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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “T W O Card” in Renewal

Page 3 of 6
Flying Galapago

Flying Galapago

#5967 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
110
Slots
0
Weight
50
Buy value
0 z
Sell value
0 z
Most Galapagos do not fly, but this one dreamt of flying so much that its dream came true. Fly, little Galapago, fly! This item cannot be upgraded. Position: Lower Agi + 1 Adds a chance of casting Blitz Beat on the target when performing a physical attack. The chance is increased per base Luk added up to a maximum base value of 120. Level of this skill will be cast based on the known levels. Increases the damage of Blitz Beat by 40% per level of Steel Crow known. Set Bonus Flying Galapago Galapago Card Increases the recovery rate of Apple Juice consumables by 1000%. Increases the recovery rate of Banana Juice consumables by 1000%. Increases the recovery rate of Carrot Juice consumables by 1000%. Set Bonus Flying Galapago Gryphon Card Aspd + 3% Aspd + 1 ATK - 5% If compounded to an upgrade level of +10 or higher bow type weapon, additional Aspd + 1. Set Bonus Flying Galapago Condor Card Reduces damage taken from all property attacks by 10%. Set Bonus Flying Galapago Cendrawasih Card Int + 1 Crit + 5 Archer Bonus Crit +15 Set Bonus Flying Galapago Falconer Claw Reduces the damage of Blitz Beat by 200%.
Full item details & effects
Full Faith Crown

Full Faith Crown [1]

#400697 · Armor · Headgear (Top)
DEF
70
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A headgear modeled after the crown worn by Arunafeltz Pope, who is said to be the incarnation of Freyja. ------------------------ For every 2 refine level, MATK + 20. ------------------------ For every 3 refine level, increase all property magic damage by 7%. ------------------------ When refined to +7 or higher, MATK + 10%. ------------------------ When refined to +9 or higher, reduce After Cast Delay by 10%. ------------------------ When refined to +11 or higher, increase magic damage against all race monsters by 15%. ------------------------ When refined to +12 or higher, increase magic damage against all property monsters by 15%. ------------------------ When refined to +13 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ When refined to +14 or higher, SPL + 15, MATK + 30%. ------------------------ Set Bonus: Full Faith Crown [1] Fenrir Card Reduce Fixed Casting Time by additional 0.2 seconds, S.MATK + 20. ------------------------ For every 2 refine level of headgear, increase Comet damage by 7%. ------------------------ When equipped by Sorcerer classes, Enables to use Comet Level 3. Increase SP consumption by 30% when using skills. ------------------------ When equipped by Warlock classes, Reduce Comet cooldown by 20 seconds. ------------------------ Def : 70 Location : Upper
Full item details & effects
Full Force

Full Force [1]

#21053 · Two-Handed Sword · Weapon (Two-Handed)
ATK
300
Weapon Lv.
4
Required Lv.
99
Slots
1
Weight
220
Buy value
0 z
Sell value
0 z
Reduce delay after attack by 10% ATK increases per 1 refine rate (refine rate to the power of 2) When equipped with Doppelganger Card, can cast Lex Aeterna lv.1 When below BaseLv99, Increase physical damage by 4% per 1 refine rate. Increase ASPD by 2%. When above BaseLv100, increase physical damage by 10% per 1 refine rate Increase ASPD by 5%.
Full item details & effects
Gambler's Seal

