Once it was nothing but a weed growing in the mansion's botanical garden, but now
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
MATK +330.
When dealing magic damage, create a chance of restoring 300 SP every second for 5 seconds, incoming damage -15% from Normal monsters.
MATK +6 and Variable Cast Time -3% for every 3 refine levels.
When refined to +7 or higher, Silvervine Stem Spear and Catnip Meteor damage +15%.
When refined to +9 or higher, Catnip Meteor cooldown -1.5 sec.
When refined to +11 or higher, Additional Silvervine Stem Spear and Catnip Meteor damage +20%.
ATK: 280
A spear made of special metal that emits a white light.
Brandish Spear damage +30%
ATK +4 for every upgrade level
+9 Effect: Hundred Spears cooldown -1.5 sec.
+11 Effect: Brandish Spear damage +20% (Additional)
A spear that is tipped with a hook that can push and pull enemies.
Property: Neutral
Increases physical damage on Demi-Human race targets by 20%.
Increases physical damage on Human Player race targets by 20%.
Enables Level 3 Pierce.
Adds a 5% chance of inflicting Stun on the target when performing a physical attack.
Lord Knight Bonus
Aspd - 5%
Set Bonus
Tournament Shield [1]
Long Horn [1] or Battle Hook [1] or Hunting Spear [1]
ATK + 4%
Def + 2
Special one-handed wand prepared for your rapid growth.
Indestructible.
MATK + 260
ATK + 5%
MATK + 5%
Increases ATK + 2, MATK + 2 per refine rate.
Increases ATK + 3, MATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or greater, reduces variable casting time by 2% per level of Nyangrass, increases long-distance physical damage by 2% per level of Soul of Savage.
If refine rate is +9 or greater, increases physical and magical damage to enemies of all sizes by 10%.
When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Increases magic damage against enemies of all sizes by 10%.
Increases Catnip Meteor damage by 2% per 15 base levels up to level 180.
When using Spearmint Spear, increases Catnip Meteor Damage by additional 35% for 60 seconds.
When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch),
ATK + 20
Reduces After Skill Delay by 10%.
Picky Peck damage increased by 2% per 15 base levels up to level 180.
When using Akraus Dash, increases Picky Peck damage by additional 35% for 60 seconds.
A one-handed spear emitting a red aura.
Property: Neutral
ATK + 5 for every 10 base above base level 70.
ATK + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
A one-handed spear tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 210.
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A foxtail-shaped machine that consists of numerous cables.
These ultra-thin cables sometimes rub against each other and generate dangerous static electricity.
This item is indestructible in battle.
MATK +350
MATK +5%
If upgrade level is +7 or higher,
Increases damage dealt by Silvervine Stem Spear by an additional 20%.
If upgrade level is +9 or higher,
Reduces the variable casting time of skills by 10%.
Increases Earth, Fire, Water, Wind, Ghost, and Neutral Magic damage on targets by/by an additional 15%.
If upgrade level is +11 or higher,
Increases damage dealt by Catnip Meteor by an additional 30%.
A weapon reinforced with Ether mana.
It started demonstrating new abilities that had never been seen before.
Shield Shooting damage +5% for every 2 upgrade levels
Long-ranged Physical damage +2% for every 4 upgrade levels
A spear that's good for swinging and stabbing.
ATK +5%
Post-skill delay -1% for every upgrade level
+9 Effect: Cannon Spear damage +20%
+11 Effect: Overbrand damage +20%
A large one-handed spear that shakes the earth and also stimulate user's metabolism.
Property: Earth
Max HP + 800
Max SP - 50
Set Bonus
Gelerdria
Storm Stone
If Gelerdria upgrade level is +7 or higher,
Increases physical damage on boss monsters by 30%.
Increases physical damage on Water and Wind property targets by 30%.
Increases physical damage on Insect and Fish race targets by 30%.
Increases the damage of Wind Cutter by 30%.
If Gelerdria upgrade level is +9 or higher,
Increases physical damage on boss monsters by an additional 20%.
Increases physical damage on Water and Wind property targets by an additional 20%.
Increases physical damage on Insect and Fish race targets by an additional 20%.
Increases the damage of Wind Cutter by an additional 20%.
If Gelerdria upgrade level is +10 or higher,
Reduces the variable casting time of Wind Cutter by 50%.
A spear crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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MATK +210
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A weapon that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Increases physical damage on Demi-Human race targets by 95%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 95%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Aspd + 10%
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 1 Slaughter.
Crusader Bonus
If upgrade level is +9 or higher,
Adds a 10% chance of casting Level 5 Gloria Domini on the user when performing a physical attack.
Knight Bonus
If upgrade level is +9 or higher,
Adds a 20% chance of casting Level 2 Fatal Wound on the target when using Pierce.
MATK +280
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STR +3, DEX +5.
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Absorb 1% of the damage dealt as HP when attacking with a physical attack (100% chance).
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[Dragon's Breath], [Dragon's Water Breath] damage + 50%
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For every 1 refine level,
Additional ATK +2%,
ASPD +2%,
Reduced after cast delay 1%.
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When refined to +7 or higher, absorb an additional 2% of the damage dealt as HP when attacking with a physical attack.
When refined to +9 or higher, absorb an additional 3% of the damage dealt as HP when attacking with a physical attack.
When refined to +10 or higher, fixed casting time -70%.
