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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “MATK + 1%” in Renewal

Page 5 of 38
Boots of Good and Evil (Troubadour & Trouvere)

Boots of Good and Evil (Troubadour & Trouvere) [1]

#470225 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK, MATK + 7%. ------------------------ When refined to +9 or higher, increase long-ranged physical and all property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Windhawk)

Boots of Good and Evil (Windhawk) [1]

#470214 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Gray

Boots of Gray [1]

#22033 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
120
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, these shoes protect their wearer against holiness and fear. Adds a X% chance of casting Level 3 Drain Life on the target when receiving a physical attack. What is the chance to cast this? It is a set bonus effect. Reduces damage taken from Holy property attacks by 2%. Reduces damage taken from Holy property attacks by an additional 1% per 3 upgrade levels of the item. Set Bonus Cloak Of Gray [1] Armor Of Gray [1] Helmet Of Gray [1] Boots Of Gray [1] Reduces damage taken from Neutral property attacks by 15%. Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack. Set Bonus Cloak Of Gray [1] Robe Of Gray [1] Helmet Of Gray [1] Boots Of Gray [1] Reduces damage taken from Neutral property attacks by 15%. Max HP + 25% Max SP + 25% MATK + 10%
Full item details & effects
Bougainvillea

Bougainvillea [1]

#450404 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
A traditional clothing decorated with bougainvillea, which has the flower language of passion. ------------------------ Reduce damage taken from Human and Doram Player by 7%. ------------------------ For every refine level, increase magic damage against all size enemies by 7%. ------------------------ For every 10 Base Level, increase Talisman of Blue Dragon, Talisman of White Tiger, Talisman of Red Phoenix, Talisman of Black Tortoise, Talisman of Four Bearing God, and Circle of Directions and Elementals damage by 1%. ------------------------ When refined to +7 or higher, ASPD + 10%, reduce damage taken from Normal and Boss enemies by 5%. ------------------------ When refined to +9 or higher, Armor will be indestructible in battle, reduce Curse Explosion cooldown by 0.5 seconds. ------------------------ When refined to +12 or higher, MATK + 150, SPL + 15. ------------------------ Def : 100
Full item details & effects
Brave Assassin's Damascus

Brave Assassin's Damascus

#13036 · Dagger · Weapon
ATK
120
Weapon Lv.
3
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A dagger that has been designed specifically for battles against humans. Account Bound Property: Neutral Str + 1 Agi + 1 Increases physical damage on Demi-Human race targets by 75%. Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 75%. Bypass 20% of hard defense of Human Player race targets when performing a physical attack. This item is indestructible in battle. Rogue and Ninja Bonus MATK + 90
Full item details & effects
Brave Heart (Hyper Novice)

Brave Heart (Hyper Novice) [1]

#490646 · Armor · Accessory
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A heart stone that holds the courage of a Hyper Novice. MDEF +10, MHP +15%, MSP +15%. Increases physical and magical damage to all sizes enemies by 15%. ------------------------ Set Bonus: Brave Heart (Hyper Novice) [1] Archi Card MaxHP +15.000, MaxSP +1.500. Increases physical and magical damage to all sizes enemies by additional 15%. When Shoes refined to +12 or higher, there is a 5% chance to gain POW +25, SPL +25 for 20 seconds when a physical/magical attack hits. ------------------------ Set Bonus: Brave Heart (Hyper Novice) [1] Circlet of Time(Super Novice) [1] MHP and MSP are increased by an additional 15%. Increases physical and magical damage to all sizes enemies by additional 15%. When Headgear refined to +11 or higher, ATK +175, MATK +175. When Headgear refined to +12 or higher, Increases Double Bowling Bash and Jupiter Thunderstorm damage by 60%. ------------------------ Def : 10
Full item details & effects
Brilliant Light Amethyst Necklace

Brilliant Light Amethyst Necklace [1]

#490059 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A glittering necklace adorned with violet amethyst. It is sending out bright and warm energy from the deep. ATK + 7%, MATK + 7%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Amethyst Necklace Brilliant Light Amethyst Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical damage to Angel type and Demon Type monster by 15%. ------------------------
Full item details & effects
Brilliant Light Amethyst Ring

Brilliant Light Amethyst Ring [1]

