Game version
RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

Reset

Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Spell 2” in Renewal

Page 2 of 4
Crown of Good and Evil (Shinkiro & Shiranui)

Crown of Good and Evil (Shinkiro & Shiranui) [1]

#400386 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, increases Physical and Magical damage against all races by 5%. ------------------------ For every 4 refinement levels, increases Ranged Physical damage and all property Magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 5%, reduce after cast delay by 5%. ------------------------ When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Shinkiro & Shiranui) [1] Devil Claw [2] For every 3 refine level of Weapon, increases Darkening Cannon damage by 4% and Red Flame Cannon damage by 5%, When weapon grade is B or higher, increases Darkening Cannon damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Shinkiro & Shiranui) [1] Devil Claw [2] Evil Spell increases Darkening Cannon damage by additional 15% and Red Flame Cannon damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Shinkiro & Shiranui) [1] Huuma Shuriken Brilliance [2] For every 3 refine level of Weapon, increases Darkening Cannon damage by 4% and Red Flame Cannon damage by 5%, When weapon grade is B or higher, increases Darkening Cannon damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Shinkiro & Shiranui) [1] Huuma Shuriken Brilliance [2] Good Spell increases Huuma Shuriken - Construct damage by additional 15% and Huuma Shuriken - Grasp damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Sky Emperor)

Crown of Good and Evil (Sky Emperor) [1]

#400387 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, increases Physical damage against all race enemies by 5%. ------------------------ For every 4 refinement levels, increases melee physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 5%, reduce after cast delay by 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Sky Emperor) [1] Darkness Tablet [2] For every 3 weapon refinements, increases Midnight Kick damage by 4% and Dawn Break damage by 5% When weapon grade is B or higher, increases Midnight Kick damage by additional 10%, ------------------------ Set Bonus: Crown of Good and Evil (Sky Emperor) [1] Darkness Tablet [2] Evil Spell increases Midnight Kick damage by additional 15% and Dawn Break damage by additional 20%. ------------------------ Crown of Good and Evil (Sky Emperor) [1] Origin of Life [2] For every 3 weapon refinements, increases Noon Blast damage by 4% and Sunset Blast damage by 5% When weapon grade is B or higher, increases Noon Blast damage by additional 10%, ------------------------ Crown of Good and Evil (Sky Emperor) [1] Origin of Life [2] Good Spell increases Noon Blast damage by additional 15% and Sunset Blast damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Soul Ascetic)

Crown of Good and Evil (Soul Ascetic) [1]

#400388 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases magical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases all property magical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Soul Ascetic) [1] Soul Harvest [2] For every 3 weapon refinements, increases Exorcism of Malicious Soul damage by 4% and Talisman of Soul Stealing damage by 5% When weapon grade is B or higher, increases Exorcism of Malicious Soul damage by additional 10%, ------------------------ Set Bonus: Crown of Good and Evil (Soul Ascetic) [1] Soul Harvest [2] Evil Spell increases Exorcism of Malicious Soul damage by additional 15% and Talisman of Soul Stealing damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Soul Ascetic) [1] Soul Liberator [2] For every 3 weapon refinements, increases Talisman of Four Bearing God damage by 4% and Talisman of Red Phoenix damage by 5% When weapon grade is B or higher, increases Talisman of Four Bearing God damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Soul Ascetic) [1] Soul Liberator [2] Good Spell increases Talisman of Four Bearing God damage by additional 15% and Talisman of Red Phoenix damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Spirit Handler)

Crown of Good and Evil (Spirit Handler) [1]

#400390 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical and magical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage, ghost and neutral property magical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces variable casting time by 5%, Cri + 5. ------------------------ When refined to +11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Darkness Foxtail Model [2] For every 3 weapon refinements, increases Hyunrok Cannon damage by 4% and Hyunrok Breeze damage by 5%, When weapon grade is B or higher, increases Hyunrok Cannon damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Darkness Foxtail Model [2] Evil Spell increases Hyunrok Cannon damage by additional 15% and Hyunrok Breeze damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Lightforce Foxtail Wand [2] For every 3 weapon refinements, increases Chulho Sonic Claw damage by 4% and Hogogong Strike damage by 5%, When weapon grade is B or higher, increases Chulho Sonic Claw damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Lightforce Foxtail Wand [2] Good Spell increases Chulho Sonic Claw damage by additional 15% and Hogogong Strike damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Trouvere & Troubadour)

