A Sword created by combining holy relics and magical power.
MATK +230.
MATK + 5%.
Increase The Cross Rain damage by 10%.
If refine rate is 7 or higher, reduces skill cooldown of Genesis Ray by 1 second.
If refine rate is 9 or higher, increase Cross Rain damage by additional 10%.
If refine rate is 11 or higher, increase Cross Rain damage by additional 10%.
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[Grade Bonus]
[Grade D] Magical damage to small size enemies +15%.
[Grade C] Magical damage to medium size enemies +15%.
[Grade B] Magical damage to large size enemies +15%.
[Grade A] S.MAtk + 5, reduces skill cooldown of Genesis Ray by 0.5 seconds.
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Weapon Lv : 5
An oriental sword named after a legendary Japanese swordsmith.
Property: Neutral
Crit + 30
Aspd + 8%
Adds a 0.1% chance of inflicting Curse on the user when performing a short-ranged attack.
An oriental sword named after a legendary Japanese swordsmith.
Character Bound
Rental Item
Property: Neutral
Crit + 30
Aspd + 8%
Adds a 0.1% chance of inflicting Curse on the user when performing a short-ranged attack.
An oriental sword
named after a legendary Japanese swordsmith.
Curses its owner
by a low chance.
Critical rate +30%
Increases Attack
Speed.(Decreases Attack After Delay by 8%)
Two-handed Sword
Attack Strength: 155
A weapon that is designed to easily slice the muscles of monsters.
Property: Neutral
Adds a 3% chance of casting Level 1 Decrease Agility on the target when performing a physical attack.
Adds a 8% chance of inflicting Bleed on the target when performing a physical attack.
A one-handed sword inspired by the legendary twig said to have killed Baldur, god of light.
Property: Shadow
Dex + 3
Increases physical damage on Ghost property targets by 15%.
Adds a 10% chance of casting Level 3 Stone Curse on the target when performing a physical attack.
Adds a 0.1% chance of inflicting Stone Curse on the target when performing a physical attack.
A one-handed sword topped with several extra edges for making wounds deeper and more unsightly.
Property: Neutral
Increases physical damage on Demi-Human race targets by 5%.
Increases physical damage on Human player race targets by 5%.
Enables Level 5 Double Attack.
A very old and worn-out parasol. No one knows how old it is, but you can feel magic eminating from it.
Property: Neutral
Required Jobs: Swordman Jobs, Merchant Jobs, Thief Jobs
MATK + 80
Additional MATK + 10 per upgrade level of the item.
Enables Level 10 Soul Strike.
=[A sword that was used by a dragon slayer in the past.
I regained my past glory and began to show my true ability.
It seems to resonate with the Great Hero's Boots.
MHP/MSP + 5% per 2 refine rates.
Increase damage of Dragon Breath and Dragon Breath - Water by 5% per 3 refine rates.
When refined to +7 or higher, reduce global cooltime by 10%, reduce variable casting by 10%.
When refined to +9 or higher, increase ranged physical damage by 10%.
When refined to +11or higher, reduce global cooltime by 7%, MSP + 5%.
When equipped with Great Hero's Boots, VIT + 10, increase ranged physical damage by 5%.
A sword of light that is said to have been used by a warrior.
With the power of light, he began to show his natural ability.
It seems to resonate with the boots of the great hero.
MATK + 195.
MATK + 15 per 2 refine rates.
Increase damage of Pressure, Ray of Genesis by 5% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%.
When refined to +9 or higher, increase holy property magic damage by 15%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Pressure, Ray of Genesis by additional 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
A two-handed sword filled with the pain of grief.
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ATK + 10%.
Increase Storm Slash damage by 10%.
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For every 2 refine level, increase Ignition Break damage by 3%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Ignition Break damage by additional 25%.
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When refined to +11 or higher, reduce Ignition Break cooldown by 0.7 seconds.
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[Grade Bonus]
[Grade D] Increase Storm Slash damage by additional 5%.
[Grade C] Increase Storm Slash damage by additional 8%. P.ATK + 1.
[Grade B] Increase Storm Slash damage by additional 12%. POW + 2.
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A sword filled with the pain of grief.
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MATK + 250.
MATK + 10%.
Increase Cross Rain damage by 10%.
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For every 2 refine level, increase Genesis Ray damage by 4%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Genesis Ray damage by additional 25%.
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When refined to +11 or higher, increase holy property magical damage by 10%.
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[Grade Bonus]
[Grade D] Increase Cross Rain damage by additional 5%.
[Grade C] Increase Cross Rain damage by additional 8%. S.MATK + 1.
[Grade B] Increase Cross Rain damage by additional 12%. SPL + 1.
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A sword filled with the pain of grief.
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ATK + 10%.
Increase Acidified Zone (Fire/Water/Wind/Earth) damage by 10%.
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For every 2 refine level, Increase Cart Cannon damage by 3%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Cart Cannon damage by additional 25%.
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When refined to +11 or higher, increase long ranged physical damage by 10%.
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[Grade Bonus]
[Grade D] Increase Acidified Zone (Fire/Wind) damage by 5%.
[Grade C] Increase Acidified Zone (Fire/Wind) damage by 8%. P.ATK + 1.
[Grade B] Increase Acidified Zone (Fire/Wind) damage by 12%. POW + 2.
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A sword filled with the pain of grief.
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ATK + 5%.
Increase Shield Chain Rush and Double Bowling Bash damage by 10%.
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For every 2 refine level, increase Shield Boomerang and Back Stab damage by 3%.
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When refined to +7 or higher, ASPD + 20%.
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When refined to +9 or higher, increase Shield Boomerang and Back Stab damage by additional 25%.
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When refined to +11 or higher, increase physical damage against all size enemies by 15%.
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[Grade Bonus]
[Grade D] Increase Shield Chain Rush and Double Bowling Bash damage by additional 5%.
[Grade C] Increase Shield Chain Rush and Double Bowling Bash damage by additional 3%. P.ATK + 1.
[Grade B] Increase Shield Chain Rush and Double Bowling Bash damage by additional 5%. POW + 1.
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