The weapon worn over the armor provides additional defensive effects. It can be used as a single, but has little offense effect.
Increase holy magical property damage by 3%.
When refined to +7 or higher, increase holy magical property damage by 3%.
When refined to +9 or higher, increase holy magical property damage by 4%.
SET BONUS
Magnus Shadow Weapon
Magnus Shadow Pendant
Magnus Shadow Earrings
increase damage of Magnus Exorcismus as a percentage equivalent to the sum of refine level.
SET BONUS
Magnus Shadow Weapon
Archbishop Shadow Shield
Ignores 40% of all race's magical defense, additionally ignores magical defense as a percentage equivalent to the sum of refine level of Magnus Shadow Weapon/Archbishop Shadow Shield.
Location: Weapon Weight: 0
A helmet that has been fashioned to give its wearer the appearance of having mighty goat horns. It's a helm that evokes power!
Position: Upper
Str + 1
Set Bonus
Jakk's Castle Bat
Magestic Goat [1]
Str + 3
Flee + 5
The cat ears makes this a cute hat to wear.
Position: Upper
Required Jobs: All Jobs
Increases physical and magical damage on Malangdo monsters by 15%.
Reduces damage taken from Malangdo monsters by 15%.
Reduces damage taken from Wind property attacks by 10%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Malangdo monsters by an additional 15%.
Reduces damage taken from Malangdo monsters by an additional 15%.
If upgrade level is +8 or higher,
Reduces damage taken from Wind property attacks by an additional 15%.
If upgrade level is +9 or higher,
Increases physical and magical damage on Malangdo monsters by an additional 20%.
Reduces damage taken from Malangdo monsters by an additional 20%.
DEF +5.
------------------------
For every 2 refine level, additional DEF +2.
------------------------
If refine rate is 9 or higher, reduces the global delay of skills by 3%.
Location : Shield
A mantle imbued with the energy of Maple Tree, the divine beast of autumn.
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SPL + 2, CON + 2.
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Increases SP consumption by 15% when using skills.
------------------------
For every 2 refine levels, MATK + 5.
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For every 3 refine levels, All Property Magic Damage + 2%.
------------------------
When refined to +7 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 5%, ASPD + 5%.
------------------------
When refined to +11 or higher, S.MATK + 2, reduce After Cast Delay by 10%.
------------------------
[Grade Bonus]
[Grade D] RES + 25, MRES + 25.
[Grade C] MATK + 7%, All Property Magic Damage + 7%.
[Grade B] SPL + 5, CON + 5, S.MATK + 3, DEF + 50.
[Grade A] S.MATK + 5, Magic Damage to All Property + 5%.
------------------------
Def : 80
A mantle imbued with the energy of Floral Pegasus, the divine beast of spring.
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POW + 2, CON + 2, CRI - 20.
------------------------
For every 2 refine levels, ATK + 5.
------------------------
For every 3 refine levels, Melee Physical Damage + 2%.
------------------------
When refined to +7 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +9 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, P.ATK + 2, reduce After Cast Delay by 10%.
------------------------
[Grade Bonus]
[Grade D] RES + 25, MRES + 25.
[Grade C] ATK + 7%, Melee Physical Damage + 7%.
[Grade B] POW + 5, CON + 5, P.ATK + 3, DEF + 50.
[Grade A] P.ATK + 5, Physical Damage to All Property + 5%.
------------------------
Def : 80
A mantle imbued with the energy of Coral Marine, the divine beast of summer.
------------------------
POW + 2, CON + 2, CRI - 20.
------------------------
For every 2 refine levels, ATK + 5.
------------------------
For every 3 refine levels, Long-range Physical Damage + 2%.
------------------------
When refined to +7 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +9 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, P.ATK + 2, reduce After Cast Delay by 10%.
------------------------
[Grade Bonus]
[Grade D] RES + 25, MRES + 25.
[Grade C] ATK + 7%, Long-range Physical Damage + 7%.
[Grade B] POW + 5, CON + 5, P.ATK + 3, DEF + 50.
[Grade A] P.ATK + 5, Physical Damage to All Property + 5%.
------------------------
Def : 80
A mantle imbued with the energy of Monarch Penguin, the divine beast of winter.
------------------------
POW + 1, CON + 1, CRI + 4.
------------------------
For every 2 refine levels, ATK + 4.
------------------------
For every 3 refine levels, Critical Damage + 1%, CRT + 1.
------------------------
When refined to +7 or higher, reduce Variable Casting Time by 5%, C.RATE + 3.
------------------------
When refined to +9 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, P.ATK + 2, reduce After Cast Delay by 10%.
