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Ragnarok Online Renewal Item Database

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Results for “Earth Magic (Magical) Lv. 2” in Renewal

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Earth Magic (Magical) Lv. 2

Earth Magic (Magical) Lv. 2

#311374 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
When equipped with Thanatos Two-handed Staff-AD [2], Increase Crimson Rock, Floral Flare Road, and Stratum Tremor damage by 20%. For every 2 refine level of weapon, increase Earth Strain damage by 9%. ------------------------ When equipped with Thanatos Staff-AD [2], Increase Varetyr Spear and Lightning Land damage by 20%. For every 2 refine level of weapon, increase Psychic Wave damage by 9%. ------------------------ When equipped with Thanatos Dagger-AD [2], Increase Psychic Wave and From the Abyss damage by 20%. For every 2 refine level of weapon, increase all property magic damage by 4%. ------------------------ [Headgear Grade Bonus] [Grade D] SPL + 2. [Grade C] S.MATK + 2.
Full item details & effects
Adulter Fides Soul Stick

Adulter Fides Soul Stick [2]

#550025 · One-Handed Staff · Weapon
ATK
160
MATK
205
Weapon Lv.
4
Required Lv.
180
Slots
2
Weight
190
Buy value
0 z
Sell value
0 z
A stick filled with false beliefs. MATK +205. Can't be destroyed in battle ------------------------ Increases Eswhoo damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Eswhoo damage by additional 20%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Eswhoo damage by additional 25%. If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%. ------------------------ ATK : 160 Weapon Lv : 4
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Aeon Staff

Aeon Staff [2]

#2048 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
200
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
Staff made of Gold. It is said that it was made by a Great Wizard in the past. It seems to resonate with Ancient Hero Boots. MATK +200 Cannot be destroyed in battle. Every 2 Refine level MATK +10 Every 3 Refine levels 12% increase to Earth Strain skill damage When Refine level is 9, Variable Casting decreased by 10% When Refine level is 11, cooltime of Earth Strain skill is lowered by 1s When equipped together with Ancient Hero Boots and using magical attacks, with a fixed rate (3%) for 7s INT +20, MATK +15% Weapon Lv : 4 Required Lv : 100 Required Job: Warlock Jobs
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Destroyer Boots

Destroyer Boots [1]

#470095 · Armor · Footgear
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
MATK +30. ------------------------ For every 3 refine level, increases magical damage against Demon, Undead, Angel monsters by 4%. ------------------------ When refine level 7 or more, increases magical damage against Demon, Undead, Angel monsters by 4%. When refine level 9 or more, Reduces fixed casting time by 0.5 seconds. When refine level 11 or more, reduces Cooldown of Hell Inferno skill by 2 seconds, reduces Cooldown of Crimson Rock skill by 1 second, reduces Cooldown of Earth Grave skill by 1 second. When refine level 12 or more, increases Damage of skill Comet, Hell Inferno, Earth Grave by 30%. ------------------------ Set Bonus: Destroyer Boots Coyote Card MATK +50, increases magical damage to Boss type monsters by 10%, when being physically attacked, has 10% chance to trigger Comet lv1. ------------------------ Set Bonus: Destroyer Boots Dark Lord Card or Sealed Dark Lord Card MATK +50, increases magical damage to Boss type monsters by 30%, when being physically attacked, has 30% chance to trigger Comet lv1, when being magically attacked, has chance of INT +30, MATK +20% for 10 seconds. ------------------------ Def : 0
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Earth Magic (Magical) Lv. 1

Earth Magic (Magical) Lv. 1

#311373 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
When equipped with Thanatos Two-handed Staff-AD [2], Increase Crimson Rock, Floral Flare Road, and Stratum Tremor damage by 15%. For every 2 refine level of weapon, increase Earth Strain damage by 6%. ------------------------ When equipped with Thanatos Staff-AD [2], Increase Varetyr Spear and Lightning Land damage by 15%. For every 2 refine level of weapon, increase Psychic Wave damage by 6%. ------------------------ When equipped with Thanatos Dagger-AD [2], Increase Psychic Wave and From the Abyss damage by 15%. For every 2 refine level of weapon, increase all property magic damage by 2%. ------------------------ [Headgear Grade Bonus] [Grade D] SPL + 1. [Grade C] S.MATK + 1.
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Earth Magic (Magical) Lv. 3