Gambler's Seal

#5918 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
70
Slots
0
Weight
50
Buy value
0 z
Sell value
0 z
A Seal once owned by a legendary gambler. Only those who know what true luck is, will be able to get the seal. Position: Middle Crit + 3 Increases critical damage on targets by 3%. Reduces damage taken from Arrow Storm and Gates of Hell by 10%. Reduces critical damage on targets by an additional 2% for every 10 base Dex. Additional Crit + 1, ATK and MATK + 2 for every 10 base Luk. Additional Crit + 5 and increases critical damage on targets by an additional 10%, if the users base Luk is 108 or higher. Additional Crit + 10, increases critical damage on targets by an additional 17% and reduces damage taken from Arrow Storm and Gates of Hell by an additional 30%, if the users base Luk is 120 or higher. Set Bonus Gambler's Seal Heart Card in Mouth Aspd + 1 Additional Aspd + 1, if the users base Luk is 108 or higher. Additional Aspd + 2, if the users base Luk is 120 or higher. Increases critical damage on targets by 2%. Increases critical damage on targets by an additional 2%, if the users base Luk is 108 or higher. Increases critical damage on targets by an additional 4%, if the users base Luk is 120 or higher. Increases critical damage on targets by an additional 2% for every 10 base Dex. Reduces damage taken from Demi-Human race enemies by 2%. Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Luk is 108 or higher. Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Luk is 120 or higher. Reduces damage taken from Critical Slash by 100%. Enables Splash Attacks, if the users base Luk is 120 or higher.
Full item details & effects
Garden of Eden

Garden of Eden [1]

#19272 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
A hat modeled after the Garden of Eden. Colorful magic energy flows from it. ------------------------ INT + 5, DEX + 5. ------------------------ Increase all property magic damage by 10%. ------------------------ Ignore 20% MDEF of all race monsters (except players). ------------------------ When refined to +7 or higher, Increase all property magic damage by additional 15%. Ignore additional 30% MDEF of all race monsters (except players). ------------------------ When refined to +9 or higher, Ignore additional 50% MDEF of all race monsters (except players). Reduce Variable Casting Time by 15%. ------------------------ Set Bonus: Garden of Eden [1] High Wizard Card Reduce Variable Casting Time by 100%. Reduce cooldown of Intensification by 120 seconds. Intensification effect will be removed when unequipped. ------------------------ Def : 5 Location : Upper
Full item details & effects
Gate of Netherworld

Gate of Netherworld

#400101 · Armor · Headgear (Top)
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
Climbing up the door of the world. A hat filled with the power of the dark army. That power destroys and drives the world crazy. Agi + 5, Int + 5 Def + 3, MDEF + 10. Increase physical and magical damage against all property monsters by 10%. When refined to +7 or higher, increase physical and magical damage against all property type monsters by additional 15%. reduce fixed casting time by 50%. When refined to +9 or higher, ASPD +15%. reduce fixed casting time by additional 70%. When equipped with Fenrir Card, Int + 30, Dex + 30 reduce fixed casting time of Tetra Vortex by 100%. Location: Upper Weight: 10
Full item details & effects
Glorious Guitar

Glorious Guitar

#1927 · Musical Instrument · Weapon
ATK
50
Weapon Lv.
4
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A weapon that has been designed specifically for battles against humans. Account Bound Property: Neutral Increases physical damage on Demi-Human race targets by 95%. Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 95%. Bypass 20% of hard defense of Human Player race targets when performing a physical attack. This item is indestructible in battle. If upgrade level is +6 or higher, Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack. Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack. Enables Level 1 Slaughter. If upgrade level is +9 or higher, Adds a 10% chance of casting Level 5 Tarot Card of Fate on the target when using Arrow Vulcan.
Full item details & effects
Glorious Lariat

Glorious Lariat

#1981 · Whip · Weapon
ATK
50
Weapon Lv.
4
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A weapon that has been designed specifically for battles against humans. Account Bound Property: Neutral Increases physical damage on Demi-Human race targets by 95%. Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 95%. Bypass 20% of hard defense of Human Player race targets when performing a physical attack. This item is indestructible in battle. If upgrade level is +6 or higher, Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack. Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack. Enables Level 1 Slaughter. If upgrade level is +9 or higher, Adds a 10% chance of casting Level 5 Tarot Card of Fate on the target when using Arrow Vulcan.
Full item details & effects
Glove Save Rimnil

Glove Save Rimnil [1]

