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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Results for “Magic Sword” in Renewal

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Glacier Magic Orb (Magical-Size)

Glacier Magic Orb (Magical-Size)

#311351 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Increases magical damage against all size enemies by 10%. If refine rate is 9 or higher, increases magical damage against all size enemies by additional 10%. When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all size enemies by additional 15%.
Full item details & effects
Glacier Magic Orb (MATK)

Glacier Magic Orb (MATK)

#311343 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Matk + 20 and increases all property magical damage by 5% per 3 refine rate. If refine rate is 9 or higher, Matk + 10%. If refine rate is 11 or higher, S.Matk + 5. When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases all property magical damage by additional 10%.
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Glacier Magic Orb (Physical-Element)

Glacier Magic Orb (Physical-Element)

#311352 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Increases physical damage against all property enemies by 10%. If refine rate is 9 or higher, increases physical damage against all property enemies by additional 10%. When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all property enemies by additional 15%.
Full item details & effects
Glacier Magic Orb (Physical-Race)

Glacier Magic Orb (Physical-Race)

#311348 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Increases physical damage against all race monsters by 10%. If refine rate is 9 or higher, increases physical damage against all race monsters by additional 10%. When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all race monsters by additional 15%.
Full item details & effects
Glacier Magic Orb (Physical-Size)

Glacier Magic Orb (Physical-Size)

#311350 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Increases physical damage against all size enemies by 10%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 10%. When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all size enemies by additional 15%.
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Glacier Magic Orb (Skill Delay)

Glacier Magic Orb (Skill Delay)

#311347 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Reduces global cooldown by 7%. If refine rate is 9 or higher, reduces global cooldown by additional 8%. When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, reduces global cooldown by additional 5%.
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Glacier Magic Orb (Variable Casting)

Glacier Magic Orb (Variable Casting)

#311345 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Reduces variable casting time by 7%. If refine rate is 9 or higher, reduces variable casting time by additional 8%. When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, reduces variable casting time by additional 5%.
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Glacier Spear

Glacier Spear

#530025 · One-Handed Spear · Weapon
ATK
220
MATK
210
Weapon Lv.
5
Required Lv.
210
Slots
0
Weight
210
Buy value
0 z
Sell value
0 z
A spear crafted from ice harvested from the glaciers of Isgard. You can enchant it with Ice Flower Magic Stones for special abilities. ------------------------ MATK +210 ------------------------
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Glacier Sword

Glacier Sword

#500049 · One-Handed Sword · Weapon
ATK
220
MATK
210
Weapon Lv.
5
Required Lv.
210
Slots
0
Weight
160
Buy value
0 z
Sell value
0 z
A sword crafted from ice harvested from the glaciers of Isgard. You can enchant it with Ice Flower Magic Stones for special abilities. ------------------------ MATK +210 ------------------------
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God-Devouring Demonic Shield

God-Devouring Demonic Shield [1]

#460077 · Armor · Shield
DEF
100
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
A cursed shield that is said to be able to devour god. It might reveal a hidden power when combined with certain sword souls. ------------------------ Mdef + 10. ------------------------ Immune to knockback. ------------------------ ASPD + 2, ATK + 10%, MATK + 10%. ------------------------ Reduce SP consumption when using skills by 10%. ------------------------ For every 2 refine level, reduce physical damage taken from all size monsters by 1%. ------------------------ When refined to +7 or higher, ASPD + 15%. ------------------------ When refined to +9 or higher, reduce After Cast Delay by 5%. ------------------------ When refined to +11 or higher, increase melee, long ranged physical, and all property magic damage by 7%. ------------------------ Set Bonus: God-Devouring Demonic Shield [1] Mysteltainn Card Increase physical and magical damage against Large and Medium sized monsters by 20%. ------------------------ Set Bonus: God-Devouring Demonic Shield [1] Ogretooth Card Increase physical and magical damage against Small and Large sized monsters by 20%. ------------------------ Set Bonus: God-Devouring Demonic Shield [1] Executioner Card Increase physical and magical damage against Small and Medium sized monsters by 20%. ------------------------ Def : 100
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Great Hero's Wisdom

Great Hero's Wisdom

#100413 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
Great Heros Wisdom that brings the power of Awakened Heros Wapon. Can enchant magic type options to Heros Weapon. ------------- Awakened Oriental Sword, Awakened Dragonic Slayer, Awakened Shiver Katar, Awakened Blade Katar, Awakened Red Lotus Sword, Awakened Slate Sword, Awakened Narcis Bow, Awakened Trumpet Shell, Awakened Barbed Wire Whip, Awakened Avenger, Awakened Meteor Striker, Awakened Madogum, Awakened Fatalist, Awakened Royal Bow, Awakened Scarlet Dragon Leather Bow, Awakened Shadow Staff, Awakened Chilling Cane, Awakened Iron Nail, Awakened Ray Knuckle, Awakened Aquatic Spear, Awakened Light Blade, Awakened Iron Staff, Awakened Blue Crystal Staff, Awakened Exorcist's Bible, Awakened Saint Hall, Awakened Meowmeow Foxtail, Awakened Kiri no Tsuyu, Awakened Huuma Shuriken Clear, Awakened Crimson Rose, Awakened Master Soul Rifle, Awakened Gold Road Launcher, Awakened The Black, Awakened Demon Slayer Shot, Awakened One Sky One Sun, Awakened Spirit Pendulum, Awakened Freedom Stick, Awakened Blessed Knife -------------
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Grey Abrasive (magical)

Grey Abrasive (magical)

