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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

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Results for “Level 5 Staff” in Renewal

Page 1 of 7
Addiction Wand

Addiction Wand [2]

#550009 · One-Handed Staff · Weapon
ATK
280
MATK
330
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Once it was nothing but a weed growing in the mansion's botanical garden, but now It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. MATK +330. When dealing magic damage, create a chance of restoring 300 SP every second for 5 seconds, incoming damage -15% from Normal monsters. MATK +6 and Variable Cast Time -3% for every 3 refine levels. When refined to +7 or higher, Silvervine Stem Spear and Catnip Meteor damage +15%. When refined to +9 or higher, Catnip Meteor cooldown -1.5 sec. When refined to +11 or higher, Additional Silvervine Stem Spear and Catnip Meteor damage +20%. ATK: 280
Full item details & effects
Amistr Beret

Amistr Beret [1]

#19308 · Armor · Headgear (Top)
DEF
15
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
Beret modeled after Amistr's ears. ATK + 10 and MATK + 10 per 2 refine rate. If refine rate is 7 or higher, reduce variable casting time by 10%. If refine rate is 9 or higher, increase neutral and holy property magic damage by 10%. If refine rate is 11 or higher, MATK + 3%, ATK + 5%. Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15). When equipped with Holy Stick, MATK + 10 and increase Adoramus damage by 30% every 2 refine rate of Holy Stick. When equipped with Wondrous Foxtail Staff, increase neutral property magic damage by 5% every 2 refine rate of Wondrous Foxtail Staff. When equipped with Twin Edge of Naght Sieger [Blue], increase Cart Cannon damage by 10% every 2 refine rate of Twin Edge of Naght Sieger [Blue].
Full item details & effects
Aqua Orb

Aqua Orb

#2860 · Armor · Accessory
DEF
2
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
20
Buy value
20 z
Sell value
10 z
A sea-blue crystal ball imbued with the power of water. Int + 1 Mdef + 2 Reduces damage taken from Water property attacks by 15%. Adds a chance of casting Level 3 Frost Nova on the attacker when receiving a physical or a magical attack. Set Bonus Aqua Staff [2] Aqua Robe Aqua Shoes [1] Aqua Orb [1] Increases the damage of Water property magical attacks on targets by 40%. Reduces the damage of Wind property magical attacks on targets by 30%. Increases damage taken from Wind property attacks by 50%. Set Bonus Empowered Aqua Staff [1] Aqua Robe Aqua Shoes [1] Aqua Orb [1] Increases the damage of Water property magical attacks on targets by 60%. Reduces the damage of Wind property magical attacks on targets by 60%. Increases damage taken from Wind property attacks by 50%.
Full item details & effects
Aqua Robe

Aqua Robe

#15026 · Armor · Armor
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
An elegant blue robe imbued with the power of water. Property: Water Int + 1 Mdef + 10 Reduces the variable casting time of Storm Gust by 3 seconds. If the user's base Int is 120 or higher, additional Int + 1. Set Bonus Aqua Staff [2] Aqua Robe Aqua Shoes [1] Aqua Orb [1] Increases the damage of Water property magical attacks on targets by 40%. Reduces the damage of Wind property magical attacks on targets by 30%. Increases damage taken from Wind property attacks by 50%. Set Bonus Empowered Aqua Staff [1] Aqua Robe Aqua Shoes [1] Aqua Orb [1] Increases the damage of Water property magical attacks on targets by 60%. Reduces the damage of Wind property magical attacks on targets by 60%. Increases damage taken from Wind property attacks by 50%.
Full item details & effects
Aqua Shoes

Aqua Shoes

#2468 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
A pair of sea-blue long boots imbued with the power of water. Max HP + 500 Mdef + 2 Reduces damage taken from Water property attacks by 15%. Set Bonus Aqua Staff [2] Aqua Robe Aqua Shoes [1] Aqua Orb [1] Increases the damage of Water property magical attacks on targets by 40%. Reduces the damage of Wind property magical attacks on targets by 30%. Increases damage taken from Wind property attacks by 50%. Set Bonus Empowered Aqua Staff [1] Aqua Robe Aqua Shoes [1] Aqua Orb [1] Increases the damage of Water property magical attacks on targets by 60%. Reduces the damage of Wind property magical attacks on targets by 60%. Increases damage taken from Wind property attacks by 50%.
Full item details & effects
Aqua Staff

Aqua Staff [2]

