A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Acidified Zone (Fire/Earth) increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Acidified Zone (Fire/Earth) additionally increased by 2%.
------------------------
Set Bonus:
Acidified Shadow Earring
Acidified Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Acidified Shadow Earring
Acidified Shadow Pendant
Master Shadow Weapon
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location: Earring
It was a cape without any characteristics, but due to the mana interference equipment installed by Ilusion, it turned into an earful shape that fits the name of Greed.
MaxHP + 5%
Reduce incoming damage from players by 5%.
When Hallucination Walk lv5, increase resistance against water property attack by 100%, holy property attack by 30%.
Adds a chance to perfect hit by 2%, increase damage of Cross Impact by 20%, Dark Claw by 50% per 1 skill level of Cross Impact.
When Cross Impact lv5, reduce cooldown of Hallucination Walk by 20 sec.
When refined to +7 or higher, additional MaxHP + 5%, recovers SP+10 when monsters killed using physical attack, increase damage to all size monsters by 10%.
When refined to +9 or higher, additional MaxHP + 10%, recovers additional SP+10 when monsters killed using physical attack, increase damage to all size monsters by additional 10%.
-
Immune to Knockback.
Able to use level 5 Call Spirit
------------------------
For every 2 refine level, ATK + 10.
For every 3 refine level, melee/ranged physical damage +4%.
When refined to 7 or higher, Perfect HIT +8.
When refined to 9 or higher, increases physical damage against targets
of all attributes by 10%.
When refined to 11 or higher, Perfect HIT +15.
------------------------
Set Bonus
Battle Aura Manteau
Old Blazing Soul
For every refine level of Old Blazing Soul,
increases Earthshaker and Rampage Blast damage by 2%.
For every 2 refine level of Old Blazing Soul,
reduces skill cooldown of Earthshaker and Rampage Blast damage by 0.1 second.
------------------------
Set Bonus
Battle Aura Manteau
Ifrit Card
Increases physical damage against Human and Human Player by 30%.
Increases physical damage against Angel and Demon by 40%.
Resistance to Fire property +50%
Resistance to Water property -30%
Able to use level 5 Fury
When using Fury, ATK +150 for 10 sec.
Increases Fury skill cooldown by 20 sec.
------------------------
No Knockback.
Can use skill Summon Spirit Sphere LV5.
------------------------
Every 2 refine level, ATK+10, POW+1, CON+1
Every 3 refine level, Increases ranged/melee physical damage by 8%.
------------------------
When refined to +7 or higher, ATK+15%, increases ASPD (delay after attack) by 10%.
When refined to +9 or higher, Increases physical attack to all property by 12%.
When refined to +11 or higher, Perfect Hit+25.
When refined to +13 or higher, Increases ranged/melee physical damage by 10%.
------------------------
Set Bonus:
Battle Aura Manteau-LT [1]
Old Blazing Soul [1]
Every 3 refine level, Increases Second Flame damage by 15%, increases Third Flame Bomb 10%.
When headgear refined to +13 or higher, MaxHP+25%.
------------------------
Set Bonus:
Battle Aura Manteau-LT [1]
Ifrit Card
Increases physical damage to human, angel, demon, and player race by 40%.
Resistance to fire property by 50%.
Resistance to water property -30%.
Enable to use skill 'Fury' LV5, increases cooldown skill by 20 seconds.
When using skill 'Fury', ATK+200 for 10 seconds.
------------------------
[Grade Bonus]
[Grade D] ATK+80.
[Grade C] Perfect Hit+10.
[Grade B] Increases physical damage to all size by 12%.
[Grade A] Reduce delay after cast skill by 7%. If refine +13, increases physical damage to all race by 12%.
------------------------
Def: 20
An armor worn over regular armor to provide additional defensive effects.
It can be used alone, but its defensive effect is small.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, ranged physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Set Bonus:
Bow Master Shadow Armor
Bow Master Shadow Shoes
P.ATK +2.
If the total refine level is 15 or higher, MHP +3%, physical damage to all elemental enemies +5%.
If the total refine level is 18 or higher, ignore 50% of all race enemies physical defense (excluding players).
------------------------
Set Bonus:
Bow Master Shadow Armor
Bow Master Shadow Shoes
Master Shadow Shield
Physical damage to all size enemies +5%, P.ATK +2.
If the total refine level is 27 or higher, ignore 10% of all race enemies physical resistance (excluding players).
------------------------
Location : Armor
A holy earring said to protect its wearer, drawing out their hidden potential.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, ranged physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Set Bonus:
Bow Master Shadow Earring
Bow Master Shadow Pendant
P.ATK +2.
If total refine is 15 or higher, MHP +3%, physical damage to all property enemies +5%.
If total refine is 18 or higher, ignores 50% physical defense of all race enemies except players.
