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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “DEF I” in Renewal

Page 51 of 98
Jaty Crown

Jaty Crown

#18520 · Armor · Headgear (Top)
DEF
1
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A crown that only the person who receives the tribal honor of the Jaty Tribe can wear. Account Bound Position: Upper Reduces damage taken from Brute, Doram, and Plant race enemies by 5%. Increases physical damage on Brute, Doram, and Plant race targets by 5%.
Full item details & effects
Jeje Cap

Jeje Cap

#19453 · Armor · Headgear (Top)
DEF
18
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
100
Buy value
20 z
Sell value
10 z
MDEF + 15. The users casting cannot be interrupted outside of WoE. Reduces after cast delay by 15% Reduces Cast Time of Acid Bomb by 50% Reduces Cast Time of Crazy Vines by 50% Reduces Cast Time of Full Chemical Protection by 50% Increases damage of Acid Bomb by 10% Increases damage of Crazy Vines by 10% Reduces after cast delay by 6% per level of Crazy Vines Known If Jejecap Type J is refined to +9 or higher Increases damage of Acid Bomb by an additional 15% Increases damage of Crazy Vines by an additional 15% If Jejecap Type J is refined to +11 or higher Increases damage of Acid Bomb by an additional 25% Increases damage of Crazy Vines by an additional 25% If Jejecap Type J is refined to +13 or higher Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack. If Fire Expansion Lv 5 is learned Increases damage to boss type monsters by 50% If Mandragora Lv 5 is learned Reduces after cast delay by 25% Reduces cast delay of Crazy Vines by .45 seconds Location: Upper Weight: 100
Full item details & effects
Judex Shadow Shield

Judex Shadow Shield

#24495 · Shadow Gear · Shadow shield
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Increases holy property magic damage by 3%. MaxHP +10 per refine rate. ------------------------ When refined to +7 or higher, increases holy magic damage by additional 3%. When refined to +9 or higher, increases holy magic damage by additional 4%. ------------------------ Set Bonus Judex Shadow Shield Judex Shadow Shoes Judex Shadow Armor Increases Judex damage equal to the sum of refine rate of set as percentage. ------------------------ Set Bonus Arch Bishop Shadow Weapon Judex Shadow Shield Ignores magic defense of all race monsters (except players) by 40%. Additionally ignores magic defense (except players) equal to the sum of refine rate of set. ------------------------ Location : Shield
Full item details & effects
Juggernaut

Juggernaut

#470027 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
40
Buy value
0 z
Sell value
0 z
A pair of boots once used by a legendary Rebellion. ------------------------ MHP + 3% , MSP + 3%. ------------------------ Enable to use Lv.1 Improve Concentration. ------------------------ Reduce Rich's Coin cooldown by 3 seconds. ------------------------ When refined to +5 or higher, MHP + 7%, MSP + 7%. ------------------------ When refined to +7 or higher, MHP + 10%, MSP + 10%. ------------------------ When learned Fallen Angel, ASPD + 20%, reduce Fire Dance SP consumption by 20. ------------------------ When learned Anti Material Blast level 5 or higher, ignore physical defense of all race enemies by 100%, Auto cast Rich's Coin when using God's Hammer. ------------------------ For every level of Vanishing Buster learned, increase Vanishing Buster damage by 60%, reduce Vanishing Buster Fixed Casting Time by 20%. ------------------------ For every level of Fire Rain learned, increase physical damage against all class enemies by 4%, increase Fire Rain damage by 50%. ------------------------ For every level of Howling Mine learned, reduce After Cast Delay by 8%, increase Howling Mine damage by 40%. ------------------------ Def : 12
Full item details & effects
Juggernaut

Juggernaut [1]

#470028 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
A pair of boots once used by a legendary Rebellion. ------------------------ MHP + 3% , MSP + 3%. ------------------------ Enable to use Lv.1 Improve Concentration. ------------------------ Reduce Rich's Coin cooldown by 3 seconds. ------------------------ When refined to +5 or higher, MHP + 7%, MSP + 7%. ------------------------ When refined to +7 or higher, MHP + 10%, MSP + 10%. ------------------------ When learned Fallen Angel, ASPD + 20%, reduce Fire Dance SP consumption by 20. ------------------------ When learned Anti Material Blast level 5 or higher, ignore physical defense of all race enemies by 100%, Auto cast Rich's Coin when using God's Hammer. ------------------------ For every level of Vanishing Buster learned, increase Vanishing Buster damage by 60%, reduce Vanishing Buster Fixed Casting Time by 20%. ------------------------ For every level of Fire Rain learned, increase physical damage against all class enemies by 4%, increase Fire Rain damage by 50%. ------------------------ For every level of Howling Mine learned, reduce After Cast Delay by 8%, increase Howling Mine damage by 40%. ------------------------ Def : 12
Full item details & effects
Jupiter Light Armor-LT

