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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “MHP+5%” in Renewal

Page 1 of 8
Aegir Armor

Aegir Armor [1]

#15138 · Armor · Armor
DEF
25
Armor Lv.
1
Required Lv.
40
Slots
1
Weight
160
Buy value
10 z
Sell value
5 z
Armor of Sea God Egir. Can't be destroyed. MHP + 500, MSP + 50. ------------------------ Set Bonus Egir Armor Egir Helm" Reduces damage taken from fish type monster by 10%. Reduces damage taken from fish type monster by additional 1% per 1 refine rate of armor. ------------------------ Def : 25
Full item details & effects
Aegir Cloak

Aegir Cloak [1]

#20756 · Armor · Garment
DEF
10
Armor Lv.
1
Required Lv.
40
Slots
1
Weight
30
Buy value
10 z
Sell value
5 z
Manteau of Sea God Egir. Can't be destroyed. MHP + 500, MSP + 50. ------------------------ Set Bonus Egir Manteau Egir Helm" Recovers 10 SP each time a fish-type enemy is defeated with a melee physical attack. Each time you kill a fish-type monster, there is a certain chance that sushi or raw fish will drop. Increases the drop rate of these items per upgrade level of Manteau. Increases the recovery rate of Sushi and Raw Fish consumables by 5%. Increases the recovery rate of these items by an additional 5% per upgrade level of Manteau. ------------------------ Def : 10
Full item details & effects
Aegir Helm

Aegir Helm [1]

#19026 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
40
Slots
1
Weight
80
Buy value
10 z
Sell value
5 z
Helm of Sea God Egir. VIT +3. ------------------------ Set Bonus Egir Helm Egir Armor" Egir Manteau Egir Shoes MHP + 1000, MSP + 100, Increases experience gained when defeating fish-type enemies by 20%, increases physical and magical damage against fish-type enemies by 50%, Increases resistance to water-attribute attacks by 50%. ------------------------ Location : Upper Def : 10
Full item details & effects
Aegir Shoes

Aegir Shoes [1]

#22059 · Armor · Footgear
DEF
13
Armor Lv.
1
Required Lv.
40
Slots
1
Weight
30
Buy value
10 z
Sell value
5 z
Shoes of Sea God Egir. Can't be destroyed. MHP + 500, MSP + 50. ------------------------ Set Bonus Egir Shoes Egir Helm" Critical +10 to fish-type monster. Critical +1 to fish-type enemies per refine of shoes. ------------------------ Def : 13
Full item details & effects
Aegirnion Armor

Aegirnion Armor [1]

#450164 · Armor · Armor
DEF
80
Armor Lv.
1
Required Lv.
140
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Newly crafted armor based on Egir's armor. Can't be destroyed. MHP + 10%, MSP + 5%. ------------------------ If refine rate is 9 or higher, additional MaxHP + 5% and MaxSP + 2%. ------------------------ Set Bonus Aegirnion Armor Aegirnion Helm" Reduces physical and magical damage taken fish and demihuman race monsters by 10%. Reduces physical and magical damage taken fish and demihuman race monsters by additional 1% per refine rate of armor. ------------------------ Def : 80
Full item details & effects
Aegirnion Manteau

Aegirnion Manteau [1]

#480083 · Armor · Garment
DEF
40
Armor Lv.
1
Required Lv.
140
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
Newly crafted shoes based on Egir's manteau. MHP + 10%, MSP + 5%. ------------------------ If refine rate is 9 or higher, reduces variable casting time by 10%. ------------------------ Set Bonus Aegirnion Manteau Aegirnion Helm" increases physical and magical damage against fish and demihuman race monsters by 10%. Increases physical and magical damage against fish and demihuman race monsters by additional % per refine rate of garment. ------------------------ Def : 40
Full item details & effects
Aegirnion Shoes

Aegirnion Shoes [1]

