An armor worn to enhance health and mana.
Max HP + 50
Additional Max HP + 10 per upgrade level of the item.
If upgrade level is +7 or higher,
Max HP + 1%
Set Bonus
Champion Shadow Shoes
Hard Shadow Armor
Max HP + 1 per upgrade level of Champion Shadow Shoes and Hard Shadow Armor.
Max SP + 1 per upgrade level of Champion Shadow Shoes and Hard Shadow Armor.
If the combined upgrade levels of Champion Shadow Shoes and Hard Shadow Armor are +15 or higher,
Max HP + 1%
ATK + 5%.
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When compounded item is refined to +7 or higher, increase physical damage against Earth property enemies by 10%.
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When compounded item is refined to +9 or higher, increase physical damage against Earth property enemies by 7%.
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DEF +1.
Increases resistance to Stone Curse by 1% per refine level.
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Set Bonus
Plasterer Shadow Armor
Plasterer Shadow Shoes
Stability Shadow Shield
DEF +5.
If sum total refine levels of the set is +20 or higher, Increases resistance to Stone Curse by 100%
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Location : Armor
Wear armor in addition to armor. Also available as a single, but the effect is small.
DEF + 5.
Each 2 refines increase DEF + 1.
When equipped with Hasty shadow (Shoes and Armor), FLEE + 5.
If the amount of the entire set of refine is equal or superior 15, provides the user with increase walk speed movement.
Location : Armor Weight : 0
Required Lv : 1
An improved version of the boots said to have been worn by great heroes.
It resonates with the improved hero's weapons.
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MHP + 1500, MSP + 150.
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When character base level 210 or higher, P.ATK + 1, S.MATK + 1.
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For every 3 refine level, MHP + 1%, MSP + 1%.
When refine level 7 or more, ATK + 5%, MATK + 5%.
When refine level 9 or more, CRI + 5, Perfect Hit + 10%, reduces variable casting by 5%.
When refine level 11 or more, reduces fixed casting by 0.8 seconds, reduces global cooldown by 5%.
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[Bonus By Grade]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increases physical and magical damage against all property enemies by 10%.
[Grade B] STA + 5, WIS + 5.
[Grade A] P.ATK + 5, S.MATK + 5,
When refine level 13, reduced fixed casting by an additional 0.2 seconds.
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Def : 15
A Manteau worn by the legendary hero.
You can feel a mysterious power when wearing it.
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MHP + 3000, MSP + 200.
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When Base Level is 200 or higher, S.MATK + 1, RES + 7, MRES + 7.
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For every 10 Base Level when Base Level is 200 or higher, additional S.MATK + 1, RES + 5, MRES + 5.
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For every 2 refine level, MATK + 10.
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For every 3 refine level, MATK + 2%.
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When refined to +7 or higher, reduce Variable Casting Time by 10%.
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When refined to +9 or higher, increase magic damage against all size monsters by 10%.
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When refined to +11 or higher, reduce After Cast Delay by 10%.
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When refined to +13 or higher, increase magic damage against all race monsters by 15%.
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Set Bonus:
Hero's Grace [1]
Ancient Hero Boots [1]
Reduce Fixed Casting Time by 0.2 seconds.
MATK + 40.
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Set Bonus:
Hero's Grace [1]
Great Hero's Boots [1]
Reduce Fixed Casting Time by 0.2 seconds.
MATK + 60.
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Set Bonus:
Hero's Grace [1]
Hero Boots-LT [1]
When Shoes is refined to +13 or higher,
Reduce Fixed Casting Time by 0.2 seconds.
MATK + 150, MATK + 18%, S.MATK + 8.
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Def : 0
These Silver Fox leather shoes provide optimum friction, facilitating safe movement.
Ranged Attack Strength +5%.
Additional Ranged Attack Strength +1% when upgraded to +8 and above (up to +13).
Equip To: All Classes
Dyed with Ungoliant body fluid that promotes clarity of mind, these boots help you focus.
Skills consume -5% SP.
Skills consume an additional -1% SP when upgraded to +8 and every Upgrade level after that (up to +13).
Equip To: All Classes
Shoes that can be used in Herosria. Specialized in global cooldown.
MDEF + 3.
Global cooldown reduced by 8%, variable casting 10%.
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Shoes that can be used in Herosria. Specialized in fixed casting.
MDEF + 3.
Fixed casting reduced by 0.5 seconds, global cooldown reduced by 10%.
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Shoes that can be used in Herosria. Specialized in attack speed.
MDEF + 3.
Increased attack speed (8% decrease in delay after attack), CRI - 10.
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Healing Recovery +5%.
When refined to +7 or higher, Additional Healing Recovery +3%.
When refined to +9 or higher, Additional Healing Recovery +2%.
