A bow made by adding red dragon leather to a bow made of strong elastic material.
With the power of the dragon, he began to show his natural ability.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Reduce global cooltime by 4% per 3 refine rates.
When refined to +7 or higher, increase ranged physical damage by 10%, increase physical damage to all size monsters by 10%.
When refined to +9 or higher, increase damage of Aimed Bolt by 35%.
When refined to +11 or higher, reduce cooltime of Aimed Bolt by 1 sec, variable casting by 10%.
When equipped with Great Hero's Boots, DEX + 10, ATK + 7% 증가.
Qatar that maximized the killing power that is said to have been used by an assassin who had a reputation in the past.
He regained his past glory and began to show his natural ability.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase damage of Cross Impact by 10% per 3 refine rates.
When refined to +7 or higher, increase critical damage by 15%, reduce delay after attack by 10%.
When refined to +9 or higher, increase physical damage to human, animal type monsters by 25%.
When refined to +11 or higher, CRI + 15, reduce cooltime of Black Claw by 10 sec.
When equipped with Great Hero's Boots, AGI +10, increase melee physical damage by 5%.
A sword made of an ancient stone.
He regained the power of the stone plate and began to show his original ability.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase damage of Cart Tornado by 10%, Hells Plant by 5% per 3 refine rates.
When refined to +7 or higher, increase damage of Cart Tornado by 20%, Hells Plant by 10%.
When refined to +9 or higher, reduce global cooltime by 10%.
When refined to +11 or higher, reduce global cooltime by 5%, MHP + 10%.
When equipped with Great Hero's Boots, VIT + 10, increase melee physical damage by 5%.
He can handle all guns skillfully] The black Gatling gun used by those who reached the level of the master.
He started to show his natural power through the strength and grip of the total heat.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
increase ranged physical damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of round trip by 20%, reduce SP consumption of Round Trip by 10%.
When refined to +9 or higher, increase damage of round trip by 15%, increase ATK + 50, ranged physical damage by 10% for 90 sec.
When refined to +11 or higher, increase physical damage to all size monsters by 15%.
When equipped with Great Hero's Boots, DEX + 10, increase ranged physical damage by 5%.
A crown filled with purity.
It might resonate well with equipment from a certain tomb palace.
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MDEF + 10.
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For every 2 refine level, ATK + 15.
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For every 3 refine level, ATK + 5%.
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For every 4 refine level, Long Ranged Physical Damage + 4%.
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When refined to +9 or higher, ASPD + 10%.
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When refined to +11 or higher, increase physical damage against all size enemies by 15%.
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When refined to +13 or higher, increase physical damage against all race enemies by 20%, Fixed Casting Time - 0.5 seconds.
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Set Bonus:
Poenetentia Purity Crown [1]
Poenitentia Tenon [2]
Long Ranged Physical Damage + 15%.
For every 2 refine level of Weapon, increase Triangle Shot and Frenzy Shot damage by 8%.
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Set Bonus:
Poenetentia Purity Crown [1]
Poenitentia Nervus [2]
Long Ranged Physical Damage + 15%.
For every 2 refine level of Weapon, increase Crescive Bolt and Aimed Bolt damage by 8%.
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Set Bonus:
Poenetentia Purity Crown [1]
Poenitentia Attendo [2]
Long Ranged Physical Damage + 15%.
For every 2 refine level of Weapon, increase Gale Storm and Arrow Storm damage by 8%.
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Set Bonus:
Poenetentia Purity Crown [1]
Poenitentia Vatia [2]
Long Ranged Physical Damage + 15%.
For every 2 refine level of Weapon, increase Rhythm Shooting and Severe Rainstorm damage by 10%.
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Def : 40
Location : Upper
A rod with the power to punish sinners and make them repent.
MATK +175, indestructible
Holy Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Magnus Exorcismus and Judex damage +30%
+11 Effect: Magnus Exorcismus damage +20% (Additional)
Greave made by purifying a Peuz Rune.
Max SP + 40
Agi + 1 per upgrade level of the item past the upgrade level of 7.
Set Bonus
Peuz's Greaves [1]
Peuz's Plate
Peuz's Manteau
Peuz's Seal [1]
ATK + 10%
Increases the damage of Sonic Wave and Wind Cutter by 100%.
Adds a chance of casting Level 1 Storm Blast on the target when performing a physical attack.
Adds a chance of buffing the user for 10 seconds when using Spear Dynamo; Aspd + 2.
Increases the SP cost of skills by 10%.
A mysterious purple fire orb.
It is said to be projected by the spirits of the dead.
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Reduce Variable Casting Time by 8%.
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Reduce After Delay by 5%.
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Reduce Fixed Casting Time by 0.1 second.
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Set Bonus:
Ghost Fire
New Wave Sunglasses [1]
or
Ghost Fire
New Wave Sunglasses
For every 18 POW, increase physical damage against all races by 7%,
For every 18 STA, ATK + 60,
For every 18 WIS, MATK + 60,
For every 18 SPL, increase magic damage against all races by 7%,
For every 18 CON, ATK + 4%, MATK + 4%,
For every 18 CRT, Critical Damage + 7%, reduce Fixed Casting Time by 0.05 second.
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Def : 0
Location : Lower
A prototype of auto-firing bows applied with high technology.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Severe Rainstorm damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Severe Rainstorm damage +15%.
When refined to +9 or higher, Severe Rainstorm cooldown -2.5 sec.
When refined to +11 or higher, Additional Severe Rainstorm damage +20%,
A tool which was made to flash light in an emergency.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
MATK +210.
Metallic Sound and Reverberation damage +10%.
MATK +8 for every 3 refine levels.
When refined to +7 or higher, Variable Cast Time -10%.
When refined to +9 or higher, Additional Metallic Sound and Reverberation damage +15%.
When refined to +11 or higher, Metallic Sound cooldown -2 sec., Reverberation SP consumption -20%.
A musical instrument which used to fill Barmund Mansion with beautiful melodies.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
MATK +210.
Metallic Sound and Reverberation damage +10%.
MATK +8 for every 3 refine levels.
When refined to +7 or higher, Variable Cast Time -10%.
When refined to +9 or higher, Additional Metallic Sound and Reverberation damage +15%.
When refined to +11 or higher, Metallic Sound cooldown -2 sec., Reverberation SP consumption -20%.
This upgraded version of pile bunker provides more destructive power.
Property: Neutral
Required Jobs: Mechanic
ATK + 5 per upgrade level of the item.
This item is indestructible in battle.
A dagger made of platinum.
MATK +170 and MATK +5%
MATK +4 for every upgrade level
+9 Effect: Fire/Water/Wind/Earth Magic damage +15%
+11 Effect: Physical attacks create a chance of increasing MATK +100 and Magic damage on enemies of all sizes +30% for 10 sec.
Grants those who wear it a small portion of the thunder god Thor.
Int +1, Dex +1, Mdef +3
Adds 7% tolerance to Wind Property.
If refined to +8 or higher, has a low chance of adding 40 ATK for 6 seconds while melee attacking and a low chance of adding 40 MATK for 6 seconds while casting spells on a target.
Can be traded, stored, and vended
Location : Upper
Varmund's power essence.
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POW +2.
ATK +4 and P.ATK +2 per 20 base POW of the user.
If the enchanted equipment is grade D, additional P.ATK +1 per 20 base POW.
If the enchanted equipment is grade C, additional P.ATK +1 per 20 base POW.
If the enchanted equipment is grade B, additional P.ATK +1 per 20 base POW.
If the enchanted equipment is grade A, additional P.ATK +2 per 20 base POW.