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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “MATK + 4%” in Renewal

Page 15 of 19
Safety Foxtail

Safety Foxtail [2]

#550006 · One-Handed Staff · Weapon
ATK
300
MATK
350
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A foxtail that was growing near a construction site in Einbroch. It is solid like steel, perhaps because of its mysterious ores. MATK +350. ATK +7%, MATK +7%. Catnip Meteor and Picky Peck damages +15%. When refined to +7 or higher, Increased ASPD (ASPD +10%), Variable Cast Time -10% When refined to +9 or higher, Additional Catnip Meteor and Picky Peck damages +20%. Physical/Magic attacks create a chance to gain additional Physical/Magic damage +10% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%. ATK: 300
Full item details & effects
Sage Shadow Armor

Sage Shadow Armor

#24278 · Shadowgear · Shadow armor
Weight
0
Buy value
10 z
Sell value
5 z
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant When Hindsight is used, increases ASPD rate based on the upgrade level of the item for 50 seconds. If upgrade level is +7: When Hindsight is used, increases ASPD by 1 for 50 seconds. If upgrade level is +9: When Hindsight is used, increases ASPD by 1 for 50 seconds. Sage Shadow Shoes Reduces the variable cast time of Heaven's Drive by 40%. When equipped by Sage: MATK +3%.
Full item details & effects
Sagittarius Diadem

Sagittarius Diadem [1]

#5740 · Armor · Headgear (Top)
DEF
3
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
A magnificent diadem created to pay tribute to the 9th sign of the zodiac, Sagittarius the Archer. Attached to the crown is a Zircon gemstone, the birthstone for those born under this sign. Dex +2, Mdef +3, Increases resistance to Fire property by 7% If refined to 7, spell casting time -3%. If refined to 8, when using magic attack, has a low chance of autocasting Lvl 1 Sightrasher. If refined to 9, additional spell casting time decrease by 2%. If refined to 10, MATK +4%. Location : Uppper
Full item details & effects
Saint Mace

Saint Mace [2]

#590003 · Mace · Weapon
ATK
170
MATK
165
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
Mace that is said to have been used by a saint. It seems to resonate with Ancient Hero Boots. Cannot be destroyed in battle. MATK + 165, MATK + 3%. Increases holy property magical damage by 1% per 2 refine rate. Increases Adoramus damage by 5% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases holy property magical damage by additional 10% When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and MATK + 15% for 7 seconds. Weapon Lv: 4 Required Lv: 100 Required Job: Arch Bishop Jobs
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Sapphire Wrist

Sapphire Wrist [1]

#28410 · Armor · Accessory
DEF
3
Armor Lv.
1
Required Lv.
50
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A sapphire bracelet which was designed with the collective knowledge of the geneticist community. Int + 5 Dex + 5 Luk + 5 Reduces the variable casting time of Acid Bomb by 1% for every 4 base levels. Increases the damage of Spore Explosion by 5% for every 20 base levels. Additional Int + 1 per 2 levels of Aid Condensed Potion known. Additional Dex + 1 per 2 levels of Aid Condensed Potion known. Additional Luk + 1 per 2 levels of Aid Condensed Potion known. MATK + 20 per 2 levels of Aid Condensed Potion known.
Full item details & effects
Save the King

Save the King [3]

#13465 · One-Handed Sword · Weapon
ATK
170
MATK
130
Weapon Lv.
4
Required Lv.
100
Slots
3
Weight
60
Buy value
20 z
Sell value
10 z
MATK + 130. ------------------------ This option below is only applied when you didn't learn Peco Peco Ride. Remove weapon's size damage penalty to all monsters. For every refine level : Increases Holy Cross damage by 20%. Increases Grand Cross damage by 20%. Increases Bash damage by 20%. For every level of Spear Quicken learned : Increases ASPD by 3%, CRIT +3, Flee +2. ------------------------ When refined to +9 or higher, Increases heal effectiveness by 40%. Increase rate of incoming recovery skills and items by 15%. ------------------------ When refined to +10 or higher, Increases heal effectiveness by additional 40%. Increase rate of incoming recovery skills and items by additional 15%. ------------------------ When refined to +11 or higher, All Basic Status +10. ------------------------ When refined to +12 or higher, ATK and MATK +120. ------------------------
Full item details & effects
Scorpio Celestial Coronet

Scorpio Celestial Coronet [1]