#490058 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring encrusted with a violet amethyst, shining brightly. It's sacred and powerful from deep within. ATK + 7%, MATK + 7%, ASPD + 7%. ------------------------ Set Bonus Brilliant Light Amethyst Ring Soutane of Dexterity Clergy's Manteau Clergy's Boots Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical/magical damage to Angel type and Demon Type monster by 20%. Reduce damage received from Angel type and Demon Type monster by 10%. ------------------------
Full item details & effects
Brilliant Light Emerald Necklace

Brilliant Light Emerald Necklace [1]

#490061 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Brilliant Necklace decorated with green emeralds. It is sending out bright and warm energy from the deep. ATK + 7%, MATK + 7%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Emerald Necklace Brilliant Light Emerald Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical/magical damage to Angel type and Demon Type monster by 15%. ------------------------
Full item details & effects
Brilliant Light Emerald Ring

Brilliant Light Emerald Ring [1]

#490060 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring that shines brilliantly with green emeralds. It's sacred and powerful from deep within. ATK + 7%, MATK + 7%, ASPD + 7%. ------------------------ Set Bonus Brilliant Light Emerald Ring Soutane of Vitality Clergy's Manteau Clergy's Boots Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical/magical damage to Angel type and Demon Type monster by 20%. Reduce damage received from Angel type and Demon Type monster by 10%. ------------------------
Full item details & effects
Brilliant Light Sapphire Necklace

Brilliant Light Sapphire Necklace [1]

#490065 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A brilliantly shining necklace decorated with blue sapphires. It is sending out bright and warm energy from the deep. MATK + 10%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Sapphire Necklace Brilliant Light Sapphire Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase magical damage to Angel type and Demon Type monster by 15%. ------------------------
Full item details & effects
Brilliant Light Sapphire Ring

Brilliant Light Sapphire Ring [1]

#490064 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring with a brilliantly shining blue sapphire. It's sacred and powerful from deep within. MATK + 10%, ASPD + 7%. ------------------------ Set Bonus Brilliant Light Sapphire Ring Soutane of Intelligence Clergy's Manteau Clergy's Boots Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase magical damage to Angel type and Demon Type monster by 20%. Reduce damage received from Angel type and Demon Type monster by 10%. ------------------------
Full item details & effects
Broken Chips 01

Broken Chips 01 [1]

#28326 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
10 z
Sell value
5 z
It seems to have been broken in half during the uproar. Str + 4 Set Bonus Broken Chip 01 [1] Broken Chip 02 [1] Str + 8 Int + 8 Set Bonus Runaway Chip [1] Broken Chip 1 [1] Broken Chip 2 [1] ATK + 50 MATK + 50 Increased Movement Speed. If Runaway Chip [1] upgrade level is +9 or higher, Max HP + 10% Max SP + 50%
Full item details & effects
Broken Chips 02

Broken Chips 02 [1]

#28327 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
10 z
Sell value
5 z
It seems to have been broken in half during the uproar. Int + 4 Set Bonus Broken Chip 01 [1] Broken Chip 02 [1] Str + 8 Int + 8 Set Bonus Runaway Chip [1] Broken Chip 1 [1] Broken Chip 2 [1] ATK + 50 MATK + 50 Increased Movement Speed. If Runaway Chip [1] upgrade level is +9 or higher, Max HP + 10% Max SP + 50%
Full item details & effects
Brooch of Hero

Brooch of Hero [1]

#32222 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
A brooch given to those who defeated Satan Morroc. Physical damage against all class enemies + 5% MATK + 5% Rune Knight Bonus & Royal Guard Bonus Max HP + 10% Increases physical damage on all race targets by 5%. Archbishop Bonus & Sura Bonus Aspd + 10% Increases physical damage on all race targets by 5%. Mechanic Bonus & Geneticist Bonus Reduces the SP cost of skills by 10%. Increases physical damage on all race targets by 5%. Set Bonus Brooch of Hero [1] Hero Judgement Shawl [1] Disables the following effect of Hero Judgement Shawl [1], chance of casting Level 10 Kyrie Eleison. Increases the damage of Judex by 5% per upgrade level of the armor. Increases the damage of Adoramus by 5% per upgrade level of the armor. Increases the damage of Sky Blow by 5% per upgrade level of the armor. Increases the damage of Dragon Combo by 5% per upgrade level of the armor. Increases the damage of Earth Shaker by 5% per upgrade level of the armor. Set Bonus Brooch of Hero [1] Hero Trade Mail [1] All Stats + 2 per upgrade level of the armor. Adds an additional chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack. Set Bonus Brooch of Hero [1] Hero Plate [1] Disables the following effects of Hero Plate [1], chance of casting Level 10 Heal and Level 10 Storm Gust. Increases the damage of Storm Blast by 5% per upgrade level of the armor. Increases the damage of Vanishing Point by 5% per upgrade level of the armor. ------------------------
Full item details & effects
Calming White Fox