#2008 · Two-Handed Staff · Weapon (Two-Handed)
ATK
30
MATK
230
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
90
Buy value
20 z
Sell value
10 z
A magic staff charged with the freezing power of water. Property: Water Int + 3 Increases the damage of Cold Bolt and Frost Driver by 10%. Set Bonus Aqua Staff [2] Aqua Robe Aqua Shoes [1] Aqua Orb [1] Increases the damage of Water property magical attacks on targets by 40%. Reduces the damage of Wind property magical attacks on targets by 30%. Increases damage taken from Wind property attacks by 50%.
Full item details & effects
Blue Crystal Staff-LT

Blue Crystal Staff-LT [2]

#640028 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
235
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
An improved version of the staff with the power of cold ice used by an archmage in the past. ------------------------ Indestructible in battle. MATK + 235, MATK + 5%. ------------------------ When character base level 210 or higher, SPL + 2, S.MATK + 1. ------------------------ For every 2 refine level, MATK + 15. For every 3 refine level, increases Jack Frost damage by 12%. When refine level 7 or more, reduced variable casting by 10%, and increases Water, Wind, and Ghost magic damage by 15%. When refine level 9 or more, reduced Jack Frost skill cooldown by 1 second, reduced global cooldown is by 5%, and increased Soul Expansion damage is 30%. When refine level 11 or more, increases magic damage to enemies of all sizes by 15%, chain lightning damage by 30% ------------------------ Set Bonus Blue Crystal Staff-LT [2] Hero Boots-LT [1] MATK + 10%, S.MATK + 2. ------------------------ [Bonus By Grade] [Grade D] MATK + 3%. [Grade C] increases Water, Wind, and Ghost magic damage by 15%, S.MATK + 1. [Grade B] SPL + 3, S.MATK + 2. ------------------------ Weapon Lv : 5
Full item details & effects
Blue Flame Cane

Blue Flame Cane [2]

#2049 · Two-Handed Staff · Weapon (Two-Handed)
ATK
110
MATK
300
Weapon Lv.
4
Required Lv.
175
Slots
2
Weight
80
Buy value
50,000 z
Sell value
25,000 z
Two-handed Rod that contains the essense of fire and water elements. Can not be destroyed. INT + 7, MATK + 300. Increase MATK + 1% per 2 refine rates If refined to +7 or higher, increase fire, earth, water, holy magic damage by 5%. If refined to +9 or higher, increase fire, earth, water, holy magic damage by 10%. If refined to +11 or higher, reduce damage from all size monsters by 20%. If refined to +13 or higher, reduce delay after skill by 15%.
Full item details & effects
Booster Foxtail

Booster Foxtail [2]

#550002 · One-Handed Staff · Weapon
ATK
250
MATK
260
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
70
Buy value
0 z
Sell value
0 z
Special one-handed wand prepared for your rapid growth. Indestructible. MATK + 260 ATK + 5% MATK + 5% Increases ATK + 2, MATK + 2 per refine rate. Increases ATK + 3, MATK + 3 per 15 base levels up to level 180. If refine rate is +7 or greater, reduces variable casting time by 2% per level of Nyangrass, increases long-distance physical damage by 2% per level of Soul of Savage. If refine rate is +9 or greater, increases physical and magical damage to enemies of all sizes by 10%. When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings), MATK + 20 Increases magic damage against enemies of all sizes by 10%. Increases Catnip Meteor damage by 2% per 15 base levels up to level 180. When using Spearmint Spear, increases Catnip Meteor Damage by additional 35% for 60 seconds. When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch), ATK + 20 Reduces After Skill Delay by 10%. Picky Peck damage increased by 2% per 15 base levels up to level 180. When using Akraus Dash, increases Picky Peck damage by additional 35% for 60 seconds.
Full item details & effects
Catherine's Memory

Catherine's Memory

#29598 · Enchant
Weight
0
Buy value
20 z
Sell value
10 z
Inferno damage +7% and Crimson Rock damage +5% for every 3 Crimson Rose Stick upgrade levels Soul Strike and Napalm Vulcan damage +10% and Soul Expansion damage +5%% for every 3 Staff of Miracle upgrade levels Gravitational Field damage +10% and Drain Life damage +5% for every 3 Gravitation Staff upgrade levels
Full item details & effects
Chilling Cane-LT

Chilling Cane-LT [2]