#400059 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A crown representing Scorpio. MATK + 20 per 2 refine rate. If upgrade level is +7 or higher, reduces variable casting time by 10%. If upgrade level is +9 or higher, increase all property magical damage by 15%. If refine rate is 11 or higher, increases magical damage against small and medium size enemies by 15%, reduces fixed casting time by 0.2 seconds. When equipped with Cannon Rapier-OS, increases holy property magical damage by 5%, increases Genesis Ray damage by 4% per 2 refine rate of weapon. When equipped with Rutilus Stick-OS, MATK + 30, increases Psychic Wave damage by 3% per 2 refine rate of weapon. When equipped with Ultio-OS, increases holy property magical damage by 5%, increases Judex damage by 3% per 2 refine rate of weapon. Location: Upper Weight: 10 Required Lv: 130
Full item details & effects
Scroll of Essential Arts

Scroll of Essential Arts [1]

#490640 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A mysterious scroll that no one is sure who wrote it, when it was written, or even whether it even exists. It is said that it can only be bestowed upon those who have perfected their arts. ------------------------ SPL + 3. ------------------------ MATK + 10%. ------------------------ MATK + 100. ------------------------ Reduce damage taken from Human and Doram Player by 3%. ------------------------ Reduce 16th Night cooldown by 25 seconds. ------------------------ For every Base Level, increase Exploding Dragon, Snow Flake Draft, and Wind Blade damage by 1%. ------------------------ For every 10 Base Level, increase Red Flame Cannon, Cold Blooded Cannon, Thundering Cannon, Golden Dragon Cannon, Darkening Cannon, and Dark Dragon - Nightmare damage by 1%. ------------------------ Def : 0
Full item details & effects
Scroll of Time and Space

Scroll of Time and Space [1]

#490561 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A scroll filled with forbidden martial arts that was sealed inside time and space. It might resonate well with time-related equipment. ------------------------ ATK +5%, MATK +5%. ------------------------ ASPD + 5%. ------------------------ SPL +15, POW +15. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Oboro) [1] MATK + 80. For every 2 refine level of Helmet, increase Wind, Water, and Fire property magical damage by 4%. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Kagerou) [1] ATK +80. For every 2 refine level of Helmet, increase Cross Slash and Kunai Explosion damage by 8%. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Kagerou) [1] Temporal Jewel (Luk) lv.2/lv.3 Increase melee and long-range physical damage by 8%. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Kagerou) [1] Temporal Jewel (Str) lv.2/lv.3 CRI +10, Critical Damage +10%. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Oboro) [1] Temporal Jewel(Int) lv.2/lv.3 ASPD +2. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Oboro) [1] Temporal Jewel(Agi) lv.2/lv.3 Increase all property magical damage by 10%. ------------------------ Def: 0
Full item details & effects
Scuba Mask

Scuba Mask [1]

#19162 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
40
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
A Scuba Mask with a snorkel. It's a waterproof diving mask that resists high pressure and shocks. ATK + 5, MATK + 5. Increases ASPD + 10% Critical Hit Rate + 50% to Fish Monsters when equipped with Surfer Swimsuit and Oxygen Tank. Equip Level: 40 Equippable By: All Jobs
Full item details & effects
Scythe of Ice Flame

Scythe of Ice Flame [1]

#520003 · One-Handed Axe · Weapon
ATK
360
MATK
290
Weapon Lv.
4
Required Lv.
130
Slots
1
Weight
400
Buy value
20 z
Sell value
10 z
Indestructible in battle. STR + 3, INT + 5. Increases Frozen, Burning resistance by 50%. Increase damage of Mammonite by 10% per 1 BaseLv. When physically attacking, adds 100% chance to drain 1% of damage as HP. For every refine rate, MaxHP + 2%, physical damage + 2%, perfect hit + 2%. When refined to +7 or higher, additional frozen and burning resistance by 25% when performing a physical attack, adds 100% chance to drain 1% of damage as HP. When refined to +9 or higher, additional frozen and burning resistance by 25% when performing a physical attack, adds 100% chance to drain 2% of damage as HP. When refined to +10 or higher, removes weapon's size penalty. MATK + 290
Full item details & effects
Sealed Magic Sword

Sealed Magic Sword [2]

#13460 · One-Handed Sword · Weapon
ATK
100
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A magic sword in which magnificent power is sealed. It will not be easy to draw out it's power. Property: Neutral Max SP - 100 Adds a 10% chance of casting Level 5 Fire Bolt on the target when performing a physical attack. If upgrade level is +7 or higher, Max SP + 50 MATK + 85 If upgrade level is +10 or higher, Additional Max SP + 50 Additional MATK + 45 Aspd + 1
Full item details & effects
Shadow Staff

Shadow Staff [2]

