The two-handed staff of an evil spirit.
Property: Neutral
Int + 6
MATK + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.
A badge worn by members of a vigilante group that once existed to stop criminals.
Required Jobs: Shadow Chaser
Flee + 10
Increases long-ranged damage on targets by 5%.
Set Bonus
Vigilante Badge
Vigilante Bow
Vigilante Suit
Increases the damage of Double Strafe by 50%.
Reduces the SP cost of Triangle Shot by 10.
A bow used by members of a vigilante group that once existed to stop criminals.
Property: Neutral
Required Jobs: Shadow Chaser
Increases long-ranged damage on targets by 5% for every 20 base Dex.
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by an additional 10%.
If upgrade level is +9 or higher,
Increases the damage of Double Strafe by 50%.
Set Bonus
Vigilante Badge
Vigilante Bow
Vigilante Suit
Increases the damage of Double Strafe by 50%.
Reduces the SP cost of Triangle Shot by 10.
A suit worn by members of a vigilante group that once existed to stop criminals.
Property: Neutral
Required Jobs: Shadow Chaser
Dex + 5
Increases long-ranged damage on targets by 3% per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Increases the damage of Triangle Shot by 20%.
Set Bonus
Vigilante Badge
Vigilante Bow
Vigilante Suit
Increases the damage of Double Strafe by 50%.
Reduces the SP cost of Triangle Shot by 10.
A divine armor worn by the arbiter of good and evil, who records humans' good and bad deeds.
His virtuous judgment will now be handed down.
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Indestructible in battle.
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POW +15, SPL +15.
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Reduces damage taken from normal and boss monsters by 5%.
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Reduces damage taken from player by 7%.
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For every refine level (Up to refine level 15),
Increases MaxHP and MaxSP by 3%.
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When refine level is 10 or higher,
Increases ASPD by 10%, Increases physical and magical damage to all sizes enemy by 15%
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When refine level is 12 or higher,
Additionaly increases physical and magical damage to all sizes enemy by 25%.
Reduces damage taken from Undead and Demon race monster by 15%.
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When refine level is 14 or higher,
Increases Holy magical damage by 60%.
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Def : 100
A glove that grows in strength with you.
Max HP + 100
Max SP + 20
Additional Max HP + 50 for every 10 base Vit.
If the user's base Vit is 110 or higher, Max HP + 1%.
A glove that grows in strength with you.
Max HP + 100
Max SP + 20
Additional Max HP + 50 for every 10 base Vit.
If the user's base Vit is 110 or higher, Max HP + 1%.
A harp reborn with the power of true faith through a purification ritual.
MATK + 210.
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Increases Metallic Sound damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Metallic Sound damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher,
increases Metallic Sound damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
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[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Metallic Sound damage by additional 15%.
[Grade B] MATK + 7%.
[Grade A] SPL + 1 and S.MATK + 1 per 3 refine rate.
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ATK : 100
Weapon Lv : 5
An ornated rope reborn with the power of true faith through a purification ritual.
MATK + 210.
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Increases Metallic Sound damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Metallic Sound damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher,
increases Metallic Sound damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
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[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Metallic Sound damage by additional 15%.
[Grade B] MATK + 7%.
[Grade A] SPL + 1 and S.MATK + 1 per 3 refine rate.
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ATK : 100
Weapon Lv : 5
A Staff that radiates concern for the welfare of others.
Property: Holy
Int + 2
Increases the recovery rate of recovery skills by 10%.
Set Bonus
Wand of Affection [2]
Robe of Affection
Shoes of Affection
Shawl of Affection
Increases the recovery rate of recovery skills by 25%.
Increases SP cost of Heal by 20.
Reduces the cooldown of Lauda Agnus, Lauda Ramus and Sacrament by 2 seconds.
Shoes of the brilliant archer guild known as Icarus.
Agi + 2
Reduces the SP cost of Aimed Bolt by 10.
Set Bonus
White Wing Boots [1]
White Wing Manteau
White Wing Suit [1]
White Wing Brooch
Aspd + 2
Increases long-ranged damage on targets by 30%.
Increases the damage of Arrow Storm by 50%.
Adds a chance of casting Level 3 Double Strafe on the target when performing a long-ranged attack, if a higher level of this skill is known, it will be cast instead.
Armor of the brilliant archer guild known as Icarus.
Property: Neutral
For every upgrade level of the item,
Flee + 1
Increases long-ranged damage on targets by 2%.
Set Bonus
White Wing Boots [1]
White Wing Manteau
White Wing Suit [1]
White Wing Brooch
Aspd + 2
Increases long-ranged damage on targets by 30%.
Increases the damage of Arrow Storm by 50%.
Adds a chance of casting Level 3 Double Strafe on the target when performing a long-ranged attack, if a higher level of this skill is known, it will be cast instead.
Set Bonus
Gray Wing Boots
White Wing Suit [1]
Increases critical damage on targets by 4% for every 20 base Luk.