Calming White Fox

#420314 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A pure white fox clinging on its owner. Who knows, it might help you during the moonlight. ------------------------ Increase physical and magical damage against Illusion of Moonlight monsters by 20%. ------------------------ Set Bonus: Calming White Fox Illusion Long Mace [2] For every 2 refine level of weapon, MSP +200, increase damage against boss monsters by 5%. When weapon refined to +9 or higher, casting cannot be interrupted. When weapon refined to +11 or higher, increase Guillotine Fist damage by 35%. ------------------------ Set Bonus: Calming White Fox Illusion Apple of Archer [1] For every 2 refine level of helmet, ATK +10, DEX +3, physical damage against all size monsters +2%. ------------------------ Set Bonus: Calming White Fox Illusion Shoes [1] MHP + 10%, MSP + 10%. When shoes refined to +9 or higher, ASPD + 10%, reduce Fixed Casting Time by 0,5 seconds. ------------------------ Set Bonus: Calming White Fox Illusion Muffler [1] MATK + 50, ATK + 50. When garment refined to +9 or higher, reduce Variable Castin Time by 15%, reduce damage taken from Fire, Water, Earth, and Wind property by 10%. ------------------------ Def : 0 Location : Lower
Full item details & effects
Cancer Diadem

Cancer Diadem

#5581 · Armor · Headgear (Top)
DEF
3
Armor Lv.
1
Required Lv.
70
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A magnificent diadem created to pay tribute to the 4th sign of the zodiac, Cancer the Crab. Attached to the crown is a Ruby gemstone, the birthstone for those born under this sign. Int + 2, Increases Resistance to Water Property by 5%. If refined to 7 or higher, MDef + 1, MATK +2, Increase effectiveness of Heal & recovery items by 3%. Location : Upper
Full item details & effects
Candy Cane In Mouth

Candy Cane In Mouth

#18526 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A lollipop with rumors of mysterious power that even a master wouldn't sense. Rental Item Position: Lower ATK + 5 MATK + 5 Aspd + 1 Reduces the fixed casting time of skills by 20%. Increases the recovery rate of recovery skills by 5%.
Full item details & effects
Cannon Cart Shadow Weapon

Cannon Cart Shadow Weapon

#24563 · Shadow Gear · Shadow weapon
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A weapon that awakens the wearer's potential. ATK + 1 per 1 refine level. MATK + 1 per 1 refine level. Increase physical ranged damage by 3%. When refined to +7 or higher, increase physical ranged damage by additional 3%, When refined to +9 or higher, increase physical ranged damage by additional 4%, SET BONUS Cart Cannon Shadow Weapon Cart Cannon Shadow Pendant Cart Cannon Shadow Earrings Increase damage of Cart Cannon as a percentage that is equivalent to sum of its refine rate divided by 2. SET BONUS Cart Cannon Shadow Weapon Geneticist Shadow Shield Decrease Variable Cast Time by the sum refine levels of the set divided by 2. Location: Weapon Weight: 0
Full item details & effects
Cannon Rapier-OS

Cannon Rapier-OS [2]

#13493 · One-Handed Sword · Weapon
ATK
160
MATK
150
Weapon Lv.
4
Required Lv.
130
Slots
2
Weight
80
Buy value
20 z
Sell value
10 z
A sword with a detonator system embedded in its blade to cause powerful explosions. MATK +150. If upgrade level is +7 or higher, Aspd +7%. If upgrade level is +9 or higher, Increases the damage of Fire Ball by an additional +30%. If upgrade level is +11 or higher/lower, Adds an additional chance of casting Level 3 Hell Inferno on the target when performing a short-ranged physical attack.
Full item details & effects
Cannon Rapier-OSAD

Cannon Rapier-OSAD [2]