#26118 · One-Handed Staff · Weapon
ATK
40
MATK
155
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
50
Buy value
0 z
Sell value
0 z
An old Staff used by an ancient hero. It seems old, but its hidden power seems to resonate with Ancient Hero Boots. MATK + 155. Cannot be destroyed in battle. Every 2 Refine levels MATK+ 10. Every 3 Refine levels [Earth Grave] damage increased by 12%. When Refine level is 9 Variable Casting decreased by 10%. When Refine level is 11 [Psychic Wave] skill cooltime decreased by 1s. When equipped together with Ancient Hero Boots and attacking with magic attacks, with a fixed rate (3%) for 7s INT + 20, MATK+ 15%. Weapon Lv : 4 Required Lv : 100 Required Job: Sorcerer Jobs
Full item details & effects
Shadow Staff-LT

Shadow Staff-LT [2]

#550045 · One-Handed Staff · Weapon
ATK
40
MATK
195
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
75
Buy value
0 z
Sell value
0 z
Indestructible. MATK +195, MATK +5%. When base level is 210 or higher, SPL +2, S.MATK +1. For every 2 refine level, MATK +15. For every 3 refine level, increases Earth Grave damage by 12%. When refined to +7 or higher, increases neutral, earth, and poison magical damage by 15%. When refined to +9 or higher, increases Psychic Wave and Poison Buster damage by 35%, reduces variable casting by 15%. When refined to +11 or higher, increases Psychic Wave and Poison Buster damage by additional 15%, and reduce Psychic Wave cooldown by 1 second. Set Bonus: Shadow Staff-LT [2] Hero Boots-LT [1] MATK +10%, S.MATK +2. ------------------------ [Grade Bonus] [Grade D] MATK +3%. [Grade C] increases neutral, earth, and poison magical damage by 15%, S.MATK +1. [Grade B] SPL + 3, S.MATK + 2. ------------------------
Full item details & effects
Shining Silver Spear

Shining Silver Spear [1]

#530028 · One-Handed Spear · Weapon
ATK
110
MATK
180
Weapon Lv.
4
Required Lv.
100
Slots
1
Weight
180
Buy value
0 z
Sell value
0 z
A divine spear said to have been used by a person known as the Holy King. It is said that this spear's radiance can dispel any darkness. ------------------------ MATK + 180 ------------------------ For every 2 base level (Up to level 250), Increases damage of Genesis Ray by 1%. ------------------------ For every refine level, Reduces After Cast Delay by 2%. ------------------------ When refine level is 11 or higher, Additional MATK + 150. ------------------------
Full item details & effects
Shinobi Sash H

Shinobi Sash H [1]

#28485 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
A sash that is said to have been owned by a renown ninja. With its embroidered emblem of nobility, it seems to contain some strange and mysterious power. MATK + 5% Aspd + 5% Reduces the global delay of skills by 5%. Increases magical damage on Shadow property targets by 4% per level of Illusion-Bewitch, Illusion-Death and Illusion-Shock known. Increases the damage of Exploding Dragon by 10% per level of Flaming Petals known. Increases the damage of First Wind by 10% per level of Wind Blade known. Increases the damage of Snow Flake Draft by 20% per level of Freezing Spear known.
Full item details & effects
Skull Cap

Skull Cap [1]

#18539 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
10
Slots
1
Weight
20
Buy value
40 z
Sell value
20 z
A driver's cap with a menacing skull on the band. Position: Upper MATK + 2% If upgrade level is +5 or higher, Additional MATK + 3% If upgrade level is +7 or higher, Additional MATK + 3% Set Bonus Elven Ears Skull Cap [1] Reduces the SP cost of skills by 3%. Set Bonus Evil Bone Wand Skull Cap [1] MATK + 10 per upgrade level of Evil Bone Wand. If Evil Bone Wand upgrade level is +10 or higher, Reduces the variable casting time of skills by 10%. Set Bonus Skull Cap [1] Thorn Staff of Darkness MATK +10 per upgrade level of Thorn Staff of Darkness. If Thorn Staff of Darkness upgrade level is +10 or higher, Reduces the variable casting time of skills by 10%.
Full item details & effects
Sloth Bible

Sloth Bible [2]

#540005 · Book · Weapon
ATK
160
MATK
220
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
70
Buy value
0 z
Sell value
0 z
A record storage device which was stored in Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. MATK +220. Physical/Magic attacks create a chance of restoring 300 SP every second for 5 seconds, incoming damage -15% from Normal monsters. MATK +6 and Variable Cast Time -3% for every 3 refine levels. When refined to +7 or higher, Fire/Lightning Bolt damage +25%. When refined to +9 or higher, Increased ASPD (ASPD +10%). When refined to +11 or higher, Additional Fire/Lightning Bolt damage +30%.
Full item details & effects
Solid Dagger

