A harp reborn with the power of true faith through a purification ritual.
MATK + 210.
------------------------
Increases Metallic Sound damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Metallic Sound damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher,
increases Metallic Sound damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Metallic Sound damage by additional 15%.
[Grade B] MATK + 7%.
[Grade A] SPL + 1 and S.MATK + 1 per 3 refine rate.
------------------------
ATK : 100
Weapon Lv : 5
A magic book reborn with the power of true faith through a purification ritual.
MATK +200.
------------------------
Increases Psychic Wave damage by 10%.
MATK +12 per 3 refine rate.
If refine rate is 7 or higher,
increases Psychic Wave damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Psychic Wave by 1 second.
If refine rate is 11 or higher,
increases Psychic Wave damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
[Grade C] Increases Psychic Wave damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL +1 and S.MATK + 1 per 3 refine rate.
------------------------
ATK : 170
Weapon Lv : 5
A poison book reborn with the power of true faith through a purification ritual.
MATK +200.
------------------------
Increases Poison Burst damage by 10%.
MATK +12 per 3 refine rate.
If refine rate is 7 or higher,
increases Poison Burst damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Poison Burst by 1 second.
If refine rate is 11 or higher,
increases Poison Burst damage by additional 25%.
If refine rate is 12 or higher,
increases poison property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Poison Burst damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL +1 and S.MATK + 1 per 3 refine rate.
------------------------
ATK : 170
Weapon Lv : 5
An ornated rope reborn with the power of true faith through a purification ritual.
MATK + 210.
------------------------
Increases Metallic Sound damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Metallic Sound damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher,
increases Metallic Sound damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Metallic Sound damage by additional 15%.
[Grade B] MATK + 7%.
[Grade A] SPL + 1 and S.MATK + 1 per 3 refine rate.
------------------------
ATK : 100
Weapon Lv : 5
A rod reborn with the power of true faith through a purification ritual.
------------------------
MATK +340.
Can't be destroyed in battle
Increases Soul Expansion damage by 10%.
MATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Soul Expansion damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Soul Expansion damage by additional 25%.
If refine rate is 12 or higher,
increases ghost property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
[Grade C] Increases Soul Expansion damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL +1 and S.MATK +1 per 3 refine rate.
------------------------
ATK : 200
Weapon Lv : 5
A Staff reborn through the power of true faith through a purification ritual.
------------------------
MATK + 205.
Can't be destroyed.
Increases Eswhoo damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Eswhoo damage by additional 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Eswhoo damage by additional 25%.
If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Eswhoo damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL +1 and S.MATK +1 per 3 refine rate.
------------------------
Weapon Lv: 5
Required Lv: 210
A two-handed staff reborn with the power of true faith through a purification ritual.
------------------------
MATK +340.
Can't be destroyed in battle
Increases Comet damage by 10%.
MATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Comet damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Comet damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
[Grade C] Increases Comet damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL +1 and S.MATK +1 per 3 refine rate.
------------------------
ATK : 200
Weapon Lv : 5
A wand reborn with the power of true faith through a purification ritual.
MATK +210.
Can't be destroyed in battle
------------------------
Increases Adoramus damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Adoramus damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher,
increases Adoramus damage by additional 25%.
If refine rate is 12 or higher,
increases holy property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Adoramus damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL + 1 and S.MATK + 1 per 3 refine rate.
------------------------
ATK : 160
Weapon Lv : 5
A magical tool used in welding.
Many use it in battle since it significantly boosts the wielder's magical prowess.
MATK +200.
Neutral, Water, Fire Magic damage +7%.
When refined to +7 or higher, MATK +40, Variable Cast Time -10%.
When refined to +9 or higher, Additional Neutral, Water, Fire Magic damage +8%.
When dealing magic damage, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
ATK: 160
Mace equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Cross.
------------------------
Can't be destroyed.
MATK + 230.
Increases Flamen damage by 7% and heal effectiveness by 6% per 2 refine rate.
Increases Arbitrium damage by 7% per 3 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Flamen damage by additional 10%.
[Grade B] S.MATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
Dagger equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Dagger.
------------------------
MATK + 230.
Increases Abyss Square damage by 7% per 2 refine rate.
Increases From the Abyss damage by 10% per 3 refine rate.
