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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Equipment in Renewal

Page 76 of 306
Demons Familiar

Demons Familiar [1]

#410071 · Armor · Headgear (Mid)
DEF
2
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
20 z
Sell value
10 z
A self-contained remote surveillance camera kept in the Varmundt mansion. Due to the magical interference device installed by the Illusions, it has changed into a terrifying appearance. ------------------------ All Stats + 10 ------------------------ When equipped with one of the following: Addiction Plant [2] Avaritia Metal [2] Envy Blunt [2] Gula Gun [2] Gula Teeth [2] Gluttony Stick [2] Greed Wand [2] Hypocrisy Machine [3] Hypocrisy Edge [2] Invidia Bundle [2] Ira Fist [2] Lust Pointer [2] Lust Shatter [2] Lust Crusher [2] Lust Boom [2] Luxuria Pierce [2] Pride Stone [2] Pride Steel [2] Pigritia Rhythm [2] Pigritia Wave [2] Pigritia Spark [2] Superbia String [2] Sloth Text [2] Sloth Bible [2] Wrath Wheel [2] Wrath Rack [2] ATK + 200 , MATK + 200 ------------------------ Def : 0 Location : Middle
Full item details & effects
Desert Prince

Desert Prince [1]

#5591 · Armor · Headgear (Top)
DEF
3
Armor Lv.
1
Required Lv.
30
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
A turban imported from fire burning desert that used by brave warrior who became a legend since several centuries ago. Indestructible. Cannot be upgraded. Item Class : Headgear Defense : 3 Location : Upper Weight : 10
Full item details & effects
Destiny Staff

Destiny Staff [2]

#640037 · Two-Handed Staff · Weapon (Two-Handed)
ATK
110
MATK
290
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A two-handed staff said to have power to control one's destiny. ------------------------ Cannot be destroyed. ------------------------ MATK + 290. ------------------------ MATK + 5%, SPL + 2. ------------------------ Increase Frozen Slash damage by 5%. ------------------------ When refined to +5 or higher, increase Frozen Slash damage by additional 10%. ------------------------ When refined to +7 or higher, increase Water property magic damage by 5%. ------------------------ When refined to +9 or higher, increase Frozen Slash damage by additional 10%. ------------------------ When refined to +10 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase Frozen Slash damage by additional 5% and Crystal Rain damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Water property magic damage by 10%. [Grade C] Increase magic damage against all sizes enemies by 10%. [Grade B] Increase magic damage against all races enemies by 10%. [Grade A] Increase magic damage against all property enemies by 10%. ------------------------
Full item details & effects
Destroyer Boots

Destroyer Boots [1]

#470095 · Armor · Footgear
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
MATK +30. ------------------------ For every 3 refine level, increases magical damage against Demon, Undead, Angel monsters by 4%. ------------------------ When refine level 7 or more, increases magical damage against Demon, Undead, Angel monsters by 4%. When refine level 9 or more, Reduces fixed casting time by 0.5 seconds. When refine level 11 or more, reduces Cooldown of Hell Inferno skill by 2 seconds, reduces Cooldown of Crimson Rock skill by 1 second, reduces Cooldown of Earth Grave skill by 1 second. When refine level 12 or more, increases Damage of skill Comet, Hell Inferno, Earth Grave by 30%. ------------------------ Set Bonus: Destroyer Boots Coyote Card MATK +50, increases magical damage to Boss type monsters by 10%, when being physically attacked, has 10% chance to trigger Comet lv1. ------------------------ Set Bonus: Destroyer Boots Dark Lord Card or Sealed Dark Lord Card MATK +50, increases magical damage to Boss type monsters by 30%, when being physically attacked, has 30% chance to trigger Comet lv1, when being magically attacked, has chance of INT +30, MATK +20% for 10 seconds. ------------------------ Def : 0
Full item details & effects
Destruction Axe

Destruction Axe [2]

#1341 · One-Handed Axe · Weapon
ATK
230
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
440
Buy value
0 z
Sell value
0 z
A one-handed axe said to have been forged by a blacksmith consumed by evil power, crafted for the sole purpose of destroying the world. ------------------------ Indestructible in battle. ------------------------ ATK + 5%, POW + 2. ------------------------ Increases Triple Laser damage by 5%. ------------------------ When refined to +5 or higher, increases Triple Laser damage by 10%. ------------------------ When refined to +7 or higher, increases long-range physical damage by 5%. ------------------------ When refined to +9 or higher, increases Triple Laser damage by 10%. ------------------------ When refined to +10 or higher, CRI + 10. ------------------------ When refined to +11 or higher, increases Triple Laser damage by 5%, and critical damage by 20%. ------------------------ [Grade Bonus] [Grade D] Increases long-range physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Detecting Staff