Earth Magic (Magical) Lv. 3

#311375 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
When equipped with Thanatos Two-handed Staff-AD [2], Increase Crimson Rock, Floral Flare Road, and Stratum Tremor damage by 25%. For every 2 refine level of weapon, increase Earth Strain damage by 12%. ------------------------ When equipped with Thanatos Staff-AD [2], Increase Varetyr Spear and Lightning Land damage by 25%. For every 2 refine level of weapon, increase Psychic Wave damage by 12%. ------------------------ When equipped with Thanatos Dagger-AD [2], Increase Psychic Wave and From the Abyss damage by 25%. For every 2 refine level of weapon, increase all property magic damage by 6%. ------------------------ [Headgear Grade Bonus] [Grade D] SPL + 3. [Grade C] S.MATK + 3.
Full item details & effects
Electric Fox-OSAD

Electric Fox-OSAD [2]

#550076 · One-Handed Staff · Weapon
ATK
250
MATK
350
Weapon Lv.
5
Required Lv.
170
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Electric Fox-OS remodeled with Team Atnad's technology added. ------------------------ Can't be destroyed in battle. MATK + 350. MATK +10%. If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 30%. If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 20%. If refine rate is 11 or higher, increases Catnip Meteor damage by 45%. ------------------------ ATK : 250 Weapon Lv : 5
Full item details & effects
Elemental Possession

Elemental Possession [1]

#450242 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Robes made for experienced Sorcerers. It contains special enchantments favored by spirits. MHP +10%, MSP +10%. When refined to +5 or higher, INT +15. When refined to +7 or higher, Additional INT +15. When refined to +10 or higher : Armor will be indestructible. Increase neutral,fire,water,wind,earth, and poison property magical damage by 15%. ------------------------ When learned Varetyr Spear lv 10 : Reduce cooldown of Varetyr Spear by 1 sec. Reduce cooldown of Call Ventus by 25 sec. ------------------------ Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus : ASPD +1%, MATK +15. ------------------------ For every level of Spirit Sympathy learned, Increase magic damage against all races by 14%, ------------------------ Def : 100
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Elemental Ring

Elemental Ring [1]

#490570 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A legendary ring made of rare materials that are compatible with four elemental magic. It was inlaid with rare magic stones that can store large amounts of magic power. ------------------------ MATK + 30, INT + 10. ------------------------ ASPD + 20%. ------------------------ Set Bonus: Elemental Ring [1] Elemental Boots [1] MATK + 40, MATK + 3%, INT + 20. Increase Water, Wind, Earth, and Fire property magic damage by 20%. When refined to +13 or higher, there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack. ------------------------ Set Bonus: Elemental Ring [1] Elemental Sword [3] MATK + 60, MATK + 5%, ASPD + 5. Increase magical damage against all size enemies by 15%. When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack. When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack. ------------------------ Set Bonus: Elemental Ring [1] Elemental Boots [1] Elemental Sword [3] MATK + 120, increase magical damage against all Class enemies by 30%. When the total refine level of Weapon and Shoes is 26 or higher, MATK + 7%, SPL + 10, S.MATK + 10. When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell. When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex. ------------------------ Def: 0
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Engraved Orlean's Gown

Engraved Orlean's Gown [1]

#450191 · Armor · Armor
DEF
50
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A uniform said to be worn by a court cook who suffered from extreme myopathy. When he was preaching about cooking, no one could stop him from talking. Enhanced by Varmund's rune engraving. ------------------------ Increases variable casting time by 15%, skill casting can't be interrupted. ------------------------ If refine rate is 7 or higher, MATK +50. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases neutral and fire property magical damage by 20%. ------------------------ Set Bonus: Engraved Orlean's Gown Engraved Orlean's Glove MATK +1% per 3 refine rate of Engraved Orlean's Gown, When armor refined to +9 or higher, reduces variable casting time by 10%, When armor refined to +11 or higher, increases water, wind and earth property magical damage by 20%, When armor refined to +13 or higher, The armor can't be destroyed in battle. ------------------------ Def: 50 Armor Lv: 2 Req Level: 210
Full item details & effects
Freedom Stick-LT

Freedom Stick-LT [2]