Crown of Good and Evil (Trouvere & Troubadour) [1]

#400385 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical and magic damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase long-range physical and all property magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce variable casting time by 10%. ------------------------ When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Trouvere Troubadour) [1] Crime Violin [2] OR Crime Whip [2] For every 3 refine level of Weapon, increase Metallic Fury damage by 4%, and Sound Blend damage by 5%. When weapon grade is B or higher, increase Metallic Fury damage by additional 10%. When equipped with Evil Spell, increase Metallic Fury damage by additional 15% and Sound Blend damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Trouvere Troubadour) [1] Light Power Harp [2] OR Light Power Spark [2] For every 3 refine level of Weapon, increase Rhythm Shooting damage by 4%, and Rose Blossom damage by 5%. When weapon grade is B or higher, increase Rhythm Shooting damage by additional 10%. When equipped with Good Spell, increase Rhythm Shooting damage by additional 15% and Rose Blossom damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Windhawk)

Crown of Good and Evil (Windhawk) [1]

#400384 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee and long-range physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, CRI + 5, reduce Variable Casting Time by 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Windhawk) [1] Underworld Knife [2] For every 3 refine level of Weapon, increase Flame Trap and Solid Trap damage by 4%, increase Swift Trap and Deep Blind Trap damage by 5%. When weapon grade is B or higher, increase Flame Trap and Solid Trap damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Windhawk) [1] Underworld Knife [2] Evil Spell Increase Flame Trap and Solid Trap damage by additional 15%, increase Swift Trap and Deep Blind Trap damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Windhawk) [1] Angel Wing Bow [2] For every 3 refine level of Weapon, increase Crescive Bolt damage by 4%, increase Gale Storm damage by 5%. When weapon grade is B or higher, increase Crescive Bolt damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Windhawk) [1] Angel Wing Bow [2] Good Spell Increase Crescive Bolt damage by additional 15%, increase Gale Storm damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Dark Triad

Dark Triad [1]

#450214 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Robes kept in a Great Wizard's mansion. When equipped, it is possible to perform actions beyond physical limitations. MaxHP + 10%, MaxSP + 10%. When Shadow Spell is level 10 or higher and when using Triangle Shot, adds 3% chance to give No Limits buff for 5 seconds. When item is unequipped, cancels effects of No Limits. Increase physical damage to all monster race by 7% per 1 skill level of Triangle Shot learned. Agi + 10 and ATK + 50 per each level of Maelstrom learned. If refine rate is 5 or higher, Perfect Hit + 25. If refine rate is 7 or higher, Perfect Hit + 25.
Full item details & effects
Dictator Earrings

Dictator Earrings [1]

#490084 · Armor · Accessory
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring used to symbolize the power held by Caesar of the Ancient Rome. ------------------------ All Basic Status + 1. ------------------------ Reduce After Cast Delay by 3%. ------------------------ Set Bonus: Dictator Ring [1] Diana Suit [1] Reduce Picky Peck Variable Casting Time by 50%. Picky Peck damage increases based on the user's Base DEX, Base AGI, and Skill Level. Reduce SV Stem Spear Variable Casting Time by 50%. SV Stem Spear damage increases based on the user's Base INT, Base LUK, and Skill Level. ------------------------ Set Bonus: Dictator Ring [1] Mercury Suit [1] For every 2 level of Killing Strike learned, MHP + 3%. Reduce Illusion - Shadow cooldown by 7 seconds. There's a low chance to auto cast Lv.1 Recognized Spell when performing magic attack. ------------------------ Set Bonus: Dictator Ring [1] Bacchus Armor [1] ASPD + 5%. Increase physical damage against all size enemies by 8%. ------------------------ Set Bonus: Dictator Ring [1] Neptune Uniform [1] MHP + 8%, MATK + 6%. Reduce Book of Dimensions cooldown by 10 seconds. Reduce Soul Harvest and Soul Explosion cooldown by 30 seconds. ------------------------ Def : 40
Full item details & effects
Divine Protect Shield

