Sonic collaboration costume
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"Super Sonic Style!"
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[Limited Event Option]
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ASPD + 5%.
Reduce variable casting time by 10%.
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Set Bonus:
Costume Mini Super Sonic
Cupet Chao
MHP + 1500, MSP + 300.
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This item option will be deleted when the event finishes.
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Def : 0
Position : Middle
Sonic collaboration costume
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"I can do it!"
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[Limited Event Option]
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ASPD + 5%.
Reduce variable casting time by 10%.
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Set Bonus:
Costume Mini Tails
Cupet Chao
MSP + 300.
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This item option will be deleted when the event finishes.
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Cannot be traded
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Def : 0
Position : Middle
An armor from ancient times that covered in miasma of curses.
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Cannot be destroyed in battle.
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For every 2 refine level, P.ATK + 3.
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For every 3 refine level, ATK + 50.
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When refined to +10 or higher, immune to Curse, Perfect Dodge + 20.
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When refined to +11 or higher, increase Savage Impact and Overslash damage by 30%.
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When refined to +12 or higher, increase physical damage against all property enemies by 20%.
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When refined to +13 or higher, enable to use Lv.5 Aura Blade.
When casting Aura Blade, increase physical damage against all property enemies by 30% for 20 seconds.
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Set Bonus:
Cursed Diabolical Armor [1]
Phreeoni Card
STR +30, POW + 30.
Increase physical damage against all property enemies by 30%.
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[Grade Bonus]
[Grade D] MHP +15%, MSP +15%.
[Grade C] Reduce Variable Casting Time by 15%.
[Grade B] Reduce After Cast Delay by 20%.
[Grade A] Increase Savage Impact and Overslash damage by 50%.
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Def : 120
The one who can handle all guns is the one used by the master.
It seems to resonate with the boots of an ancient hero.
Splash Attack.
Increase damage of ranged attack by 3% per 2 refine rate.
MSP + 2% per 3 refine rate.
When refined to +7 or higher, increase physical damage to boss monsters by 10%.
When refined to +9 or higher, upon use of Platinum Altar increase ATK + 50 and Ranged Damage + 10% for 90 seconds
When refined to +11 or higher, increase physical damage to Demon, Undead monsters by 15%.
When equipped with ancient hero boots, adds a chance to DEX+20, ranged physical damage by 10% for 7s when physical attack.
A sacred celestial bow wielded by Arjuna that is believed to have the strength of one hundred thousand bows.
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Indestructible in battle.
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Reduce damage taken from Boss enemies by 50%.
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Reduce damage taken from Human and Doram Player by 40%.
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Increase long-range physical damage by 40%.
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When refined to +11 or higher, increase movement speed, ASPD + 5.
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When refined to +12 or higher, All Basic Status + 15, ATK + 50, MATK + 50.
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When Base Level is 150 or higher,
for every refine level, increase long-range physical damage by additional 10%.
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Set Bonus:
Divine Bow Gandiva [2]
Fire Arrow OR Holy Arrow
MHP + 15%, MSP + 15%.
When weapon is refined to +13 or higher, increase long-range physical damage by 50%.
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Set Bonus:
Divine Bow Gandiva [2]
Ring of Artemis [1]
CON + 10.
Enable to use Lv.10 Triangle Shot.
When weapon is refined to +13 or higher, increase Crescive Bolt and Gale Storm damage by 30%.
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[Grade Bonus]
[Grade D] Critical Damage + 10%.
[Grade C] POW + 5, CON + 5.
[Grade B] P.ATK + 20.
[Grade A] Long-range Physical Damage + 20%.
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A flying shield designed to provide absolute protection to the wearer.
It is said to be fueled by the purest form of magical energy.
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MHP + 10% , MSP + 10%.
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Immune to Confusion and Hallucination.
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DEF + 100, MDEF + 20
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Enables to use Lv.3 Shield Spell.
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Reduce damage taken from Player by 10%.
