A one-handed sword which looks just like a pair of scissors.
Property: Neutral
Required Job: Swordman Jobs, Merchant Jobs, Thief Jobs
Increases physical damage on Plant race targets by 25%.
Pierces 100% of DEF on Plant race targets when performing a physical attack.
A cold etched sword made with refined bradium, a mineral from the another world.
Property: Neutral
Agi + 3
Max HP - 10%
This item is indestructible in battle.
A tool used to remove various kinds of scrap at construction sites.
Can be used for many purposes.
ATK +15%, CRIT +5.
When refined to +7 or higher, Critical damage +25%, increased ASPD (ASPD +10%)
When refined to +9 or higher, when physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 5 sec.
When refined to +11 or higher, CRIT +7, After-cast delay -20%.
A two-handed sword emitting a red aura.
Property: Neutral
Required Job: Swordman Jobs
ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
MATK + (Upgrade Level * Upgrade Level) / 2 up to a maximum Upgrade Level of 15.
If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.
A thick, flexible
sword forged from
an elastic alloy.
Increases Attack
Speed by 10%,
and has a chance
of inflicting the
Curse status
to enemies.
Weapon LV: 4
Swordman, Merchant,
and Thief Classes
A one-handed sword used by the gatekeeper of hell.
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MATK + 220.
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MATK + 5%, SPL + 2.
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Increase Cross Rain damage by 5%.
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When refined to +5 or higher, increase Cross Rain damage by additional 10%.
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When refined to +7 or higher, increase Holy property magic damage by 5%.
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When refined to +9 or higher, increase Cross Rain damage by additional 10%.
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When refined to +10 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, increase Cross Rain damage by additional 5% and Holy property magic damage by 15%.
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[Grade Bonus]
[Grade D] Increase Holy property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
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A light sword tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 210.
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A sword tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 210.
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A two-handed sword tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 270.
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A magical sword that bears 4 different properties of nature. Very effective to enemies without the properties of Water, Wind, Earth and Fire.
Str +2, Int +4,
Dex +1, MATK +95
10% additional damage to Monsters with Neutral property.
When attacking, has a chance of adding an additional elemental magic attack.
This two-handed sword was once used for vanquishing an evil slayer and his followers.
Property: Neutral
Increases physical damage on Demon, Undead race targets by 10%.
If upgrade level is +9 or higher,
ATK + 5%
If upgrade level is +12 or higher,
Additional ATK + 7%
A two-handed sword that brings execution to all it beholds.
Nothing escapes its ruthless judgment.
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ATK + 5%, POW + 2.
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Increases Hack and Slash damage by 5%.
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When refined to +5 or higher, increases Hack and Slash damage by 10%.
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When refined to +7 or higher, increases melee physical damage by 5%.
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When refined to +9 or higher, increases Hack and Slash damage by 10%.
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When refined to +10 or higher, ASPD + 10%.
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When refined to +11 or higher, increases Hack and Slash damage by 5%, Storm Slash damage by 15%.
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[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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Claw Sword strengthened by the energy of Mjolnir.
ATK +15%, Crit+10
Increase Storm Slash damage by 20%.
If refine rate is 7 or higher,
increases critical damage by 25%, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher,
increases critical damage by additional 15%, increases Storm Slash damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Storm Slash by 15.
If refine rate is 11 or higher,
Crit + 10, reduces global cooldown by 15%, increases Storm Slash damage by additional 10%, increases SP consumption of Storm Slash by additional 15.
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[Grade Bonus]
[Grade D] P.Atk + 10.
[Grade C] Increases Storm Slash damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Storm Slash damage by additional 10%.
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Weapon Lv : 5