Detecting Staff [2]

#2058 · Two-Handed Staff · Weapon (Two-Handed)
ATK
180
MATK
330
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A detector used to find special minerals in the Einbroch mine. Since it was added with an effect that boosts the wielder's magical prowess, many have used it for a purpose different from its original use. MATK +330 MATK +10% When refined to +7 or higher, MATK +60, Variable Cast Time -10%. When refined to +9 or higher, Fire Magic damage +15%. When dealing magic damage, create a chance to gain 20% bonus Magic damage on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%. ATK: 180
Full item details & effects
Deus Ex Machina

Deus Ex Machina [3]

#550021 · One-Handed Staff · Weapon
ATK
280
MATK
180
Weapon Lv.
4
Required Lv.
100
Slots
3
Weight
200
Buy value
20 z
Sell value
10 z
MATK + 180 A mechanical staff with the power to bring an end to a World. ------------------------ Reduces damage taken from players by 10%. ------------------------ Enables to use Blessing level 1. ------------------------ Each 1 refine level: MaxHP + 2% , MaxSP + 2%, MATK + 6%, Reduce after cast delay 1% When refined to +5 or higher, Reduce damage taken from longe-ranged attack by 5%. When refined to +7 or higher, Enables to use Blessing level equal to refine level Weapon (Max lv. 10). When refined to +9 or higher, Additional reduce damage taken from longe-ranged attack by 5%. When refined to +10 or higher, Reduce Fix cast time 70%. ------------------------
Full item details & effects
Devil Claw

Devil Claw [2]

#650033 · Huuma Shuriken · Weapon (Two-Handed)
ATK
100
MATK
330
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
Imbued with demonic power, this Fuuma Shuriken has transformed to resemble a demon's claw. Indestructible in battle. MATK + 330. MATK + 5%, SPL + 2. Darkening Cannon damage +5%. ------------------------ When refine level 5 or more, Darkening Cannon damage +10%. ------------------------ When refine level 7 or more, Shadow and Fire magic damage +5%. ------------------------ When refine level 9 or more, Darkening Cannon damage +10% additional. ------------------------ When refine level 10 or more, Variable Casting Time -10%. ------------------------ When refine level 11 or more, Darkening Cannon damage +5% additional, Red Flame Cannon damage +15%. ------------------------ [Bonus by Grade] [Grade D] Shadow and Fire magic damage +10%. [Grade C] Magic damage to all size enemies +10%. [Grade B] Magic damage to all race enemies +10%. [Grade A] Magic damage to all property enemies +10%. ------------------------
Full item details & effects
Devil Cursed Sword

Devil Cursed Sword [2]

#500062 · One-Handed Sword · Weapon
ATK
110
MATK
220
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A one-handed sword imbued with a demonic curse, specialized for magical attacks. MATK + 220. MATK + 5%, SPL + 2. Napalm Vulcan Strike damage +5%. ------------------------ When refine level 5 or more, Napalm Vulcan Strike damage +10%. ------------------------ When refine level 7 or more, Ghost and Neutral magic damage +5%. ------------------------ When refine level 9 or more, Napalm Vulcan Strike damage +10% additional. ------------------------ When refine level 10 or more, Global Cooldown -10%. ------------------------ When refine level 11 or more, Napalm Vulcan Strike damage +5% additional, Ground Gravitation damage +15%. ------------------------ [Bonus by Grade] [Grade D] Ghost and Neutral magic damage +10%. [Grade C] Magic damage to all size enemies +10%. [Grade B] Magic damage to all race enemies +10%. [Grade A] Magic damage to all property enemies +10%. ------------------------
Full item details & effects
Devil Guardian Sword

Devil Guardian Sword [2]

#500072 · One-Handed Sword · Weapon
ATK
100
MATK
220
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A one-handed sword used by the gatekeeper of hell. ------------------------ MATK + 220. ------------------------ MATK + 5%, SPL + 2. ------------------------ Increase Cross Rain damage by 5%. ------------------------ When refined to +5 or higher, increase Cross Rain damage by additional 10%. ------------------------ When refined to +7 or higher, increase Holy property magic damage by 5%. ------------------------ When refined to +9 or higher, increase Cross Rain damage by additional 10%. ------------------------ When refined to +10 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase Cross Rain damage by additional 5% and Holy property magic damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Holy property magic damage by 10%. [Grade C] Increase magic damage against all sizes enemies by 10%. [Grade B] Increase magic damage against all races enemies by 10%. [Grade A] Increase magic damage against all property enemies by 10%. ------------------------
Full item details & effects
Devil Hunter

