Compounds On: Headgear
Int + 1
Max SP + 50
Set Bonus
Loli Ruri Card
Parasite Card
Miyabi Doll Card
Evil Nymph
Harpy Card
Bloody Butterfly Card
Max HP + 500
Def + 5
Mdef + 5
Increases the damage of
Cold Bolt,
Fire Bolt, and
Lightning Bolt by 10%.
Mage Bonus
MATK + 3%
Reduces the variable casting time of skills by 15%.
Set Bonus
Yellow Novus Card
Evil Nymph Card
Miyabi Doll Card
Bloody Butterfly Card
Harpy Card
Int + 3
Increases the damage of Thunder Storm and Heaven's Drive by 10%.
Sage Bonus
Adds a 20% chance to reflect magical attacks that do not target the ground back to the attacker.
Reduces the variable casting time of skills by 20%.
Adds a chance of gaining Red Gemstone or Yellow Gemstone when a monster is killed.
A perfectly balanced hat worn by the Evil Snake Lord.
The yin yang symbol and magic orbs harness the balance necessary to wear this hat.
Str+ 1, Int +1, Agi +2
Location: Upper
The symbol of good student, it represents the enthusiastic in helping.
VIT+2, INT+2, LUK+1.
If equipped with Red Pencil In Mouth and School Uniform, MATK increase according to Base Lv, (BaseLv 1/3, Maxmimum Lv150), EXP from monster +5%.
Series : Headgear Defense : 4
Location : Upper Weight : 10
A beautiful wing
shaped hat made by
glueing angel feathers
to a circlet. It makes
your actions swifter
and more agile.
Dex +1, Int +1,
MDEF +3. Reduces
damage from Demon
class monsters by 3%.
Cannot be traded or
dropped, but can be
placed in Kafra Storage. Class : Headgear Defense: 4
Location : Upper
A hare accessory
that looks just
like bunny ears.
This may seem like
This may seem like
inappropriate, risque
attire, but only if
you travel in those
kinds of circles.
Int +2. Cannot be
traded or dropped,
but can be placed
in Kafra Storage.
Location : Upper
The one-handed sword of Arthurian legend, it supposedly selects its owner by its own will to wield its holy powers.
Property: Holy
Int + 5
Dex - 1
Luk + 10
Rental Item
The one-handed sword
of Arthurian legend that supposedly chooses
its owner to wield its
holy powers.
Int +10, Luk +10
Attack Strength: 199
Property: Holy
Scarce eyes from the exiled ninja clan.
All talent status +5.
ATK +20%, MATK +20%.
Increases physical & magical damage to boss monsters by 5%.
------------------------
When base STR is 120 or higher,
ATK +30%,
increases physical damage to boss monsters by additional 15%.
When equipped by Ninja class,
enable to use Cross Impact Lv. 5,
All talent status +10.
------------------------
When Base INT is 120 or higher,
MATK +30%,
Increases magical damage to boss monsters by additional 15%.
When equipped by Ninja class,
enable to use Crimson Rock Lv. 5,
All talent status +10.
------------------------
Location: Middle
Armor lv: 1
Required Lv: 100
A thick book that contains basic skills for the clergy.
Int + 1
HP Recovery + 3%
SP Recovery + 3%
Set Bonus
Exorcism Bible
Holy Stick [1]
Adds a 2% chance of casting Level 1 Turn Undead on the attacker when receiving a physical attack.
Increases the damage of Magnus Exorcismus by 20%.
A book on eradication of demons, which is said to have been used by high-ranking ancient clergymen.
It seems to resonate with Ancient Hero Boots.
MATK +160.
Every 2 Refine levels MATK+ 10.
Every 3 Refine levels Duple Light damage increased by 25%.
When Refine level is 9 attack speed increased (delay after attack decreased by 10% ).
When Refine level is 11 Duplex Light damage increased additionally by 30%.
When equipped together with Ancient Hero Boots and attacking with magic attacks, with a fixed rate for 7s INT + 20, MATK+ 15% .