------------------------
Set Bonus:
Bow Master Shadow Earring
Bow Master Shadow Pendant
Master Shadow Weapon
Physical damage to all size enemies +5%, P.ATK +2.
If total refine is 27 or higher, ignores 10% physical resistance of all race enemies except players.
------------------------
Location : Earring
Increases player's tolerance by 5%
MaxHP+3% MaxSP+3% ATK+10 MATK+10
If refine rate is 5 or higher, additional
MaxHP+7% MaxSP+7% ATK+20 MATK+20
When refine rate is 7 or higher, additional
MaxHP+10% MaxSP+10% ATK+30 MATK+30
When equipped with Hero Nependess shoes
Increase player's tolerance by 5%
Reduce variable cast time for skill by 10% INT+10 Agi+10
When equipped with Hero Silverleather Boots
Increases resistance to players by 5%
Reduce after cast delay by 20% Str+10 Dex+10
When equipped with Hero Ungloiant Boots
Increases resistance to players by 5%
Reduce SP comsumption by 10% Luk+10 Vit+10
Increases the effect of the Healing skills by 20%
Position: Garment
DEF : 20
A shield worn to enhance demi-human resistance.
Max HP + 10 per upgrade level of the item.
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces damage taken from Human Player race enemies by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 1%.
Reduces damage taken from Human Player race enemies by an additional 1%.
If upgrade level is +9 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 1%.
Reduces damage taken from Human Player race enemies by an additional 1%.
Set Bonus
Bloody Shadow Shoes
Cranial Shadow Shield
Increases the experience given from Demi-Human race monsters by 3%.
Increase Crescive Bolt damage by 5%.
------------------------
For every 2 refine level, CRI + 1, ATK + 4.
------------------------
For every 3 refine level, increase Crescive Bolt damage by additional 1%.
------------------------
Set Bonus:
Crescive Shadow Armor
Crescive Shadow Shoes
ATK + 2%, P.ATK + 2.
When total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%.
When total refine level of set is 18 or higher, ignore physical defense of all race enemies (except players) by 50%.
------------------------
Set Bonus:
Crescive Shadow Armor
Crescive Shadow Shoes
Master Shadow Shield
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher, ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location : Armor
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Dawn Break increased by 5%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Dawn Break additionally increased by 1%.
------------------------
Set Bonus:
Dawn Break Shadow Armor
Dawn Break Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Dawn Break Shadow Armor
Dawn Break Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location: Armor
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Double Bowling Bash increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Double Bowling Bash additionally increased by 2%.
------------------------
Set Bonus:
Double Blow Shadow Armor
Double Blow Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Double Blow Shadow Armor
Double Blow Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location: Armor
One of the magical tools said to have been left behind by the Mage of Seven Luminaries.
The tales of his feats are so extraordinary, they seem almost unreal. There's even a theory that it wasn’t just one man?but seven individuals.
-Rumor from the Mage Academy-
SPL + 3, MATK 10%.
Increases magic damage to enemies of all sizes by 15%.
------------------------
Increases resistance to players and doram by 3%.
------------------------
Intensification skill cooldown reduced by 75 seconds.
------------------------
Every 5 base level, Soul Expansion damage increase by 1%.
------------------------
Intensification skill is canceled when the item is unequipped.
------------------------
Def : 0
Special shoes made for the assassin. By wearing it, it creates strong awakening and rotational power.
MaxHP + 3% , MaxSP + 3%, Reduce resistance against players by 10%.
Reduce cooldown of Hallucination Walk by 5 sec per 1 skill level of Cross Impact.
Increase physical damage to all types of monsters by 10% per 1 skill level of Cross Reaper Slasher.
When Halluciation Walk lv5, increase resistance against normal and boss type monsters by 5%.
Increase resistance against shadow type attacks by 30%.
Increase damage of Rolling Cutter by 100% per 1 skill level of Rolling Cutter.
When refined to +5 or higher, additional MaxHP + 7% and MaxSP + 7%, reduce after cast delay by 10%.
When refined to +7 or higher, additional MaxHP + 10% and MaxSP + 10%, reduce after cast delay by additional 10%.
The skin of a large and clever boar that lives in a local highland.
Dex +6, Reduce incoming damage from players by 5%, ASPD + 3%.
When refined to +7 or higher, additional Dex +12, additional increased attack speed by 5%, increased ranged physical damage by 10%.
When refined to +9 or higher, additional Dex +12, additional attack speed +7%, additional increased ranged physical damage by 10%.
When No Limit is level 5, reduced cooltime of Arrow Storm by 0.3s.
When Warg Ride is level 3, MaxHP + 10000.
Increase damage to all size monsters by 2% per 1 skill level of Aimed Bolt learned.
When Electric Shocker is level 5, increase resistance to fire property attacks by 100%.