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When Base VIT is 60 or higher,
Every 5 seconds, restore 300 HP and 30 SP.
Reduce Variable Casting Time by 30%.
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When Base VIT is 90 or higher,
Every 5 seconds, restore additional 300 HP and 30 SP.]
DEF + 200, MDEF + 40.
Reduce Fixed Casting Time by 0.5 seconds.
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Def: 0
Location: Middle
I feel the power of a flame dragon flowing inside me!
Increase resistance against Dragon and Demi-human by 8%
Increases healing effect of Meat by 200%
if refined to 12, increase MHP + 7%, MSP + 3%
Winner of pRO's Headgear-making contest 2012
Created by bladetip of pRO Valkyrie Server
Location : Upper Weight : 100
A pair of boots made by weaving various parts of powerful dragons.
Just wearing it makes you feel draconic presence.
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MSP +500.
Increases ASPD by 7%, reduces variable casting by 7%.
If refined to +7 or higher, reduces damage taken from dragon monster by 2%.
If refined to +9 or higher, has a chance to recover 500 SP every second for 3 seconds
when attacked by physical/magical attacks.
If refined to +11 or higher, reduces damage taken from Dragon monsters by additional 3%.
A large sword that is said to have been used by a dragon slayer in the past.
It seems to resonate with Ancient Hero Boots.
Every 2 Refine levels MHP/MSP + 3%.
Every 3 Refine levels Dragon Breath/ Dragon Breath (Water) increased by 5%.
When Refine level is 9, delay after skills decreased by 10%.
When Refine level is 11, distance physical damage increased by 10%.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7s VIT + 20, physical distance damage 10%.
Weapon Lv: 4
Required Lv: 100
Required Job: Rune Knight Jobs
An improved version of the great sword said to have been used by a dragon slayer in the past.
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MHP+ 5%.
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When character base level 210 or higher, MHP/MSP + 5%.
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For every 2 refine level, MHP/MSP + 5%.
For every 3 refine level, increases Dragon's Breath and Dragon's Water Breath damage by 7%.
When refine level 7 or more, reduced global cooldown is by 10% and variable casting is by 10%.
When refine level 9 or more, increases ranged physical damage by 15%,
reduced physical/magical damage received from enemies of all sizes by 15%.
When refine level 11 or more, reduced global cooldown is additionally by 7%, MSP + 5%.
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Set Bonus
Dragonic Slayer-LT [2]
Hero Boots-LT [1]
MHP + 10%, MSP + 5%.
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[Bonus By Grade]
[Grade D] MHP/MSP + 3%.
[Grade C] Increases long-distance physical damage by 15%, RES + 30, MRES + 30.
[Grade B] Reduces physical/magical damage received from enemies of all attributes by 15%.
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Weapon Lv : 5
A doll hat that resembles Thanatos' agony.
There's a rumor that this doll talks.
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MHP + 5%, MSP + 5%.
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Increase physical and magical damage against Shadow and Holy property enemies by 10%.
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Increase physical and magical damage against Dragon and Angel race enemies by 10%.
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For every 2 refine level, increase physical and magical damage against Shadow and Holy property enemies by additional 1%.
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For every 2 refine level, increase physical and magical damage against Dragon and Angel race enemies by by additional 1%.
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When refined to +7 or higher, ATK + 5%, MATK + 5%.
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When refined to +9 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, reduce After Cast Delay by 15%.
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Def: 30
Location: Upper
An improved version of the doll hat that resembles Thanatos agony.
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Increases physical/magical damage to Holy and Shadow attribute by 10%,
Increases physical/magical damage to Dragon and Angel race by 10%.
For every 3 refine level, additional 2% of each bonus damage above.
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MHP +10%, MSP +7%.
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When refined +7 or higher,
ATK +5%, MATK +5%.
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When refined +9 or higher,
reduces Variable Casting Time by 15%.
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When refined +11 or higher,
reduces After Cast Delay by 15%.
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[Grade Bonus]
[Grade D] All talent status + 2.
