increases ATK by 15%, and attack speed (reduces delay after attack) by 10%. If refine rate is 9 or higher, increases physical damage against all attribute enemies by 20%. If refine rate is 10 or higher, CRI + 20. If refine rate is 11 or higher, All Basic Status + 15. If refine rate is 12 or higher, Increase long range physical damage by additional 15%, C.RATE + 10. If refine rate is 13 or higher, increases damage of Ignition Break and Cannon Spear by 50%. If refine rate is 14 or higher, Enable to use Shield Spell Lv.3. ------------------------ Set Bonus: Royal Prontera Cape [1] Baphomet Card Increases physical damage against boss monsters by 40%. If Garment refine rate is 14 or higher, has a 5% chance to increase STR, DEX, LUK + 250 for 10 seconds when dealing physical damage. ------------------------ Set Bonus: Royal Prontera Cape [1] Chaotic Baphomet Junior Card ATK + 15%, MHP + 15%. If Garment refine rate is 10 or higher, recover 250 HP and 25 SP when monsters are defeated by physical attack. ------------------------ [Grade Bonus] [Grade D] ATK + 100. [Grade C] Reduces After Cast delay by 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increases damage of Ignition Break and Cannon Spear by 70%. ------------------------ Def : 100
Full item details & effects
Royal Sage Book

Royal Sage Book [2]

#28636 · Book · Weapon
ATK
90
MATK
170
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A magic book used by Glastheim scholars. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Can't be destroyed, MATK + 170, increases wind and water property magical damage by 5%. MATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Varetyr Spear and Diamond Dust damage by 20%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Sage Book King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus water and wind property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Whip

Royal Whip [2]

#26216 · Whip · Weapon
ATK
100
MATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
Dancing whip used by Glastheim dancers. It's an ordinary whip with nothing special, but it has magical energy under the influence of Himelmes. ------------------------ Can't be destroyed, MATK + 180, increases neutral property magical damage by 10%. MATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces skill cooldown of Metallic Sound by 1 second. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%, reduces skill cooldown of Metallic Sound by 1 second more. ------------------------ Set Bonus Royal Whip King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Ru Blue Spear

Ru Blue Spear [1]

#1441 · One-Handed Spear · Weapon
ATK
180
Weapon Lv.
3
Required Lv.
100
Slots
1
Weight
120
Buy value
10 z
Sell value
5 z
A blue spear with huge power. STR +5, AGI +5. Weapon LV: 3 Required LV : 100 A blue spear with huge power. _ Property: Neutral Required Job: Royal Guard _ STR + 5 AGI + 5 A blue spear with huge power. STR +5, AGI +5. Weapon LV: 3 Required LV : 100 Property: N/A
Full item details & effects
Runaway Chip

Runaway Chip [1]

#18997 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
10 z
Sell value
5 z
It feels like being controlled by an unknown machine. Position: Upper Max SP - 50% Hit + 50 Flee + 50 Set Bonus Runaway Chip [1] Broken Chip 1 [1] Broken Chip 2 [1] ATK + 50 MATK + 50 Increased Movement Speed. If Runaway Chip [1] upgrade level is +9 or higher, Max HP + 10% Max SP + 50%
Full item details & effects
Rune Greaves

Rune Greaves

#470084 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
40
Buy value
0 z
Sell value
0 z
Greaves created by concentrating the power of rune stones. MaxHP + 3% , MaxSP + 3% Increase movement speed Dragon Breath (Water), All Stats + 3 per 2 levels of Dragon Breath When Dragon Training lv5, reduce cooldown of Hundred Spears by 1 sec Increase damage of Clashing Spiral, Hundred Spears by 40% per 1 skill level of Dragon Howling. When Phantom Thrust lv5, reduce fixed casting time by 50% When refined to +5 or higher, additional MaxHP + 7% , MaxSP + 7% reduce after cast delay by 10% When refined to +7 or higher, additional MaxHP + 10% , MaxSP + 10% reduce after cast delay by an additional 10%
Full item details & effects
Rune Helm

Rune Helm [1]