Increases all property magical damage by 3% and increases attack speed (reduces delay after attack) by 7% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Abyss Square damage by additional 10%.
[Grade B] S.MATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
Foxtail equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Plant.
------------------------
Can't be destroyed.
MATK + 220.
Increases Howling of Chulho and Hyunrok Breeze damage by 6% per 2 refine rate.
Increases Hohogong Strike and Hyunrok Cannon damage by 7% per 3 refine rate.
Increases long ranged physical and all property magical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW, SPL +1.
[Grade C] Increases Howling of Chulho and Hyunrok Breeze damage by additional 10%.
[Grade B] P.ATK, S.MATK +1.
------------------------
Weapon Lv: 5
Required Lv: 220
Reduces damage from normal and boss monsters by 20%.
For every refine level,
Increases physical and magical damage for all attribute monsters by 3%.
------------------------
When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots.
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes,
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Pendant, ATK +15%.
------------------------
When using Gray Wolf Ring, ATK +15%.
------------------------
When using Gray Wolf Earring, MATK +15%.
------------------------
When using Gray Wolf Necklace, MATK +15%.
------------------------
When using Wolf Orb (STR) Level 1, STR +15.
------------------------
When using Wolf Orb (AGI) Level 1, AGI +15.
------------------------
When using Wolf Orb (VIT) Level 1, VIT +15.
------------------------
When using Wolf Orb (INT) Level 1, INT +15.
------------------------
When using Wolf Orb (DEX) Level 1, DEX +15.
------------------------
When using Wolf Orb (STR) Level 2, POW +15.
------------------------
When using Wolf Orb (VIT) Level 2, STA +15.
------------------------
When using Wolf Orb (AGI) Level 2, WIS +15.
------------------------
When using Wolf Orb (INT) Level 2, SPL +15.
------------------------
When using Wolf Orb (DEX) Level 2, CON +15.
------------------------
When using Wolf Orb (DEF) Level 1, DEF +300.
------------------------
When using Wolf Orb (MDEF) Level 1, MDEF +30.
------------------------
When using Wolf Orb (Speed) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Speed) Level 1, ASPD +10%.
------------------------
When using Wolf Orb (Caster) Level 1,
reduces variable casting time by 15%.
------------------------
When using Wolf Orb (After Cast Delay),
reduces global cooldown by 15%.
------------------------
When using Wolf Orb (Robust) Level 1,
for every base level, ATK +1.(Up to level 250)
------------------------
When using Wolf Orb (Robust) Level 2,
for every base level, MATK +1.(Up to level 250)
------------------------
When using Wolf Orb (Warrior) Level 2,
Ignore physical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Mage) Level 2,
Ignore magical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Caster) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Fixed Casting) Level 1,
reduce fixed casting time by 70%.
------------------------
Def : 0
Location : Upper
Reduce damage taken from normal and boss monsters by 5%.
------------------------
Reduce damage taken from Players by 10%.
------------------------
For every refine level, MATK +4%.
------------------------
When refined to +10 or higher,
Reduce After Cast Delay by 15%.
ATK and MATK +15%.
------------------------
When refined to +12 or higher,
Reduce After Cast Delay by additional 25%.
ATK and MATK additional +25%.
------------------------
When refined to +13 or higher,
CRI +20.
Increases critical damage by 30%.
------------------------
Def : 25
Every 2 refine level, MATK +10.
Every 4 refine level, increases Wind and Ghost property magic damage by 3%.
------------------------
When refined to +7 or higher, MATK +10%.
When refined to +9 or higher,
increases magical damage to all size enemies by 10%.
When refined to +11 or higher,
reduces delay after skill by 12%.
When refined to +13 or higher,
ignores 10% of the magic defense of boss monsters.
------------------------
Set Bonus:
Wind God Cloak
Celia Alde Card
Increases Wind property magic damage by 10%.
Every Garment 2 refine level,
increases Wind property magic damage by 3%
When Garment refined to +12 or higher,
there's a chance to auto cast Whirlwind centered on character,
when performing magical attack.
------------------------
Set Bonus:
Wind God Cloak
Kathryne Keyron Card
Increases Ghost property magic damage by 10%.
Every Garment 2 refine level,
increases Ghost property magic damage by 3%
When Garment refined to +12 or higher,
increases magical damage to all size enemies by 15%.
