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RENEWAL DATABASE

Equipment

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Abyss Dagger” in Renewal

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Bobcat Knit Hat (White)

Bobcat Knit Hat (White) [1]

#400438 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A cute hat with Wildcat design. You can feel its fluffy tail when wearing it. ------------------------ POW + 3 ------------------------ Reduce damage taken from Players by 13%. ------------------------ Reduce damage taken from normal and boss monsters by 20%. ------------------------ ATK + 40% ------------------------ Every 10 Base Level, increase damage of Abyss Dagger, Unlucky Rush, and Deft Stab by 1%. ------------------------ Every refine level, POW + 1. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Abyss Chaser)

Crown of Good and Evil (Abyss Chaser) [1]

#400383 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee and long-range physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, CRI + 5, ASPD + 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Abyss Chaser) [1] Dark Angel Ray Bow [2] For every 3 refine level of Weapon, increase Chain Reaction Shot damage by 4%, increase Frenzy Shot damage by 5%. When weapon grade is B or higher, increase Chain Reaction Shot damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Abyss Chaser) [1] Dark Angel Ray Bow [2] Evil Spell Increase Chain Reaction Shot damage by additional 15%, increase Frenzy Shot damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Abyss Chaser) [1] Holy Light Dagger [2] For every 3 refine level of Weapon, increase Abyss Dagger damage by 4%, increase Deft Stab damage by 5%. When weapon grade is B or higher, increase Abyss Dagger damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Abyss Chaser) [1] Holy Light Dagger [2] Good Spell Increase Abyss Dagger damage by additional 15%, increase Deft Stab damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Flush Jewel Detector Mk47

Flush Jewel Detector Mk47 [2]

#510077 · Dagger · Weapon
ATK
200
MATK
200
Weapon Lv.
5
Required Lv.
250
Slots
2
Weight
125
Buy value
0 z
Sell value
0 z
Jewel Detector strengthened by the energy of Mjolnir. Matk + 200. Matk + 10%. Increases fire and neutral property magical damage by 20%, increase Abyss Square damage by 20%. If refine rate is 7 or higher, Matk + 70, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 15%, increases Abyss Square damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Abyss Square by 25. If refine rate is 11 or higher, reduces global cooldown by 15%, increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%, increases SP consumption of Abyss Square by 25. ------------------------ [Grade Bonus] [Grade D] S.Matk + 10. [Grade C] Increases fire and neutral property magical damage by 10%, increases Abyss Square damage by 10%. [Grade B] Increases magical damage against all property enemies by 10%. [Grade A] Increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%. ------------------------ Weapon Lv : 5
Full item details & effects
Helm of Faith (Shadow Chaser)

Helm of Faith (Shadow Chaser) [1]

#400191 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, POW +2, P.ATK +1. If the user base level is 230 or higher, POW +3, P.ATK +2. ATK +10 per 2 refine rate. Increases Fatal Menace damage by 15% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Increases physical damage to all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith (Shadow Chaser) Adulter Fides Dagger increases melee physical damage by 10%, increases Fatal Menace damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith (Shadow Chaser) Vivatus Fides Dagger increases melee physical damage by 10%, increases Fatal Menace damage by 5% and Abyss Dagger damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Abyss Dagger damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
Full item details & effects
Heroic Token (Abyss Chaser)

Heroic Token (Abyss Chaser) [1]

#490165 · Armor · Accessory
DEF
10
Armor Lv.
2
Required Lv.
205
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A mysterious accessory that brings out the potential of Hero-LT weapons. It contains the spirit of Abyss Chaser. ------------------------ ATK + 10%, MATK + 10%, ------------------------ Reduce Variable Casting Time by 10%. ------------------------ Set Bonus: Heroic Token (Abyss Chaser) [1] Madogum-LT [2] Increase magic damage against all size enemies by 15%. When weapon is refined to +10 or higher, increase all property magic damage by 10%, increase Abyss Square damage by 10%. When weapon grade is C or higher, SPL + 5, S.MATK + 5, increase Abyss Square damage by additional 10%. ------------------------ Set Bonus: Heroic Token (Abyss Chaser) [1] Fatalist-LT [2] Increase physical damage against all size enemies by 15%. When weapon is refined to +10 or higher, increase melee physical damage by 10%, increase Abyss Dagger damage by 10%. When weapon grade is C or higher, POW + 5, P.ATK + 5, increase Abyss Dagger damage by additional 10%. ------------------------ Def : 10
Full item details & effects
Holy Light Dagger

Holy Light Dagger [2]

#510092 · Dagger · Weapon
ATK
205
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
A shining dagger imbued with sacred power to eridicate evil. ------------------------ ATK + 5%, POW + 2. ------------------------ Increase Abyss Dagger damage by 5%. ------------------------ When refined to +5 or higher, increase Abyss Dagger damage by additional 10%. ------------------------ When refined to +7 or higher, increase melee physical damage by 5%. ------------------------ When refined to +9 or higher, increase Abyss Dagger damage by additional 10%. ------------------------ When refined to +10 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, increase Abyss Dagger damage by additional 5% and Deft Stab damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase melee physical damage by 10%. [Grade C] Increase physical damage against all sizes enemies by 10%. [Grade B] Increase physical damage against all races enemies by 10%. [Grade A] Increase physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Muqaddas Tasyiribatiy

Muqaddas Tasyiribatiy [2]