Divine Protect Shield

#410348 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A flying shield designed to provide absolute protection to the wearer. It is said to be fueled by the purest form of magical energy. ------------------------ MHP + 10% , MSP + 10%. ------------------------ Immune to Confusion and Hallucination. ------------------------ DEF + 100, MDEF + 20 ------------------------ Enables to use Lv.3 Shield Spell. ------------------------ Reduce damage taken from Player by 10%. ------------------------ When Base VIT is 60 or higher, Every 5 seconds, restore 300 HP and 30 SP. Reduce Variable Casting Time by 30%. ------------------------ When Base VIT is 90 or higher, Every 5 seconds, restore additional 300 HP and 30 SP.] DEF + 200, MDEF + 40. Reduce Fixed Casting Time by 0.5 seconds. ------------------------ Def: 0 Location: Middle
Full item details & effects
Elemental Ring

Elemental Ring [1]

#490570 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A legendary ring made of rare materials that are compatible with four elemental magic. It was inlaid with rare magic stones that can store large amounts of magic power. ------------------------ MATK + 30, INT + 10. ------------------------ ASPD + 20%. ------------------------ Set Bonus: Elemental Ring [1] Elemental Boots [1] MATK + 40, MATK + 3%, INT + 20. Increase Water, Wind, Earth, and Fire property magic damage by 20%. When refined to +13 or higher, there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack. ------------------------ Set Bonus: Elemental Ring [1] Elemental Sword [3] MATK + 60, MATK + 5%, ASPD + 5. Increase magical damage against all size enemies by 15%. When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack. When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack. ------------------------ Set Bonus: Elemental Ring [1] Elemental Boots [1] Elemental Sword [3] MATK + 120, increase magical damage against all Class enemies by 30%. When the total refine level of Weapon and Shoes is 26 or higher, MATK + 7%, SPL + 10, S.MATK + 10. When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell. When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex. ------------------------ Def: 0
Full item details & effects
Evil Spirit Gloves

Evil Spirit Gloves [1]

#2980 · Armor · Accessory
Armor Lv.
1
Required Lv.
110
Slots
1
Weight
10
Buy value
10 z
Sell value
5 z
A glove possessed by a dark force. Enables the ability to move dolls vividly by controlling the strands of magical thread connected to the tips of fingers. Max HP + 500 Max SP + 200 Enables Level 1 Fiber Lock. Adds a 1% chance of casting Level 10 Frost Nova on the target when performing a physical attack. Adds a 0.1% chance of casting Level 1 Psychic Wave on the target when performing a physical attack. Adds a 0.1% chance of casting Level 1 Mystical Amplification on the user when performing a magical attack. Adds a 0.1% chance of casting Level 1 Dazzler on the attacker when receiving a short-ranged or magical attack. Set Bonus Celine's Brooch [1] Evil Spirit Glove [1] ATK + 50 MATK + 50 Aspd + 2 Adds a 2% chance of casting Level 1 Varetyr Spear on the target when performing a physical attack. Adds a 2% chance of casting Level 1 Earth Grave on the target when performing a physical attack. Adds a 1% chance of casting Level 1 Recognized Spell on the user when performing a magical attack. Adds a 5% chance of casting Level 3 Quaqmire on the user when receiving a physical or magical attack.
Full item details & effects
Full Spell Shadow Armor

