When consumed, it restores 60% HP and SP.
------------------------
"I don’t know what 1UP means, but I think it’s good anyway."
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Cannot be traded
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A small bottle of potion made by mixing various recovery potions.
Account Bound
Restores an amount of HP equal of 4% of your Max HP every 3 seconds for a 10 minute duration.
Not effective in Berserk status.
If you are incapacitated, the item effect will disappear.
A vampire's familiar.
This accessory can only be equipped in the right accessory slot.
Adds a chance of restoring 1% of damage as SP when performing a physical attack.
Set Bonus
Sweet Nightmare Card
Vampire's Familiar [1]
MATK + 1% per 3 upgrade levels of the compounded armor.
Set Bonus
Matte Drainliar Card
Vampire's Familiar [1]
Perfect Dodge + 5
Set Bonus
Restless Dead Card
Vampire's Familiar [1]
ATK + 1% per 3 upgrade levels of the compounded armor.
Set Bonus
Bomi Card
Vampire's Familiar [1]
MATK + 30
Set Bonus
Angry Dracula Card
Vampire's Familiar [1]
Restores 30 HP and 1 SP to the user every 3 seconds.
A small shield that can be equipped on the arm, granting additional defensive effects. It can be used alone, but its defensive effect is low.
MHP + 3%, MSP + 3%.
------------------------
For every 3 refine levels, ATK + 1%.
------------------------
When refined to +7 or higher, reduces Variable Casting Time by 3%.
------------------------
When refined to +10 or higher, when performing physical attacks, has a 2% chance to absorb 2% of damage as HP, and a 1% chance to absorb 2% of damage as SP.
------------------------
Location : Shield
Equipped : All Classes
A glove equipped on the hand that holds the weapon, drawing out the wearer’s latent abilities.
MHP + 3%, MSP + 3%.
------------------------
For every 3 refine levels, ATK + 1%.
------------------------
When refined to +7 or higher, reduces Variable Casting Time by 3%.
------------------------
When refined to +10 or higher, when performing physical attacks, has a 2% chance to absorb 2% of damage as HP, and a 1% chance to absorb 2% of damage as SP.
------------------------
Location : Weapon
Equipped : All Classes
Cloak worn by traveler riding the Airship. It is an object robbed by monsters during the Airship attack incident.
Account Bound
Flee + 20
Reduces damage taken from Neutral property attacks by 10%.
Reduces the variable casting time of skills by 20%.
This item cannot be upgraded.
Set Bonus
Airship‘s Cloak [1]
Airship's Armor
Airship's Boots
Max HP + 25%
Max SP + 25%
Increased Movement Speed.
Alarm Card.
Add the chance of auto
casting level 1 Sight
around the user when
receiving Physical Damage.
Max HP +300, Vit +1.
Clocktower Card Set
Tower Keeper Card
Punk Card
Alarm Card
Clock Card
DEF +3
MDEF +3
A super-duper-exclusive-limited edition of body pillow with a cute Alice image on it.
Everyone will have no choice but to acknowledge you as a hero when you equip it in your adventure.
------------------------
MHP + 10%, MSP + 10%.
MDEF + 10.
------------------------
For every 2 refine level, P.ATK + 1, S.MATK + 1.
------------------------
For every 3 refine level, ATK + 5%, MATK + 5%.
------------------------
When refined to +11 or higher,
There's a 6% chance to gain INT +70 for 20 seconds when performing magical attack.
There's a 6% chance to gain STR +70 for 20 seconds when performing physical attack.
------------------------
When refined to +12 or higher, reduce Fixed Cast Time by 50%.
------------------------
Set Bonus:
Alice Body Pillow [1]
Alice Card
Reduce damage taken from Normal monsters by 40%.
When Shield refined to +10 or higher, P.ATK +10, S.MATK + 10.
------------------------
Set Bonus:
Alice Body Pillow [1]
Alice Egg
ATK +30, MATK +30.
When performing a physical attack, there's a 3% chance of restoring 5% of damage as HP.
When pet relation is Loyal, ASPD +2, Variable Casting Time -10%.
------------------------
[Grade Bonus]
[Grade D] MHP +10%, MSP +10%.
[Grade C] After Cast Delay -15%.
[Grade B] POW +12, SPL +12.
------------------------
Def: 50
A book with a Very impressive phrase,'There is no royal road to learning.' on its cover. 'Practice makes perfect. If you keep trying, you'll be an expert before you know it'.
Property: Neutral
Set Bonus
Ancient Magic [2]
Librarian Glove [1]
Pocket Watch or Pocket Watch [1]
Int + 5
Max HP + 700
Aspd + 5%
Set Bonus
Ancient Magic [2]
Mage Coat or Mage Coat [1]
Int + 4
Max SP + 10%
Mdef + 8
An ordinary ring that was transformed into a creepy figure
by the magical power interfering devices installed by Illusion.
Str +7, increase damage to all enemies by 10%,
increase damage of Rampage Blast by 1% per 3 BaseLv.