#510102 · Dagger · Weapon
ATK
215
Weapon Lv.
5
Required Lv.
250
Slots
2
Weight
125
Buy value
0 z
Sell value
0 z
A Dagger created by combining holy relics and magical power. ATK + 5%. Increase The Deft Stab damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 10%. If refine rate is 9 or higher, increase Deft Stab damage by additional 10%. If refine rate is 11 or higher, increase Deft Stab damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Physical damage to small size enemies +15%. [Grade C] Physical damage to medium size enemies +15%. [Grade B] Physical damage to large size enemies +15%. [Grade A] P.Atk + 5. ------------------------ Weapon Lv : 5
Full item details & effects
Poenitentia Dilacero

Poenitentia Dilacero [2]

#510028 · Dagger · Weapon
ATK
190
Weapon Lv.
5
Required Lv.
230
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
A dagger filled with the pain of grief. ------------------------ ATK + 10%. Increase Deft Stab damage by 10%. ------------------------ For every 2 refine level, increase Fatal Menace damage by 3%. ------------------------ When refined to +7 or higher, ASPD + 10%. ------------------------ When refined to +9 or higher, increase Fatal Menace damage by additional 30%. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 12%. ------------------------ [Grade Bonus] [Grade D] Increase Deft Stab damage by additional 5%. [Grade C] Increase Deft Stab damage by additional 8%. P.ATK + 1. [Grade B] Increase Deft Stab damage by additional 12%. POW + 1. ------------------------
Full item details & effects
Relapse Dagger

Relapse Dagger [2]

#510026 · Dagger · Weapon
ATK
180
MATK
215
Weapon Lv.
5
Required Lv.
200
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
A weapon whose corrupted energy has been cleansed by the power of Ether. It started demonstrating new abilities that had never been seen before. MATK +215 Abyss Square damage +5% for every 2 upgrade levels All elemental Magic damage +2% for every 4 upgrade levels
Full item details & effects
Thanos Boots (Magic)

Thanos Boots (Magic) [1]

#470327 · Armor · Footgear
DEF
60
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
A pair of boots designed to resonate with Thanatos equipment. You can feel the spirit of a magician from it. ------------------------ Account Bound ------------------------ MHP + 1500, MSP + 100. ------------------------ For every 2 refine level, MHP + 2%, MSP + 1%. ------------------------ When refined to +7 or higher, MATK + 50. ------------------------ When refined to +9 or higher, MATK + 10%. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 5% and reduce Fixed Casting Time by 0.5s. ------------------------ Set Bonus: Thanatos Magic Boots [1] Thanatos Two-handed Staff-AD [2] Reduce Crimson Rock cooldown by 5s. Increase magic damage against all class enemies by 10%. When Weapon Grade is C or higher, increase Crimson Rock damage by 20%. ------------------------ Set Bonus: Thanatos Magic Boots [1] Thanatos Staff-AD [2] Reduce Varetyr Spear cooldown by 1.5s. Reduce Lightning Land cooldown by 1s. When Weapon Grade is C or higher, increase Lightning Land damage by 10%. ------------------------ Set Bonus: Thanatos Magic Boots [1] Thanatos Dagger-AD [2] Increase magic damage against all class enemies by 10%. When Weapon Grade is C or higher, increase From The Abyss damage by 15%. ------------------------ [Grade Bonus] [Grade D] MHP + 2500, MSP + 300. [Grade C] After Cast Delay - 5%, MATK + 5%. [Grade B] S.MATK + 5. [Grade A] S.MATK + 3, Fixed Casting Time - 0.5s. ------------------------ Def : 60
Full item details & effects
Thanos Dagger-AD

Thanos Dagger-AD [2]

#510030 · Dagger · Weapon
ATK
150
MATK
160
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
Thanatos Dagger remodeled with Team Atnad's technology added. ------------------------ MATK + 160. When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times. MATK + 10 per 2 refine rate. Increases fire and neutral property magical damage by 4% per 3 refine rate. If refine rate is 7 or higher, MATK + 5%, increases fire and neutral property damage by additional 10%. If refine rate is 9 or higher, when dealing normal melee physical damage, has a chance to auto-cast Meteor Storm level 7 and Psychic Wave level 4. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases fire and neutral property magical damage by additional 15%. ------------------------ [Bonus By Grade] [Grade D] MATK + 2%, increases From the Abyss damage by 10%. [Grade C] Additional MATK + 3%, S.MATK + 1. [Grade B] Increases From the Abyss damage by additional 10%. ------------------------ ATK : 150 Weapon Lv : 5
Full item details & effects
Vivatus Fides Dagger

Vivatus Fides Dagger [2]

#510033 · Dagger · Weapon
ATK
210
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A dagger reborn with the power of true faith through a purification ritual. ------------------------ Increases Fatal Menace damage by 10%. ATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Fatal Menace damage by additional 20%. If refine rate is 9 or higher, increases physical damage against all size enemies by 15%. If refine rate is 11 or higher, increases Fatal Menace damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%. [Grade C] Increases Fatal Menace damage by additional 15%. [Grade B] ATK +7%. [Grade A] POW +1 and P.ATK +1 per 3 refine rate. ------------------------ ATK : 210 Weapon Lv : 5
Full item details & effects
Wicked Dagger

Wicked Dagger [2]

#510051 · Dagger · Weapon
ATK
160
MATK
230
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
Dagger equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Dagger. ------------------------ MATK + 230. Increases Abyss Square damage by 7% per 2 refine rate. Increases From the Abyss damage by 10% per 3 refine rate. Increases all property magical damage by 3% and increases attack speed (reduces delay after attack) by 7% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] SPL +2. [Grade C] Increases Abyss Square damage by additional 10%. [Grade B] S.MATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
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