#2984 · Armor · Accessory
Armor Lv.
1
Required Lv.
30
Slots
1
Weight
10
Buy value
10 z
Sell value
5 z
Gloves made from the skin of the boar Saehrimnir, whose flesh is replenished no matter how much is stripped away. Increases the experience given from all monsters by 5%. Increases damage taken from all monsters by 5%. Set Bonus Saehrimnir Gloves [1] Gajomart Card Increases the experience given from Plant race monsters by 5%. Increases damage taken from Plant race enemies by 10%. Set Bonus Saehrimnir Gloves [1] Gullinbursti Card Increases the experience given from Fish race monsters by 5%. Increases damage taken from Fish race enemies by 10%. Set Bonus Saehrimnir Gloves [1] Mini Demon Card Increases the experience given from Brute race monsters by 5%. Increases damage taken from Brute race enemies by 10%. Set Bonus Saehrimnir Gloves [1] Skeleton General Card Increases the experience given from Insect race monsters by 5%. Increases damage taken from Insect race enemies by 10%. Set Bonus Saehrimnir Gloves [1] Iron Fist Card Increases the experience given from Formless race monsters by 5%. Increases damage taken from Formless race enemies by 10%. Set Bonus Saehrimnir Gloves [1] Ancient Worm Card Increases the experience given from Demon race monsters by 5%. Increases damage taken from Demon race enemies by 10%. Set Bonus Saehrimnir Gloves [1] Explosion Card Increases the experience given from Dragon race monsters by 5%. Increases damage taken from Dragon race enemies by 10%. Set Bonus Saehrimnir Gloves [1] Zombie Prisoner Card Increases the experience given from Undead race monsters by 5%. Increases damage taken from Undead race enemies by 10%. Set Bonus Saehrimnir Gloves [1] Christmas Cookie Card Increases the experience given from Angel race monsters by 5%. Increases damage taken from Angel race enemies by 10%. Set Bonus Saehrimnir Gloves [1] Am Mut Card Increases the experience given from Demi-Human race monsters by 5%. Increases damage taken from Demi-Human race enemies by 10%.
Full item details & effects
God-Devouring Demonic Shield

God-Devouring Demonic Shield [1]

#460077 · Armor · Shield
DEF
100
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
A cursed shield that is said to be able to devour god. It might reveal a hidden power when combined with certain sword souls. ------------------------ Mdef + 10. ------------------------ Immune to knockback. ------------------------ ASPD + 2, ATK + 10%, MATK + 10%. ------------------------ Reduce SP consumption when using skills by 10%. ------------------------ For every 2 refine level, reduce physical damage taken from all size monsters by 1%. ------------------------ When refined to +7 or higher, ASPD + 15%. ------------------------ When refined to +9 or higher, reduce After Cast Delay by 5%. ------------------------ When refined to +11 or higher, increase melee, long ranged physical, and all property magic damage by 7%. ------------------------ Set Bonus: God-Devouring Demonic Shield [1] Mysteltainn Card Increase physical and magical damage against Large and Medium sized monsters by 20%. ------------------------ Set Bonus: God-Devouring Demonic Shield [1] Ogretooth Card Increase physical and magical damage against Small and Large sized monsters by 20%. ------------------------ Set Bonus: God-Devouring Demonic Shield [1] Executioner Card Increase physical and magical damage against Small and Medium sized monsters by 20%. ------------------------ Def : 100
Full item details & effects
God-Devouring Demonic Shield-LT

God-Devouring Demonic Shield-LT [1]

#460078 · Armor · Shield
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
No Knockback. ------------------------ MDEF +10, ASPD +2. ATK and MATK +10%. Reduces SP consumption when using skills by 15%. ------------------------ Every 3 refine levels, reduces physical damage taken from monsters of all sizes by 2%. When refined to +7 or higher, ASPD +20%. When refined to +9 or higher, reduces global cooldown by 5%. When refined to +11 or higher, increases melee/ranged physical damage by 10%, increases all properties magic damage by 10%. ------------------------ Set Bonus: God-Devouring Demonic Shield-LT [1] Mysteltainn/Ogretooth/Executioner Card Increases physical/magic damage to enemies of all sizes by 25%. ------------------------ [Grade Bonus] [Grade D] DEF +100, MDEF +20. [Grade C] POW, SPL, CON +3. [Grade B] Increases physical/magic damage to enemies of all races by 15%. [Grade A] Ignores 70% of physical/magic defense of all races (excluding player). ------------------------ Def: 100
Full item details & effects
Happy Shield