Increased Movement Speed.
If White Wing Wing Suit [1] upgrade level is +7 or higher,
Aspd + 8%
Reduces damage taken from Demi-Human race enemies by 8%.
Increases the damage of Blitz Beat by 40%.
Increases the damage of Focused Arrow Strike by 50%.
If White Wing Wing Suit [1] upgrade level is +9 or higher,
Additional Aspd + 4%
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Increases the damage of Blitz Beat by an additional 20%.
Increases the damage of Focused Arrow Strike by an additional 25%.
Reduces damage from normal and boss monsters by 20%.
For every refine level,
Increases physical and magical damage for all attribute monsters by 3%.
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When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots.
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
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When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes,
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
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When using Gray Wolf Pendant, ATK +15%.
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When using Gray Wolf Ring, ATK +15%.
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When using Gray Wolf Earring, MATK +15%.
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When using Gray Wolf Necklace, MATK +15%.
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When using Wolf Orb (STR) Level 1, STR +15.
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When using Wolf Orb (AGI) Level 1, AGI +15.
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When using Wolf Orb (VIT) Level 1, VIT +15.
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When using Wolf Orb (INT) Level 1, INT +15.
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When using Wolf Orb (DEX) Level 1, DEX +15.
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When using Wolf Orb (STR) Level 2, POW +15.
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When using Wolf Orb (VIT) Level 2, STA +15.
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When using Wolf Orb (AGI) Level 2, WIS +15.
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When using Wolf Orb (INT) Level 2, SPL +15.
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When using Wolf Orb (DEX) Level 2, CON +15.
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When using Wolf Orb (DEF) Level 1, DEF +300.
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When using Wolf Orb (MDEF) Level 1, MDEF +30.
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When using Wolf Orb (Speed) Level 2, MHP and MSP +10%.
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When using Wolf Orb (Speed) Level 1, ASPD +10%.
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When using Wolf Orb (Caster) Level 1,
reduces variable casting time by 15%.
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When using Wolf Orb (After Cast Delay),
reduces global cooldown by 15%.
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When using Wolf Orb (Robust) Level 1,
for every base level, ATK +1.(Up to level 250)
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When using Wolf Orb (Robust) Level 2,
for every base level, MATK +1.(Up to level 250)
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When using Wolf Orb (Warrior) Level 2,
Ignore physical defense of all races enemies (including players) by 50%.
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When using Wolf Orb (Mage) Level 2,
Ignore magical defense of all races enemies (including players) by 50%.
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When using Wolf Orb (Caster) Level 2, MHP and MSP +10%.
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When using Wolf Orb (Fixed Casting) Level 1,
reduce fixed casting time by 70%.
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Def : 0
Location : Upper
When killing a monster adds a chance to drop a specific item type for each job.
Knight - Rune Crafting Materials
Crusader - Juice
Priest - Holy Water
Monk - Anodyne
Wizard - Gemstones
Sage - Horns and Shells
Assassin - Poisons
Rogue/Super Novice - Dogly Bottle Z
Hunter/Performers - Quivers
Blacksmith - Iron and Steel
Alchemist - Potion Crafting Materials
Ninja - Dried Fish
Gunslinger - Bullet Cases
Soul Linker - Witherless Rose and Crystals
Tae Kwon Master - Elemental Stones
Other - Mastela Fruit
Location : Upper Weight : 100
Tremendous strength of spirit is harnessed in this hat adorned with feathers.
Int +1, Dex +1, Mdef +5.
If pure Int 120 or greater,
MATK +10, Flee + 3.
Location : Upper
Designed for all-environment adaptation,
capable of responding to any situation.
Reduce damage from players and Doram by 7%.
Increases range damage +20%.
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For every 10 Base Lv,
Increases Spark Blaster and Triple Laser skill damage by 1%.
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For every refine level,
Increases physical damage to all size enemies by 7%.
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When refined to +7 or higher,
Increases ASPD by 10%.
Reduce damage from normal/boss monsters by 5%.
When refined to +9 or higher,
Indestructible in battle.
Does not consume Madogear Fuel.
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The ring equipped by the test subjects of the Yumil Project.
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VIT +20.
MaxHP +15%.
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Long range physical attack damage +10%
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Perfect Hit +15.
------------------------
Reduces damage taken
from players by 3%
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Reduces [Hundred Spears]
cooldown time by 1 sec
------------------------
For every 2 Base Levels,
Increases [Dragon's Water Breath] and [Dragon's Breath] damage by 1%
Increases [Hundred Spears] damage by 3%
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Only those who realize the principle of Yinyang can release true power.
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MaxHP + 10%, MaxSP + 10%.
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Reduces damage taken from players by 5%.
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Grants immunity to silence.
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If user learned Lunar Luminance level 5,
Reduces fixed casting time by 70%.
If user learned Full Moon Kick level 10,
increases physical damage against all size enemy by 15%,
recovers 150 HP and 15 SP when killing monsters with physical damage.