#500051 · One-Handed Sword · Weapon
ATK
160
MATK
150
Weapon Lv.
5
Required Lv.
170
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
Cannon Rapier-OS remodeled with Team Atnad's technology added. ------------------------ MATK + 150. When dealing normal melee physical damage, has a chance to auto-cast Fire Bolt and Fire Ball which have the same skill level as refine rate (up to level 10). If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases Fire Bolt and Fire Ball damage by 60%. If refine rate is 11 or higher, when dealing normal melee physical damage, has a chance to auto-cast Hell Inferno level 4. ------------------------ ATK : 160 Weapon Lv : 5
Full item details & effects
Cardinal Ring

Cardinal Ring [1]

#490244 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring used as a proof of Cardinal. It can also be used as a seal. ------------------------ SPL + 3. ------------------------ MATK + 10%. ------------------------ Increase healing skill recovery by 15%. ------------------------ Reduce damage taken from Doram and Human Player by 3%. ------------------------ Reduce Fixed Casting Time of Oratio by 100%. ------------------------ For every 10 Base Level, increase Arbitrium, Pneumaticus Procella, and Flamen damage by 1%. ------------------------ Def : 0
Full item details & effects
CD in Mouth

CD in Mouth

#420003 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
10
Slots
0
Weight
20
Buy value
0 z
Sell value
0 z
It feels like a lot of data in the compact disc is being transferred into the brain through the mouth. Magic damage of all elements increased by 5%. When attacking with melee physical attacks, Soul Strike lv. 10 will trigger with a fixed rate. When used together with Old_Parasol, MATK + 50, when attacking with normal melee attacks lv.3 Gravitation Field will trigger with a fixed rate. Location: Lower Weight: 20
Full item details & effects
Celine's Brooch

Celine's Brooch [1]

#28513 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A high quality brooch that is made by one of the best craftsman in the world. It has been together with Celine since she was created. Max HP + 500 Max SP + 250 MATK + 5% Aspd + 1 Reduces the variable casting time of skills by 10%. Set Bonus Celine's Brooch [1] Celine's Ribbon [1] Reduces the fixed casting time of skills by 50%. Increases magical damage on boss monsters by 10%*. *Updated 4/4/2019 All Stats + 1 per upgrade level of Celine's Ribbon [1]. If upgrade level is +7 or higher, Reduces damage taken from Demi-Human race enemies by 10%. Increases magical damage on boss monster by an additional 20%. If upgrade level is +9 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Increases magical damage on boss monster by an additional 20%. Set Bonus Celine's Brooch [1] Lush Rose [1] Reduces the fixed casting time of skills by 50%. All Stats + 1 per upgrade level of Lush Rose [1] up to a maximum upgrade level of 10. If upgrade level is +7 or higher, Increases magical damage on boss monster by 20%. Set Bonus Celine's Brooch [1] Evil Spirit Glove [1] ATK + 50 MATK + 50 Aspd + 2 Adds a 2% chance of casting Level 1 Varetyr Spear on the target when performing a physical attack. Adds a 2% chance of casting Level 1 Earth Grave on the target when performing a physical attack. Adds a 1% chance of casting Level 1 Recognized Spell on the user when performing a magical attack. Adds a 5% chance of casting Level 3 Quaqmire on the user when receiving a physical or magical attack.
Full item details & effects
Celine's Brooch

Celine's Brooch [1]

#32237 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
50
Buy value
10 z
Sell value
5 z
A high quality brooch that is made by one of the best craftsman in the world. It has been together with Celine since she was created. MATK + 5%. Reduce variable casting time of skills by 10%. If equipped with Evil Spirit Gloves, ATK, MATK + 50, ASPD + 1. If Equipped with Celine's Ribbon, Reduce fixed casting time of skills by 0.3 second. MATK + 10 per upgrade level of Celine's Ribbon. If upgrade level of Celine's Ribbon is +7 or higher, increase magical damage inflicted on Demi-human and Demon race enemies enemies by 10%. If upgrade level of Celine's Ribbon is +9 or higher, increases Earth, Fire, Neutral, Water and Wind property magical damage by 10%. If upgrade level of Celine's Ribbon is +11 or higher, increase magical damage inflicted on Boss enemies by 20%.
Full item details & effects
Celine's Dress

Celine's Dress [1]