#470070 · Armor · Footgear
DEF
35
Armor Lv.
1
Required Lv.
140
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
Newly crafted shoes based on Egir's shoes. MHP + 10%, MSP + 5%. ------------------------ If refine rate is 9 or higher, increases ASPD by 10%. ------------------------ Set Bonus Aegirnion Shoes Aegirnion Helm" Increases physical and magical damage against water and wind property enemies by 10%. Increases physical and magical damage against water and wind property enemies by additional 1% per refine rate of shoes. ------------------------ Def : 35
Full item details & effects
Alice Body Pillow

Alice Body Pillow [1]

#460084 · Armor · Shield
DEF
50
Armor Lv.
2
Required Lv.
1
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A super-duper-exclusive-limited edition of body pillow with a cute Alice image on it. Everyone will have no choice but to acknowledge you as a hero when you equip it in your adventure. ------------------------ MHP + 10%, MSP + 10%. MDEF + 10. ------------------------ For every 2 refine level, P.ATK + 1, S.MATK + 1. ------------------------ For every 3 refine level, ATK + 5%, MATK + 5%. ------------------------ When refined to +11 or higher, There's a 6% chance to gain INT +70 for 20 seconds when performing magical attack. There's a 6% chance to gain STR +70 for 20 seconds when performing physical attack. ------------------------ When refined to +12 or higher, reduce Fixed Cast Time by 50%. ------------------------ Set Bonus: Alice Body Pillow [1] Alice Card Reduce damage taken from Normal monsters by 40%. When Shield refined to +10 or higher, P.ATK +10, S.MATK + 10. ------------------------ Set Bonus: Alice Body Pillow [1] Alice Egg ATK +30, MATK +30. When performing a physical attack, there's a 3% chance of restoring 5% of damage as HP. When pet relation is Loyal, ASPD +2, Variable Casting Time -10%. ------------------------ [Grade Bonus] [Grade D] MHP +10%, MSP +10%. [Grade C] After Cast Delay -15%. [Grade B] POW +12, SPL +12. ------------------------ Def: 50
Full item details & effects
Amulet of Genesis Stone

Amulet of Genesis Stone [1]

#490337 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
An artifact once worn by the royal family during the Trial of the Gods. A fragment of a star is embedded in it, amplifying the power of the holder. ------------------------ ASPD + 15%. ------------------------ ATK + 20%, MATK + 20%. ------------------------ Reduce After Cast Delay by 15%. ------------------------ Reduce damage taken from Human and Doram Player by 3%. ------------------------ For every 1 Base Level, ATK + 1, MATK + 1, MHP + 50, MSP + 5. ------------------------ When performing physical or magic attack, there's a chance to remove the cooldown of Elvira Candy. ------------------------ Def : 0
Full item details & effects
Ancient Mechanic Greaves

Ancient Mechanic Greaves [1]

#470289 · Armor · Footgear
DEF
50
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Greaves made by ancient lost technology. ------------------------ MDEF + 10. ------------------------ For every 2 refine level, POW + 3. ------------------------ For every 3 refine level, MHP + 3%, reduce After Cast Delay by 2%. ------------------------ When refined to +9 or higher, ATK + 15%. ------------------------ When refined to +10 or higher, increase melee and long-range physical damage by 20%. ------------------------ When refined to +11 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +12 or higher, increase movement speed. ------------------------ When refined to +13 or higher, reduce Variable Casting Time of Arm Cannon by 100%, reduce Axe Tornado cooldown by 2 seconds, increase Arm Cannon and Axe Tornado damage by 150%. ------------------------ Set Bonus: Ancient Mechanic Greaves [1] Rock Step Card ATK + 75, increase Arm Cannon damage by 50%, increase melee and long-range physical damage by 10%. ------------------------ Set Bonus: Ancient Mechanic Greaves [1] True Howard Alt-Eisen Card ATK + 75, increase Axe Tornado damage by 50%, increase melee and long-range physical damage by 10%. ------------------------ Set Bonus: Ancient Mechanic Greaves [1] RSX-0806 Card ATK + 100, POW + 15, reduce physical damage taken from Large and Medium sized enemies by 10%, For every 2 refine level, increase melee and long-range physical damage by 6%. When equipped by Merchant classes, ATK + 200. ------------------------ [Grade Bonus] [Grade D] Reduce Fixed Casting Time by 0.7 seconds. [Grade C] Increase physical damage against all size enemies by 20%. [Grade B] All Talent Status + 10. [Grade A] Increase Arm Cannon and Axe Tornado damage by 150%. ------------------------ Def: 50
Full item details & effects
Ancient Ranger Shoes