#550046 · One-Handed Staff · Weapon
ATK
40
MATK
195
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
75
Buy value
0 z
Sell value
0 z
Indestructible. MATK +195, MATK +5%. When base level is 210 or higher, SPL +2, S.MATK +1. For every 2 refine level, MATK +15. For every 3 refine level, increases Diamond Dust damage by 12%. When refined to +7 or higher, increases magical damage aginst all property enemies by 15%, increases Varetyr Spear damage by 15%. When refined to +9 or higher, increases Varetyr Spear damage by additional 30%, reduces variable casting by 15%. When refined to +11 or higher, increases Water and Wind property magical damage by 15%, reduces cooldown of skill Varetyr Spear by 2 seconds. Set Bonus: Chilling Cane-LT [2] Hero Boots-LT [1] MATK +10%, S.MATK +2. ------------------------ [Grade Bonus] [Grade D] MATK +3%. [Grade C] increases Water and Wind property magical damage by 15%, S.MATK +1. [Grade B] SPL +3, S.MATK +2. ------------------------
Full item details & effects
Clergy Nurse Cap

Clergy Nurse Cap [1]

#5968 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
50
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A hat worn by a nurse who took care of people who were hurt everyday. Position: Upper Increases the recovery rate of recovery skills by 3%. The users casting cannot be interrupted outside of WoE. If upgrade level is +5 or higher, Increases the recovery rate of recovery skills by an additional 6%. If upgrade level is +7 or higher, Increases the recovery rate of recovery skills by an additional 9%. If upgrade level is +9 or higher, Increases the recovery rate of recovery skills by an additional 12%. Set Bonus Croce Staff [1] Clergy Nurse Cap [1] Increases the recovery rate of recovery skills by 4% per upgrade level of Croce Staff [1]. Set Bonus Clergy Nurse Cap [1] Rosary's Necklace Perfect Dodge + 1 per upgrade level of Clergy Nurse Cap [1]. Increases the recovery rate of recovery skills by 2% per upgrade level of Clergy Nurse Cap [1].
Full item details & effects
Costume Little Aquarium

Costume Little Aquarium

#20325 · Armor · Costume headgear (Mid)
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
This 2 Week Rental Box contains 1 Item. The Box is Tradable, but the item that comes out of it may not be, please read the description. This Rental Weapon is not Tradable 40% Bonus Attack Damage to Earth Element Targets A staff with a hynpotizing effect that can even make a Novice feel just like a High Wizard. Sort of. Int + 1, MATK + 120 This item is not Refinable Attack Strength: 100 Property:Neutral Acolyte Classes, and Soul Linker
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Costume Mini Glasses

Costume Mini Glasses

#20125 · Armor · Costume headgear (Mid)
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
This Rental Weapon is not Tradable 40% Bonus Attack Damage to Earth Element Targets A staff with a hynpotizing effect that can even make a Novice feel just like a High Wizard. Sort of. Int + 1, MATK + 120 This item is not Refinable Attack Strength: 100 Property:Neutral Acolyte Classes, and Soul Linker
Full item details & effects
Crimson Robe

Crimson Robe

#15027 · Armor · Armor
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
An elaborate red robe imbued with the power of fire. Property: Fire Int + 1 Mdef + 10 Reduces the variable casting time of Meteor Storm by 3 seconds. If the user's base Int is 120 or higher, additional Int + 1. Set Bonus Crimson Staff [2] Crimson Robe Crimson Shoes [1] Crimson Orb [1] Increases the damage of Fire property magical attacks on targets by 40%. Reduces the damage of Water property magical attacks on targets by 30%. Increases damage taken from Water property attacks by 50%. Set Bonus Empowered Crimson Staff [1] Crimson Robe Crimson Shoes [1] Crimson Orb [1] Increases the damage of Fire property magical attacks on targets by 60%. Reduces the damage of Water property magical attacks on targets by 60%. Increases damage taken from Water property attacks by 50%.
Full item details & effects
Crimson Staff

Crimson Staff [2]

#2009 · Two-Handed Staff · Weapon (Two-Handed)
ATK
30
MATK
230
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
90
Buy value
20 z
Sell value
10 z
A magic staff charged with the blazing power of fire. Property: Fire Int + 3 Increases the damage of Fire Bolt and Fire Ball by 10%. Set Bonus Crimson Staff [2] Crimson Robe Crimson Shoes [1] Crimson Orb [1] Increases the damage of Fire property magical attacks on targets by 40%. Reduces the damage of Water property magical attacks on targets by 30%. Increases damage taken from Water property attacks by 50%.
Full item details & effects
Crismon Orb