------------------------
[Grade Bonus]
[Grade D] RES + 25, MRES + 25.
[Grade C] CRI + 7, Melee and Long-range Physical Damage + 7%.
[Grade B] POW + 5, CON + 5, CRT + 3, C.RATE + 1.
[Grade A] Critical Damage + 10%, C.RATE + 3.
------------------------
Def : 80
A hairband that attracts individuals. You can wear it when you want to look sexy.
Position: Upper
Required Jobs: All Jobs
Int + 5
Luk + 5
ATK + 2%
MATK + 5%
Increases sexiness by 100%.
If upgrade level is +9 or higher,
Additional ATK + 4%
Additional MATK + 4%
If upgrade level is +12 or higher,
Reduces the fixed casting time of skills by 10%.
ATK+150.
------------------------
Every 2 level refine, ATK+15.
Every 3 level refine, increase Cross Impact/Rolling Cutter/Triangle Shot/Fatal Menance skills damage by +20%.
------------------------
When refined to +9 or higher, increase melee/range physical damage by 10%.
When refined to +11 or higher, increase physical damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
------------------------
Set Bonus:
Mars Armor-LT
Giant Whisper Card
Flee+30/ATK+100.
------------------------
Set Bonus:
Mars Armor-LT
Kades Card
Flee+50/ATK+150.
Increase resistance to Holy and Ghost properties 20%.
------------------------
[Grade Bonus]
[Grade D] Dark Claw skills cooldown time -5 seconds and Masquerade-Gloomy skills cooldown time -1 second.
Every 3 level refine, increase physical damage to enemies of all sizes by 4%.
[Grade C] Every 3 level refine, increase Savage Impact/Frenzy Shot skills damage by 5%.
[Grade B] Every 2 level refine, P.ATK+1.
Every 3 level refine, increase physical damage to enemies of all sizes by 5%.
[Grade A] Every 3 level refine, increase Savage Impact/Frenzy Shot skills damage by 8%.
When refined to +13 or higher, Dark Claw skills cooldown time -5 seconds and Masquerade-Ignorance skills cooldown time -1 second.
------------------------
Def: 30
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.
Only for Mechanic Classes.
Add Flame Launcher 20% damage.
Each refine rate additionally Flame Launcher 5%.
-------------
With Mechanic Shadow Weapon, can get additional effects.
Add Vulcan Arm 20% damage, reduces Flame Launcher SP consumption 20%
-------------
With the all of Merchant Shadow 2type, Blacksmith Shadow 2type, Mechanic Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
MDEF +10
------------------------
Every 2 refine level, STR +2.
Every 3 refine level, MHP +2%.
------------------------
When refined to +7 or higher, ATK +7%.
When refined to +9 or higher, reduces Fixed Casting Time by 0.5 seconds.
When refined to +11 or higher, increases physical damage to all property by 7%.
------------------------
Set Bonus:
Scrap Remodel Shoes [1]
Cannon Converter [1]
Reduces After Cast Delay by 8%.
Increases Arm Cannon damage by 20%.
Increases Cart Cannon damage by 20%.
When using Arm Cannon or Cart Cannon,
there is a chance increase long-range physical damage by 30% for 10 seconds.
------------------------
Set Bonus:
Scrap Remodel Shoes [1]
Arquien's Necklace [1]
ATK +8%.
Reduces Afer Cast Delay by 8%.
When using Axe Tornado or Cart Tornado,
there is a chance increase melee physical damage by 30% for 10 seconds.
------------------------
Set Bonus:
Scrap Remodel Shoes [1]
Waste Stove Card
ATK +50.
Reduces damage from Medium and Large monster by 8%.
Every 3 refine level of Armor,
increases melee and ranged physical damage by 4%.
When equipped by Merchant class,
ATK +80.
------------------------
Set Bonus:
Scrap Remodel Shoes [1]
RSX-0806 Card
ATK +100.
Reduces damage from Medium and Large monster by 10%.
Every 2 refine level of Armor,
increases melee and ranged physical damage by 4%.
When equipped by Merchant class,
ATK +120.
------------------------
Def : 50
MDEF+10.
------------------------
Every 2 refine level, POW +2
Every 3 refine level, MaxHP +4%, After cast delay -2%.
------------------------
When refined to +7 or higher, ATK+7%.
When refined to +9 or higher, increases melee/ranged physical damage by 15%.
When refined to +11 or higher, increases physical damage to all property enemy by 10%.
When refined to +13 or higher, reduce variable casting time of Arms Cannon by 100%, reduce cooldown of Axe Tornado 2 seconds. Increases damage of Arms Cannon and Axe Tornado by 60%.