Happy Shield [1]

#28929 · Armor · Shield
DEF
150
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
350
Buy value
10 z
Sell value
5 z
A shield that fills the user with so much joy. Mdef + 10 Set Bonus Alnold Card Happy Shield Increases the experience given from Plant race monsters by 5%. If Happy Shield upgrade level is +6 or higher, Increases the experience given from Plant race monsters by an additional 5%. If Happy Shield upgrade level is +8 or higher, Increases the experience given from Plant race monsters by an additional 5%. Set Bonus Anubis Card Happy Shield Increases the experience given from Angel race monsters by 5%. If Happy Shield upgrade level is +6 or higher, Increases the experience given from Angel race monsters by an additional 5%. If Happy Shield upgrade level is +8 or higher, Increases the experience given from Angel race monsters by an additional 5%. Set Bonus Bigfoot Card Happy Shield Increases the experience given from Insect race monsters by 5%. If Happy Shield upgrade level is +6 or higher, Increases the experience given from Insect race monsters by an additional 5%. If Happy Shield upgrade level is +8 or higher, Increases the experience given from Insect race monsters by an additional 5%. Set Bonus Happy Shield Khalitzburg Card Increases the experience given from Demon race monsters by 5%. If Happy Shield upgrade level is +6 or higher, Increases the experience given from Demon race monsters by an additional 5%. If Happy Shield upgrade level is +8 or higher, Increases the experience given from Demon race monsters by an additional 5%. Set Bonus Happy Shield Orc Warrior Card Increases the experience given from Brute race monsters by 5%. If Happy Shield upgrade level is +6 or higher, Increases the experience given from Brute race monsters by an additional 5%. If Happy Shield upgrade level is +8 or higher, Increases the experience given from Brute race monsters by an additional 5%. Set Bonus Happy Shield Penomena Card Increases the experience given from Formless race monsters by 5%. If Happy Shield upgrade level is +6 or higher, Increases the experience given from Formless race monsters by an additional 5%. If Happy Shield upgrade level is +8 or higher, Increases the experience given from Formless race monsters by an additional 5%. Set Bonus Happy Shield Rafflesia Card Increases the experience given from Fish race monsters by 5%. If Happy Shield upgrade level is +6 or higher, Increases the experience given from Fish race monsters by an additional 5%. If Happy Shield upgrade level is +8 or higher, Increases the experience given from Fish race monsters by an additional 5%. Set Bonus Happy Shield Sky Petite Card Increases the experience given from Dragon race monsters by 5%. If Happy Shield upgrade level is +6 or higher, Increases the experience given from Dragon race monsters by an additional 5%. If Happy Shield upgrade level is +8 or higher, Increases the experience given from Dragon race monsters by an additional 5%. Set Bonus Happy Shield Teddy Bear Card Increases the experience given from Undead race monsters by 5%. If Happy Shield upgrade level is +6 or higher, Increases the experience given from Undead race monsters by an additional 5%. If Happy Shield upgrade level is +8 or higher, Increases the experience given from Undead race monsters by an additional 5%. Set Bonus Happy Shield Thara Frog Card Increases the experience given from Demi-Human race monsters by 5%. If Happy Shield upgrade level is +6 or higher, Increases the experience given from Demi-Human race monsters by an additional 5%. If Happy Shield upgrade level is +8 or higher, Increases the experience given from Demi-Human race monsters by an additional 5%.
Full item details & effects
Heart Card in Mouth