Full Spell Shadow Armor

#24883 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
MATK + 3%. ------------------------ For every 2 refine level, increase all property magical damage by 1%. ------------------------ When refined to +10 or higher, S.MATK + 2. ------------------------ Set Bonus: Full Spell Shadow Armor Full Spell Shadow Shoes MATK + 2%, S.MATK + 2. ------------------------ When the total refine level of set is 18 or higher, All property magical damage + 5%, magical damage against all size enemies + 10%. ------------------------ Set Bonus: Full Spell Shadow Armor Magical Spell Shadow Weapon MATK + 3%. ------------------------ When the total refine level of set is 18 or higher, SPL + 3, S.MATK + 3. ------------------------ Location : Armor
Full item details & effects
Full Spell Shadow Shoes

Full Spell Shadow Shoes

#24884 · Shadow Gear · Shadow footgear
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
MATK + 3%. ------------------------ For every 2 refine level, increase all property magical damage by 1%. ------------------------ When refined to +10 or higher, S.MATK + 2. ------------------------ Set Bonus: Full Spell Shadow Shoes Magical Spell Shadow Shield MATK + 3%. ------------------------ When the total refine level of set is 18 or higher, SPL + 3, S.MATK + 3. ------------------------ Location : Shoes
Full item details & effects
Ganbantein

Ganbantein

#2021 · One-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
320
Weapon Lv.
4
Required Lv.
100
Slots
0
Weight
200
Buy value
0 z
Sell value
0 z
Aside from the potent mana in it, this staff is famous for its ability to Mute the enemy, preventing them from casting spells. MATK + 320, INT + 25, DEX + 25. Magic attacks have a chance of Poisoning the enemy or casting Level 1 Silentium. When you receive Melee Physical damage, this item creates a chance of causing Silence on your attacker. Cannot be Upgraded. Indestructible.
Full item details & effects
Geffenia Ice Magic Tool

Geffenia Ice Magic Tool [1]

#490029 · Armor · Accessory
DEF
2
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
One of the hidden treasures of Geffenia , the forgotten continent. Whoever obtains this will become the ruler of absolute zero. ------------------------ Magic damage to all size enemy + 10%. ------------------------ Every 3 Base level, Increase Storm Gust damage by 2%. ------------------------ When learned Comet Lv 5, Reduce SP Consumption of Jack Frost by 35, Reduce Fix cast time of Jack Frost 100%. When learned Jack Frost Lv 5, Increase Comet damage by 50%, Reduce SP Consumption of Comet by 100. When learned Stasis Lv 5, Increase Jack Frost and Frost Misty damage by 50%. When learned Recognize Spell Lv 5, Reduce After Cast Delay by 30%. ------------------------ Def : 2 MDef : 10
Full item details & effects
Glorious Shuriken

Glorious Shuriken

#13307 · Huuma Shuriken · Weapon (Two-Handed)
ATK
55
MATK
90
Weapon Lv.
4
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
Account Bound Increases Physical Attack Strength to Demihuman monster by 95%. Ignores physical defense from Demihuman monster by 20%. Increases Physical Attack Strength to Human Player monster by 95%. Ignores physical defense from Human Player monster by 20%. MATK + 90 Increase damage by 100% of [Throw Huuma Shuriken] and [Killing Strike] for 10 sec. when attacking and synchronizing the weapon by 5% Indestructible. ***Additional Weapon Refining Level Option*** +6 Refining Ignore Defense of Demihuman monsters +5% +6 Refining Ignore Defense of Human Player monsters +5% [Slaughter] Lv 2(Damage bonus of Destruction increases up to the upgrade level 14.) +9 Refining When using [Killing Strike], auto-spell Lv. 10 [Heal]. +9 Refining When using [Throw Huuma Shuriken], has a chance of inflicting consistent
Full item details & effects
Glotoneria

Glotoneria [1]

#480081 · Armor · Garment
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
It was an ordinary cloak, but with the magical interference device installed by the Illusions, it turned into a terrible shape worthy of the name, Gluttony. MaxHP + 3% Reduce resistance versus players by 5%. When refined to +7 or higher, additional MaxHP + 5%, AGI + 10, DEX + 10. When refined to +9 or higher, additional MaxHP + 7%, AGI + 10, DEX + 10. Increase physical damage to small, medium, large monsters by 1% per Lv. of Shadow Spell, perfect hit +2%. When Triangle Shot Lv.10, increase resistance to Wind, Earth property attacks by 50%. When Feint Bomb Lv.10, recovers HP 100, SP 10 when monster is killed using physical attack. Recovers 2 SP per attack hit. Increase damage of Triangle Shot by 50%, Feint Bomb by 15% per Lv. of Maelstrom.
Full item details & effects
Guardian Soul