#5970 · Armor · Headgear (Top)
DEF
15
Armor Lv.
1
Required Lv.
50
Slots
1
Weight
300
Buy value
20 z
Sell value
10 z
Mysterious Helm that can amplify the power of Runes. It has the effect of building the power of each rune on itself. MaxHP +4%, VIT + 3 Increase damage of Storm Blast by 30% When refined to +6 or higher, Increase damage of Storm Blast by additional 20% When refined to +8 or higher, Increase damage of Storm Blast by additional 20% When below BaseLv99, VIT + 1 per 2 refine rates When above BaseLv100, VIT + 1 per 1 refine rate When using a Runestone, applies a special buff to a character. This effect won't work for Anima Runestone. When using Verkana Runestone Casts Millenium Shield for 60 sec, This effect won't work in WoE maps. Reduce physical damage to all class monsters by 50% Reduce ranged physical damage by 50% MATK -50% When receiving melee physical attacks, adds a chance to autocast Millenium Shield lv1 When refined to +6 or higher, adds additional chance to autocast Millenium Shield lv1 When refined to +8 or higher, adds additional chance to autocast Millenium Shield lv1 When using Nosiege Runestone, Casts Refresh, Recovers HP and SP by 100%. Cleanse Masquerade type affects. Masquerade - Innovation Masquerade - Groomy Masquerade - Ignorance Masquerade - Laziness Masquerade - Weakness Masquerade - Unlucky When using Rhydo Runestone, casts Crushing Strike, cannot be knocked back for 30 sec. When using Turisus Runestone, casts Giant Growth, STR+30, INT-30 for 240 sec When using Urj Runestone, casts Abundance, Recovers 40 SP per 10 sec for 300 sec When using Asir Runestone casts Determination, ATK+10, ASPD+10% for 300 sec When using Hagalas Runestone, casts Skin of Stone, HP - 1000 Reflects 10% of incoming melee physical damage for 300 sec When using Isia Runestone, casts Vitality, Recovers 500 HP per 10 sec for 300 sec When using Pertz Runestone, casts Storm Blast. Location : Upper Weight : 300
Full item details & effects
Rune Manteau of Death

Rune Manteau of Death [1]

#480233 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau engraved with Varmund's Death Rune magic. The engraving is amplified with the essence of death. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, increase all property magic damage by 10%. ------------------------ When refined to +11 or higher, MATK + 10%. ------------------------ Set Bonus: Death Rune Manteau [1] Death Rune Armor [1] Death Rune Boots [1] For every 30 Base INT, SPL + 1. Increase all property magic damage by 10%. Reduce Variable Casting Time by 10%. ------------------------ [Grade Bonus] [Grade D] MATK + 5%. [Grade C] MATK + 5%, S.MATK + 5. [Grade B] Increase all property magic damage by 10%. [Grade A] Reduce After Cast Delay by 10%, S.MATK + 2. ------------------------ Def : 45
Full item details & effects
Rune Ring

Rune Ring

#2950 · Armor · Accessory
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Rental Item Cannot be traded. Specially made to help the members of guilds to grow, this ring generates special waves and increases your EXP reward from monsters by 10%. Level Limit : 100
Full item details & effects
Rune Robe of Death

Rune Robe of Death [1]

#450245 · Armor · Armor
DEF
45
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Armor engraved with Varmund's Death Rune magic. The engraving is amplified with the essence of death. ------------------------ For every 25 Base INT, SPL + 1. ------------------------ When refined to +7 or higher, MATK + 5%, S.MATK + 2. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 15%. ------------------------ When refined to +11 or higher, increase all property magic damage by 15%. ------------------------ [Grade Bonus] [Grade D] MATK + 5%. [Grade C] SPL + 5, MATK + 5%. [Grade B] Increase all property magic damage by 10%. [Grade A] Reduce After Cast Delay by 10%, SPL + 5. ------------------------ Def : 45
Full item details & effects
Rune Suit