#450179 · Armor · Armor
DEF
40
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A dress worn by Celine. There are marks that look like old blood. MATK + 50. When Refined to 7, Variable Casting Time decreased by 10%. When Refined to 9, all element magic damage increased by 10%. When Refined to 11, Delay After Skill decreased by 10%. When Refined to 12, Delay After Skill additionally decreased by 5%. When worn together with Evilspirit Gloves, MATK + 10%, probability of Perfect Hit increased by 10%, magical damage given to enemies of all sizes increased by 15%, When attacking with physical attacks, increases magic damage too all race monsters by 15% for 10 seconds with a fixed probability(excluding players). When worn together with Celine Ribbon, Holy, Shadow, Poison, Ghost element magic damage increased by % based on sum of Celine Ribbon and Celine Dress refine level. When the sum of Refine is higher than 19, MATK + 15%. When the sum of Refine is higher than 23, 20% increase in magic damage to enemies of all elements. When worn together with Celine Brooch Type K, Per each Refine of Celine Dress, MATK + 10. When Celine Dress is Refined to 9, Variable Casting Time decreased by 5%. When Celine Dress is Refined to 11, damage of Water, Wind, Earth, Fire, Neutral element magic attacks increased by 10%. When Celine Dress is Refined to 13, the armor is indesctructible.
Full item details & effects
Celine's Dress-LT

Celine's Dress-LT [1]

#450272 · Armor · Armor
DEF
40
Armor Lv.
2
Required Lv.
200
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
MATK+150. ------------------------ Every 2 level refine, MATK+15. ------------------------ When refined to +7 or higher,?MATK+10%. When refined to +9 or higher, increase magic damage to enemies of all sizes by 15%. When refined to +11 or higher, equipment is indestructible. When refined to +13 or higher, increase magic damage to enemies boss-level by 10%. ------------------------ Set Bonus: Bloody Celine Dress-LT Celine Kimi Card There is a 2% chance of transforming into "Celine Kimi" within 10 seconds when using magic attack. During transformation, reduce After cast delay skill by 50%, increase MATK+25%. There is a 8% chance of triggering "Vituperatum" when using magic attack. ------------------------ Set Bonus: Bloody Celine Dress-LT Evil Spirit Glove [1] MATK+100, there is a 5% chance of triggering "Soul Expansion" Lv.5 and "Soul Vulcan Strike" Lv.3 during physical attack. When attacking with magic attack, there is a 1% chance of triggering "Intensification" Lv.3 . ------------------------ Set Bonus: Bloody Celine Dress-LT Celine's Ribbon [1] Damage taken from Demi-Human and Player reduce by 12%. Every 2 level refine of Celine's Ribbon [1], S.MATK+1. When refined to +12 or higher, increase magic damage to enemies boss-level by 10%. ------------------------ Set Bonus: Bloody Celine Dress-LT Celine's Brooch [1] Every 1 level refine, MATK+8. When Armor refined to +9 or higher, increase all properties magic damage by 10%. When Armor refined to +11 or higher, increase magic damage to all properties targets by 10%. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, MATK+2. Every 4 level refine, increase magic damage to enemies boss-level by 1%. [Grade C] Every 2 level refine, MATK+3 and MATK+1%. Every 4 level refine, increase magic damage to enemies boss-level by 1%. [Grade B] Every 2 level refine, MATK+3 and MATK+1%. Every 4 level refine, increase magic damage to enemies boss-level by 1%. [Grade A] Every 2 level refine, S.MATK+1 and MATK+2%. Every 4 level refine, increase magic damage to enemies boss-level by 1%. ------------------------ Def: 40
Full item details & effects
Celine's Ribbon

Celine's Ribbon [1]

#18849 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
20
Buy value
10 z
Sell value
5 z
A luxurious, gold-rimmed ribbon. It has been with Kimi since it was thrown away by its previous owner. Position: Upper Dex + 3 MATK + 40 Additional MATK + 7 per upgrade level of the item. Restores 200 HP to the user when a monster is killed by a magical attack. Drains 50 HP from the user every 5 seconds. Set Bonus Celine's Brooch [1] Celine's Ribbon [1] Reduces the fixed casting time of skills by 50%. Increases magical damage on boss monsters by 10%. All Stats + 1 per upgrade level of Celine's Ribbon [1] up to a maximum upgrade level of 10. If upgrade level is +7 or higher, Reduces damage taken from Demi-Human race enemies by 10%. Increases magical damage on boss monster by an additional 20%. If upgrade level is +9 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Increases magical damage on boss monster by an additional 20%.
Full item details & effects
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