A sacred celestial bow wielded by Arjuna that is believed to have the strength of one hundred thousand bows.
------------------------
Indestructible in battle.
------------------------
Reduce damage taken from Boss enemies by 50%.
------------------------
Reduce damage taken from Human and Doram Player by 40%.
------------------------
Increase long-range physical damage by 40%.
------------------------
When refined to +11 or higher, increase movement speed, ASPD + 5.
------------------------
When refined to +12 or higher, All Basic Status + 15, ATK + 50, MATK + 50.
------------------------
When Base Level is 150 or higher,
for every refine level, increase long-range physical damage by additional 10%.
------------------------
Set Bonus:
Divine Bow Gandiva [2]
Fire Arrow OR Holy Arrow
MHP + 15%, MSP + 15%.
When weapon is refined to +13 or higher, increase long-range physical damage by 50%.
------------------------
Set Bonus:
Divine Bow Gandiva [2]
Ring of Artemis [1]
CON + 10.
Enable to use Lv.10 Triangle Shot.
When weapon is refined to +13 or higher, increase Crescive Bolt and Gale Storm damage by 30%.
------------------------
[Grade Bonus]
[Grade D] Critical Damage + 10%.
[Grade C] POW + 5, CON + 5.
[Grade B] P.ATK + 20.
[Grade A] Long-range Physical Damage + 20%.
------------------------
A two-handed axe imbued with holy power, once wielded by the Divine Order.
------------------------
Indestructible in battle.
------------------------
ATK + 5%, POW + 2.
------------------------
Increases Mighty Smash damage by 5%.
------------------------
When refined to +5 or higher, increases Mighty Smash damage by 10%.
------------------------
When refined to +7 or higher, increases melee physical damage by 5%.
------------------------
When refined to +9 or higher, increases Mighty Smash damage by 10%.
------------------------
When refined to +10 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, increases Mighty Smash damage by 5%, and Axe Stomp damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
This staff is made of two parts that can be recombined to form a cross that will endow Holy power to its user.
Property: Holy
Dex + 4
Reduces damage taken from Demon and Undead race enemies by 15%.
Set Bonus
Divine Cross
Spiritual Ring
Dex + 2
MATK + 10%
Reduces damage taken from Demon and Undead race enemies by 10%.
A majestic hat that displays the divine authority that has been invested in the wearer.
Position: Upper
Adds a 100% chance of casting Level 1 Genesis Ray on the target when using Holy Cross, if a higher level of this skill is known, it will be cast instead.
Adds a 100% chance of casting Level 2 Tuna Belly on the user when using Genesis Ray.
If upgrade level is +9 or higher,
Increases the damage of Genesis Ray by 10% per 2 levels of Holy Cross known.
A legendary relic bestowed upon an adventurer by a divine phoenix clad in heavenly light.
It is said that this equipment provides divine protection.
------------------------
Reduce damage taken from normal and boss monsters by 5%.
------------------------
Reduce damage taken from Players by 5%.
------------------------
For every refine level,
MaxHP + 2% , MaxSP + 2%
Reduces damage taken from Holy property attacks by 7%.
------------------------
When refined to +7 or higher,
All Basic Status + 10
Increase physical and magical damage to all property monsters by 10%.
------------------------
When refined to +9 or higher,
Increase physical and magical damage to all property monsters by 15%.
When performing physical attack, there's a chance to absorb 5% of damage as HP.
------------------------
Def : 38
A flying shield designed to provide absolute protection to the wearer.
It is said to be fueled by the purest form of magical energy.
------------------------
MHP + 10% , MSP + 10%.
------------------------
Immune to Confusion and Hallucination.
------------------------
DEF + 100, MDEF + 20
------------------------
Enables to use Lv.3 Shield Spell.
------------------------
Reduce damage taken from Player by 10%.
------------------------
When Base VIT is 60 or higher,
Every 5 seconds, restore 300 HP and 30 SP.
Reduce Variable Casting Time by 30%.
------------------------
When Base VIT is 90 or higher,
Every 5 seconds, restore additional 300 HP and 30 SP.]
DEF + 200, MDEF + 40.
Reduce Fixed Casting Time by 0.5 seconds.
------------------------
Def: 0
Location: Middle
Goggles that Doram uses when catching fish in Malangdo Island. The wearer turns into a hunter of the sea.