Location: Shoes
A holy stick which is made of Rune of Odin, specialized for exorcisms.
Property: Holy
Reduces the variable casting time of Holy Light, Magnus Exorcismus, and Turn Undead by 25%.
Set Bonus
Benevolent Guardian [1]
Holy Stick [1]
Increases the recovery rate of recovery skills by 3% per upgrade level of the Holy Stick [1].
Set Bonus
Exorcism Bible
Holy Stick [1]
Adds a 2% chance of casting Level 1 Turn Undead on the attacker when receiving a physical attack.
Increases the damage of Magnus Exorcismus by 20%.
Set Bonus
Shoes Of Punishment
Holy Stick [1]
Reduces the variable casting time of Adoramus by 5% per level of Oratio known.
Reduces the variable casting time of Judex by 5% per level of Oratio known.
Increases the damage of Adoramus by 10% per level of Lauda Ramus, Lauda Agnus, and Clearance known.
If Holy Stick [1] upgrade level is +7 or higher,
Increases magical damage on Demon and Undead race targets by 30%.
Increases magical damage on Shadow and Undead property targets by 30%.
If Holy Stick [1] upgrade level is +9 or higher,
Increases the damage of Adoramus by an additional 20%.
Increases magical damage on Demon and Undead race targets by an additional 20%.
Increases magical damage on Shadow and Undead property targets by an additional 20%.
A shield worn to enhance fish resistance.
Max HP + 10 per upgrade level of the item.
Reduces damage taken from Fish race enemies by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Fish race enemies by an additional 1%.
If upgrade level is +9 or higher,
Reduces damage taken from Fish race enemies by an additional 1%.
Set Bonus
Fisher Shadow Shoes
Homer's Shadow Shield
Increases the experience given from Fish race monsters by 3%.
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant.
Increases the damage of Claymore Trap and Land Mine by 20%.
For every upgrade level of Hunter Shadow Armor, increases Claymore Trap and Land Mine damage by an additional 5%.
Hunter Shadow Shoes
When equipped by Hunter: Increases physical/magical damage inflicted on all monster sizes by 3%.
Reduces the SP cost of Claymore Trap and Land Mine by 20%.
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Hyunrok Spirit Power increased by 8%.
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For every 2 Refine Levels, MATK + 7.
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For every 3 Refine Levels, Damage of Hyunrok Spirit Power additionally increased by 2%.
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Hyunrok Spirit Power skill is currently unavailable.
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Set Bonus:
Hyunrok Breeze Shadow Armor
Hyunrok Breeze Spirit Shadow Shoes
MATK + 2%, S.MTK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
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Set Bonus:
Hyunrok Breeze Shadow Armor
Hyunrok Breeze Spirit Shadow Shoes
Master Shadow Shield
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
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Location: Armor
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Def + 250, Res + 50.
If refine rate is 7 or higher, additional Def + 75, Res + 10.
If refine rate is 9 or higher, additional Def + 100, Res + 10.
If refine rate is 11 or higher, additional Def + 100, Res + 10.
[Enchantable equipment]
Snow Flower Armor (4th slot)
Snow Flower Robe (4th slot)
Snow Flower Manteau (4th slot)
Snow Flower Muffler (4th slot)
Snow Flower Boots (4th slot)
Snow Flower Shoes (4th slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Has a 3% chance to gain Agi + 50 and critical damage bonus by 25% for 10 seconds when dealing physical damage.
[Enchantable equipment]
Snow Flower Boots (2nd slot)
Snow Flower Shoes (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Has a 3% chance to gain Dex + 50 and long ranged physical damage bonus by 15% for 10 seconds when dealing physical damage.
[Enchantable equipment]
Snow Flower Boots (2nd slot)
Snow Flower Shoes (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Reduces fixed casting time by 1 second.
[Enchantable equipment]
Snow Flower Boots (3rd slot)
Snow Flower Shoes (3rd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases heal effectiveness by 5%.
If refine rate is 7 or higher, increases heal effectiveness by additional 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 7%.
If refine rate is 11 or higher, increases heal effectiveness by additional 7%.
[Enchantable equipment]
Snow Flower Boots (4th slot)
Snow Flower Shoes (4th slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Has a 3% chance to gain Luk + 50 and all property magical damage bonus by 15% for 10 seconds when dealing magical damage.
[Enchantable equipment]
Snow Flower Boots (2nd slot)
Snow Flower Shoes (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases magical damage against all size enemies by 4%.
If refine rate is 7 or higher, increases magical damage against all size enemies by additional 4%.
If refine rate is 9 or higher, increases magical damage against all size enemies by additional 4%.
If refine rate is 11 or higher, increases magical damage against all size enemies by additional 4%.
[Enchantable equipment]
Snow Flower Boots (3rd slot)
Snow Flower Shoes (3rd slot)