Meuchler-OS remodeled with Team Atnad's technology added.
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ATK + 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%), increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 45%, reduces global cooldown by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
------------------------
ATK : 190
Weapon Lv : 5
A crossbow with its prototype serial number, 89, imprinted on it.
It's equipped with a meter to display shooting power as a numerical value.
ATK +3%
If upgrade level is +7 or higher,
Increases long-ranged physical damage on targets by an additional 7%.
If upgrade level is +9 or higher,
Severe Rainstorm cooldown -2 sec.
Reduces the cooldown of Severe Rainstorm by 2 seconds.
If upgrade level is +11 or higher,
Increases the damage of Severe Rainstorm by 15%.
MH-P89-OS remodeled with Team Atnad's technology added.
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ATK + 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, reduces skill cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by 40%.
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ATK : 170
Weapon Lv : 5
A Sacred earring said to protect its wearer. It draws out the wearer's potential.
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Damage of Mighty Smash increased by 8%.
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For every 2 Refine Levels, ATK + 10.
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For every 3 Refine Levels, Damage of Mighty Smash additionally increased by 2%.
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Set Bonus:
^4D4DMighty Smash Shadow Earring
^4D4DAxe Stomp Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Physical damage to all size enemies increased by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
^4D4DMighty Smash Shadow Earring
^4D4DAxe Stomp Shadow Pendant
^4D4DMaster Shadow Weapon
Physical damage to enemies of all properties increased by 3%, P.ATK + 2,
If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players).
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Location : Earring
A book containing the Eastern art of the Orient.
When an attack hits, SP + 2
When a physical attack hits,
Adds 1% chance to drain 20% of damage as HP.
When refined to +7,
adds a chance to drain HP by 1% per 1 refine rate
ATK + 360, MATK + 160
A pickax used by the miners of some gold mine. Its heavy weight adds to its destructive power.
Property: Neutral
Required Jobs: Mechanic
Adds a 0.5% chance of buffing the user for 7 seconds when performing a short-ranged attack; Crit + 20.
This item is indestructible in battle.
If upgrade level is +7 or higher,
Increases critical damage on targets by 5%.
If upgrade level is +9 or higher,
Increases critical damage on targets by an additional 10%.
Set Bonus
Mine Worker's Backpack
Mine Worker's Pickaxe
Mine Worker's Vest
ATK + 5%
Aspd + 10%
Increases critical damage on targets by 10%.
A leather vest worn by the miners of some gold mine. It feels soft to the touch.
Property: Neutral
Required Jobs: Mechanic
Flee + 10
Additional Flee + 4 per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Crit + 5
Set Bonus
Mine Worker's Backpack
Mine Worker's Pickaxe
Mine Worker's Vest
ATK + 5%
Aspd + 10%
Increases critical damage on targets by 10%.
Shoes from Mjolnir Mine.
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Every 2 refine level, MHP, MSP +1%.
Every 3 refine level,
increases physical and magical damage to all size enemies by 4%.
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When refined to +7 or higher, ATK, MATK +5%.
When refined to +9 or higher, reduces delay after skill by 5%.
When refined to +11 or higher,
Ignores 25% of the physical and magical defense of all race monsters.
When refined to +12 or higher, reduces fixed casting time by 0.5 seconds.
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[Grade Bonus]
[Grade D] POW, SPL, CON +2.
[Grade C] ATK, MATK +30.
[Grade B] reduces fixed casting time by additionally 0.5 seconds.
[Grade A] P.ATK, S.MATK +7.
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Def: 45
A rainbow-colored wings imbued with mysterious power.
Each feather is filled with magical power and displays the power of seven colors.
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Reduce damage taken from normal and boss monsters by 5%.
Reduce damage taken from Players by 5%.
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For every total 100 of base basic status,
ATK + 5%
MATK + 5%
Critical Damage + 5%
------------------------
When total base basic status 300 or higher,
MHP + 20%
MSP + 20%
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When total base basic status 400 or higher,
ASPD + 15%
After Delay - 15%
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When total base basic status 500 or higher,
Perfect Hit + 25%
Fixed Casting Time - 70%
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When total base basic status 600 or higher,
Add a chance to gain Perfect Dodge + 95 for 10 seconds when dealing physical or magic damage.
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When refined to +7 or higher,
DEF + 150
MDEF + 15
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When refined to +9 or higher,
DEF + 150
MDEF + 15
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Def : 50
An assassin's famous historical relic.
Int + 2
Flee + 3
Set Bonus
Nab's Cloth [1]
Nab Shoes [1]
Nab Hood
Nab Ring
Adds a chance of casting Level 1 Soul Destroyer on the target when performing a physical attack.
If higher level of this skill is learned then it will be cast instead.