[Grade C] RES +50, MRES +50.
[Grade B] Increases physical/magical damage to all size monsters by 10%
[Grade A] Reduces physical/magical damage taken from Dragon and Angel race by 5%.
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Def : 30
Location : Upper
Egir's shoes , it looks suppporting your capacity
can not be destroyed
magic, archer, acolyte Class can increase MHP with 5 times of base lv
sword, merchant, thief calss can increase MSP with 2 times of job lv
Required Lv : 110
A mantle that was distributed to certain special forces.
It's known to be used for operations in mountainous areas.
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MHP + 10% , MSP + 10%.
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Recover 50 HP and 10 SP every 10 seconds.
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Def : 0
Location : Lower
Increase ghost property magical damage by 10%, MSP - 25%.
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When equipped with Dame of Sentinel Card and base level is 200 or higher,
Increase ghost property magical damage by additional 15% per 40 base INT.
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Robes made for experienced Sorcerers. It contains special enchantments favored by spirits.
MHP +10%, MSP +10%.
When refined to +5 or higher, INT +15.
When refined to +7 or higher, Additional INT +15.
When refined to +10 or higher :
Armor will be indestructible.
Increase neutral,fire,water,wind,earth, and poison property magical damage by 15%.
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When learned Varetyr Spear lv 10 :
Reduce cooldown of Varetyr Spear by 1 sec.
Reduce cooldown of Call Ventus by 25 sec.
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Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus :
ASPD +1%, MATK +15.
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For every level of Spirit Sympathy learned,
Increase magic damage against all races by 14%,
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Def : 100
Increase long ranged physical damage by 10%, MSP - 25%.
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When equipped with Dame of Sentinel Card and base level is 200 or higher,
Increase long ranged physical damage by additional 15% per 40 base DEX.
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A pair of boots said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
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MDEF + 15.
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When refined to +10 or higher,
All Basic Status + 2.
When Base STR is 108 or higher, ATK + 50.
When Base AGI 108 or higher, ASPD + 1.
When Base VIT 108 or higher, MHP + 8%.
When Base INT 108 or higher, MATK + 60.
When Base DEX 108 or higher, Fixed Casting Time - 0.5 seconds, Long-range Physical Damage + 5%.
When Base LUK 108 or higher, Critical Damage + 30%.
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Set Bonus:
Exotic Temporal Boots [1]
Giant Faceworm Snake Skin [1]
OR
Giant Faceworm Snake Skin
MHP + 15%, MSP + 5%.
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Def : 25
MHP +15%, MSP +5%.
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When refine level 10 or more,
When pure STR is 108 or higher, ATK +80.
When pure AGI is 108 or higher, ASPD +2.
When pure VIT is 108 or higher, MHP +10%.
When pure INT is 108 or higher, MATK +80.
When pure DEX is 108 or higher, fixed casting time -0.5 sec.
[=[long range physical damage +10%.
When pure LUK is 108 or higher, critical damage +35%.
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When refine level 13 or more,
When pure POW is 60 or higher, physical damage to all size enemies +15%.
When pure STA is 60 or higher, after cast delay -5%. P.ATK +15.
When pure WIS is 60 or higher, after cast delay -5%. S.MATK +15.
When pure SPL is 60 or higher, magical damage to all size enemies +15%.
When pure CON is 60 or higher, ASPD +10%.
When pure CRT is 60 or higher, fixed casting time -0.2 sec. critical damage +10%.
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[Grade Bonus]
[Grade D] RES & MRES +30.
[Grade C] ATK & MATK +50.
[Grade B] physical/magical damage to all size enemies +15%.
[Grade A] P.ATK & S.MATK +7.
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Def : 20
Gloves that bring out the potential ability of the wearer.
Increase physical ranged attack by 3%.
When refined to +7 or higher, additional physical damage dealt by 3%.
When refined to +9 or higher, additional physicald damage dealt by 4%.