Ancient Ranger Shoes [1]

#470329 · Armor · Footgear
DEF
50
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
A pair of greaves said to have been worn by ancient rangers. ------------------------ MDEF + 10. ------------------------ For every 2 refine level, CON + 3. ------------------------ For every 3 refine level, MHP + 3%, After Cast Delay - 2%. ------------------------ When refined to +10 or higher, ATK + 15%. ------------------------ When refined to +11 or higher, All Basic Status + 7, increase Movement Speed. ------------------------ When refined to +12 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +13 or higher, increase long-range physical damage by 30%. ------------------------ When refined to +14 or higher, reduce Aimed Bolt Variable Casting Time by 100%, reduce Aimed Bolt cooldown by 1 second, increase Aimed Bolt and Arrow Storm damage by 100%. ------------------------ Set Bonus: Ancient Ranger Shoes [1] Goblin Archer Card ATK + 75. Increase Aimed Bolt damage by 40%. Increase long-range physical damage by 20%. ------------------------ Set Bonus: Ancient Ranger Shoes [1] Kobold Archer Card ATK + 75. Increase Arrow Storm damage by 40%. Increase long-range physical damage by 20%. ------------------------ Set Bonus: Ancient Ranger Shoes [1] Angry Moonlight Flower Card ATK + 100, CON + 20. Reduce physical damage taken from Medium and Large enemies by 15%. For every 2 refine level of Shoes, increase long-range physical damage by 6%. When equipped by Archer classes, ATK + 200. ------------------------ [Grade Bonus] [Grade D] Reduces Fixed Casting Time by 0.7 seconds. [Grade C] Increases physical damage to all sizes enemies by 20%. [Grade B] All talent stat +10. [Grade A] Increases Aimed Bolt and Arrow Storm damage by 100%. ------------------------ Def : 50
Full item details & effects
Anti Magic Manteau

Anti Magic Manteau [1]

#20944 · Armor · Garment
DEF
23
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
75
Buy value
20 z
Sell value
10 z
It appears to have been one of the prize of the Geffen Magic Tournament, but somehow it was hidden in Kachua's secret box. It seems to be matched with the equipment provided by the Geffen Magic Tournament in the past. MHP + 300. MaxHP + 100 per 2 refine rate. MaxHP + 2% per 3 refine rate. If refine rate is 7 or higher, ATK + 7%. If refine rate is 9 or higher, reduces variable casting time by 10%. When equipped with Anti Magic Suit, ATK + 30. If refine rate of Anti Magic Suit is 11 or higher, additional ATK + 40, reduces delay after skill by 10%. When equipped with Physical Enhancer Ring, reduces delay after skill by 5%.
Full item details & effects
Apollo Armor

Apollo Armor [1]

#15362 · Armor · Armor
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
An armor modeled after one of the twelve legendary pantheon. You can feel Apollo's divine power coming from it. ------------------------ MHP + 20%. ------------------------ For every 4 refine level, VIT + 3, MDEF + 5. ------------------------ When refined to +12 or higher, For every level of Dragon's Breath and Dragon's Water Breath learned, MHP + 1%, up to 10%. When receiving physical damage, there's a 5% chance to autocast Pneuma Lv.1. ------------------------ Set Bonus: Apollo Armor [1] Green Ferus Card ASPD + 1. Reduce After Cast Delay by 5%. ------------------------ Set Bonus: Apollo Armor [1] Eddga Card When receiving magic damage, there's a 50% chance to inflict Frozen, Stun, and Stone Curse on enemies. ------------------------ Def : 0
Full item details & effects
Arbitrator Shawl