Guardian Soul

#480045 · Armor · Garment
DEF
25
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
30
Buy value
0 z
Sell value
0 z
Enables Heaven's Drive Lv1 Increases resistance to Human Player and Doram player damage by 1% If refined to +7 or higher ATK +7 for every 18 points of Pure Luk and Str Reduced Skill Delay Usage by 1% for every 18 points of Pure Luk and Str 3% Resistance to Shadow and Holy attribute attacks for every 18 points of Pure Luk and Str ASPD 1% for every 18 points of Pure Agi and Vit MaxHP 1% for every 18 points of Pure Agi and Vit 3% Resistance to Fire and Water attribute attacks for every 18 points of Pure Agi and Vit mATK +7 for every 18 points of Pure Int and Dex Reduce Spell Cast Time by 1% for 18 points of Pure Int and Dex 3% Resistance to Wind and Earth attribute attacks for every 18 points of Pure Int and Dex If refined to +12 or higher ATK an additional +5 for every 18 points of Pure Luk and Str 2% additional Resistance to Shadow and Holy attribute attacks for every 18 points of Pure Luk and Str ASPD an additional 1% for every 18 points of Pure Agi and Vit MaxHP an additional 1% for every 18 points of Pure Agi and Vit 2% additional Resistance to Fire and Water attribute attacks for every 18 points of Pure Agi and Vit mATK an additional +5 for every 18 points of Pure Int and Dex 2% additional Resistance to Wind and Earth attribute attacks for every 18 points of Pure Int and Dex If refined to +15 or higher ATK an additional +2 for every 18 points of Pure Luk and Str 2% additional Resistance to Shadow and Holy attribute attacks for every 18 points of Pure Luk and Str MaxHP an additional 1% for every 18 points of Pure Agi and Vit 2% additional Resistance to Fire and Water attribute attacks for every 18 points of Pure Agi and Vit mATK an additional +2 for every 18 points of Pure Int and Dex 2% additional Resistance to Wind and Earth attribute attacks for every 18 points of Pure Int and Dex
Full item details & effects
Herosria Spell Wand

Herosria Spell Wand

#550097 · One-Handed Staff · Weapon
ATK
100
MATK
110
Weapon Lv.
5
Required Lv.
200
Slots
0
Weight
150
Buy value
0 z
Sell value
0 z
One-handed staff of the Sages that can be used in Herosria. Indestructible. MATK + 110. Damage received from players reduced by 10%, all attribute magic damage reduced by 5%. Global cooldown reduced by 10%, variable casting + 5%. ------------------------ Weapon Lv : 5
Full item details & effects
Hibram's Gloves

Hibram's Gloves [1]

#28437 · Armor · Accessory
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
Gloves worn by an arch bishop who couldn't resist the devil's temptations. It contains high evil magic. Required Jobs: All Jobs Int + 2 MATK + 2% Enables Level 3 Heal. Reduces the SP cost of skills by 5%. If the users base Int is 100 or higher, MATK + 5% Set Bonus Hibram's Gloves Spell1 Reduces the variable casting time of skills by 5%. Increases magical damage on all race targets by 5%. Set Bonus Hibram's Gloves Spell2 Reduces the variable casting time of skills by 5%. Increases magical damage on all race targets by 5%.
Full item details & effects
Hurt Mind

Hurt Mind [1]

#2977 · Armor · Accessory
Armor Lv.
1
Required Lv.
110
Slots
1
Weight
10
Buy value
10 z
Sell value
5 z
A desperately broken gem bearing both spell power and a grudge. Max SP + 200 Enables Level 3 Scream. Set Bonus Hurt Mind Kind Heart Adds a 1% chance of casting Level 10 Frost Nova on the target when performing a physical or magical attack. Adds a 0.1% chance of casting Level 1 Mystical Amplification on the user when performing a magical attack. Adds a 0.1% chance of casting Level 1 Psychic Wave on the target when performing a physical attack. Adds a 0.1% chance of casting Level 1 Scream on the attacker when receiving a short-ranged or magical attack.
Full item details & effects
Illusion Gelerdria