Crismon Orb

#2861 · Armor · Accessory
DEF
2
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
20
Buy value
20 z
Sell value
10 z
A bloody crystal ball imbued with the power of fire. Int + 1 Mdef + 2 Reduces damage taken from Fire property attacks by 15%. Adds a chance of casting Level 3 Sightrasher on the user when receiving a physical or a magical attack. Set Bonus Crimson Staff [2] Crimson Robe Crimson Shoes [1] Crimson Orb [1] Increases the damage of Fire property magical attacks on targets by 40%. Reduces the damage of Water property magical attacks on targets by 30%. Increases damage taken from Water property attacks by 50%. Set Bonus Empowered Crimson Staff [1] Crimson Robe Crimson Shoes [1] Crimson Orb [1] Increases the damage of Fire property magical attacks on targets by 60%. Reduces the damage of Water property magical attacks on targets by 60%. Increases damage taken from Water property attacks by 50%.
Full item details & effects
Crismons Shoes

Crismons Shoes

#2469 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
A pair of red long boots imbued with the power of fire. Max HP + 500 Mdef + 2 Reduces damage taken from Fire property attacks by 15%. Set Bonus Crimson Staff [2] Crimson Robe Crimson Shoes [1] Crimson Orb [1] Increases the damage of Fire property magical attacks on targets by 40%. Reduces the damage of Water property magical attacks on targets by 30%. Increases damage taken from Water property attacks by 50%. Set Bonus Empowered Crimson Staff [1] Crimson Robe Crimson Shoes [1] Crimson Orb [1] Increases the damage of Fire property magical attacks on targets by 60%. Reduces the damage of Water property magical attacks on targets by 60%. Increases damage taken from Water property attacks by 50%.
Full item details & effects
Croce Staff

Croce Staff [1]

#1647 · One-Handed Staff · Weapon
ATK
30
MATK
175
Weapon Lv.
3
Required Lv.
50
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
The official staff for High Class Clerics. It is decorated with a red Prontera Cathedral Emblem. Property: Holy Int + 4 Adds a 2% chance of casting Level 1 Blessing on the user when using Heal, if a higher level of this skill is known, it will be cast instead. Set Bonus Croce Staff [1] Clergy Nurse Cap [1] Increases the recovery rate of recovery skills by 4% per upgrade level of Croce Staff [1]. Set Bonus Croce Staff [1] Rosary's Necklace Perfect Dodge + 2 per upgrade level of Croce Staff [1].
Full item details & effects
Crown of Good and Evil (Arch Mage)

Crown of Good and Evil (Arch Mage) [1]

#400376 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase magic damage against all races enemies by 5%. ------------------------ For every 4 refine level, increae Ghost, Shadow, and Water property magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Devil Wing Staff [2] For every 3 refine level of Weapon, increase Soul Vulcan Strike damage by 4%, increase Mystery Illusion damage by 5%. When weapon grade is B or higher, increase Soul Vulcan Strike damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Devil Wing Staff [2] Evil Spell Increase Soul Vulcan Strike damage by additional 15%, increase Mystery Illusion damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Destiny Staff [2] For every 3 refine level of Weapon, increase Frozen Slash damage by 4%, increase Crystal Rain damage by 5%. When weapon grade is B or higher, increase Frozen Slash damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Destiny Staff [2] Good Spell Increase Frozen Slash damage by additional 15%, increase Crystal Rain damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Darkness Foxtail Model

Darkness Foxtail Model [2]

#550115 · One-Handed Staff · Weapon
ATK
150
MATK
330
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
A foxtail model grown in a place where dark power has taken root. Indestructible in battle. MATK + 330 MATK + 5%, SPL + 2. Hyunrok Cannon damage +5%. ------------------------ When refine level 5 or more, Hyunrok Cannon damage +10%. ------------------------ When refine level 7 or more, All property magic damage +5%. ------------------------ When refine level 9 or more, Hyunrok Cannon damage +10% additional. ------------------------ When refine level 10 or more, Variable Casting Time -10%. ------------------------ When refine level 11 or more, Hyunrok Cannon damage +5% additional, Hyunrok Breeze damage +15%. ------------------------ [Bonus by Grade] [Grade D] All property magic damage +10%. [Grade C] Magic damage to all size enemies +10%. [Grade B] Magic damage to all race enemies +10%. [Grade A] Magic damage to all property enemies +10%. ------------------------
Full item details & effects
Deadsera Card

Deadsera Card

#300442 · Card · Weapon
Weight
1
Buy value
0 z
Sell value
0 z
MATK + 5%. ------------------------ When compounded on One-handed Staff, gain the following effects: ------------------------ Increase all property magic damage by 10%. For every 3 refine level of Weapon, increase all property magic damage by additional 2%. When Base level is 200 or higher, for every 3 refine level of Weapon, increase all property magic damage by additional 3%. ------------------------
Full item details & effects
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