Arbitrator Shawl

#420246 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
An elegant shawl that perfectly matches the Platinum Arbitrator. It can unlock the powerful possibilities sealed within the silver armor. ------------------------ ATK + 10% Reduce After Cast Delay by 5%. ------------------------ Set Bonus: Arbitrator Shawl Platinum Arbitrator [1] ATK + 5% Perfect Hit + 20 When armor refined to +8 or higher, MHP +5%, MSP +5%. When armor refined to +9 or higher, ATK +10%, MHP +10%, MSP +10%. When armor refined to +10 or higher, Reduce Cooldown of Cannon Spear by 1.5 seconds, Increase Cannon Spear damage by 30%. When armor refined to +11 or higher, For every 2 Base Level, increase Cannon Spear damage by 1% and Vanishing Point by 2%. ------------------------ Def : 0 Location : Lower
Full item details & effects
Asteria's Helm

Asteria's Helm [1]

#400075 · Armor · Headgear (Top)
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
MHP +5%. ------------------------ When refined to +7 or higher, additional MHP +5%. When refined to +9 or higher, Reduces physical and magical damage taken from all property enemies by 5%. When refined to +10 or higher, Reduces physical and magical damage taken from all size enemies by 5%. When refined to +11 or higher, Reduces physical and magical damage taken by 5%. When refined to +12 or higher, Reduces physical and magical damage taken from all race by 5%. ------------------------ Set Bonus: Astraea Helm [1] Astraea Shoes [1] Reduces fixed casting time by 0.5 seconds. Perfect evasion +10 ------------------------ Set Bonus: Astraea Helm [1] Astraea Armor [1] When receiving a melee physical attack, has a 5% chance to activated the "Muscle Fool". Increases healing skill recovery by 20%. Muscle Fool effect, VIT +200, reduces physical and magical damage taken by 50%, MATK -50%, ------------------------ Set Bonus: Astraea Helm [1] Astraea Manteau [1] Reduces damage taken from long ranged physical attack by 15%, reduces magical and physical damage taken from all property enemies by 5%. ------------------------ Set Bonus: Astraea Helm [1] Astraea Ring [1] All basic status +3, reduces after cast delay by 7%. ------------------------ Set Bonus: Astraea Helm [1] Astraea Shoes [1] Astraea Armor [1] Astraea Manteau [1] Astraea Ring [1] When total refine level of the set is 48 and equipped by Archbishop, enables to use Energy Coat Lv.1 ------------------------ Location: Upper Armor lv: 1 Required Lv: 100
Full item details & effects
Asteria's Ring

Asteria's Ring [1]

#32219 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
The ring is said to have been worn by a noble being from a distant land. ------------------------ All basic status +1. Enables to use Suffragium Lv.3. Increses physical and magical damage to Boss monster by 5%. ------------------------ Set Bonus: Astraea Ring [1] High Priest Card Or Sealed High Priest Card Removed the High Priest Card effect to autocast Assumptio. Adds a permanent ghost property to the armor. Increses physical and magical damage to Boss monster by additional 20%. ------------------------ Set Bonus: Astraea Ring [1] Astraea Shoes [1] Reduces after skill delay by 5%, MHP, MSP +8%. ------------------------ Def : 0
Full item details & effects
Astrologer's Dawn Boots

Astrologer's Dawn Boots [1]