Heart Card in Mouth

#19306 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
80
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A gamblers lucky ace of hearts card. Position: Lower Increases critical damage on targets by 5%. Set Bonus Gambler's Seal Heart Card in Mouth Aspd + 1 Additional Aspd + 1, if the users base Luk is 108 or higher. Additional Aspd + 2, if the users base Luk is 120 or higher. Increases critical damage on targets by 2%. Increases critical damage on targets by an additional 2%., if the users base Luk is 108 or higher. Increases critical damage on targets by an additional 4%., if the users base Luk is 120 or higher. Increases critical damage on targets by an additional 2% for every 10 base Dex. Reduces damage taken from Demi-Human race enemies by 2%. Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Luk is 108 or higher. Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Luk is 120 or higher. Reduces damage taken from Critical Slash by 100%. Enables Splash Attacks.if the users base Luk is 120 or higher.
Full item details & effects
Heritage Symbol of the Orcs

Heritage Symbol of the Orcs [1]

#400006 · Armor · Headgear (Top)
DEF
50
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
All Basic Stat + 1, MDEF + 10. ------------------------ Indestructible in battle. ------------------------ For every 4 refine level, reduces damage taken from all race monsters by 4% and increases MHP by 3%. ------------------------ When refined to +10 or higher, All Basic Stat + 10, ATK + 20%. ------------------------ When refined to +11 or higher, MHP + 20%. ------------------------ Set Bonus: Orc Successor Helm [1] Orc Hero Card MHP + 20%, Enables level 5 Maximum Power-Thrust. ------------------------ Set Bonus: Orc Successor Helm [1] Orc Lord Card MHP + 50%, immunity to Stone Curse and Frozen. ------------------------ Set Bonus: Orc Successor Helm [1] Orc Lady Card Increases physical damage to Player, Doram, Human and Animal race by 10%. ------------------------ Set Bonus: Orc Successor Helm [1] Orc Warrior Card Reduces damage taken from Player by 30%. ------------------------ Set Bonus: Orc Successor Helm [1] Orc Archer Card Reduces After Cast Delay by 3%, increases ASPD by 3%. ------------------------ Set Bonus: Orc Successor Helm [1] Orc Hero Card Orc Lord Card Orc Lady Card Orc Warrior Card Orc Archer Card Enables Level 4 Defending Aura, adds Occult Impaction penetration effect to the weapon. ------------------------ Def : 50 Location : Upper
Full item details & effects
Hero Manteau

Hero Manteau [1]

#20783 · Armor · Garment
Armor Lv.
1
Required Lv.
10
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A cape wore by a kid who's dream is to become a hero. Despite it's look, the robe has outstanding protection abilities. Flee + 1 Reduces damage taken from Neutral property attacks by 1%. Additional Flee + 3 per 3 upgrade levels of the item. Reduces damage taken from Neutral property attacks by an additional 3% per 3 upgrade levels of the item. If upgrade level is +10 or higher, Additional Flee + 20 Reduces damage taken from Neutral property attacks by an additional 20%. Set Malus Deviling Card Hero Manteau [1] Disables the following effects of Deviling Card, Reduces damage taken from Neutral property attacks by 50%.
Full item details & effects
Heroic Token (Cardinal)

Heroic Token (Cardinal) [1]

#490156 · Armor · Accessory
DEF
10
Armor Lv.
2
Required Lv.
205
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A mysterious accessory that brings out the potential of Hero-LT weapons. It contains the spirit of Cardinal. ------------------------ ATK + 10%, MATK + 10%, ------------------------ Reduce Variable Casting Time by 10%. ------------------------ Set Bonus: Heroic Token (Cardinal) [1] Saint Mace-LT [2] Increase magic damage against all size enemies by 15%. When weapon is refined to +10 or higher, increase all property magic damage by 10%, increase Flamen damage by 10%. When weapon grade is C or higher, SPL + 5, S.MATK + 5, increase Flamen damage by additional 10%. ------------------------ Set Bonus: Heroic Token (Cardinal) [1] Exorcist's Bible-LT [2] Increase physical and magic damage against all size enemies by 15%. When weapon is refined to +10 or higher, increase melee physical damage by 10%, increase Petitio damage by 10%. When weapon grade is C or higher, POW + 5, P.ATK + 5, increase Petitio damage by additional 10%. ------------------------ Def : 10
Full item details & effects
Hollgrehenn's Hammer