Illusion Gelerdria [2]

#530015 · One-Handed Spear · Weapon
ATK
170
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A large one-handed spear that shakes the earth and also stimulate user's metabolism. ------------------------ MHP + 10%, CRI + 15. ------------------------ For every 3 refine level, ATK + 20, ASPD + 2%. ------------------------ When refined to +7 or higher, increase Cannon Spear damage by 25%, increase Critical Damage by 30%. ------------------------ When refined to +9 or higher, increase Vanishing Point damage by 25%, increase long ranged physical damage by 15%. ------------------------ When refined to +11 or higher, increase Cannon Spear and Vanishing Point damage by additional 25%. ------------------------ Set Bonus: Illusion Gelerdria [2] Illusion Passion Hairband [1] When casting Shield Spell, increase Cannon Spear and Vanishing Point damage by 25% for 60 seconds. ------------------------ When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 15%. ------------------------ When the total refine level of set is 18 or higher, increase physical damage against all race monsters by 15%. ------------------------ When the total refine level of set is 22 or higher, increase Cannon Spear and Vanishing Point damage by twice the total refine rate set as a percentage. ------------------------
Full item details & effects
Illusion Immaterial Sword

Illusion Immaterial Sword [2]

#13469 · One-Handed Sword · Weapon
ATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
A sword with an intangible blade that seems to have no form but has no shape. Attack the spirit of the subject and destroy it. Unbreakable. Drains 1 SP when dealing normal physical attacks. Has an 8% chance to drain 30% SP from an enemy when dealing physical attacks. The chance increases by 2% per refine rate. If the refine rate is 12 or higher, the drain effect is increased in 20%. If Rogue Classes equip this item, player can get additional effect below. If equipped with Illusion Ancient Cape, MATK + 100. If the refine rate of both is 7 or higher, additional MATK + 50. If the sum of their refine rates is 18 or higher, has a chance of auto casting Bolt-type spells when dealing physical damage. If the sum of their refine rates is 22 or higher, has a chance to increase the damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 seconds, when dealing physical damage.
Full item details & effects
Imperial Boots

Imperial Boots

#22207 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
40
Buy value
20 z
Sell value
10 z
Beautiful boots adorned with patterns representing the Rune Midgard kingdom. Max HP + 3% Max SP + 3% Mdef + 10 Enables Level 1 Increase Agility. If Inspiration is at level 5, Reduces the cooldown of Shield Spell by 2 seconds. Increases the damage of Vanishing Point by 10% for every level of Cannon Spear known. ATK + 4% per level of Sacrifice known Bypass 20% of hard defense of All race targets when performing a physical attack for every level of Pinpoint Attack known. If upgrade level is +5 or higher, Additional Max HP + 7% Additional Max SP + 7% Increases long-ranged damage on targets by 5%. If upgrade level is +7 or higher, Additional Max HP + 10% Additional Max SP + 10% Increases long-ranged damage on targets by an additional 5%.
Full item details & effects
La'cryma Stick

La'cryma Stick [2]

#1646 · One-Handed Staff · Weapon
ATK
30
MATK
180
Weapon Lv.
3
Required Lv.
50
Slots
2
Weight
50
Buy value
20 z
Sell value
10 z
A high-class mage's staff decorated with rich tail-feathers. It has been especially treated for the ice elemental magical spell, 'Stormgust'. Property: Neutral Int + 4 For every upgrade level of the item, Mdef + 1 Increases the damage of Storm Gust by 1%. If upgrade level is +10 or higher, Reduces the variable casting time of Storm Gust by 8%. Set Bonus La'cryma Stick [2] Geffenia Water Book [1] Reduces the variable casting time of Jack Frost, Frost Misty and Storm Gust by 4% per upgrade level of Geffenia Water Book [1]. Set Bonus La'cryma Stick [2] Pororoca Shoes Increases the damage of Water property magical attacks on targets by 4% per upgrade level of La'cryma Stick [2]. Bypass 5% of hard magic defense of normal monsters and boss monsters when performing a magical attack per level of Frost Nova known. Increases the damage of Water Ball by 30% per level of Water Ball known. Increases the damage of Water Ball by an additional 20% per upgrade level of La'cryma Stick [2].
Full item details & effects
Magic Compression