Solid Dagger [2]

#510050 · Dagger · Weapon
ATK
180
MATK
200
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A dagger made by refining clock tower parts and quenching them with etheric magic. Complemented the shortcomings of the existing Fortify Dagger. ------------------------ MATK + 200. Increases Red Flame Cannon and Cold Blooded Cannon damage by 5% per 2 refine rate. Increases Darkening Cannon damage by 7% per 3 refine rate. Increases all property magical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] SPL +1. [Grade C] Increases Red Flame Cannon and Cold Blooded Cannon damage by additional 7%. [Grade B] S.MATK +1. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Solid Manual

Solid Manual [2]

#540041 · Book · Weapon
ATK
180
MATK
240
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
A manual book made by refining clock tower parts and quenching them with etheric magic. Complemented the shortcomings of the existing Fortify Manual. ------------------------ Can't be destroyed. MATK +240. Increases Conflagration and Lightning Land damage by 6% per 2 refine rate. Increases Psychic Wave damage by 15% per 3 refine rate. Increases all property magical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] SPL +2. [Grade C] Increases Conflagration and Lightning Land damage by additional 10%. [Grade B] S.MATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Solid Rod

Solid Rod [2]

#550055 · One-Handed Staff · Weapon
ATK
130
MATK
230
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A rod made by refining clock tower parts and quenching them with etheric magic. Complemented the shortcomings of the existing Fortify Rod. ------------------------ Can't be destroyed. MATK +230. Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 6% per 2 refine rate. Increases Napalm Vulcan Strike damage by 10% per 3 refine rate. Increases all property magical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] SPL +2. [Grade C] Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 10%. [Grade B] S.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Solid Staff

Solid Staff [2]

#640031 · Two-Handed Staff · Weapon (Two-Handed)
ATK
150
MATK
290
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
220
Buy value
0 z
Sell value
0 z
A staff made by refining clock tower parts and quenching them with etheric magic. Complemented the shortcomings of the existing Fortify Staff. ------------------------ Can't be destroyed. MATK +290. Increases Frozen Slash and Crimson Arrow damage by 6% per 2 refine rate. Increases Crystal Impact damage by 5% per 3 refine rate. Increases all property magical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] SPL +2. [Grade C] Increases Frozen Slash and Crimson Arrow damage by additional 10%. [Grade B] S.MATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Solid Wand

Solid Wand [2]

#550054 · One-Handed Staff · Weapon
ATK
190
MATK
240
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
A wand made by refining clock tower parts and quenching them with etheric magic. Complemented the shortcomings of the existing Fortify Wand. ------------------------ Can't be destroyed. MATK +240. Increases Talisman of Four Bearing God damage by 6% per 2 refine rate. Increases Talisman of Soul Stealing damage by 8% per 3 refine rate. Increases all property magical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] SPL +2. [Grade C] Increases Talisman of Four Bearing God damage by additional 10%. [Grade B] S.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Soul Mastery Crown

Soul Mastery Crown [1]

#400644 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A crown said to have been worn by spiritualists who guide souls. The long, flowing ribbon is mesmerizing. ------------------------ SPL + 3. ------------------------ Reduce damage taken from Human and Doram Player by 13%. ------------------------ Reduce damage taken from Normal and Boss enemies by 20%. ------------------------ MATK + 40%. ------------------------ For every 10 Base Level, increase Talisman of Blue Dragon, Talisman of White Tiger, Talisman of Red Phoenix, Talisman of Black Tortoise, Talisman of Four Bearing God, and Circle of Directions and Elementals damage by 1%. ------------------------ For every refine level, SPL + 1. ------------------------ When refined to +10 or higher, After Cast Delay - 20%, ignore MDEF of all race enemies by 50%. ------------------------ Def : 10 Location : Upper
Full item details & effects
Spell of Varmundt Lv2

Spell of Varmundt Lv2

#310924 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Varmund's Wisdom Essence. ------------------------ SPL +2. MATK +4 and S.MATK +2 per 20 base SPL of the user. If the enchanted equipment is grade D, additional S.MATK +1 per 20 base SPL. If the enchanted equipment is grade C, additional S.MATK +1 per 20 base SPL. If the enchanted equipment is grade B, additional S.MATK +1 per 20 base SPL. If the enchanted equipment is grade A, additional S.MATK +2 per 20 base SPL.
Full item details & effects
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