Rune Suit

#15067 · Armor · Armor
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Rental Item Cannot be traded. Specially made to help the members of guilds to grow, this formal suit generates special waves and increases your EXP reward from monsters by 10%. When equipped with a set of Rune Ring, Rune Suit, Mana Manteau, and Mana Boots, you can gain 30% more EXP from monsters. Level Limit : 100
Full item details & effects
RWC2010 Indonesia

RWC2010 Indonesia [1]

#18509 · Armor · Headgear (Top)
DEF
6
Armor Lv.
1
Required Lv.
15
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
A special cap with a neon sign above, dedicated to celebrating RWC 2010 in Indonesia. Increase resistance against human type monster by 10%, CRI + 10. Increase the healing effect of Red Potion and White Potion by 100%. LUK + 5, ASPD + 1, ATK, MATK + 3%. Location : Upper Weight : 10 Required lv : 15
Full item details & effects
Sacred Crown

Sacred Crown

#19469 · Armor · Headgear (Top)
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
60
Buy value
20 z
Sell value
10 z
A crown with the sacred aura. Position: Upper Mdef + 15 Aspd + 10% Reduces the SP cost of Adoramus and Judex by 15. Increases the damage of Adoramus and Judex by 20%. Reduces the variable casting time of Adoramus and Judex by 5% per level of Oratio known. If Clearance is level 5, increases magical damage on boss monsters by 25%. Increases magical damage on Earth, Ghost, Neutral and Undead property targets by 5% per level of Lauda Agnus and Lauda Ramus known For every upgrade level of Sacred Crown, increases magical damage on Demi-Human race targets by 2%. If Sacred Crown upgrade level is +7 or higher, Aspd + 5% Increases the damage of Adoramus and Judex by an additional 30%. If upgrade level is +9 or higher, Additional Aspd + 5%. Increases the damage of Adoramus and Judex by an additional 50%. If upgrade level is +10 or higher, nullifies the number of Gemstones required for certain skills.
Full item details & effects
Saint Bringer

Saint Bringer [2]

#550088 · One-Handed Staff · Weapon
ATK
60
MATK
220
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A staff for guides who lead on the path of sacred light. ------------------------ Cannot be destroyed. ------------------------ MATK + 220. ------------------------ MATK + 5%, SPL + 2. ------------------------ Increase Flamen damage by 5%. ------------------------ When refined to +5 or higher, increase Flamen damage by additional 10%. ------------------------ When refined to +7 or higher, increase Holy property magic damage by 5%. ------------------------ When refined to +9 or higher, increase Flamen damage by additional 10%. ------------------------ When refined to +10 or higher, reduce After Cast Delay by 10%. ------------------------ When refined to +11 or higher, increase Flamen damage by additional 5% and Arbitrium damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Holy property magic damage by 10%. [Grade C] Increase magic damage against all sizes enemies by 10%. [Grade B] Increase magic damage against all races enemies by 10%. [Grade A] Increase magic damage against all property enemies by 10%. ------------------------
Full item details & effects
Saint Mace-LT

Saint Mace-LT [2]

#590030 · Mace · Weapon
ATK
190
MATK
210
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
Indestructible. MATK +210, MATK +5%. When base level is 210 or higher, SPL +2, S.MATK +1. For every 2 refine level, increases holy property magical damage by 1%. For every 3 refine level, increases Adoramus damage by 5%. When refined to +7 or higher, reduces variable casting time by 10%, increases holy property magical damage by 10%. When refined to +9 or higher, increases magical damage against all race enemies (except players) by 15%. When refined to +11 or higher, increases Adoramus damage by 30%. Set Bonus: Saint Mace-LT [2] Hero Boots-LT [1] MATK +10%, S.MATK +2. [Grade Bonus] [Grade D] MATK +3%. [Grade C] increases neutral and holy property magical damage by 15%, S.MATK +1. [Grade B] SPL +3, S.MATK +2.
Full item details & effects
Salvage Cape

Salvage Cape

#2582 · Armor · Garment
DEF
1
Armor Lv.
1
Required Lv.
130
Slots
0
Weight
40
Buy value
56,000 z
Sell value
28,000 z
This wide Manteau carries with it the meaning of Salvation. Enables Level 1 Cicada Skin Shed. Increases the cooldown of Cicada Skin Shed by 30 seconds. Increases the SP cost of skills by 100%. Drains 1200 SP from the user when the item is unequipped.
Full item details & effects
Santa Suit