------------------------
Def: 0
These headphones are the latest style in the more hip regions of Rune Midgard.
Int + 3
MATK + 1% per refine level of the item.
If refine level is +7 or higher,
Increases the damage of Reverberation by 30%.
Reduces the SP cost of Reverberation by 18.
If refine level is +10 or higher,
Reduces the cooldown of Metallic Sound by 2 seconds.
Position: Upper, Middle
The broom used by the witch looks like a regular broom, but it has a slight sense of magical power.
However, it seems that ordinary people cannot ride and fly.
------------------------
MATK +200.
Can't be destroyed.
Increases magical damage against formless race monsters by 10%.
Has a low chance to auto-cast Quagmire level 1 when receiving damage.
If refine rate is 7 or higher, MATK + 35, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases magical damage against formless race monsters by additional 10%.
If refine rate is 11 or higher, reduces global cooldown by 10%.
------------------------
[Bonus By Grade]
[Grade D] S.MATK +2.
[Grade C] SPL +3, S.MATK +1.
[Grade B] Reduces variable casting time by additional 5%.
------------------------
Weapon Lv: 5
Required Lv: 210
Once it was an ordinary dagger you could see everywhere, but now
It has been horribly distorted by the magic-jamming device that Illusion has installed.
MATK +170.
Flaming Petals and Freezing Spear damage +10%.
MATK +6 for every 3 refine levels.
When refined to +7 or higher, Additional Flaming Petals and Freezing Spear damage +10%.
When refined to +9 or higher, Variable Cast Time -10%.
When refined to +11 or higher, Additional Flaming Petals and Freezing Spear damage +10%.
The leaf of Yggdrasil, the origin of this world. Resonates with the equipment of time to bring out hidden power.
------------------------
Set Bonus:
Sprout of World Tree (INT)
Overwelm Int Armor [1]
Temporal Int Manteau [1]
Reduces variable casting time by 10%.
If the sum of refine rate is 14 or higher, MATK + 80,
If the sum of refine rate is 18 or higher, increases all property magical damage by 10%, reduces global cooldown by 7%,
If the sum of refine rate is 22 or higher, increases magical damage against all size enemies by 10%.
------------------------
Def : 0
Location : Lower
A pair of shoes designed according to the constellation.
It might resonate with certain memories and zodiac equipment.
------------------------
MATK + 50, ATK + 50.
------------------------
For every 2 refine level, MATK + 10, ATK + 10, MATK + 1%, ATK + 1%.
------------------------
For every 4 refine level, increase Aimed Bolt and Metallic Sound damage by 15%.
------------------------
When refined to +9 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 10%.
------------------------
Set Bonus:
Zodiac Boots (Archer) [1]
Cecil's Memory
Reduce Arrow Storm cooldown by 0.7 seconds.
For every 4 refine level of Weapon,
Reduce Fixed Casting Time by 0.2 seconds.
Reduce After Cast Delay by 5%.
Reduce Aimed Bolt and Arrow Storm Variable Casting Time by 35%.
------------------------
Set Bonus:
Zodiac Boots (Archer) [1]
Alphoccio's Memory
OR
Zodiac Boots (Archer) [1]
Trentini's Memory
Reduce Metallic Sound cooldown by 0.5 seconds.
For every 4 refine level of Weapon, increase Neutral property magical damage by 15%.
------------------------
Set Bonus:
Zodiac Boots (Archer) [1]
Biolab Virgo Diadem [1]
Cecil's Memory
When total refine level of Helmet, Shoes, and Weapon is 33 or higher,
Increase Aimed Bolt damage by 250% when using No Limits. for 30 seconds.
When total refine level of Helmet, Shoes, and Weapon is 35 or higher,
Ignore physical defense of all race enemies (excluding players) by 40%.
------------------------
Set Bonus:
Zodiac Boots (Archer) [1]
Biolab Libra Crown [1]
Alphoccio's Memory
OR
Zodiac Boots (Archer) [1]
Biolab Libra Crown [1]
Trentini's Memory
When total refine level of Helmet, Shoes, and Weapon is 33 or higher,
There's a 35% chance to cast additional Metallic Sound Lv 10 when using Metallic Sound.
When total refine level of Helmet, Shoes, and Weapon is 35 or higher,
Ignore magic defense of all race enemies (excluding players) by 40%.
------------------------
Def : 60