MaxHP + 15%, reduce incoming damage from players by 5%, Heals + 25%.
When Spirit of Sea Lv. 1 is learned, can cast Safety Wall Lv. 10.
When Grooming Lv. 5 is learned, reduce fixed casting time by 70%.
-
Location : Middle Weight : 10
Wearing this will help disguise you as a real doctor.
Warning: This is just a costume. Un-licensed medical service is against the law.
Location : Upper
The complete travel log of the Acolyte who explored the Tomb of Honor area.
------------------------
ATK + 100, ATK + 10%.
------------------------
MATK + 100, MATK + 10%.
------------------------
Reduce After Cast Delay by 10%.
------------------------
Increase physical and magic damage against all size enemies by 10%.
------------------------
Increase Judex and Rampage Blast damage by 30%.
------------------------
When equipped by Archbishop classes,
reduce Judex Variable Casting Time by 100%.
When using Judex, there's a 35% chance to auto cast Lv.10 Judex.
Ignore magic defense of all race enemies (except player) by 50%.
------------------------
When equipped by Sura classes,
reduce Earth Shaker and Rampage Blast cooldown by 1.5 seconds.
Ignore physical defense of all race enemies (except player) by 50%.
------------------------
Set Bonus:
Document Acolyte [1]
Old Mitra [1]
Reduce After Cast Delay by 15%.
For every 2 refine level of Headgear,
increase magic damage against all race enemies by 4%,
increase Judex damage by 40%.
------------------------
Set Bonus:
Document Acolyte [1]
Old Blazing Soul [1]
When using Rampage Blast, auto cast Lv.1 Zen.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Rampage Blast damage by 10%.
------------------------
Def : 7
The complete travel log of the Archer who explored the Tomb of Honor area.
------------------------
ATK + 100, ATK + 10%.
------------------------
Reduce After Cast Delay by 10%.
------------------------
Increase physical damage against all size enemies by 10%.
------------------------
Increase Focused Arrow Strike and Severe Rainstorm damage by 30%.
------------------------
When equipped by Ranger classes,
reduce No Limits cooldown by 90 seconds.
(No Limits effect will be removed when unequipped).
Reduce Focused Arrow Strike Variable Casting Time by 100%.
------------------------
When equipped by Maestro or Wanderer classes,
reduce Severe Rainstorm cooldown by 4 seconds.
------------------------
Set Bonus:
Document Archer [1]
Old Camouflage Bunny Hood [1]
Reduce After Cast Delay by 15%.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Focused Arrow Strike damage by 15%.
------------------------
Set Bonus:
Document Archer [1]
Old Maestro Song's Hat [1]
OR
Old Dying Swan [1]
Reduce Severe Rainstorm SP consumption by 60.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Severe Rainstorm damage by 10%.
------------------------
Def : 7
The complete travel log of the Mage who explored the Tomb of Honor area.
------------------------
MATK + 100, MATK + 10%.
------------------------
Reduce After Cast Delay by 10%.
------------------------
Increase magic damage against all size enemies by 10%.
------------------------
Increase Comet and Varetyr Spear damage by 30%.
------------------------
When equipped by Warlock classes,
reduce Fixed Casting Time by 1 second.
Reduce Comet cooldown by 20 seconds.
Ignore magic defense of all race enemies (except player) by 50%.
------------------------
When equipped by Sorcerer classes,
enable to use Lv.5 Mystical Amplification.
Reduce Varetyr Spear cooldown by 4 seconds.
Ignore magic defense of all race enemies (except player) by 50%.
------------------------
Set Bonus:
Document Mage [1]
Old Magic Stone Hat [1]
Reduce After Cast Delay by 15%.
For every 2 refine level of Headgear,
increase magic damage against all race enemies by 4%,
increase Comet damage by 12%.
------------------------
Set Bonus:
Document Mage [1]
Old Wind Whisper [1]
Reduce After Cast Delay by 15%.
For every 2 refine level of Headgear,
increase magic damage against all race enemies by 4%,
increase Varetyr Spear damage by 15%.
------------------------
Def : 7
The complete travel log of the Merchant who explored the Tomb of Honor area.
------------------------
ATK + 100, ATK + 10%.
------------------------
Reduce After Cast Delay by 10%.
------------------------
Increase physical damage against all size enemies by 10%.