ATK + 10%
MATK + 10%
ATK + 30, if the user's base Str is 120 or higher.
Crit - 20
An assassin's famous historical relic.
Str + 2
Int + 2
Set Bonus
Nab's Cloth [1]
Nab Shoes [1]
Nab Hood
Nab Ring
Adds a chance of casting Level 1 Soul Destroyer on the target when performing a physical attack.
If higher level of this skill is learned then it will be cast instead.
ATK + 10%
MATK + 10%
ATK + 30, if the user's base Str is 120 or higher.
Crit - 20
A bow containing the spirit of a Hero that fought in an ancient battle.
It seems to resonate with Ancient Hero Boots.
Every 2 Refine level ATK +10.
Every 3 Refine level distance physical damage increased by 4%.
When Refine level is 9, Sever Rainstorm damage increased by 10%.
When Refine level is 11, Severe Rainstorm cooltime decreased by 2s.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7s DEX +20, bow attack power increased by 20%.
Weapon Lv : 4
Required Lv : 100
Required Job: 3rd Archer / Shadow Chaser Jobs
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases long range physical damage by 4%.
When refined to +7 or higher, increases Severe Rainstorm damage by 25%, reduces cooldown of Severe Rainstorm by 2 seconds.
When refined to +9 or higher, increases Severe Rainstorm damage by additional 30%, reduces variable casting time by 10%.
When refined to +11 or higher, reduces physical and magic damage from all size enemies by 20%. increases physical damage against all size enemies by 15%.
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Set Bonus:
Narcis Bow-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long ranged physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Weapon Lv: 5
Required Lv: 190
Armor that has received the physical energy of the star's power.
Increases physical abilities.
------------------------
POW +1.
ATK +125.
Every 2 refine, ATK +15.
------------------------
If refine rate is 9 or higher, ATK +5%.
If refine rate is 11 or higher, increases melee physical damage by 20%.
------------------------
[Grade Bonus]
[Grade D] ATK + 2, ATK + 1% per 2 refine, Melee physical damage increases by 1% per 3 refine.
[Grade C] [Grade C] ATK + 3, ATK + 1% per 2 refine, melee physical damage by 1% per 3 refine.
[Grade B] ATK + 2% per 2 refine, melee physical damage by 1% per 3 refine, P.ATK + 1 per 4 refine.
[Grade A] ATK + 3% per 2 refine, melee physical damage by 2% per 3 refine, P.ATK + 2. per 4 refine.
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Def : 175
Suit that has received the concentration energy of the star's power.
Increases concentration.
------------------------
CON +1.
ATK +125.
Every 2 refine, ATK +15.
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If refine rate is 9 or higher, ASPD +10%.
If refine rate is 11 or higher, increases long ranged physical damage by 20%.
------------------------
[Grade Bonus]
[Grade D] ATK + 2, Attack speed increase added (delay after attack reduced by 1%), ATK + 1% per 2 refine.
[Grade C] ATK + 3, Attack speed increase added (delay after attack reduced by 1%), ATK + 2% per 2 refine.
[Grade B] Attack Speed Increases per 2 refine (2% decrease in delay after attack), 1% additional increase in ranged physical damage per 3 refine, P.ATK + 1 per 4 refine.
[Grade A] Attack Speed Increases per 2 refine (2% decrease in delay after attack), 2% additional increase in ranged physical damage per 3 refine, P.ATK + 2 per 4 refine.
------------------------
Def : 135
A large silver mace, made for exorcisms.
Property: Holy
Increases physical damage on Demon race targets by 10%.
Increases physical damage on Shadow property targets by 10%.
Adds a 1% chance of casting Signum Crusis on the target when performing a physical attack, where the level of the skill is equal to per upgrade level of the item up to a maximum upgrade level of 10.
Adds a 10% chance of buffing the user for 20 seconds when performing a physical attack; ATK + 50.
A large silver mace made for exorcisms.
Property: Holy
Required Jobs: Acolyte, Priest, Monk, High Priest, Champion, Arch Bishop, Sura
Adds a chance of ATK + 50 for 20 seconds when performing a physical attack.
Increases physical damage on Shadow property targets by 10%.
Increases physical damage on Demon race targets by 10%.
Adds a chance of casting Signum Crusis on the target when performing a physical attack, where the level of the skill is equal to the upgrade level of the item up to a maximum upgrade level of 10.
ATK and MATK +120.
------------------------
Every 2 refine level, ATK/MATK +10.
Every 3 refine level, increases Solar Explosion/Full Moon Kick/Eswoo/Curse Explosion damage by 20%.
------------------------
When refined to +9 or higher, ATK and MATK +12%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, global cooldown reduced by 15%.