Hollgrehenn's Hammer [1]

#1535 · Mace · Weapon
ATK
4
Weapon Lv.
4
Required Lv.
44
Slots
1
Weight
44
Buy value
4,444 z
Sell value
2,222 z
A hammer that was used by Hollgren to refine weapons and armor; it looks bulky and powerful, but it doesn't seem to be fully dependable. Property: Neutral Required Job: Swordman Jobs, Merchant Jobs, Acolyte Jobs Adds a 0.1% chance of damaging the target's armor when performing a physical attack. If base STR is 44 or higher, ATK + 44 If Mastersmith Card is compounded, Adds an additional 0.9% chance of damaging the target's armor when performing a physical attack. Adds a 1% chance of breaking the user's armor when performing a physical attack.
Full item details & effects
Hollow Shoes

Hollow Shoes [1]

#22212 · Armor · Footgear
DEF
15
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Shoes that give off a hollow atmosphere. Legend says that the original owner was a higher being. ------------------------ For every refine level, MATK + 5. Reduce after cast delay by 1%. Increase magical damage against Water, Shadow, Ghost, and Undead property monsters by 2%. ------------------------ Set Bonus: Hollow Shoes [1] Beelzebub Card Enable to use Magnus Exorcismus Level 10. ------------------------ Increase magical damage against Demon and Undead race monsters by 30%. ------------------------ Increase magical damage against Shadow and Undead property monsters by 30%. ------------------------ When Base Level is 99, For every refine level of Shoes, MATK + 5 Reduce variable casting time by 2%. ------------------------ When Base Level is 100 or higher, For every refine level of Shoes, MATK + 15 For every 2 refine level of Shoes, Reduce variable casting time by 7%. ------------------------ Def : 15
Full item details & effects
Imuke Upper Shield

Imuke Upper Shield [1]

#28910 · Armor · Shield
DEF
80
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
80
Buy value
20 z
Sell value
10 z
A shield woven from magical thread that specializes in protecting the user from long ranged attacks. Reduces damage taken from long-ranged attacks by 5%. If upgrade level is +5 or higher, Reduces damage taken from long-ranged attacks by an additional 5%. If upgrade level is +7 or higher, Reduces damage taken from long-ranged attacks by an additional 10%. If upgrade level is +9 or higher, Reduces damage taken from long-ranged attacks by an additional 15%. Set Malus Enforcer Cape [1] Imuke Upper Shield [1] Disables the following effects of Imuke Upper Shield [1], Reduces damage taken from long-ranged attacks by 35%. Set Malus Horn Card Imuke Upper Shield [1] Disables the following effects of Horn Card, Reduces damage taken from long-ranged attacks by 35%.
Full item details & effects
Infinity Blade

Infinity Blade [1]

#500005 · One-Handed Sword · Weapon
ATK
150
Weapon Lv.
4
Required Lv.
100
Slots
1
Weight
130
Buy value
20 z
Sell value
10 z
AGI + 20, CRI +50 , Perfect Dodge +20, Increases physical damage against demon and undead races by 50%. When performing a physical attack, There's a chance to cast Soul Destroyer Lv3 or highest level learned. For every refine level, Increase chance to cast Soul Destroyer by 3%. (When performing physical attack) When refined to +11 or higher, Enable Soul Destroyer Lv5, Nullifies Weapon Size penalty. ------------------------ When refined to +12 or higher, ATK +20%. ------------------------ Set Bonus Infinity Blade Sealed Samurai Card Increases ASPD by 10%, ATK +20%. ------------------------ Set Bonus Infinity Blade Samurai Specter Card Increases ASPD by 10%, ATK +20%. ------------------------
Full item details & effects
Injured Eyepatch

Injured Eyepatch [1]