When equipped with Firebreath Weapon/Pendant/Earring Shadow,
Increase MHP/MSP % equivalent to the sum of refine rates.
When equipped with Runeknight Shadow Shield,
Increase dragon damage % equivalent to the sum of Firebreath Shadow Weapon/Runeknight Shadow Shield's refine rates.
Location: Weapon Weight: 0
Wreath, interlaced in the magic fire from the grasses, Assembled during the day of summer solstice.
It protects owner from the evil forces.
MDEF + 5, MSP + 50
Item Class : Headgear Defense : 2
Location : Upper Weight : 30
A masterpiece of the magician guild.
The power of fire resides in clovers, water in hearts, wind in spades, and earth in diamonds.
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MHP + 10% , MSP + 10%
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When learned Comet lv 5, reduce Tetra Vortex fixed casting time by 100%.
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For every level of Tetra Vortex learned, increase magic damage against all race monsters (except players) by 7%.
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For every level of Radius learned, INT + 10, MATK + 50.
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When refined to +10 or higher, MDEF + 25.
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When refined to +11 or higher, additional MDEF + 25.
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When refined to +12 or higher,
Increase fire, water, wind, earth, and neutral property magic damage by 15%.
Armor will be indestructible.
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Def : 100
A boots crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers.
It can be enhanced with legendary feline magic, granting additional abilities.
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MHP + 8%, MSP + 4%.
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For every 2 refine level, MSP + 1%, DEF + 15.
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When refined to +7 or higher, increases melee and long ranged physical damage by 7%.
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When refined to +9 or higher, P.ATK + 3.
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When refined to +10 or higher, DEF + 100, ASPD + 7%.
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Set Bonus:
Glacier Boots [1]
Glacier Armor [1]
ATK + 7%.
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[Grade Bonus]
[Grade D] RES + 25, MRES + 25.
[Grade C] P.ATK + 2, POW + 2, CON + 2.
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Def : 98
An earring crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers.
It can be enhanced with legendary feline magic, granting additional abilities.
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MATK + 8%, MSP + 7%.
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Set Bonus:
Glacier Earring [1]
Glacier Necklace [1]
DEF + 50.
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MHP - 5%, MSP - 5%.
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When performing physical attacks, has a 3% chance to gain DEX + 50, CON + 15, CRT + 15 for 10 sec.
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When grade is D or higher, Melee, Long-ranged physical damage + 5%.
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When grade is C or higher, additional Melee, Long-ranged physical damage + 5%.
MSP + 450.
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When refine level is +7 or higher, MSP + 5%.
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When refine level is +9 or higher, additional MSP + 5%.
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When refine level is +11 or higher, additional MSP + 5%.
MHP - 5%, MSP - 5%.
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When performing physical attacks, has a 3% chance to gain STR + 50, POW + 15, STA + 15 for 10 sec.
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When grade is D or higher, Melee, Long-ranged physical damage + 5%.
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When grade is C or higher, additional Melee, Long-ranged physical damage + 5%.
MHP - 5%, MSP - 5%.
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When performing magic attacks, has a 3% chance to gain INT + 50, SPL + 15, WIS + 15 for 10 sec.
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When grade is D or higher, all property magic damage + 5%.
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When grade is C or higher, additional all property magic damage + 5%.
A cloak crafted by imbuing the sacred power of divine cat whiskers into the glaciers of Issgard.
It can be enhanced with special magical folktale feline power to grant additional abilities.
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MHP + 2500, MSP + 500.
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Every 2 refine level, MHP + 200, MSP + 50.
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When refine level is 7 or more, ASPD +7%.
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When refine level is 9 or more, POW + 3.
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When refine level is 10 or more, Variable Cast Time -5%.
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Set Bonus:
Glacier Manteau [1]
Glacier Boots [1]
Melee / Ranged Physical Damage +15%.
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[Grade Bonus]
[Grade D] ATK + 3%, P.ATK + 2.
[Grade C] Variable Cast Time -10%.
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