#470291 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
All talent status +10. ------------------------ Every 2 refine level, ATK and MATK +10. Every 3 refine level, POW, SPL, CON +2. ------------------------ When refine +7 or higher, increases melee/ranged physical damage by 12%, increases all property magical damage by 12%. When refine +9 or higher, decreases after cast delay by 8%. When refine +11 or higher, reduces fixed casting time by 0.7 seconds. When refine +13 or higher, increases physical/magical damage to all race enemies by 12%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv2 When physically attacking, has 3% chance to increase STR by 100 for 10 seconds. when Shoes [C grade], POW +7, When Shoes [A grade], additional POW +12, and Perfect Hit +8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv2 When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds. when Shoes [C grade], MHP +8%, P.ATK +10, When Shoes [A grade], additional MHP +15%, P.ATK +15, and increases physical damage all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv2 When magically attack, has 3% chance to increase MATK by 30% for 10 seconds. when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15, and increases magical damage to all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv2 When magically attack, has 3% chance to increase INT by 120 for 10 seconds. when Shoes [C grade], SPL +10. When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv2 When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds. when Shoes [C grade], CON +10. When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv2 When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds. when Shoes [C grade], CRI +7. When Shoes [A grade], additional CRT +12, and C.RATE +10. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv3 When physically attacking, has 3% chance to increase STR by 120 for 10 seconds. when Shoes [C grade], POW +10, When Shoes [A grade], additional POW +18, and Perfect Hit +15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv3 When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds. when Shoes [C grade], MHP +10%, P.ATK +10, When Shoes [A grade], additional MHP +20%, P.ATK +15, and increases physical damage all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv3 When magically attack, has 3% chance to increase MATK by 35% for 10 seconds. when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15, and increases magical damage to all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv3 When magically attack, has 3% chance to increase INT by 150 for 10 seconds. when Shoes [C grade], SPL +12. When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv3 When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds. when Shoes [C grade], CON +12. When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv3 When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds. when Shoes [C grade], CRI +8. When Shoes [A grade], additional CRT +17, and C.RATE +12. ------------------------ [Grade Bonus] [Grade D] MHP and MSP +5%. [Grade C] ATK and MATK +7%. [Grade B] Reduced fixed casting time by 0.3 seconds. [Grade A] Increases physical/magical damage to all class enemies by 10%. ------------------------ Def : 20
Full item details & effects
Attacker Booster Greaves

Attacker Booster Greaves [1]

#470000 · Armor · Footgear
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A special set of greaves for your rapid growth. Specialized in Melee Physical Attack. Cannot be refined. ATK + 20 FLEE + 20 For every 3 refine levels, increases MHP + 1%. If refined to +7, increases MHP + 5%. If refined to +9, decreases Fixed Casting Time by 0.5 seconds.
Full item details & effects
Awaking Bloom

Awaking Bloom [1]

#400566 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A hat that remembers the skills left behind by various great people. Awakening from a long slumber, hidden talents will blossom. ------------------------ Reduce damage taken from Normal and Boss enemies by 20%. ------------------------ Reduce damage taken from Doram and Human Player by 13%. ------------------------ For every refine level, reduce After Cast Delay by 2%. ------------------------ When refined to +10 or higher, MHP + 10%, MSP + 10%. Increase physical and magic damage against all property enemies by 15%. ------------------------ When refined to +12 or higher, All Basic Status + 10. Increase physical and magic damage against all property enemies by additional 25%. ------------------------ Def : 10 Location : Upper
Full item details & effects
Bionic Aluminum Planter

Bionic Aluminum Planter [1]