#19446 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
30
Buy value
2,000,000 z
Sell value
1,000,000 z
An eye patch of great power from a nameless warrior. Increased attack speed by 15%. MaxHP +15%. ------------------------ Set Bonus: Injured Eyepatch Lord Knight Card Increased movement speed, When a Physical Attack hits, there is a high probability (20%) when in Berserk state that ATK + 1000 for 5 seconds. Def : 0 Location : Middle
Full item details & effects
Janus Armor

Janus Armor [1]

#450390 · Armor · Armor
DEF
30
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
An armor modeled after Janus, the god of duality and beginnings. It is said this armor witnessed the beginning and the end. ------------------------ ATK + 100, MATK + 100. ------------------------ For every 4 refine level, increase Storm Gust, Meteor Storm, Lord of Vermilion, Holy Cross, and Shield Boomerang damage by 30%. ------------------------ When refined to +12 or higher, reduce After Cast Delay by 15%. ------------------------ When equipped by Super Novice series, enable to use Lv.5 Soul Expansion and Lv.5 Wind Cutter. ------------------------ Set Bonus: Janus Armor [1] Mastering Card When equipped by Super Novice series, Increase physical and magic damage against all size enemies by 6%. For every 2 refine level, increase physical and magic damage against all size enemies by additional 3%. ------------------------ Set Bonus: Janus Armor [1] Big Eggring Card When equipped by Super Novice series, Increase physical and magic damage against all size enemies by 10%. For every 3 refine level, increase physical and magic damage against all size enemies by additional 5%. ------------------------ Def : 0
Full item details & effects
Janus Armor-LT

Janus Armor-LT [1]

#450391 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
ATK & MATK +120. ------------------------ Every 2 refine level, ATK, MATK+10. Every 3 refine level, increases skill Storm Gust/Meteor Storm/Lord of Vermilion/Holy Cross/Shield Boomerang damage by 40%. ------------------------ When refined to +9 or higher, increases melee/ranged physical damage by 10%. When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%. When refined to +13 or higher, reduce global cooldown skill by 15%. ------------------------ When equipped by 'Super Novice', Enable to using Skills Soul Expansion Lv.5/Wind Cutter Lv.5/Cart Tornado Lv.10/Varetyr Spear Lv.10. Reduces cooldown skills Varetyr Spear and Cart Tornado by 1 second. ------------------------ When equipped by 'Super Novice', with a Mastering Card, increases physical/magic damage to enemies of all sizes by 10%, Every 2 refine level, increases physical/magic damage to enemies of all sizes by an additional 3%. ------------------------ When equipped by 'Super Novice', with a Big Eggring Card, increases physical/magic damage to enemies of all sizes by 15%, Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additional 6%. ------------------------ [Grade Bonus] [Grade D] Every 2 refine level, ATK/MATK +5, Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%. [Grade C] Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%. [Grade B] Every 2 refine level, P.ATK, S.MATK +1, Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additionaly 5%. [Grade A] Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%. When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%. ------------------------ Def: 30
Full item details & effects
Jupiter Light Armor-LT

Jupiter Light Armor-LT [1]

#450294 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
MATK+150. ------------------------ Every 2 level refine, MATK+15. Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%. ------------------------ When refined to +9 or higher, MATK+15%. When refined to +11 or higher, increase magic damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Jupiter Light Armor-LT Nightmare Verit Card MATK+100, MDEF+10. Increase magic damage to all races by +15%. ------------------------ Set Bonus: Jupiter Light Armor-LT Fallen Bishop Card MATK+100, MaxSP+50%, MDEF+20. Increase magic damage to all races by +30%. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, MATK+8. Every 3 level refine, increase physical/magic damage to all sizes by 4%. [Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds. [Grade B] Every 2 level refine, S.MATK+1. Every 3 level refine, increase physical/magic damage to all sizes by 5%. [Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%. When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second. ------------------------ Def: 30
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Kardui Ear