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Location : Middle
Def : 2
A muffler that a bow master has loved. I think I can see clearly what's far away.
ASPD+5%
Increase damage of Sharp Shooting by 60% when its Lv5.
Increase damage of Blitz Beat by 15% when its Lv5.
Increase damage of Aimed Bolt by 5% when its Lv10.
When refine rate is +7 or higher, increase attack speed by 3%
Increase damage of Sharp Shooting by 1% per 3 additional BaseLv.
Increase damage of Blitz Beat by 1% per 5 additional BaseLv.
Increase damage of Aimed Bolt by 1% per 30 additional BaseLv.
When refine rate is +9 or higher, MaxSP +5%, reduce delay after attack by 3%.
When equipped by Ranger, MaxHP + 15%, reduce incoming ranged damage by 20%.
When equipped by Ranger and refine rate is +7 or higher, additional MaxHP +5%, reduce incoming ranged damage by additional 15%.
Set Malus
When equipped by Ranger with Imuke upper Shield, increase incoming ranged damage by 35%.
Set Malus
When equipped by Ranger with Horn Card, reduce incoming ranged damage by additional 35%.
The leaf of Yggdrasil, the origin of this world. Resonates with the equipment of time to bring out hidden power.
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Set Bonus:
Sprout of World Tree (AGI)
Overwelm Agi Armor [1]
Temporal Agi Manteau [1]
Increases physical damage against all race monsters (excepts players) by 7%.
If the sum of refine rate is 14 or higher, ATK + 80,
If the sum of refine rate is 18 or higher, ASPD + 1, increases physical damage against all race monsters (excepts players) by 7%,
If the sum of refine rate is 22 or higher, reduces global cooldown by 10%.
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Def : 0
Location : Lower
The leaf of Yggdrasil, the origin of this world. Resonates with the equipment of time to bring out hidden power.
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Set Bonus:
Sprout of World Tree (DEX)
Overwelm Dex Armor [1]
Temporal Dex Manteau [1]
Increases physical damage against all size enemies by 7%.
If the sum of refine rate is 14 or higher, ATK + 80,
If the sum of refine rate is 18 or higher, ATK + 5%, increases physical damage against all size enemies by 7%,
If the sum of refine rate is 22 or higher, increases long ranged physical damage by 10%.
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Def : 0
Location : Lower
The leaf of Yggdrasil, the origin of this world. Resonates with the equipment of time to bring out hidden power.
------------------------
Set Bonus:
Sprout of World Tree (INT)
Overwelm Int Armor [1]
Temporal Int Manteau [1]
Reduces variable casting time by 10%.
If the sum of refine rate is 14 or higher, MATK + 80,
If the sum of refine rate is 18 or higher, increases all property magical damage by 10%, reduces global cooldown by 7%,
If the sum of refine rate is 22 or higher, increases magical damage against all size enemies by 10%.
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Def : 0
Location : Lower
The leaf of Yggdrasil, the origin of this world. Resonates with the equipment of time to bring out hidden power.
------------------------
Set Bonus:
Sprout of World Tree (LUK)
Overwelm Luk Armor [1]
Temporal Luk Manteau [1]
increases physical damage against all race monsters (excepts players) by 10%.
If the sum of refine rate is 14 or higher, ATK + 80,
If the sum of refine rate is 18 or higher, increases physical damage against all size enemies by 10%, increases critical damage by 12%,
If the sum of refine rate is 22 or higher, increases melee and long ranged physical damage by 10%.
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Def : 0
Location : Lower
The leaf of Yggdrasil, the origin of this world. Resonates with the equipment of time to bring out hidden power.
------------------------
Set Bonus:
Sprout of World Tree (STR)
Overwelm Str Armor [1]
Temporal Str Manteau [1]
ATK + 5%.
If the sum of refine rate is 14 or higher, ATK + 80,
If the sum of refine rate is 18 or higher, ATK + 30, reduces global cooldown by 7%,
If the sum of refine rate is 22 or higher, increases melee physical damage by 10%.
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Def : 0
Location : Lower
The leaf of Yggdrasil, the origin of this world. Resonates with the equipment of time to bring out hidden power.
------------------------
Set Bonus:
Sprout of World Tree (VIT)
Overwelm Vit Armor [1]
Temporal Vit Manteau [1]
MaxHP + 10%.
If the sum of refine rate is 14 or higher, ATK + 80,
If the sum of refine rate is 18 or higher, ATK + 10%, MaxSP + 7%,
If the sum of refine rate is 22 or higher, reduces global cooldown by 10%.
------------------------
Def : 0
Location : Lower
Rental Item
Spotty eel that appeared on Malangdo beach. It is always elastic and trying to straighten itself. That is why we can use it as an arrow.
AGI + 3, if distant physical Attack, ASPD + 2 for 5 sec
if base lv over 100 , ranged physical Attack +20%