------------------------
Increase Axe Tornado, Arm Cannon, and Cart Cannon damage by 30%.
------------------------
When equipped by Mechanic classes,
Madogear Fuel will not be consumed when using skill.
Increase physical damage against all property enemies by 15%.
------------------------
When equipped by Genetic classes,
All Basic Status + 10.
Increase long-range physical damage by 20%.
------------------------
Set Bonus:
Document Merchant [1]
Old Driver Band (Red) [1]
Reduce Axe Tornado cooldown by 1 second.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Axe Tornado damage by 10%.
------------------------
Set Bonus:
Document Merchant [1]
Old Driver Band (Yellow) [1]
Reduce Arm Cannon Variable Casting Time by 100%.
Reduce Arm Cannon cooldown by 0.5 seconds.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Arm Cannon damage by 10%.
------------------------
Set Bonus:
Document Merchant [1]
Old Midas Whisper [1]
There's a low chance to gain Bomb Mushroom Spore when defeating monsters.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Cart Cannon damage by 10%.
------------------------
Def : 7
The complete travel log of the Knights who explored the Tomb of Honor area.
------------------------
ATK + 100, ATK + 10%.
------------------------
Reduce After Cast Delay by 10%.
------------------------
Increase physical damage against all size enemies by 10%.
------------------------
Increase Ignition Break and Earth Drive damage by 30%.
------------------------
When equipped by Rune Knight classes,
reduce Ignition Break Variable Casting Time by 100%,
increase Critical Damage by 40%.
------------------------
When equipped by Royal Guard classes,
reduce After Cast Delay by additional 15%,
increase melee physical damage by 20%.
------------------------
Set Bonus:
Document Swordsman [1]
Old Rune Circlet [1]
Reduce Ignition Break cooldown by 1.5 seconds.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Ignition Break damage by 10%.
------------------------
Set Bonus:
Document Swordsman [1]
Old Casket of Protection [1]
Reduce Earth Drive cooldown by 2.5 seconds.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Earth Drive damage by 30%.
------------------------
Def : 7
The complete travel log of the Thief who explored the Tomb of Honor area.
------------------------
ATK + 100, ATK + 10%.
------------------------
Reduce After Cast Delay by 10%.
------------------------
Increase physical damage against all size enemies by 10%.
------------------------
Increase Cross Impact and Triangle Shot damage by 30%.
------------------------
When equipped by Guillotine Cross classes,
ignore physical defense of all race enemies (except player) by 50%,
increase Critical Damage by 20%.
------------------------
When equipped by Shadow Chaser classes,
ignore physical defense of all race enemies (except player) by 50%,
when using Triangle Shot, there's a 35% chance to auto cast Lv.10 Triangle Shot.
------------------------
Set Bonus:
Document Thief [1]
Old Bone Circlet [1]
Reduce Dark Claw cooldown by 10 seconds.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Cross Impact damage by 10%.
------------------------
Set Bonus:
Document Thief [1]
Old Shadow Handicraft [1]
Enable to use Lv.1 No Limits (effect will disappear when unequipped).
Increase No Limits cooldown by 180 seconds.
Increase damage taken from all property attacks by 30%.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Triangle Shot damage by 10%.
------------------------
Def : 7
A nice officer hat with cute puppy ears.
ATK + 15 per 2 refine rate.
If refine rate is 7 or higher,ATK + 30.
If refine rate is 9 or higher, ATK + 5%, ASPD + 1.
If refine rate is 11 or higher, adds an additional long range physical damage by 3% and critical damage by 3%.
Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15).
When equipped with Thanos Katar, ATK + 20 per 2 refine rate of weapon.
When equipped with Dark Rose, increase Fire Dance damage by 6% per 2 refine rate of weapon.
When equipped with Tornado Axe, increase Axe Tornado damage by 15% per 2 refine rate of weapon.
Baby Dokkaebi's strong firm horn. Some say this brings you wealth.
Drops jewelry when killing monsters with low chance, with physical attack activates mammonite Lv5 by certain chance.(Spends zeny when activating, not available without zeny.)
Location : Upper Weight : 10
Doll-hat which resembles 'Dolor of Thanatos'. People say that this doll speaks.
Indestructable.
Item Class : Headgear Defense : 3
Location : Upper Weight : 10