Weapon Lv : 4
Required Lv : 100
Required Job: Arch Bishop Jobs
A pair of boots said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
------------------------
MDEF + 15.
------------------------
When refined to +10 or higher,
All Basic Status + 2.
When Base STR is 108 or higher, ATK + 50.
When Base AGI 108 or higher, ASPD + 1.
When Base VIT 108 or higher, MHP + 8%.
When Base INT 108 or higher, MATK + 60.
When Base DEX 108 or higher, Fixed Casting Time - 0.5 seconds, Long-range Physical Damage + 5%.
When Base LUK 108 or higher, Critical Damage + 30%.
------------------------
Set Bonus:
Exotic Temporal Boots [1]
Giant Faceworm Snake Skin [1]
OR
Giant Faceworm Snake Skin
MHP + 15%, MSP + 5%.
------------------------
Def : 25
MHP +15%, MSP +5%.
------------------------
When refine level 10 or more,
When pure STR is 108 or higher, ATK +80.
When pure AGI is 108 or higher, ASPD +2.
When pure VIT is 108 or higher, MHP +10%.
When pure INT is 108 or higher, MATK +80.
When pure DEX is 108 or higher, fixed casting time -0.5 sec.
[=[long range physical damage +10%.
When pure LUK is 108 or higher, critical damage +35%.
------------------------
When refine level 13 or more,
When pure POW is 60 or higher, physical damage to all size enemies +15%.
When pure STA is 60 or higher, after cast delay -5%. P.ATK +15.
When pure WIS is 60 or higher, after cast delay -5%. S.MATK +15.
When pure SPL is 60 or higher, magical damage to all size enemies +15%.
When pure CON is 60 or higher, ASPD +10%.
When pure CRT is 60 or higher, fixed casting time -0.2 sec. critical damage +10%.
------------------------
[Grade Bonus]
[Grade D] RES & MRES +30.
[Grade C] ATK & MATK +50.
[Grade B] physical/magical damage to all size enemies +15%.
[Grade A] P.ATK & S.MATK +7.
------------------------
Def : 20
A mysterious cape said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
------------------------
MDEF + 10.
------------------------
For every 2 refine level, ATK + 1%, MATK + 1%, CRI + 3, Long-range physical damage + 1%, Critical Damage + 1%.
------------------------
For every 4 refine level, MHP + 3%, ASPD + 3%, After Cast Delay - 3%, Critical Damage + 3%, Physical damage against all size enemies + 3%, All property magic damage + 3%.
------------------------
When refined to +9 or higher, ATK + 7%, MATK + 7%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Bear's Power
ATK + 25.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Speed of Light
Reduce After Cast Delay by 4%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Muscle Fool
MHP + 7%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Runaway Magic
MATK + 25.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Hawkeye
Increase long-range physical damage by 5%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Lucky Day
Critical Damage + 5%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Boots [1]
MDEF + 5.
When total refine level of set is 22 or higher,
When Base STR is 108 or higher, ATK + 50.
When Base AGI is 108 or higher, ASPD + 1.
When Base VIT is 108 or higher, After Cast Delay - 5%.
When Base INT is 108 or higher, MATK + 50.
When Base DEX is 108 or higher, Long-range physical damage + 7%.
When Base LUK is 108 or higher, Critical Damage + 7%.
------------------------
Def : 40
MDEF+10.
------------------------
For every 2 refine level, ATK & MATK +15.
For every 3 refine level, ATK +4%, MATK +4%, CRI +3.
For every 4 refine level,
melee/ranged physical damage +5%,
all property magical damage +5%,
MHP +5%, ASPD +5%, critical damage +5%, after skill delay -5%.
------------------------
When refine level 7 or more, ATK & MATK +7%.
When refine level 9 or more, physical/magical damage to all size enemies +15%.
When refine level 12 or more, physical/magical damage to all property enemies +15%.
