A cute hat with Wildcat design.
You can feel its fluffy tail when wearing it.
------------------------
POW + 3
------------------------
Reduce damage taken from Players by 13%.
------------------------
Reduce damage taken from normal and boss monsters by 20%.
------------------------
ATK + 40%
------------------------
Every 10 Base Level, increase damage of Abyss Dagger, Unlucky Rush, and Deft Stab by 1%.
------------------------
Every refine level, POW + 1.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, CRI + 5, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Dark Angel Ray Bow [2]
For every 3 refine level of Weapon, increase Chain Reaction Shot damage by 4%, increase Frenzy Shot damage by 5%.
When weapon grade is B or higher, increase Chain Reaction Shot damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Dark Angel Ray Bow [2]
Evil Spell
Increase Chain Reaction Shot damage by additional 15%, increase Frenzy Shot damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Holy Light Dagger [2]
For every 3 refine level of Weapon, increase Abyss Dagger damage by 4%, increase Deft Stab damage by 5%.
When weapon grade is B or higher, increase Abyss Dagger damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Holy Light Dagger [2]
Good Spell
Increase Abyss Dagger damage by additional 15%, increase Deft Stab damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Jewel Detector strengthened by the energy of Mjolnir.
Matk + 200.
Matk + 10%.
Increases fire and neutral property magical damage by 20%, increase Abyss Square damage by 20%.
If refine rate is 7 or higher,
Matk + 70, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher,
increases fire and neutral property magical damage by additional 15%, increases Abyss Square damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Abyss Square by 25.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%, increases SP consumption of Abyss Square by 25.
------------------------
[Grade Bonus]
[Grade D] S.Matk + 10.
[Grade C] Increases fire and neutral property magical damage by 10%, increases Abyss Square damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%.
------------------------
Weapon Lv : 5
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Fatal Menace damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Increases physical damage to all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith (Shadow Chaser)
Adulter Fides Dagger
increases melee physical damage by 10%,
increases Fatal Menace damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith (Shadow Chaser)
Vivatus Fides Dagger
increases melee physical damage by 10%,
increases Fatal Menace damage by 5% and Abyss Dagger damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Abyss Dagger damage by additional 15%.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 180
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Abyss Chaser.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Abyss Chaser) [1]
Madogum-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Abyss Square damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Abyss Square damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Abyss Chaser) [1]
Fatalist-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Abyss Dagger damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Abyss Dagger damage by additional 10%.
------------------------
Def : 10
A shining dagger imbued with sacred power to eridicate evil.
------------------------
ATK + 5%, POW + 2.
------------------------
Increase Abyss Dagger damage by 5%.
------------------------
When refined to +5 or higher, increase Abyss Dagger damage by additional 10%.
------------------------
When refined to +7 or higher, increase melee physical damage by 5%.
------------------------
When refined to +9 or higher, increase Abyss Dagger damage by additional 10%.
------------------------
When refined to +10 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, increase Abyss Dagger damage by additional 5% and Deft Stab damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
------------------------
A Dagger created by combining holy relics and magical power.
ATK + 5%.
Increase The Deft Stab damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increase Deft Stab damage by additional 10%.
If refine rate is 11 or higher, increase Deft Stab damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
------------------------
Weapon Lv : 5
A dagger filled with the pain of grief.
------------------------
ATK + 10%.
Increase Deft Stab damage by 10%.
------------------------
For every 2 refine level, increase Fatal Menace damage by 3%.
------------------------
When refined to +7 or higher, ASPD + 10%.
------------------------
When refined to +9 or higher, increase Fatal Menace damage by additional 30%.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 12%.
------------------------
[Grade Bonus]
[Grade D] Increase Deft Stab damage by additional 5%.
[Grade C] Increase Deft Stab damage by additional 8%. P.ATK + 1.
[Grade B] Increase Deft Stab damage by additional 12%. POW + 1.
------------------------
A weapon whose corrupted energy has been cleansed by the power of Ether.
It started demonstrating new abilities that had never been seen before.
MATK +215
Abyss Square damage +5% for every 2 upgrade levels
All elemental Magic damage +2% for every 4 upgrade levels
A pair of boots designed to resonate with Thanatos equipment.
You can feel the spirit of a magician from it.
------------------------
Account Bound
------------------------
MHP + 1500, MSP + 100.
------------------------
For every 2 refine level, MHP + 2%, MSP + 1%.
------------------------
When refined to +7 or higher, MATK + 50.
------------------------
When refined to +9 or higher, MATK + 10%.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 5% and reduce Fixed Casting Time by 0.5s.
------------------------
Set Bonus:
Thanatos Magic Boots [1]
Thanatos Two-handed Staff-AD [2]
Reduce Crimson Rock cooldown by 5s.
Increase magic damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase Crimson Rock damage by 20%.
------------------------
Set Bonus:
Thanatos Magic Boots [1]
Thanatos Staff-AD [2]
Reduce Varetyr Spear cooldown by 1.5s.
Reduce Lightning Land cooldown by 1s.
When Weapon Grade is C or higher, increase Lightning Land damage by 10%.
------------------------
Set Bonus:
Thanatos Magic Boots [1]
Thanatos Dagger-AD [2]
Increase magic damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase From The Abyss damage by 15%.
------------------------
[Grade Bonus]
[Grade D] MHP + 2500, MSP + 300.
[Grade C] After Cast Delay - 5%, MATK + 5%.
[Grade B] S.MATK + 5.
[Grade A] S.MATK + 3, Fixed Casting Time - 0.5s.
------------------------
Def : 60
Thanatos Dagger remodeled with Team Atnad's technology added.
------------------------
MATK + 160.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.
MATK + 10 per 2 refine rate.
Increases fire and neutral property magical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, MATK + 5%, increases fire and neutral property damage by additional 10%.
If refine rate is 9 or higher, when dealing normal melee physical damage, has a chance to auto-cast Meteor Storm level 7 and Psychic Wave level 4.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases fire and neutral property magical damage by additional 15%.
------------------------
[Bonus By Grade]
[Grade D] MATK + 2%, increases From the Abyss damage by 10%.
[Grade C] Additional MATK + 3%, S.MATK + 1.
[Grade B] Increases From the Abyss damage by additional 10%.
------------------------
ATK : 150
Weapon Lv : 5
A dagger reborn with the power of true faith through a purification ritual.
------------------------
Increases Fatal Menace damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Fatal Menace damage by additional 20%.
If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Fatal Menace damage by additional 25%.
If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Fatal Menace damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] POW +1 and P.ATK +1 per 3 refine rate.
------------------------
ATK : 210
Weapon Lv : 5
Dagger equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Dagger.
------------------------
MATK + 230.
Increases Abyss Square damage by 7% per 2 refine rate.
Increases From the Abyss damage by 10% per 3 refine rate.
Increases all property magical damage by 3% and increases attack speed (reduces delay after attack) by 7% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Abyss Square damage by additional 10%.
[Grade B] S.MATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220