Kardui Ear

#5966 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
70
Slots
0
Weight
30
Buy value
0 z
Sell value
0 z
MATK +2 per 10 base Dex. When base Dex is higher than 108, reduce variable casting by 10%, MATK +60. When base Dex is higher than 120, reduce variable casting by additional 5%, additional MATK +100. When equipped with Lapine Shield, and refined to +7 or higher, reduce cooldown of Comet by 20 sec. When equipped with Lapine Shield, and refined to +9 or higher, reduce cooldown of Comet by additional 40 sec. When equipped with Fallen Bishop Card, the cooldown reduction from previous set bonus will be disabled. When equipped with Runaway Magic, the cooldown reduction from previous set bonus will be disabled When equipped with Tendrillion Card and Book/Staff/Two handed Staff, increase magic damage to players by 2% per 1 refine rate (maximum cap 20%) Location : Middle Weight : 30
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Kardui Robe

Kardui Robe [1]

#15169 · Armor · Armor
DEF
60
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
80
Buy value
20 z
Sell value
10 z
A magical robe worn by the king of the Laphine tribe. Property: Neutral MATK + 10 Mdef + 5 Reduces damage taken from Demi-Human race enemies by 1%. Reduces damage taken from Human Player race enemies by 1%. If upgrade level is +7 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Reduces damage taken from Human Player race enemies by an additional 2%. If upgrade level is +8 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Reduces damage taken from Human Player race enemies by an additional 2%. This item is indestructible in battle. If upgrade level is +9 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Reduces damage taken from Human Player race enemies by an additional 2%. Set Bonus Angeling Card Kardui Robe [1] If upgrade level is +9 or higher, Immune to Frozen. Set Bonus Kardui Robe [1] Laphine Staff MATK + 3 per upgrade level of Laphine Staff. If Kardui Robe [1] upgrade level is +7 or higher, Additional MATK + 5 per upgrade level of Laphine Staff. If Kardui Robe [1] upgrade level is +8 or higher, Additional MATK + 7 per upgrade level of Laphine Staff.
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Kuraokami's Feather Robe

Kuraokami's Feather Robe [1]

#15421 · Armor · Armor
DEF
90
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
Max HP + 15% MaxSP + 15% Increase attack speed by 1% for every two refine levels. When refined to +8 or higher, increase physical damage dealt by 10% When refined to +10 or higher, increase physical damage dealt by an additional 10%. Set Bonus When equipped with Ktullanux Card or Sealed Ktullanux Card, Suspended the Autocasting of Frost Nova Increases resistance to freezing by 100%. Increase physical damage dealt to fire element monsters by 5% per 1 additional refine rate. Adds a chance to cure Freezing and Frozen status when physical or magical damage is received, Adds a chance to reduce incoming water element damage by 100% for 3s.
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Leviathan Muffler

Leviathan Muffler [1]

#20922 · Armor · Garment
DEF
18
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
20 z
Sell value
10 z
Muffler made with the scales of the strongest sea monsters. Mdef + 5 Increases physical and magical damage on Water property targets by 15%. Reduces damage taken from Demi-Human and Human Player race enemies by 5%. For every upgrade level of Leviathan Muffler [1], Aspd + 1% Increases physical and magical damage on Water property targets by an additional 1%. If upgrade level is +10 or higher, Reduces damage taken from Water property attacks by 100%. Set Bonus Leviathan Muffler [1] Toad Card Max HP +10% Additional Mdef + 10 Reduces damage taken from Neutral property attacks by 20%.
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Lord of Death

Lord of Death [1]

#18574 · Armor · Headgear (Top + Mid)
DEF
10
Armor Lv.
1
Required Lv.
70
Slots
1
Weight
100
Buy value
20 z
Sell value
10 z
The Helm of the Lord of Death MDEF + 5. Increase Damage to Boss Type Monsters by 10% Take 5% more damage from normal Monsters and Players. For every upgrade 5 and higher add 1% more damage to Boss Class monsters. Set Bonus Lord of the Dead Helm Abysmal Knight Card Increase Damage to Boss Type Monster by additional 5%. If Lord of the Dead Helm +11 negates the damage from normal Monsters and Players. The Abysmal Knight Card effect is only effective once. Location: Upper Middle
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