------------------------
Set Bonus:
Neptune Uniform-LT
Khalitzburg Knight Card
ATK and MATK +12%.
------------------------
Set Bonus:
Neptune Uniform-LT
Maya Card
reduces physical/magic damage taken from enemies of all sizes by 30%.
ATK and MATK +15%.
------------------------
[Grade Bonus]
[Grade D]
Casting cannot canceled.
Every 2 refine level, Max HP/Max SP/ATK/MATK +1%.
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases Midnight Kick/Star Burst/Talisman of White Tiger/Exorcism of Malicious Soul damage by 5%.
[Grade B]
Every 2 refine level, P.ATK/S.MATK +1.
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%.
[Grade A]
Every 3 refine level, increases Midnight Kick/Star Burst/Talisman of White Tiger/Exorcism of Malicious Soul damage by 5%.
When refined to +13 or higher, increases melee physical damage and all properties magic damage increases by 25%.
------------------------
Def: 30
A traditional garb modeled after one of the twelve legendary pantheon.
You can feel Neptune's divine power coming from it.
------------------------
For every 2 level of Sprint learned, ATK + 1%, MATK + 1%, MHP + 2%.
------------------------
For every 4 refine level, All Basic Statu + 2.
------------------------
When refined to +12 or higher,
Casting will not be interrupted.
Reduce Soul Harvest cooldown by 60 seconds.
Reduce Solar, Lunar and Stellar Opposition Fixed Casting Time by 50%.
------------------------
Set Bonus:
Neptune Uniform [1]
Khalitzburg Knight Card
Increase Eswoo and Falling Stars damage by 20%.
------------------------
Set Bonus:
Neptune Uniform [1]
Maya Card
Reduce physical and magic damage taken from all size enemies by 30%.
Increase Eswoo and Falling Stars damage by 40%.
------------------------
Def : 0
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Ninja Classes
-------------
ASPD + 1.
Each the skill point of [Dagger Throwing Practice] ATK + 3.
Using [Ninja Aura], add ASPD + 1 for 50 secounds.
Each refine rate ignores 4% of general enemy's physical and magic defense.
Refine +7, Ignores 10% physical and magic defense of normal enemies additionally.
Refine +9, Ignores 10% physical and magic defense of normal enemies additionally.
-------------
With Ninja Shadow Weapon, can get the below effect.
All State + 3, MaxHP + 2%, MaxSP + 2%.
When using the skill, reduces SP consumption 10%.
Location : Shield
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Ninja Classes.
-------------
ATK & MATK +3%
[Kunai Explosion] Reduces skill cooldown time by 2 seconds.
[Ninja Mastery] Add MATK +3 by the skill level
Refine +7, add ATK & MATK +3%
Refine +9, add ATK & MATK +4%
Location : Weapon Weight : 0
High ranking officer's hat.
Restrained color tone with gold decorations.
Consumes 10 Hp every 5 sec when equipped.
ATK + 5, MATK + 5 per 2 refine rates.
When refined to +7 or higher, ATK + 5%, MATK + 5%.
When refined to +9 or higher, when physical attack, adds 5% chance to absorb HP equivalent to 5% damage, adds 1% chance to absorb SP equivalent to 3% damage.
When magical attack, adds 4% chance to recover 300 HP per second for four times.
When magical attack, adds 4% chance to recover 70 SP per second for four times.
Location: Upper Weight: 40
An old, abandoned blazing soul that emanates a mysterious aura.
Account Bound
Position: Upper
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
ATK + 4 per upgrade level of the item.
Crit + 2 per upgrade level of the item.
Increases the damage of Lightning Ride by 20% per 2 upgrade levels of the item.
Increases the damage of Rampage Blaster by 15% per 2 upgrade levels of the item.
Set Bonus
Old Detachments Ring
Old Blazing Soul [1]
Increases the damage of Lightning Ride by 70%.
An old, abandoned driver band that emanates a mysterious aura.
Account Bound
Position: Upper
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
ATK + 4 per upgrade level of the item.
Aspd + 1 per 5 upgrade levels of the item.
Increases the damage of Axe Tornado by 20% per 2 upgrade levels of the item.
Increases the damage of Power Swing by 20% per 2 upgrade levels of the item.
Set Bonus
Old Detachments Ring
Old Driver Band (Red) [1]
Increases the damage of Flame Launcher and Ice Launcher by 70%.
Cannot be traded.
All Stats + 1.
ATK + 4 per 1 refine level.
ASPD + 1 per 5 refine levels.
MaxHP, MaxSP + 1% per 2 refine levels.
Increase damage of Arm Cannon by 15% per 2 refine levels.
Reduce cooldown of Self Destruction by 10 sec per 4 refine levels.
Location : Upper Weight : 10