------------------------
Set Bonus:
Scrap Remodel Shoes-LT [1]
Waste Stove Card
ATK+80.
Reduce physical damage from Medium and Large 8%,
Every 2 refine level, increases melee/ranged physical damage by 4%.
When equiped by Merchant Class, increases additional ATK+100.
------------------------
Set Bonus:
Scrap Remodel Shoes-LT [1]
RSX-0806 Card
ATK+100.
Reduce physical damage from Medium and Large by 10%,
Every 2 refine level, increases melee/ranged physical damage by 5%
When equiped by Merchant Class, increases additional ATK+150.
------------------------
[Grade Bonus]
[Grade D] Reduce fixed casting 0.7 seconds.
[Grade C] Increases damage to all size by 10%.
[Grade B] Increases damage of Mighty Smash, Spark Blaster by 40%.
[Grade A] Increases physical damage to all race by 15%.
------------------------
Def: 50
When monster is killed by physical or magical attack,
Recover SP 10 and HP 100
When brute, fish type monsters are killed, adds 0.5% chance to
drop Combat Pill
When plants, insect type monsters are killed, adds 0.5% chance to
drop Combat Pill
When devil, human type monsters are killed, adds 0.5% chance to
drop Speed Up Potion
When dragon, formless type monsters are killed, adds 0.5% chance to
drop Serum
When angel, undead type monsters are killed, adds 0.5% chance to
drop Poison Bottle
When refined to +7 or higher,
increases drop rate by an additional 0.5%.
When refine rate is +9 or higher,
increases drop rate by an additional 1.0%.
Clothing worn by medics working in the battlefields.
Property: Neutral
Required Jobs: All Jobs
Mdef + 10
Reduces the cast delay of skills by 10%.
Increases the recovery rate of recovery skills by 2%.
Increases the recovery rate of incoming recovery skills by 1%.
If upgrade level is +7 or higher,
Def + 50
Increases the recovery rate of recovery skills by an additional 4%.
Increases the recovery rate of incoming recovery skills by an additional 2%.
This item is indestructible in battle.
If upgrade level is +8 or higher,
Additional Def + 100
Increases physical damage on Demi-Human race targets by 7%.
Increases the recovery rate of recovery skills by an additional 6%.
Increases the recovery rate of incoming recovery skills by an additional 3%.
If upgrade level is +9 or higher,
Additional Def + 150
Increases the recovery rate of incoming recovery skills by an additional 3%.
Increases resistance to Stone Curse by 50%.
Set Bonus
Argiope Card
Medical Scrubs
If upgrade level is +9 or higher,
Immune to Frozen.
A reproduction of the girdle of might that Thor wore to enhance his prodigious strength.
Account Bound
This can be made 30 day version that is tradable by talking with the Godly Item Confiscator in Prontera Castle.
Str + 40
Mdef + 7
Additional Str + 1 for every 5 base levels.
If the user's base Str is 120 or higher, increases physical damage on boss monsters by 10%.
A reproduction of the girdle of might that Thor wore to enhance his prodigious strength.
Rental Item
Str + 40
Mdef + 7
Additional Str + 1 for every 5 base levels.
If the user's base Str is 120 or higher, increases physical damage on boss monsters by 10%.
Increases physical damage against all size enemies by 3%.
------------------------
When refined to 7 or higher, increases physical damage against all size enemies by 3%.
When refined to 9 or higher, increases physical damage against all size enemies by 4%.
------------------------
Set Bonus
Menace Shadow Shield
Menace Shadow Shoes
Menace Shadow Armor
Reduces global cooldown equal to the half of the sum of refine rate of set.
------------------------
Set Bonus
Shadow Chaser Shadow Weapon
Menace Shadow Shield
Ignores defense of all race monsters (except players) by 40%.
Additional Ignores defense (except players) equal to the sum of refine rate of set.
------------------------
Location : Shield
Every 2 refine level, MATK+15.
Every 3 refine level, increase EXP gained from killing monsters by 3%.
------------------------
When refined to +7 or higher, reduce variable casting time by 15% and reduce fixed casting time by 0.2 seconds.
When refined to +9 or higher, increase magic damage of all properties by 20%..
When refined to +11 or higher, increase magic damage to enemies of all sizes by 20%.
When refined to +13 or higher, Additionally reduce fixed casting time by 0.3 seconds.
------------------------
Def: 0
Position : Upper
Every 2 refine level, ATK+15.
Every 3 refine level, increase EXP gained from killing monsters by 3%.
------------------------
When refined to +7 or higher, CRI+10, Perfect Hit +10%.
When refined to +9 or higher, increase melee/range physical damage by 15%.