Devil Hunter [2]

#800027 · Revolver · Weapon (Two-Handed)
ATK
250
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
170
Buy value
0 z
Sell value
0 z
A revolver that has slain countless demons. ATK + 5%, CON + 2. Magazine for One damage +5%. ------------------------ When refine level 5 or more, Magazine for One damage +10%. ------------------------ When refine level 7 or more, Ranged physical damage +5%. ------------------------ When refine level 9 or more, Magazine for One damage +10% additional. ------------------------ When refine level 10 or more, CRI + 10. ------------------------ When refine level 11 or more, Magazine for One damage +5% additional, Critical damage +20%. ------------------------ [Bonus by Grade] [Grade D] Ranged physical damage +10%. [Grade C] Physical damage to all size enemies +10%. [Grade B] Physical damage to all race enemies +10%. [Grade A] Physical damage to all property enemies +10%. ------------------------
Full item details & effects
Devil Lord Launcher

Devil Lord Launcher [2]

#840020 · Grenade Launcher · Weapon (Two-Handed)
ATK
330
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
250
Buy value
0 z
Sell value
0 z
A grenade launcher created by a fallen Gun Master using demonic power. ATK + 5%, CON + 2. Spiral Shooting damage + 5%. ------------------------ When refine level 5 or more, Spiral Shooting damage + 10%. ------------------------ When refine level 7 or more, Ranged physical damage + 5%. ------------------------ When refine level 9 or more, Spiral Shooting damage + 10% additional. ------------------------ When refine level 10 or more, Global Cooldown - 10%. ------------------------ When refine level 11 or more, Spiral Shooting damage + 5% additional, Ranged physical damage + 15%. ------------------------ [Bonus by Grade] [Grade D] Ranged physical damage + 10%. [Grade C] Physical damage to all size enemies + 10%. [Grade B] Physical damage to all race enemies + 10%. [Grade A] Physical damage to all property enemies + 10%. ------------------------
Full item details & effects
Devil Ring

Devil Ring [1]

#490013 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Increase damage dealt to all monsters by 5%. Reduce Power Absorb's aftercast delay by 3 seconds When Earth Shaker Lv5, reduce SP consumption of Lion's Howl by 35, Knuckle Arrows by 4. When Rampage Blast Lv5, Increase Lion's Howl damage by 30%, Knuckle Arrows by 100%. When Lightning Ride Lv5, reduce delay after attack by 10%, increase chance to guide attack by 15%. DEF : 0
Full item details & effects
Devil Wing Staff

Devil Wing Staff [2]

#640036 · Two-Handed Staff · Weapon (Two-Handed)
ATK
95
MATK
290
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
A two-handed staff designed to harness chaos magic. ------------------------ Cannot be destroyed. ------------------------ MATK + 290. ------------------------ MATK + 5%, SPL + 2. ------------------------ Increase Soul Vulcan Strike damage by 5%. ------------------------ When refined to +5 or higher, increase Soul Vulcan Strike damage by additional 10%. ------------------------ When refined to +7 or higher, increase Ghost and Shadow property magic damage by 5%. ------------------------ When refined to +9 or higher, increase Soul Vulcan Strike damage by additional 10%. ------------------------ When refined to +10 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase Soul Vulcan Strike damage by additional 5% and Mystery Illusion damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Ghost and Shadow property magic damage by 10%. [Grade C] Increase magic damage against all sizes enemies by 10%. [Grade B] Increase magic damage against all races enemies by 10%. [Grade A] Increase magic damage against all property enemies by 10%. ------------------------
Full item details & effects
Devil Worshipper Shoes

Devil Worshipper Shoes

#22138 · Armor · Footgear
DEF
15
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
Shoes made by a worshipper of Baphomet with magical powers. Required Jobs: All Jobs Mdef + 15 Max HP + 3% Max SP + 3% MATK + 2% Increases the damage of Neutral and Fire property magical attacks on targets by 2%. If upgrade level is +5 or higher, Additional Max HP + 7% Additional Max SP + 7% Additional MATK + 3% Increases the damage of Neutral and Fire property magical attacks on targets by an additional 3%. If upgrade level is +7 or higher, Additional Max HP + 10% Additional Max SP + 10% Additional MATK + 5% Increases the damage of Neutral and Fire property magical attacks on targets by an additional 5%.
Full item details & effects
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