#550082 · One-Handed Staff · Weapon
ATK
100
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
An improved version of the one-handed staff used by a certain hero who was not bound by any form. MATK + 210, MATK + 5%. Indestructible in battle. ------------------------ When base level is 210 or higher, SPL + 2, S.MATK + 1. ------------------------ For every 2 refine level, MATK + 15. ------------------------ For every 3 refine level, Increases Heaven's Drive skill damage by 30%. ------------------------ When refined +7 or higher, Increases magical damage to all properties enemies by 15%, Enable to use Psychic Wave Lv. 5. ------------------------ When refined +9 or higher, Reduces Variable Casting Time by 15%, increases Psychic Wave skill damage by 20%. ------------------------ When refined +11 or higher, Increases Earth and Neutral magical damage by 20%, reduces Variable Casting Time by additional 5%. ------------------------ Set Bonus: Freedom Stick-LT [2] Hero Boots-LT [1] MATK + 10%, S.MATK + 2. ------------------------ [Grade Bonus] [Grade D] MATK + 3%. [Grade C] Increases Earth and Neutral magical damage by 15%, S.MATK + 1. [Grade B] SPL + 3, S.MATK + 2. ------------------------ Weapon Lv : 5
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Glotoneria

Glotoneria [1]

#480081 · Armor · Garment
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
It was an ordinary cloak, but with the magical interference device installed by the Illusions, it turned into a terrible shape worthy of the name, Gluttony. MaxHP + 3% Reduce resistance versus players by 5%. When refined to +7 or higher, additional MaxHP + 5%, AGI + 10, DEX + 10. When refined to +9 or higher, additional MaxHP + 7%, AGI + 10, DEX + 10. Increase physical damage to small, medium, large monsters by 1% per Lv. of Shadow Spell, perfect hit +2%. When Triangle Shot Lv.10, increase resistance to Wind, Earth property attacks by 50%. When Feint Bomb Lv.10, recovers HP 100, SP 10 when monster is killed using physical attack. Recovers 2 SP per attack hit. Increase damage of Triangle Shot by 50%, Feint Bomb by 15% per Lv. of Maelstrom.
Full item details & effects
Helm of Faith II (Sorcerer)

Helm of Faith II (Sorcerer) [1]

#400219 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, SPL +2, S.MATK +1. If the user base level is 230 or higher, SPL +3, S.MATK +2. MATK +10 per 2 refine rate. Increases Psychic Wave damage by 15% per 3 refine rate. Increases Neutral, Wind, and Earth property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith II (Sorcerer) Adulter Fides Magic Book increases Neutral property magical damage by 10%, increases Psychic Wave damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith II (Sorcerer) Vivatus Fides Magic Book increases Neutral, Wind, and Earth property magical damage by 10%, increases Psychic Wave damage by 5%, Lightning Land and Terra Drive damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Lightning Land and Terra Drive damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
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Muqaddas Jaydukhar

Muqaddas Jaydukhar [2]

#640046 · Two-Handed Staff · Weapon (Two-Handed)
ATK
80
MATK
300
Weapon Lv.
5
Required Lv.
250
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A Staff created by combining holy relics and magical power. Can't be destroyed. MATK + 300. MATK + 5%. Increase Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by 10%. If refine rate is 7 or higher, increases earth and water property magical damage by 10%. If refine rate is 9 or higher, increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by additional 10%. If refine rate is 11 or higher, increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Magical damage to small size enemies +15%. [Grade C] Magical damage to medium size enemies +15%. [Grade B] Magical damage to large size enemies +15%. [Grade A] S.Matk + 5. ------------------------ Weapon Lv : 5
Full item details & effects
Northern Cross

Northern Cross [1]

#15906 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A hairband made of magical fabric with a beautiful red jewel. Reduce after cast delay by 10%, MATK + 25%. MaxHP + 2% per 1 refine rate. When refined to +7 or higher, increase damage of Earth Strain, Hell Inferno by 30%. When refined to +9 or higher, increase damage of Earth Strain, Hell Inferno by 70%. When Earth Strain lv5, reduce its SP consumption by SP 60, reduce its cooltime by 3 sec. When Tetra Vortex lv10, reduce after cast delay by 15%, When using Hell Inferno, adds 1% chance to increase Dark property magic damage by 50% for 5 sec. When Hell Inferno lv5, increase attack speed by 10%, variable casting by 15%. Location : Upper Weight : 50
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Royal Magician Staff

Royal Magician Staff [2]

#2060 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
270
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
The magic wand used by the Wizards of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Can't be destroyed. MATK + 270, MATK + 5%. MATK + 5 per refine rate. ------------------------ If refine rate is 9 or higher, increases Chaing Lightning and Earth Strain damage by 20%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Magician Staff King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus wind and earth property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Sixth Sense Ring