------------------------
Set Bonus:
Exotic Temporal Manteau-LT [1]
Exotic Temporal Boots-LT [1]
MDEF +5, fixed casting time -0.2 sec.
If the sum of refinement is 25 or higher,
When pure STR is 108 or higher, ATK +120.
When pure AGI is 108 or higher, ASPD +1.
When pure VIT is 108 or higher, after skill delay -8%.
When pure INT is 108 or higher, MATK +120.
When pure DEX is 108 or higher, long range physical damage +15%.
When pure LUK is 108 or higher, critical damage +20%.
------------------------
[Grade Bonus]
[Grade D] ATK & MATK +5%.
[Grade C] POW & SPL +5.
[Grade B] P.ATK & S.MATK +7.
[Grade A] When refine level 13 or more, physical/magical damage to all race enemies +15%.
------------------------
Def : 40
A mysterious bracelet said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
------------------------
All Basic Status + 2.
------------------------
MDEF + 5.
------------------------
Set Bonus:
Exotic Temporal Bracelet [1]
Exotic Temporal Boots [1]
MDEF + 5.
When Base STR is 120 or higher, ATK + 8%, Physical damage against all size enemies + 8%.
When Base AGI is 120 or higher, ASPD + 4%, Critical Damage + 15%.
When Base VIT is 120 or higher, MHP + 8%, After Cast Delay - 8%.
When Base INT is 120 or higher, MATK + 8%, All property magic damage + 8%.
When Base DEX is 120 or higher, long-range physical damage + 5%, ATK + 8%.
When Base LUK is 120 or higher, Critical Damage + 10%, ASPD + 1.
------------------------
Set Bonus:
Exotic Temporal Bracelet [1]
Exotic Temporal Manteau [1]
MDEF + 5.
When garment is refined to +9 or higher,
ignore physical and magic defense of all race enemies (except players) by 5%.
When garment is refined to +12 or higher,
ignore physical and magic defense of all race enemies (except players) by additional 10%.
------------------------
Def : 0
A horn imbued with spirit of devil. Could feel full of vital force from it.
MDEF + 2.
If worn by Swordman/Merchant/Thief Class, AGI + 2, decrease damage of Neutral , Water property by (Job Lv / 14), increase VIT.
If worn by Wizard/Acolyte/Archer Class, INT + 2, DEX + 2, damage of Neutral , Water property by (Job Lv / 14).
Item Class : Headgear Defense : 2
Location : Upper Weight : 40
A hare accessory
that looks just
like bunny ears.
This may seem like
This may seem like
inappropriate, risque
attire, but only if
you travel in those
kinds of circles.
Int +2. Cannot be
traded or dropped,
but can be placed
in Kafra Storage.
Location : Upper
Rental Item
A fashion accessory
that gives ears that
vaunted, elvish look.
For some, it is an
incredible turn-on.
Int +1
This item cannot be Dropped or Traded.
Location : Middle Weight : 0
A headgear that looks
like flapping angel
wings. It makes you
feel might lighter
when you wear it,
though it also makes
you feel pretty dizzy.
+3% Attack Speed
and Casting Speed
Int +1. Cannot be
traded or dropped,
but can be placed
in Kafra Storage.
Location : Upper
An enchanted, giant
wing from an ancient
creatures. Enables
instant teleportation
of many people when used by a Party Master.
This item can be traded and put into storage.
A flower said to
be as beautiful as
a fairy in a far east
country, and usually
used as a medicinal
herb. Dex +1, Int +1
MDEF +5.
Cannot be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location: Upper Weight : 20
A crude looking
hat that lends a
look of cheerfulness
and agility, and is
coveted by most
skilled magic users.
Int +2, SP +150.
Position: Upper
and Soul Linker Job
A broken razor-like leg that was severed from a Faceworm. It's sustained with potent time-warping energy.
Property: Neutral
Int + 3
MATK + 120
Creates a low chance of casting the illusion of Faceworm Queen while you are attacking.