Magic Compression [1]

#480317 · Armor · Garment
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A coat that compresses the power of the spirits and contains magic power in every fiber. ------------------------ ASPD + 5%, ASPD + 5. ------------------------ MATK + 30%. ------------------------ Reduce damage taken from Normal and Boss enemies by 5%. ------------------------ Reduce damage taken from Human and Doram Player by 5%. ------------------------ For every level of Spirit Sympathy learned, INT + 5, After Cast Delay -5%. ------------------------ For every level of Striking learned, increase Fire Bolt, Cold Bolt, Lightning Bolt, and Earth Spike damage by 20%. ------------------------ When learned Psychic Wave Lv. 5, there's a chance to cast Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike, and Psychic Wave when performing physical attack. (Skill level is based on learned level.) ------------------------ When learned Spell Fist Lv. 10, there's a chance to cast Safety Wall Lv. 3 when performing physical attack. (If a higher Safety Wall skill level is available, it will be cast instead of Lv. 3.) ------------------------ When refined to +7 or higher, additional ASPD + 5%, MATK + 5%. ------------------------ When refined to +9 or higher, additional ASPD + 10%, MATK + 10%. ------------------------ Def : 12
Full item details & effects
Magic Protector Robe

Magic Protector Robe [1]

#450150 · Armor · Armor
DEF
110
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
The uniforms of Geffen mages. It has the ability to improve magic efficiency when casting spells. ------------------------ Increases incoming heal effectiveness by 10%. Reduces SP consumption of skills by 10%. MaxHP + 3%, Int + 3, Dex + 3. ------------------------ MATK + 10 per refine rate. ------------------------ Reduces variable casting time by 2% per 2 refine rate. ------------------------ If refine rate is 9 or higher, increases all property magical damage by 10%. ------------------------ If refine rate is 11 or higher, reduces variable casting time by additional 7%. ------------------------ If refine rate is 13 or higher, additional MATK + 60. ------------------------ Def : 110
Full item details & effects
Magical Spell Shadow Weapon

Magical Spell Shadow Weapon

#24753 · Shadow Gear · Shadow weapon
Required Lv.
Any
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
For every 2 refine level, SPL + 1. ------------------------ When refined to +7 or higher, S.MATK + 3. ------------------------ When refined to +9 or higher, additional S.MATK + 3. ------------------------ Set Bonus: Magical Spell Shadow Weapon Magical Spell Shadow Shield S.MATK + 3. ------------------------ Location : Weapon
Full item details & effects
Major Auto Spell Shadow Armor

Major Auto Spell Shadow Armor

#24728 · Shadow Gear · Shadow armor
Required Lv.
Any
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
MATK + 3%. Increases all property magical damage by 1% per 2 refine rate. If refine rate is 9 or higher, ASPD + 1. If refine rate is 10 or higher, has a 7% chance to auto-cast Frost Misty level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead). ------------------------ Set Bonus: Major Auto Spell Shadow Armor Major Auto Spell Shadow Shoes MATK + 2%, if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Jack Frost level 2 when dealing normal melee physical damage (If user has higher level. That level will be cast instead), if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Jack Frost level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead). ------------------------ Location: Shadow Armor Required Lv: 1
Full item details & effects
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

Cookie settings

A functional cookie remembers your database, theme, rates and notice acknowledgement for up to 180 days. Google Analytics and Google AdSense may use additional cookies and process usage information.

You can clear your saved site preferences below. This does not change choices made in a Google consent message or remove Google cookies. Read our Privacy & cookies page for Google privacy controls.