Santa Suit [1]

#450426 · Armor · Armor
DEF
120
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
The red coat that Santa Claus wears every Christmas. ------------------------ Cannot be destroyed in battle. ------------------------ For every 2 refine level, S.MATK + 3. ------------------------ For every 3 refine level, MATK + 50. ------------------------ When refined to +10 or higher, immune to Frozen, Perfect Dodge + 20. ------------------------ When refined to +11 or higher, increase Arbitrium and Crystal Rain damage by 30%. ------------------------ When refined to +12 or higher, increase Water and Holy property magic damage by 20%. ------------------------ When refined to +13 or higher, enable to use Lv.10 Enchant Blade. When casting Enchant Blade, increase magic damage against all property enemies by 30% for 20 seconds. ------------------------ Set Bonus: Santa Suit [1] Stormy Knight Card INT +30, SPL+ 30. Increase Water and Holy property magic damage by 30%. ------------------------ [Grade Bonus] [Grade D] MHP +15%, MSP +15%. [Grade C] Reduce Variable Casting Time by 15%. [Grade B] Reduce After Cast Delay by 20%. [Grade A] Increase Arbitrium and Crystal Rain damage by 50%. ------------------------ Def : 120
Full item details & effects
Sapha Hood

Sapha Hood

#2577 · Armor · Garment
DEF
13
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A manteau that contains the reliquary remains of an ancient Assassin. Flee + 12 --Inflict 1% more damage with Critical attacks per refine level. Increases critical damage on targets by 1% per upgrade level of Sapha Hood. Set Bonus Sapha's Cloth [1] Sapha Hood Sapha Shoes [1] Sapha Ring Flee +10 Crit +15 Increases critical damage on targets by 40%. Increases the damage of Cross Impact by 20%. Increases the SP cost of skills by 10%.
Full item details & effects
Sapha Ring

Sapha Ring

#2886 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A ring that has long been known to be from the world of darkness. Crit + 3 Reduces the SP cost of Dark Illusion by 5%. Set Bonus Sapha's Cloth [1] Sapha Hood Sapha Shoes [1] Sapha Ring Flee +10 Crit +15 Increases critical damage on targets by 40%. Increases the damage of Cross Impact by 20%. Increases the SP cost of skills by 10%.
Full item details & effects
Sapha Shoes

Sapha Shoes [1]

#2477 · Armor · Footgear
DEF
18
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
Shoes that have long been known to be from the world of darkness. Luk + 3 Max SP + 30 Set Bonus Sapha's Cloth [1] Sapha Hood Sapha Shoes [1] Sapha Ring Flee +10 Crit +15 Increases critical damage on targets by 40%. Increases the damage of Cross Impact by 20%. Increases the SP cost of skills by 10%.
Full item details & effects
Sapha's Cloth

Sapha's Cloth [1]

#15038 · Armor · Armor
DEF
45
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
Armor that contains the reliquary remains of an ancient Assassin. Luk + 3 Adds a chance of casting Level 1 Meteor Assault on the target when performing a physical attack. If higher level of this skill is learned then it will be cast instead. Set Bonus Sapha's Cloth [1] Sapha Hood Sapha Shoes [1] Sapha Ring Flee +10 Crit +15 Increases critical damage on targets by 40%. Increases the damage of Cross Impact by 20%. Increases the SP cost of skills by 10%.
Full item details & effects
Save the King

Save the King [3]

#13465 · One-Handed Sword · Weapon
ATK
170
MATK
130
Weapon Lv.
4
Required Lv.
100
Slots
3
Weight
60
Buy value
20 z
Sell value
10 z
MATK + 130. ------------------------ This option below is only applied when you didn't learn Peco Peco Ride. Remove weapon's size damage penalty to all monsters. For every refine level : Increases Holy Cross damage by 20%. Increases Grand Cross damage by 20%. Increases Bash damage by 20%. For every level of Spear Quicken learned : Increases ASPD by 3%, CRIT +3, Flee +2. ------------------------ When refined to +9 or higher, Increases heal effectiveness by 40%. Increase rate of incoming recovery skills and items by 15%. ------------------------ When refined to +10 or higher, Increases heal effectiveness by additional 40%. Increase rate of incoming recovery skills and items by additional 15%. ------------------------ When refined to +11 or higher, All Basic Status +10. ------------------------ When refined to +12 or higher, ATK and MATK +120. ------------------------
Full item details & effects
Scientists Mantle