#460030 · Armor · Shield
DEF
100
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
A replica of the alloy flower pot favored by fairies. It can be modified into a lethal weapon that can be mounted on a shield or cart and fired. MDEF+10. ------------------------ Every 2 refine level, STR +1, INT +1, MHP +2%. Every 4 refine level, reduces damage from Neutral property by 5%. ------------------------ When refined to +9 or higher, STR +5, INT +5, MHP +3%. When refined to +11 or higher, STR +5, INT +10, MHP +5%. ------------------------ When equipped by Geneticist class, Every total level of Cart Remodeling and Geneticist Cart Boost, increases damage of Acid Bomb and Hell Plant by 3%. Every level of Cart Tornado, increases damage of Cart Cannon by 3%. ------------------------ Set Bonus: Fake Alloy Pot [1] Scrap Remodel Shoes [1] When equipped by Geneticist class, Every 4 total refine level of Shoes and Shield, increases physical damage to all size monster by +3%. Every 6 total refine level of Shoes and Shield, increases melee and ranged damage by +5%. When total refine level of Shoes and Shield is 23, Grants [Endure] Effect, MHP -15%. When receiving a physical attack, there's a 40% chance to autocast Acid Bomb Lv. 1 and a 30% chance to autocast Spore Explosion Lv.1. (If a higher level has been learned, it will be activated according to the level learned.) (Material for each skill usage will be consumed.) ------------------------ Def : 100
Full item details & effects
Blessing of Yggdrasil

Blessing of Yggdrasil

#480516 · Armor · Garment
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
100
Buy value
0 z
Sell value
0 z
A robe worn by a clan that worships the World Tree. Made with Alfheim technology, it tolerates all powers, just like the Yggdrasil itself. ------------------------ All Basic Status + 3. ------------------------ Reduce damage taken from Normal and Boss class enemies by 5%. ------------------------ For every refine level, MHP + 2%, MSP + 2%, reduce damage taken from Neutral property attacks by 5%. ------------------------ When refined to +7 or higher, reduce After Cast Delay by 25%, reduce damage taken from Neutral property attacks by additional 15%. ------------------------ When refined to +9 or higher, ASPD + 20%, reduce damage taken from Human and Doram Player by 5%. ------------------------ When refined to +12 or higher, All Basic Status + 15, All Talent Status + 15. ------------------------ Set Bonus: Blessing of Yggdrasil Faith Of Yggdrasil [1] All Basic Status + 10. Enable to detect Hiding and Cloaking enemies. ------------------------ Set Bonus: Blessing of Yggdrasil Majesty of Yggdrasil OR Majesty of Yggdrasil [1] All Basic Status + 10. Fully restore HP and SP when revived. ------------------------ Def : 60
Full item details & effects
Blue Dragon Plate

Blue Dragon Plate [1]

#15395 · Armor · Armor
DEF
110
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic wisdom. ------------------------ INT +12, MHP +5%, MSP +20%. For every 2 refine level, MATK +2%, healing recovery +4%. For every 3 refine level, Increases magical damage against dragon monster by 7%. If refine rate is 11 or higher, increases magical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus Blue Dragon Plate Dragon Scale Hood Dragon Scale Boots DEF +50, MDEF +8, MATK +7%, healing recovery +15%. For every 15 base INT, Reduces variable casting time by 4%, MATK +8 and Healing Recovery +1%. [Dragon's Wisdom] When attacked, has a chance to increase magical damage of all properties by 20% and heal amount by 40% for 10 seconds. If the base INT is 120 or higher,increases the activation rate of [Dragon's Wisdom], additional increase magical damage of all properties by 10%. If the sum of refine rate of Blue Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher, reduces variable casting time by 20% reduces global cooldown by 25%. ------------------------
Full item details & effects
Boots of Good and Evil (Abyss Chaser)

Boots of Good and Evil (Abyss Chaser) [1]

#470224 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Arch Mage)

Boots of Good and Evil (Arch Mage) [1]

#470237 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, MATK + 7%. ------------------------ When refined to +9 or higher, increase Ghost, Shadow, and Water property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def : 20
Full item details & effects
Boots of Good and Evil (Biolo)

Boots of Good and Evil (Biolo) [1]

#470210 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Cardinal)

Boots of Good and Evil (Cardinal) [1]

#470207 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
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Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%, MATK + 7%. ------------------------ When refined to +9 or higher, increase melee physical damage and all property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
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