A belt once worn by a Knight shrouded in darkness that gives strength to those who wear it.
Account Bound
Str + 2
Agi + 1
Set Bonus
Dark Knight Mask (Type A)
Dark Knight Glove (Type A)
Dark Knight Belt (Type A)
Int + 5
MATK + 15%
Reduces damage taken from Angel race enemies by 10%.
A belt once worn by a Knight shrouded in darkness that gives dexterity to those who wear it.
Account Bound
Agi + 1
Dex + 2
Set Bonus
Dark Knight Mask (Type B)
Dark Knight Glove (Type B)
Dark Knight Belt (Type B)
Int + 5
MATK + 15%
Reduces damage taken from Angel race enemies by 10%.
A glove worn by a cursed Dark Knight.
Account Bound
Adds a chance of buffing the user for 10 seconds when performing a physical attack; Aspd + 2%.
Set Bonus
Dark Knight Mask (Type A)
Dark Knight Glove (Type A)
Dark Knight Belt (Type A)
Int + 5
MATK + 15%
Reduces damage taken from Angel race enemies by 10%.
A glove worn by a cursed Dark Knight.
Account Bound
Adds a chance of buffing the user for 10 seconds when receiving a physical attack; Max HP + 10%.
Set Bonus
Dark Knight Mask (Type B)
Dark Knight Glove (Type B)
Dark Knight Belt (Type B)
Int + 5
MATK + 15%
Reduces damage taken from Angel race enemies by 10%.
A mask worn by a knight that used dark magic to curse anyone who wore it but him.
Account Bound
Position: Upper, Middle, Lower
Str + 3
Set Bonus
Dark Knight Mask (Type A)
Dark Knight Glove (Type A)
Dark Knight Belt (Type A)
Int + 5
MATK + 15%
Reduces damage taken from Angel race enemies by 10%.
A mask worn by a knight that used dark magic to curse anyone who wore it but him.
Account Bound
Position: Upper, Middle, Lower
Dex + 3
Set Bonus
Dark Knight Mask (Type B)
Dark Knight Glove (Type B)
Dark Knight Belt (Type B)
Int + 5
MATK + 15%
Reduces damage taken from Angel race enemies by 10%.
STR + 5
AGI + 5
DEX + 5
ATK + 5%
When Cross Impact Lv 5, reduce delay after skill by 30%.
When Black Nails Lv 5, reduce after caset delay of Black Nails by 25 seconds.
For every Level of Weapon Crush Learned
STR + 1
AGI + 1
DEX + 1
ATK + 40 .
When Cloaking Exceed Lv 5,
ASPD + 2
MaxSP + 15%
A revolver decorated with black roses.
Aspd + 10%
If refined to 7 or higher,
Increases long-ranged physical damage
on targets by 15%.
If refined to 9 or higher,
Aspd + 1
SET BONUS
Dark Rose
Ruff Officer [1]
For every 2 refine levels, increase Fire Dance damage by 6%
Property: Neutral
Robes kept in a Great Wizard's mansion. When equipped, it is possible to perform actions beyond physical limitations.
MaxHP + 10%, MaxSP + 10%.
When Shadow Spell is level 10 or higher and when using Triangle Shot, adds 3% chance to give No Limits buff for 5 seconds.
When item is unequipped, cancels effects of No Limits.
Increase physical damage to all monster race by 7% per 1 skill level of Triangle Shot learned.
Agi + 10 and ATK + 50 per each level of Maelstrom learned.
If refine rate is 5 or higher, Perfect Hit + 25.
If refine rate is 7 or higher, Perfect Hit + 25.
A foxtail model grown in a place where dark power has taken root.
Indestructible in battle.
MATK + 330
MATK + 5%, SPL + 2.
Hyunrok Cannon damage +5%.
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When refine level 5 or more, Hyunrok Cannon damage +10%.
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When refine level 7 or more, All property magic damage +5%.
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When refine level 9 or more, Hyunrok Cannon damage +10% additional.
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When refine level 10 or more, Variable Casting Time -10%.
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When refine level 11 or more, Hyunrok Cannon damage +5% additional, Hyunrok Breeze damage +15%.
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[Bonus by Grade]
[Grade D] All property magic damage +10%.
[Grade C] Magic damage to all size enemies +10%.
[Grade B] Magic damage to all race enemies +10%.
[Grade A] Magic damage to all property enemies +10%.
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A book created to gather and wield the power of darkness.
Indestructible in battle.
ATK + 5%, POW + 2.
Midnight Kick damage +5%.
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When refine level 5 or more, Midnight Kick damage +10%.
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When refine level 7 or more, Melee physical damage +5%.
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When refine level 9 or more, Midnight Kick damage +10% additional.
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When refine level 10 or more, Variable Casting Time -10%.
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When refine level 11 or more, Midnight Kick damage +5% additional, Dawn Break damage +15%.
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[Bonus by Grade]
[Grade D] Melee physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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Shoes that can be worn over regular footwear. They can be used alone, but their effect is limited.
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Dawn Break damage +5%.
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For every 2 refine levels, ATK + 10.
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For every 3 refine levels, Damage of Dawn Break additionally increased by 1%.
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Location: Shoes
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Dawn Break increased by 5%.
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For every 2 Refine Levels, ATK + 10.
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For every 3 Refine Levels, Damage of Dawn Break additionally increased by 1%.
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Set Bonus:
Dawn Break Shadow Armor
Dawn Break Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Dawn Break Shadow Armor
Dawn Break Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Armor
The image of the Sacred Goddess of Light is carved onto this long staff.
Property: Holy
Int + 6
Vit + 2
Adds a chance of restoring 200 SP to the user when using Heal.
MATK + 1% per 2 upgrade level of the item.
A staff made out of magical wood. It possesses huge magical power, but it will make you look like an elder.
Property: Neutral
Int + 4
If upgrade level is +6 or higher,
Max HP - 200
Max SP - 100
Additional Int + 1 per upgrade level of the item.
An otherwise normal ghost bandana with a red spiral insignia on the front. It demonstrates a strong connection between the wearer and the afterlife.
Position: Upper
MATK + 20
Reduces the variable casting time of skills by 4% per level of Esma known.
Reduces the SP cost of Esma and Estun by 5.
If upgrade level is +9 or higher,
Reduces the fixed casting time of skills by 7% per level of Esma known.
According to rumors of the kingdom of Rune Midgarts, those who see the armor will die.
MaxHP + 10% , MaxSP + 10%
Flee + 20 , ATK + 30 per 1 skill level of Cross Impact
When physically attacking, increase damage to all race monsters by 7% per 1 skill level of Cross Ripper Slasher
When Hallucination Walk Lv. 5 is learned, additional MaxHP + 25%, wearer is immune to knockback.
When refined to +5 or higher, Perfect Hit + 25%
When refined to +7 or higher, additional Perfect Hit + 25%