When refined to +11 or higher, increase physical damage to enemies of all sizes by 20%.
When refined to +13 or higher, fixed casting time reduced by 0.3 seconds.
------------------------
Def: 0
Position : Upper
The colorful helmet of the one who controls Mercury.
Position: Upper
Crit + 3
Aspd + 3%
If upgrade level is +7 or higher,
Additional Crit + 2 and Aspd + 2%.
If upgrade level is +9 or higher,
Additional Crit + 2 and Aspd + 2%.
Concept by areitus.
ATK/MATK +120.
------------------------
Every 2 refine level, ATK/MATK +10.
Every 3 refine level, increases skills Swirling Petal/Cross Slash damage by 20% and increases Fire/Water/Wind properties magic damage by 7%.
------------------------
When refined to +9 or higher, ATK/MATK +12%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, reduces global cooldown by 15%.
------------------------
Set Bonus:
Mercury Suit-LT
Faceworm Larva Card
Increases skill Cold Blooded Cannon damage by 25%.
------------------------
Set Bonus:
Mercury Suit-LT
Ancient Mummy Card
Increases skill Red Flame Cannon damage by 25%.
------------------------
Set Bonus:
Mercury Suit-LT
Gioia Card
Increases skill Thundering Cannon damage by 30 and increases resistance to all properties by 40%.
------------------------
Set Bonus:
Mercury Suit-LT
Assaulter Card
Increases long-ranged physical damage by 15% and CRI +5.
------------------------
Set Bonus:
Mercury Suit-LT
Samurai Spectre Card
Increases long-ranged physical damage by 25% and CRI +10.
------------------------
[Grade Bonus]
[Grade D]
When using skill Pure Soul, DEF +300, MDEF +100 for 30 seconds.
Every 2 refine level, ATK、MATK +8.
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%.
[Grade C]
Every 3 refine level, increase skills Golden Dragon Cannon/Darkening Cannon/Shadow Dance/Huuma Shuriken-Grasp damage by 5%.
[Grade B]
Every 2 refine level, P.ATK/S.MATK +1.
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%.
[Grade A]
Every 3 refine level, increases skills Golden Dragon Cannon/Darkening Cannon/Shadow Dance/Huuma Shuriken-Grasp damage by 5%.
When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%.
------------------------
Def: 30
A shield named after a star.
It contains the sacred power of Aries.
------------------------
MDEF + 15.
------------------------
POW + 15, SPL + 15.
------------------------
Reduce damage taken from Normal and Boss enemies by 40%.
------------------------
For every refine level, MHP + 3%, MSP + 3%.
------------------------
When refined to +9 or higher, reduce damage taken from Ghost property attacks by 25%.
------------------------
When refined to +11 or higher, reduce damage taken from Poison property attacks by 15%.
------------------------
Def : 170
Increase neutral property magical damage by 3%.
------------------------
If refine rate is 7 or higher, increase neutral property magical damage by 3%.
------------------------
If refine rate is 9 or higher, increase neutral property magical damage by 4%.
------------------------
Set Bonus:
Metallic Shadow Weapon
Metallic Shadow Armor
Metallic Shadow Shield
Increase Metallic Sound damage as percentage equal to the sum of refine rate of set.
------------------------
Set Bonus:
Metallic Shadow Shield
Maestro Shadow Weapon
------------------------
Metallic Shadow Shield
Wanderer Shadow Weapon
Ignores magical defense rate of all race monsters (except players) by 40%.
Additionally, ignores magical defense rate equal to the sum of refine rate of set.
------------------------
Location: Shield
An armor that enhances the user, allowing them to crush their enemies. It was buried with it's previous master.
ATK + 10
Bypass 10% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
If upgrade level is +7 or higher,
Additional ATK + 20
Bypass an additional 20% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
If upgrade level is +8 or higher,
Additional ATK + 20
Bypass an additional 20% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +9 or higher,
Additional ATK + 30
Bypass an additional 20% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
A leather backpack used by the miners of some gold mine.
Required Jobs: Mechanic
Aspd + 5%
Additional Aspd + 1% per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
ATK + 20
Set Bonus
Mine Worker's Backpack
Mine Worker's Pickaxe
Mine Worker's Vest
ATK + 5%
Aspd + 10%
Increases critical damage on targets by 10%.
A leather vest worn by the miners of some gold mine. It feels soft to the touch.
Property: Neutral
Required Jobs: Mechanic
Flee + 10
Additional Flee + 4 per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Crit + 5
Set Bonus
Mine Worker's Backpack
Mine Worker's Pickaxe
Mine Worker's Vest
ATK + 5%
Aspd + 10%
Increases critical damage on targets by 10%.