When using Knuckle Arrow lv10, increase damage to all enemies by 10%.
When using Lightning Walk lv5, increase chance to guide attack by 20%.
When using Rising Dragon lv5, reduce after skill delay by 30%.
When using Gentle Touch - Convert lv5, reduce variable casting by 15%,
recovers HP100, SP10 when killing monsters using physical attacks.
A mysterious, ancient artifact that can endow normal armor with great defensive power, although it does make the wearer feel very sluggish.
Max HP + 50
Set Bonus
Padded Armor or Padded Armor [1]
Armor Charm
Max HP + 150
Def + 5
A copy of the legendary artifact left behind by the greatest Super Novice to ever walk the earth. The real one has been lost for ages, but this replica can imitate some of its awesome power.
Position: Upper
ATK + 15%
MATK + 15%
Mdef + 20
Hit + 20
Flee + 20
Perfect Dodge + 10
Crit + 20
Aspd + 5
Reduces the variable casting time of skills by 20%.
Reduces damage taken from Neutral property attacks by 5%.
If upgrade level is +9 or higher,
All Stats + 10
Max HP + 15%
Max SP + 15%
Concept by Team Inubashiri.
Designed for brave warriors who face enemies at the forefront. It gives off multiple effects when compounded as a set.
Account Bound
Max HP + 150
Mdef + 2
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Human Player race enemies by 2%.
Set Bonus
Assaulter Plate [1]
Battle Greave [1]
Captain's Manteau [1]
Vit + 3
Max HP + 12%
Increases damage taken from All Race enemies except Demi-Human by 300%.
Increases damage taken from All Race enemies except Human Player by 300%.
Increases the recovery rate of recovery skills and recovery items by 10%.
Restores 6000 HP to the user every X second for 10 seconds when receiving a physical attack.
Reduce damage taken from enemies of all sizes by 5%.
MaxHP +20%.
------------------------
Every 2 refine level, VIT +6, ATK & MATK +20.
Every 3 refine level, Max HP +1200.
------------------------
When refined to +7 or higher, global cooldown reduced by 12%.
When refined to +9 or higher, physical/magic damage to enemies of all properties +15%.
When refined to +11,
if WIS is 90 or higher, reduces melee physical damage taken by 18%,
if STA is 90 or higher, reduces ranged physical damage taken by 18%.
if WIS and STA are both 90 or higher, increase melee & ranged physical damage taken by 10%.
When refined to +13 or higher, increases physical/magic damage to enemies of all sizes +15%.
------------------------
Set Bonus:
Astraea Armor-LT
Evil Druid Card
increases physical/magic damage to all class enemies (Normal/Boss Monsters) by 15%,
Max HP +8% every 2 Armor refine (up to +14).
------------------------
Set Bonus:
Astraea Armor-LT
Arch Bishop Margaretha Card
Increases physical/magic damage to enemies of all class by 25% (Normal/Boss Monsters),
when Armor refined to +10 or higher, increases Max HP by (Refinement Value -4) * (Refinement Value -4) % (up to +14).
------------------------
Set Bonus:
Astraea Armor-LT
Astraea Shoes-LT
Astraea Cloak-LT
All basic status +3, Max HP+15%.
Reduces physical damage taken from enemies of all sizes by 10%.
If both shoes and Cloak are 'A grade', you will not be affected by Freezing, Stone Curse, Stun, Sleep, or Curse status.
------------------------
[Grade Bonus]
[Grade D] Every 2 refine level, VIT +2, Max HP +500.
[Grade C] Reduces physical damage taken from enemies of all sizes by 8%, increases physical/magic damage to enemies of all races by 15%.
[Grade B] When attacked by physical attack, there is a 30% chance to Stone Curse the target.
[Grade A] When attacking with a melee/ranged physical attack, there's a 10% chance to put the target in Lex Aeterna status.
------------------------
Def: 100
Shoes said to have been worn by a noble being in a distant land.
------------------------
All basic status + 1
------------------------
If refine level is +10 or above,
If pure STR is 100 or above, MAX HP & MAX SP +5% (If pure STR is 120 or above, +2% additionally),
If pure INT is 100 or above, Fixed cast time -30% (If pure INT is 120 or above, fixed cast time -0.5 seconds additionally),
If pure VIT is 100 or above, Damage taken from Medium size enemies -10% (If pure VIT is 120 or above, -5% additionally),
If pure AGI is 100 or above, Increases ASPD (delay after attack -8%) (If pure AGI is 120 or above, ASPD +1 additionally),
If pure DEX is 100 or above, Delay after skill -3% (If pure DEX is 120 or above, -2% additionally),
If pure LUK is 100 or above, CRIT +5 (If pure LUK is 120 or above, CRIT +2 additionally, Perfect Dodge +1).
------------------------
Def : 25
All basic Status +3.
MDEF+10.
------------------------
When refined to +10,
If pure STR is 100, Max HP +10%,Max SP +10%.
If pure INT is 100, reduces fixed casting time 0.5 seconds.
If pure VIT is 100, physical damage taken from medium targets is -15%.