Sixth Sense Ring [1]

#490038 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
INT + 7 Increase magic damage dealt to all size monsters by 10% Increase damage of Psychic Wave by 1% per 5 BaseLv. When Cloud Skill Lv5, reduce casting time by 15%, restore 100 HP and SP 10 when monster is killed by using magical attack. When Psychic Wave Lv5, reduce delay after skill by 30%. When Stiking Lv5, increase neutral, fire, wind, earth property magical damage by 10%. When Vacuum Extreme Lv5, decrease Psychic Wave's SP consumption by 20, reduce it's delay after skill by 1s. When equipped with Release of Magic by Sorcerer, ignores magical defense rate of all race by 100%. DEF : 0
Full item details & effects
Thanatos Two-handed Staff-AD

Thanatos Two-handed Staff-AD [2]

#640017 · Two-Handed Staff · Weapon (Two-Handed)
ATK
150
MATK
300
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
Thanatos Staff remodeled with Team Atnad's technology added. ------------------------ Can't be destroyed in battle. MATK +300. When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times. MATK + 10 per 2 refine rate. Increases Crimson Rock damage by 10% per 3 refine rate. If refine rate is 7 or higher, reduces global cooldown by 10%, increases fire and earth property magical damage by 15%. If refine rate is 9 or higher, increases Earth Strain damage by 40%, increases Crimson Rock damage by additional 15%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces damage taken from all property enemies by 15%. ------------------------ [Bonus By Grade] [Grade D] MATK + 2%, increases Floral Flare Road and Stratum Tremor damage by 10%.. [Grade C] Additional MATK + 3%, S.MATK + 1. [Grade B] Increases Floral Flare Road and Stratum Tremor damage by additional 10%. ------------------------ ATK : 150 Weapon Lv : 5
Full item details & effects
Themis Helm

Themis Helm [1]

#15892 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Only loyal knights that emphasize law and order are allowed to wear this helm. Reduce after cast delay by 10%. Increase damage of Grand Cross and Genesis Ray by 20%. When Inspiration Lv.5, INT + 20, immunity from stoned. When Devotion Lv.5, healing + 20%. Increase magical damage to earth, neutral, undead, ghost property monsters per 1 skill level of Hesperus Lit. Per 1 refine level, DEF + 30. When refined to +7 or higher, increase damage of Grand Cross and Ray of Genesis by additional 30%. When refined to +9 or higher, increase damage of Grand Cross and Ray of Genesis by additional 50%. Location : Upper Weight : 50
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Unpredictable Magic Cloak

Unpredictable Magic Cloak [1]

#480175 · Armor · Garment
DEF
40
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
ASPD +2, MATK +20%. ------------------------ For every refine level, MATK +4. For every 3 refine level, increase all property magical damage by 2%. ------------------------ When refined +7 or higher, increase attack speed (reduces delay after attack) by 10%. When refined +9 or higher, MATK+10%. When refined +11 or higher, There's a 5% chance to cast Thunder Storm Lv. 5 and Heaven's Drive lv.5, when doing melee physical attacks. ------------------------ When learned Shadow Spell Lv.10. MATK+150. Increase magic damage against all property enemies by 10%. When refined +9 or higher, there's a 5% chance to cast Hell Inferno Lv. 3 and Diamond Dust lv.3, when doing melee physical attacks. When refined +11 or higher, there's a 5% chance to cast Earth Grave Lv. 3 and Chain Lightning lv.3, when doing melee physical attacks. When refined +13 or higher, ignore magic defense of Normal and Boss monster by 15%. ------------------------ Def : 40
Full item details & effects
Vivatus Fides Soul Stick

Vivatus Fides Soul Stick [2]

#550064 · One-Handed Staff · Weapon
ATK
160
MATK
205
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
190
Buy value
0 z
Sell value
0 z
A Staff reborn through the power of true faith through a purification ritual. ------------------------ MATK + 205. Can't be destroyed. Increases Eswhoo damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Eswhoo damage by additional 20%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Eswhoo damage by additional 25%. If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Eswhoo damage by additional 15%. [Grade B] MATK +7%. [Grade A] SPL +1 and S.MATK +1 per 3 refine rate. ------------------------ Weapon Lv: 5 Required Lv: 210
Full item details & effects
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