Cannot trade this item with other players.
Prototype Huuma Shuriken being prepared by the Ninja Association.
Still at the early stages of development and will have to wait a while for actual commercial sales to start.
Weapon lvl : 4
Applicable Job : Ninja Class
Armor worn over the armor provides an additional defensive effect. It can also be used alone, but has little defensive effect.
MaxHP +10 per 1 refine rate.
Increase damage of Psychic Wave by 5%.
Increase damage of Psychic Wave by additional 2% per 2 refine rates.
SET BONUS
Psychic Shadow Armor
Psychic Shadow Shield
Psychic Shadow Shoes
Increase damage of Psychic Wave as a percentage equivalent of the sum of its refine rate.
Location: Armor Weight: 0
A small shield that can be attached to the arm provides additional defensive effects. It can also be used alone, but has little defensive effect.
MaxHP +10 per 1 refine rate.
Increase neutral property magic damage by 3%.
When refined to +7 or higher, increase neutral property magic damage by additional 3%.
When refined to +9 or higher, increase neutral property magic damage by additional 4%.
SET BONUS
Psychic Shadow Armor
Psychic Shadow Shield
Psychic Shadow Shoes
Increase damage of Psychic Wave as a percentage equivalent of the sum of its refine rate.
SET BONUS
Psychic Shadow Armor
Sorcerer Shadow Weapon
Ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Psychic Shadow Shield and Sorcerer Shadow Weapon.
Location : Shield Weight : 0
Shoes that can be worn in addition to shoes. It can also be used alone, but the effect is small.
MaxHP +10 per 1 refine rate.
Reduce SP consumption of Psychic Wave by 4%.
Reduce SP consumption of Psychic Wave by additional 1% per 2 refine rates.
SET BONUS
Psychic Shadow Armor
Psychic Shadow Shield
Psychic Shadow Shoes
Increase damage of Psychic Wave as a percentage equivalent of the sum of its refine rate.
Location : Shoes Weight : 0
A rod that improves its user's ability to command the supernatural power of magic.
MATK 180, indestructible
Neutral/Wind Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Psychic Wave damage +30%
+11 Effect: Varetyr Spear cooldown -2 sec.
"No one ever approaches perfection except by stealth,
and unknown to themselves. - William Hazzlit"
Increases resistance from Fire Property by 8%
Concept by -*[FS]Evaine*- of pRO Valkyrie Server
Location : Mid Weight : 20
A snow-white robe on which spells are embroidered.
Reduces Casting Time by 3%.
(Only the biggest effect of the fix casting is implemented.)
Increase the effect of the Heal that its wearer casts by 5%.
A holy mace said to have been used to vanquish monsters tainted with evil energy.
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Indestructible in battle.
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ATK + 5%, POW + 2.
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Increases Third Punishment damage by 5%.
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When refined to +5 or higher, increases Third Punishment damage by 10%.
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When refined to +7 or higher, increases melee physical damage by 5%.
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When refined to +9 or higher, increases Third Punishment damage by additional 10%.
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When refined to +10 or higher, CRI + 10.
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When refined to +11 or higher, increases Third Punishment damage by 5%, and First Brand damage by 15%.
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[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Third Punishment increased by 5%.
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For every 2 Refine Levels, CRI + 1, ATK + 4.
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For every 3 Refine Levels, Damage of Third Punishment additionally increased by 1%.
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Set Bonus:
Punish Shadow Earring
Punish Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Punish Shadow Earring
Punish Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Earring
A holy pendant said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Third Punishment increased by 5%.
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For every 2 Refine Levels, CRI + 1, ATK + 4.
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For every 3 Refine Levels, Damage of Third Punishment additionally increased by 1%.
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Location: Pendant
A cute hat with dog's ears
VIT + 2, HP + 100.
Location : Upper
Req Level : none
A cute hat with ear of puppy.
VIT+2, HP+100.
Series : Headgear Defense : 2
Location : Upper Weight : 20
A box that contains 1 Classic Spanner 2 Week Rental Box
Description:
Rental Item
A heavy tool with many practical applications.
Enable a chance of
randomly inflicting the Stun, Blind, Poison
or Frozen statuses with
each attack.
This item cannot be Dropped or Traded.
Attack Strength: 150
A small brown-colored dog that sits atop your head. It's so cute you'd be barking mad to remove it.
Position: Upper
Agi + 1.
Auto casts Gloria Lv1 with low percent chance; if AGI is over 77, the cast increases to Lv3.
Cannot be upgraded.
Love is the deepest curse.
Only those with pure love can fully unleash the power hidden in this equipment.
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MDEF + 15.
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ATK + 5%, MATK + 5%.
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STR + 5, INT + 5.
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Reduce Variable Casting Time by 5%.
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Increase physical and magic damage against Normal class monsters by 5%.
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For every 16 Base STR, ATK + 1%, After Cast Delay - 1%.
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For every 16 Base INT, MATK + 1%, Variable Casting Time - 1%.
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When equipped by Merchant classes,
increase melee and long-ranged physical damage by 10%.
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Set Bonus:
Pure Heart [1]
Scrap Remodel Shoes [1]
When equipped by Merchant classes,
ATK + 150, Variable Casting Time - 10%.
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Def : 10
Position: Upper
Str + 2
When performing a physical attack, adds a chance of endowing the users weapon with Ghost property for 60 seconds.
Adds an additional chance to endow the weapon per upgrade level of Pure White Marching Hat.
A shield of knights whose curses are perfectly purified.
The shield seems to have regained its original strength, which was hidden by a curse.
Increases attack speed (reduces delay after attack by 10%).
ATK + 5%, MATK + 5%.
Reduces damage taken from all properties by 10%.
When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds.
If refine rate is 7 or higher, ATK + 20, MATK + 20.
If refine rate is 9 or higher, ASPD + 2.
If refine rate is 12 or higher, reduces delay after skill by 5%.
This pigeon has been purified from evil.
All Basic Stat + 12.
Reduce After Cast Delay by 5%.
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Set Bonus when equipped with any type of Vivatus Fides Weapon :
ATK + 300 , MATK + 300,
Reduce After Cast Delay by 5%.
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Def : 10
Location : Middle