Scientists Mantle [1]

#20986 · Armor · Garment
DEF
25
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
The cloak worn by a scientist skilled in handling explosives. Perfect dodge + 5 Reduce incoming damage from fire, wind property damage by 10%. Reduce incoming damage from players damage by 5%. MaxHP + 1500 per 1 skill level of Crazy Vines learned Increase damage of Spore Explosion by 20% per 1 skill level of Fire Expansion learned. Increases accuracy by 50% when Mandragora Howl's skill level learned is 5. Reduce spell casting time of Spore Explosion by 100% when Hell Plant skill level learned is 5. When refined to +7 or higher, additional perfect dodge +8. Increase ranged attack damage by additional 10%. Reduce incoming damage from fire and wind property damage by additional 20% When refined to +9 or higher, additional perfect dodge + 12 Increase ranged attack damage by additional 10%. Reduce incoming damage from fire and wind property damage by additional 20%
Full item details & effects
Scroll of Essential Arts

Scroll of Essential Arts [1]

#490640 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A mysterious scroll that no one is sure who wrote it, when it was written, or even whether it even exists. It is said that it can only be bestowed upon those who have perfected their arts. ------------------------ SPL + 3. ------------------------ MATK + 10%. ------------------------ MATK + 100. ------------------------ Reduce damage taken from Human and Doram Player by 3%. ------------------------ Reduce 16th Night cooldown by 25 seconds. ------------------------ For every Base Level, increase Exploding Dragon, Snow Flake Draft, and Wind Blade damage by 1%. ------------------------ For every 10 Base Level, increase Red Flame Cannon, Cold Blooded Cannon, Thundering Cannon, Golden Dragon Cannon, Darkening Cannon, and Dark Dragon - Nightmare damage by 1%. ------------------------ Def : 0
Full item details & effects
Scroll of Time and Space

Scroll of Time and Space [1]

#490561 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A scroll filled with forbidden martial arts that was sealed inside time and space. It might resonate well with time-related equipment. ------------------------ ATK +5%, MATK +5%. ------------------------ ASPD + 5%. ------------------------ SPL +15, POW +15. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Oboro) [1] MATK + 80. For every 2 refine level of Helmet, increase Wind, Water, and Fire property magical damage by 4%. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Kagerou) [1] ATK +80. For every 2 refine level of Helmet, increase Cross Slash and Kunai Explosion damage by 8%. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Kagerou) [1] Temporal Jewel (Luk) lv.2/lv.3 Increase melee and long-range physical damage by 8%. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Kagerou) [1] Temporal Jewel (Str) lv.2/lv.3 CRI +10, Critical Damage +10%. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Oboro) [1] Temporal Jewel(Int) lv.2/lv.3 ASPD +2. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Oboro) [1] Temporal Jewel(Agi) lv.2/lv.3 Increase all property magical damage by 10%. ------------------------ Def: 0
Full item details & effects
Sea Dragon Armor

Sea Dragon Armor [1]

#15196 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
An armor made out of the scales of a powerful dragon that was once feared by the world. It has the power to enhance magical abilities. Property: Neutral Required Jobs: All Jobs All Stats + 1 Reduces the SP cost of skills by 10%. If upgrade level is +7 or higher, Reduces the variable casting time of skills by 5%. Increases magical damage on Boss targets by 10%. Reduces the SP cost of skills by an additional 5%. If upgrade level is +9 or higher, Reduces the variable casting time of skills by an additional 5%. Increases magical damage on Boss targets by an additional 10%. Reduces the SP cost of skills by an additional 5%.
Full item details & effects
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