If pure AGI is 100, ASPD +15%.
If pure DEX is 100, delay after skill -7%.
If pure LUK is 100, CRI +10, perfect dodge +5.
------------------------
When refined to +13,
When POW 60 or higher, melee physical attack damage +15%.
When STA 60 or higher, reduces after cast delay 8%, RES +30.
When WIS 60 or higher, reduces after cast delay 8%, MRES +30.
When SPL 60 or higher, increases all properties magic damage by +15%.
When CON 60 or higher, increases range physical atttack damage by +15%.
When CRT 60 or higher, H.PLUS +10, C.Rate +10.
------------------------
[Grade Bonus]
[Grade D] RES +30, MRES +30.
[Grade C] P.ATK, S.MATK +5.
[Grade B] Increases physical/magic damage to enemies of all sizes by 15%.
[Grade A] When refined to +13, reduces fixed casting 0.5 seconds.
------------------------
Def: 25
A cloak said to have been worn by a noble being in a distant land.
------------------------
MAX HP, MAX SP +5%
INT +2, VIT +2, DEX +2
------------------------
When refine +12 or above, ASPD+2
------------------------
When equipped with Astraea Shoes,
All Stats +1
Resistance to all races +10%
MAX HP, MAX SP +5%
------------------------
Def : 15
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Unlimited Vitality) effect.
[Enchant Effect]
Incoming Physical/Magic damage creates a 5% chance of casting Enhanced Undying Stamina for 10 seconds
Enhanced Undying Stamina: VIT +50 for 10 sec., HP +800 every 0.4 sec. 23 times
[Applicable Equipment]
Automatic Leg Type A
Automatic Leg Type B
Incoming Physical/Magic damage creates a 5% chance of casting Enhanced Undying Stamina for 10 seconds
Enhanced Undying Stamina: VIT +50 for 10 sec., HP +800 every 0.4 sec. 23 times
A compact and delicious biscuit stick that increases VIT.
------------------------
VIT + 15 for 30 minutes.
Recover HP randomly by 11 ~ 33%.
------------------------
Each effect cannot be stacked with other similar buffs and only activates the highest option.
Effect will disappear upon death.
------------------------
Account Bound
------------------------
A box containing 20 pieces of VIT Biscuit Stick.
------------------------
[VIT Biscuit Stick]
VIT + 15 for 30 minutes.
Recover HP randomly by 11 ~ 33%.
------------------------
Each effect cannot be stacked with other similar buffs and only activates the highest option.
Effect will disappear upon death.
------------------------
A small, red vampire bat.
------------------------
ATK +100, MATK +100,
Recovers 700 HP and 70 SP when monsters are defeated by physical or magical attacks.
Enable to use Greed Lv. 1.
Experience gained from monsters +15%.
------------------------
Def : 20
Location : Lower
A special set of armor that is worn over traditional armor. Provides small defense when worn by itself.
MDEF + 1.
Increases MDEF + 1 per 2 refine rate.
When equipped with Bearer's Shadow set (Armor, Shoes, Shield, Weapon, Earring And Pendant), all stats + 1.
If the sum of refine rate is 45 or higher, grants [Endure] effect. Max HP is reduced by 60%.
Increases the maximum HP % value reduced by the sum of refine rate.
A sacred earring that is said to protect the wearer. Elicits the wearer's potential abilities.
MATK + 5.
MATK + 1 per 2 refine rate.
When equipped with Bearer's Shadow set (Armor, Shoes, Shield, Weapon, Earring And Pendant), all stats + 1.
If the sum of refine rate is 45 or higher, grants [Endure] effect. Max HP is reduced by 60%.
Increases the maximum HP % value reduced by the sum of refine rate.
A sacred necklace that is said to protect the wearer. Elicits the wearer's potential abilities.
ATK + 5.
Increases ATK + 1 per 2 refine rate.
When equipped with Bearer's Shadow set (Armor, Shoes, Shield, Weapon, Earring And Pendant), all stats + 1.
If the sum of refine rate is 45 or higher, grants [Endure] effect. Max HP is reduced by 60%.
Increases the maximum HP % value reduced by the sum of refine rate.
A special shield that can be worn over traditional shields. It can be equipped alone, but it has little effect.
DEF + 5.
Increases DEF + 1 per 2 refine rate.
When equipped with Bearer's Shadow set (Armor, Shoes, Shield, Weapon, Earring And Pendant), all stats + 1.
If the sum of refine rate is 45 or higher, grants [Endure] effect. Max HP is reduced by 60%.
Increases the maximum HP % value reduced by the sum of refine rate.
Shoes that can be worn over traditional shoes. It can be equipped alone, but it has little effect.
SP + 50.
Increases SP + 5 per 2 refine rate.
When equipped with Bearer's Shadow set (Armor, Shoes, Shield, Weapon, Earring And Pendant), all stats + 1.
If the sum of refine rate is 45 or higher, grants [Endure] effect. Max HP is reduced by 60%.
Increases the maximum HP % value reduced by the sum of refine rate.