A Sacred earring said to protect its wearer. It draws out the wearer's potential.
------------------------
Damage of Eternal Slash increased by 8%.
------------------------
For every 2 Refine Levels, CRI + 1, ATK + 4.
------------------------
For every 3 Refine Levels, Damage of Eternal Slash additionally increased by 2%.
------------------------
Set Bonus:
Eternal Cross Shadow Earring
Cross Slash Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Physical damage to enemies of all sizes increased by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Eternal Cross Shadow Earring
Cross Slash Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1,
If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players).
------------------------
Location : Earring
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Exorcism of Malicious Soul increased by 5%.
------------------------
For every 2 Refine Levels, MATK + 10.
------------------------
For every 3 Refine Levels, Damage of Exorcism of Malicious Soul additionally increased by 1%.
------------------------
Set Bonus:
Exorcism of Malicious Soul Shadow Armor
Exorcism of Malicious Soul Shadow Shoes
MATK + 2%, S.MATK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
------------------------
Set Bonus:
Exorcism of Malicious Soul Shadow Armor
Exorcism of Malicious Soul Shadow Shoes
Master Shadow Shield
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
------------------------
Location: Armor
A Sacred earring said to protect its wearer. It draws out the wearer's potential.
------------------------
Damage of Explosive Powder increased by 5%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Explosive Powder additionally increased by 1%.
------------------------
Set Bonus:
Explosive Shadow Earring
Explosive Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Physical damage to all size enemies increased by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Explosive Powder Shadow Earring
Explosive Shadow Pendant
Master Shadow Weapon
Physical damage to enemies of all properties increased by 3%, P.ATK + 2,
If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players).
------------------------
Location : Earring
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Third Flame Bomb increased by 5%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Third Flame Bomb additionally increased by 1%.
------------------------
Set Bonus:
Flame Bomb Shadow Armor
Flame Bomb Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Flame Bomb Shadow Armor
Flame Bomb Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location: Armor
Increase Gale Storm damage by 5%.
------------------------
For every 2 refine level, ATK + 10.
------------------------
For every 3 refine level, increase Gale Storm damage by additional 1%.
------------------------
Set Bonus:
Gale Shadow Earring
Gale Shadow Pendant
ATK + 2%, P.ATK + 2.
When total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%.
When total refine level of set is 18 or higher, ignore physical defense of all race enemies (except players) by 50%.
------------------------
Set Bonus:
Gale Shadow Earring
Gale Shadow Pendant
Master Shadow Weapon
P.ATK + 2, increase physical damage against all property enemies by 3%.
When total refine level of set is 27 or higher, ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location : Earring
It was an ordinary cloak, but with the magical interference device installed by the Illusions, it turned into a terrible shape worthy of the name, Gluttony.
MaxHP + 3%
Reduce resistance versus players by 5%.
When refined to +7 or higher, additional MaxHP + 5%, AGI + 10, DEX + 10.
When refined to +9 or higher, additional MaxHP + 7%, AGI + 10, DEX + 10.
Increase physical damage to small, medium, large monsters by 1% per Lv. of Shadow Spell, perfect hit +2%.
When Triangle Shot Lv.10, increase resistance to Wind, Earth property attacks by 50%.
When Feint Bomb Lv.10, recovers HP 100, SP 10 when monster is killed using physical attack. Recovers 2 SP per attack hit.
Increase damage of Triangle Shot by 50%, Feint Bomb by 15% per Lv. of Maelstrom.
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
------------------------
Damage of Golden Dragon Cannon increased by 8%.
------------------------
For every 2 Refine Levels, MATK + 7.
------------------------
For every 3 Refine Levels, Damage of Golden Dragon Cannon additionally increased by 2%.
------------------------
Set Bonus:
Golden Dragon Cannon Shadow Armor
Cold Blooded Cannon Shadow Shoes
MATK + 2%, S.MATK + 2,
If the sum of refine levels is 15 or higher, Magic damage to all size enemies increased by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magic defense of all races (excluding players).
------------------------
Set Bonus:
Golden Dragon Cannon Shadow Armor
Cold Blooded Cannon Shadow Shoes
Master Shadow Shield
Magic damage to enemies of all properties increased by 3%, S.MATK + 2,
If the sum of refine levels is 27 or higher, Ignores 10% magic resistance of all races (excluding players).