Jupiter Light Armor-LT [1]

#450294 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
MATK+150. ------------------------ Every 2 level refine, MATK+15. Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%. ------------------------ When refined to +9 or higher, MATK+15%. When refined to +11 or higher, increase magic damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Jupiter Light Armor-LT Nightmare Verit Card MATK+100, MDEF+10. Increase magic damage to all races by +15%. ------------------------ Set Bonus: Jupiter Light Armor-LT Fallen Bishop Card MATK+100, MaxSP+50%, MDEF+20. Increase magic damage to all races by +30%. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, MATK+8. Every 3 level refine, increase physical/magic damage to all sizes by 4%. [Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds. [Grade B] Every 2 level refine, S.MATK+1. Every 3 level refine, increase physical/magic damage to all sizes by 5%. [Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%. When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second. ------------------------ Def: 30
Full item details & effects
Kaftan

Kaftan [1]

#15105 · Armor · Armor
DEF
13
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
A gown that was once worn by a great saint of a distant empire. When torn, it causes a burning sensation on the skin. MDEF +3. -5% damage from Undead and Demon monsters. A gown that was once worn by a great saint of a distant empire. When torn, it causes a burning sensation on the skin. MDEF +3. -5% damage from Undead and Demon monsters.
Full item details & effects
Kalasag

Kalasag

#2169 · Armor · Shield
DEF
40
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
40
Buy value
20 z
Sell value
10 z
Sturdy yet light, practical shield made from rattan. Reduces damage taken from boss monsters by 1% per 3 upgrade levels of the item. Set Bonus Kalasag Buwaya Sack Cloth Bakonawa Scale Armor Bangungot Boots of Nightmare Max HP + 20% Max SP + 10% Reduces damage taken from Malaya monsters by 30%.
Full item details & effects
Kankrai

Kankrai

#420389 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
170
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
Show me your scissors! Next time, that guy's definitely going to throw paper! ------------------------ Reduces After Cast Delay by 15%. ------------------------ Increases physical and magic damage to all class enemies by 5%. ------------------------ Ignores 60% of physical and magical defense of all monster races (excluding players). ------------------------ Set Bonus: Kankrai (Scissors) Shard of Agility Jewel Ignores 40% of physical and magical defense of all monster races (excluding players). ------------------------ Set Bonus: Kankrai (Scissors) Shard of Fatality Jewel MATK + 15%, Critical Damage + 15%. ------------------------ Def : 0 Location : Lower
Full item details & effects
Kannam On Head

Kannam On Head

#18882 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
20
Slots
0
Weight
20
Buy value
10 z
Sell value
5 z
A headgear that is shaped like a gourd bowl used for drawing water. Position: Upper Mdef + 5 Adds a chance of casting Level 1 Deluge when receiving a Physical attack. If upgrade level is +3 or higher, adds a chance of casting Level 1 Waterball when performing a Physical attack. Waterball level increases by 1 per 3 upgrade levels of the item.
Full item details & effects
Karasu Tengu Mask

Karasu Tengu Mask [1]

#410333 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
An old mask resembles the face of an ominous creature. You can feel a glimpse of sorrow when wearing it. ------------------------ ATK + 10% ------------------------ ATK + 40. ------------------------ Reduce After Cast Delay by 10%. ------------------------ There's a 5% chance to recover HP equal to 5% of damage dealt when performing a physical attack. ------------------------ There's a 3% chance to recover SP equal to 3% of damage dealt when performing a physical attack. ------------------------ When Base STR is 120 or higher, Additional ATK + 60. Increase physical damage against all property enemies by 15%. Increase long-range physical damage by 15%. ------------------------ Def: 0 Location: Middle
Full item details & effects
Kardui Ear