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One-handed spear of the Crusader that can be used in Herosria.
Increases long ranged physical damage by 10%, reduces critical damage by 5%.
HIT + 30, reduces attack speed (delay after attack is reduced by 5%).
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Weapon Lv : 5
A one-handed spear imbued with divine power to eridicate evil.
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ATK + 5%, POW + 2.
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Increase Overslash damage by 5%.
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When refined to +5 or higher, increase Overslash damage by additional 10%.
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When refined to +7 or higher, increase melee physical damage by 5%.
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When refined to +9 or higher, increase Overslash damage by additional 10%.
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When refined to +10 or higher, ASPD + 10%.
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When refined to +11 or higher, increase Overslash damage by additional 5% and melee physical damage by 15%.
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[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
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A beautiful spear engraved with patterns of the Rune Kingdom.
Property: Neutral
MATK + 40
Increases the damage of Banishing Point and Cannon Spear by 20%.
Increases the damage of Banishing Point and Cannon Spear by an additional 3% per 2 upgrade levels of this item.
Set Bonus
Imperial Ring [1]
Imperial Spear [1]
Increases the damage of Cannon Spear and Vanishing Point by 7% per 2 upgrade levels of Imperial Spear [1].
Set Bonus
Imperial Guard [1]
Imperial Spear [1]
Increases the damage of Genesis Ray and Grand Cross by 10%.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Spear [1]
Increases the damage of Banishing Point, Cannon Spear and Shield Press by 20%.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Ring [1]
Imperial Spear [1]
Reduces the SP cost of Banishing Point by 15.
Reduces the SP cost of Cannon Spear by 10.
Reduces the SP cost of Grand Cross by 30.
Reduces the SP cost of Shield Press by 5.
A spear fashioned from a unicorn's horn, enabling it to neutralize poisons and inflict deep wounds.
Property: Holy
Enables Level 1 Detoxify.
Adds a 5% chance of inflicting Bleed on the target when performing a physical attack.
This item is indestructible in battle.
Set Bonus
Tournament Shield [1]
Long Horn [1]
ATK + 4%
Def + 2
Knight Bonus
Aspd - 5%
Set Bonus
Valkyrja's Shield [1]
Long Horn [1]
Adds a 0.5% chance of casting Level 2 Assumptio on the user when receiving a physical attack.
A spearfish that is well known for its delicious meat. However, this one is frozen solid.
Account Bound
Rental Item
Property: Neutral
ATK + 30, if the users base level is 101 or higher.
Increases the damage of Clashing Spiral by 100%.
Increases the damage of Inspiration by 50%.
Adds a 1.5% chance of inflicting Bleed on the target when using Clashing Spiral and Pierce.
Adds a 1% chance of inflicting Freeze on the user when performing a physical attack.
It is said that the hero who was blessed by the spirit of the past used it
A beautiful spear that reminds you of the rolling waves.
With the power of the sea, he began to show his natural ability.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase ranged physical damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Cannon Spear and Vanishing Point by 15%, reduce delay after attack by 10%.
When refined to +9 or higher, increase damage of Cannon Spear, Vanishing Point by 20%.
When refined to +11 or higher, guided attack + 7%, MSP + 5%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
A rod filled with the pain of grief.
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Indestructible in battle.
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MATK + 215.
MATK + 10%.
Increase Conflagration and Lightning Land damage by 10%.
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For every 2 refine level, Increase Psychic Wave and Varetyr Spear damage by 3%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Psychic Wave and Varetyr Spear damage by additional 25%.
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When refined to +11 or higher,
Reduce cooldown of Psychic Wave by 1.5 seconds.
Reduce cooldown of Varetyr Spear by 2 seconds.
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[Grade Bonus]
[Grade D] Increase Conflagration and Lightning Land damage by additional 5%.
[Grade C] Increase Conflagration and Lightning Land damage by additional 3%. S.MATK + 1.
[Grade B] Increase Conflagration and Lightning Land damage by additional 5%. SPL + 1.
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A spear which has been forged with deadly poison for three days and nights. The spear has immense power, but this power comes at a price.
Property: Poison
Crit + 10
Enables Level 5 Double Attack.
Adds a 10% chance of inflicting Poison on the target when performing a physical attack.
Adds a 3% chance of inflicting Poison on the user when receiving a physical attack.
A rod that improves its user's ability to command the supernatural power of magic.
MATK 180, indestructible
Neutral/Wind Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Psychic Wave damage +30%
+11 Effect: Varetyr Spear cooldown -2 sec.
ATK + 5%.
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When compounded on one-handed spear or two-handed spear, increase long ranged physical damage by 10% and additional 2% per 3 refine rate of weapon.
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When base level is 200 or higher, increase long ranged physical damage by additional 3% per 3 refine rate of weapon.
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This magic spear, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shards. It offers incredible power and mana at a great cost.
Property: Neutral
Vit + 6
Int + 6
Luk - 6
MATK + 100
Adds a 5% chance of restoring 5% of damage as HP when performing a physical attack.
Adds a 1% chance of restoring 5% of damage as SP when performing a physical attack.
Drains 100 HP from the user every 10 seconds.
Drains 1000 HP from the user when the item is unequipped.
A spear with the power to drain the souls of enemies it has defeated.
Property: Neutral
Restores 1 SP to the user when performing a physical attack.
Restores 5 SP to the user when a monster is killed by a physical attack.