------------------------
Location : Armor
Enables Heaven's Drive Lv1
Increases resistance to Human Player and Doram player damage by 1%
If refined to +7 or higher
ATK +7 for every 18 points of Pure Luk and Str
Reduced Skill Delay Usage by 1% for every 18 points of Pure Luk and Str
3% Resistance to Shadow and Holy attribute attacks for every 18 points of Pure Luk and Str
ASPD 1% for every 18 points of Pure Agi and Vit
MaxHP 1% for every 18 points of Pure Agi and Vit
3% Resistance to Fire and Water attribute attacks for every 18 points of Pure Agi and Vit
mATK +7 for every 18 points of Pure Int and Dex
Reduce Spell Cast Time by 1% for 18 points of Pure Int and Dex
3% Resistance to Wind and Earth attribute attacks for every 18 points of Pure Int and Dex
If refined to +12 or higher
ATK an additional +5 for every 18 points of Pure Luk and Str
2% additional Resistance to Shadow and Holy attribute attacks for every 18 points of Pure Luk and Str
ASPD an additional 1% for every 18 points of Pure Agi and Vit
MaxHP an additional 1% for every 18 points of Pure Agi and Vit
2% additional Resistance to Fire and Water attribute attacks for every 18 points of Pure Agi and Vit
mATK an additional +5 for every 18 points of Pure Int and Dex
2% additional Resistance to Wind and Earth attribute attacks for every 18 points of Pure Int and Dex
If refined to +15 or higher
ATK an additional +2 for every 18 points of Pure Luk and Str
2% additional Resistance to Shadow and Holy attribute attacks for every 18 points of Pure Luk and Str
MaxHP an additional 1% for every 18 points of Pure Agi and Vit
2% additional Resistance to Fire and Water attribute attacks for every 18 points of Pure Agi and Vit
mATK an additional +2 for every 18 points of Pure Int and Dex
2% additional Resistance to Wind and Earth attribute attacks for every 18 points of Pure Int and Dex
Increase Hack and Slasher damage by 5%.
------------------------
For every 2 refine level, CRI + 1, ATK + 4.
------------------------
For every 3 refine level, increase Hack and Slasher damage by additional 1%.
------------------------
Set Bonus:
Hack Slasher Shadow Armor
Hack Slasher Shadow Shoes
ATK + 2%, P.ATK + 2.
When total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%.
When total refine level of set is 18 or higher, ignore physical defense of all race enemies (except players) by 50%.
------------------------
Set Bonus:
Hack Slasher Shadow Armor
Hack Slasher Shadow Shoes
Master Shadow Shield
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher, ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location : Armor
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Hyunrok Spirit Power increased by 8%.
------------------------
For every 2 Refine Levels, MATK + 7.
------------------------
For every 3 Refine Levels, Damage of Hyunrok Spirit Power additionally increased by 2%.
------------------------
Hyunrok Spirit Power skill is currently unavailable.
------------------------
Set Bonus:
Hyunrok Breeze Shadow Armor
Hyunrok Breeze Spirit Shadow Shoes
MATK + 2%, S.MTK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
------------------------
Set Bonus:
Hyunrok Breeze Shadow Armor
Hyunrok Breeze Spirit Shadow Shoes
Master Shadow Shield
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
------------------------
Location: Armor
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Hyunrok Cannon increased by 5%.
------------------------
For every 2 Refine Levels, MATK + 10.
------------------------
For every 3 Refine Levels, Damage of Hyunrok Cannon additionally increased by 1%.
------------------------
Set Bonus:
Hyunrok Cannon Shadow Earring
Hyunrok Cannon Shadow Pendant
MATK + 2%, S.MATK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
------------------------
Set Bonus:
Hyunrok Cannon Shadow Earring
Hyunrok Cannon Shadow Pendant
Master Shadow Weapon
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
------------------------
Location: Earring
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Madness Crusher increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Madness Crusher additionally increased by 2%.
------------------------
Set Bonus:
Madness Breath Shadow Armor
Madness Breath Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Madness Breath Shadow Armor
Madness Breath Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location: Armor
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Shield Chain Rush increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Shield Chain Rush additionally increased by 2%.
------------------------
Set Bonus:
Max Chain Shadow Earring
Max Chain Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Max Chain Shadow Earring
Max Chain Shadow Pendant
Master Shadow Weapon
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location: Earring
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Midnight Kick increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Midnight Kick additionally increased by 2%.
------------------------
Set Bonus:
Midnight Kick Shadow Earring
Midnight Kick Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Midnight Kick Shadow Earring
Midnight Kick Shadow Pendant
Master Shadow Weapon
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location: Earring
A Sacred earring said to protect its wearer. It draws out the wearer's potential.
------------------------
Damage of Mighty Smash increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Mighty Smash additionally increased by 2%.
------------------------
Set Bonus:
^4D4DMighty Smash Shadow Earring
^4D4DAxe Stomp Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Physical damage to all size enemies increased by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
^4D4DMighty Smash Shadow Earring
^4D4DAxe Stomp Shadow Pendant
^4D4DMaster Shadow Weapon
Physical damage to enemies of all properties increased by 3%, P.ATK + 2,
If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players).
------------------------
Location : Earring