Kardui Ear

#5966 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
70
Slots
0
Weight
30
Buy value
0 z
Sell value
0 z
MATK +2 per 10 base Dex. When base Dex is higher than 108, reduce variable casting by 10%, MATK +60. When base Dex is higher than 120, reduce variable casting by additional 5%, additional MATK +100. When equipped with Lapine Shield, and refined to +7 or higher, reduce cooldown of Comet by 20 sec. When equipped with Lapine Shield, and refined to +9 or higher, reduce cooldown of Comet by additional 40 sec. When equipped with Fallen Bishop Card, the cooldown reduction from previous set bonus will be disabled. When equipped with Runaway Magic, the cooldown reduction from previous set bonus will be disabled When equipped with Tendrillion Card and Book/Staff/Two handed Staff, increase magic damage to players by 2% per 1 refine rate (maximum cap 20%) Location : Middle Weight : 30
Full item details & effects
Kardui Robe

Kardui Robe [1]

#15169 · Armor · Armor
DEF
60
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
80
Buy value
20 z
Sell value
10 z
A magical robe worn by the king of the Laphine tribe. Property: Neutral MATK + 10 Mdef + 5 Reduces damage taken from Demi-Human race enemies by 1%. Reduces damage taken from Human Player race enemies by 1%. If upgrade level is +7 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Reduces damage taken from Human Player race enemies by an additional 2%. If upgrade level is +8 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Reduces damage taken from Human Player race enemies by an additional 2%. This item is indestructible in battle. If upgrade level is +9 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Reduces damage taken from Human Player race enemies by an additional 2%. Set Bonus Angeling Card Kardui Robe [1] If upgrade level is +9 or higher, Immune to Frozen. Set Bonus Kardui Robe [1] Laphine Staff MATK + 3 per upgrade level of Laphine Staff. If Kardui Robe [1] upgrade level is +7 or higher, Additional MATK + 5 per upgrade level of Laphine Staff. If Kardui Robe [1] upgrade level is +8 or higher, Additional MATK + 7 per upgrade level of Laphine Staff.
Full item details & effects
Kettle Hat

Kettle Hat

#5291 · Armor · Headgear (Top)
DEF
8
Armor Lv.
1
Required Lv.
30
Slots
0
Weight
60
Buy value
20 z
Sell value
10 z
A sturdy pot worn on the head that overflows with water if shaken. Has a chance of auto- casting Lv.2 Deluge or Lv.3 Waterball with each attack. Cannot be Dropped, or Tradable Can be placed in Kafra Storage Location : Upper
Full item details & effects
Khalitzburg Knight White Helm

Khalitzburg Knight White Helm [1]

#400454 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A helm worn by the Knights of Khalitzburg. It seems to have been purified during the dimension investigation. ------------------------ SPL + 3 ------------------------ Reduce damage taken from Players by 13%. ------------------------ Reduce damage taken from normal and boss monsters by 20%. ------------------------ MATK + 40% ------------------------ Every 10 Base Level, increase damage of Cross Rain and Judgement Cross by 1%. ------------------------ Every refine level, SPL + 1. ------------------------ Def : 10 Location : Upper
Full item details & effects
Khon

Khon

#420390 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
170
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
Throw your rock! Next round, that guy's definitely going to play scissors! ------------------------ Reduces After Cast Delay by 7%. ------------------------ Increases physical damage to all class enemies by 15%. ------------------------ Set Bonus: Khon (Rock) Shard of Strength Jewel ATK + 120. ------------------------ Set Bonus: Khon (Rock) Shard of Dexterity Jewel ATK + 120. ------------------------ Def : 0 Location : Lower
Full item details & effects
King Of Spirit Circlet

King Of Spirit Circlet

#19426 · Armor · Headgear (Top)
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
60
Buy value
20 z
Sell value
10 z
The power of the king of the spirits was put in this jeweled circlet. Position: Upper Mdef + 15 Reduces the global delay of skills by 10%. Increases the skill damage bonus of Earth Grave and Diamond Dust by 10%. If Warmer is level 5, Reduces the cooldown of Earth Grave by 1 second Reduces the cooldown of Diamond Dust by 1 second. Reduces the cooldown of Varetyr Spear by 1 second. If Elemental Shield is level 5, Increases magical damage on boss monsters by 25%. For every level of Spirit Sympathy known, Reduces the variable casting time of skills by 6%. Reduces the fixed casting time of skills by 7% per upgrade level of the item up to a maximum upgrade level of 10. If upgrade level is +7 or higher, Reduces the global delay of skills by an additional 5%. Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 15%. If upgrade level is +9 or higher, Reduces the global delay of skills by an additional 5%. Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 25%. If upgrade level is +10 or higher, Bypass 100% of hard magic defense of All race targets when performing a magical attack.
Full item details & effects
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