#23677 · Delay Consume
Weight
5
Buy value
0 z
Sell value
0 z
A special abrasive made so that the general public can use the abrasive used by the Gray Blacksmith. It was made suitable for magic-based weapons. Both refine level and cards are retained. [Target Item] Thanatos Two-handed Staff Thanatos Staff Thanatos Dagger Thanatos Sword Thanatos Violin Thanatos Whip
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Guardian Knight Claymore

Guardian Knight Claymore [2]

#21055 · Two-Handed Sword · Weapon (Two-Handed)
ATK
280
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
400
Buy value
0 z
Sell value
0 z
The blunt Two-handed sword used by the Raydric Knights. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ ATK + 5%. ATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, CRI + 5, increases critical damage by 25%. ------------------------ If refine rate is 11 or higher, the weapon can't be destroyed, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Claymore King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus critical damage by 20% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
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Guardian Knight Jewel Sword

Guardian Knight Jewel Sword [2]

#32353 · One-Handed Sword · Weapon
ATK
130
MATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
400
Buy value
0 z
Sell value
0 z
The ceremonial sword used by the Glastheim Guards. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ MATK + 180. MaxHP + 1% and increases Grand Cross damage by 2% per refine rate. ------------------------ If refine rate is 9 or higher, increases Shield Press damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical and magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Jewel Sword King Schmidt's Suit King Schmidt's Manteau Has a chance to gain ATK + 7% and MATK + 7% for 10 seconds when dealing physical or magical damage. If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Helm of Faith (Royal Guard)

Helm of Faith (Royal Guard) [1]

#400200 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, SPL +2, S.MATK +1. If the user base level is 230 or higher, SPL +3, S.MATK +2. MATK +10 per 2 refine rate. Increases Genesis Ray damage by 15% per 3 refine rate. Increases neutral and holy property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith(Royal Guard) Adulter Fides Guardian Sword increases neutral and holy property magical damage by 10%, increases Genesis Ray damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith(Royal Guard) Vivatus Fides Guardian Sword increases neutral and holy property magical damage by 10%, increases Genesis Ray damage by 5% and Cross Rain damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Cross Rain damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
Full item details & effects
Heroic Token (Dragon Knight)

Heroic Token (Dragon Knight) [1]

#490166 · Armor · Accessory
DEF
10
Armor Lv.
2
Required Lv.
205
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A mysterious accessory that brings out the potential of Hero-LT weapons. It contains the spirit of Dragon Knight. ------------------------ ATK + 10%, MATK + 10%, ------------------------ Reduce Variable Casting Time by 10%. ------------------------ Set Bonus: Heroic Token (Dragon Knight) [1] Oriental Sword-LT [2] Increase physical damage against all size enemies by 15%. When weapon is refined to +10 or higher, increase melee and long-ranged physical damage by 10%, increase Servant Weapon damage by 10%. When weapon grade is C or higher, POW + 5, P.ATK + 5, increase Servant Weapon damage by additional 10%. ------------------------ Set Bonus: Heroic Token (Dragon Knight) [1] Dragonic Slayer-LT [2] Reduce physical and magic damage taken from all size enemies by 10%. When weapon is refined to +10 or higher, increase long-ranged physical damage by 10%, increase Dragon Breath and Dragon Breath - Water damage by 10%. When weapon grade is C or higher, POW + 5, P.ATK + 5, increase Dragon Breath and Dragon Breath - Water damage by additional 10%. ------------------------ Def : 10
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Herosria Crusader Sword

Herosria Crusader Sword

#500057 · One-Handed Sword · Weapon
ATK
100
MATK
130
Weapon Lv.
5
Required Lv.
200
Slots
0
Weight
150
Buy value
0 z
Sell value
0 z
One-handed sword of the Crusader that can be used in Herosria. MATK + 130. Increase holy attribute magic damage by 10%, decrease long-range physical damage by 5%. Reduce variable casting by 10%, DEF - 150. ------------------------ Weapon Lv : 5
Full item details & effects
Herosria Guardian Sword

Herosria Guardian Sword

#500058 · One-Handed Sword · Weapon
ATK
100
MATK
80
Weapon Lv.
5
Required Lv.
200
Slots
0
Weight
150
Buy value
0 z
Sell value
0 z
One-handed sword of the Crusader that can be used in Herosria. MATK + 80. Damage received from players is reduced by 10%, physical/magical damage given to players is reduced by 5%. DEF + 300, ATK - 3%, MATK - 3%. ------------------------ Weapon Lv : 5
Full item details & effects
Herosria Ninja Knife I

Herosria Ninja Knife I

#510089 · Dagger · Weapon
ATK
100
MATK
150
Weapon Lv.
5
Required Lv.
200
Slots
0
Weight
150
Buy value
0 z
Sell value
0 z
A ninja dagger that can be used in Herosria. MATK + 150. When equipped with Herosria Ninpo Sword II, Increases fire, water, and wind magic damage by 15%, increases damage received from players by 7%, MSP + 15%, global cooldown + 7%. ------------------------ Weapon Lv : 5
Full item details & effects
Hypocrisy Edge

Hypocrisy Edge [2]

#600008 · Two-Handed Sword · Weapon (Two-Handed)
ATK
280
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
300
Buy value
0 z
Sell value
0 z
A giant sword which was decorated on a wall of Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. Wind Cutter damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Wind Cutter damage +10%. When refined to +9 or higher, Post-skill delay -10%. When refined to +11 or higher, Additional Wind Cutter damage +15%.
Full item details & effects
Hypocrisy Machine

Hypocrisy Machine [3]

#500007 · One-Handed Sword · Weapon
ATK
250
Weapon Lv.
4
Required Lv.
150
Slots
3
Weight
300
Buy value
0 z
Sell value
0 z
A one-handed sword used by the guards of Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. Melee Physical damage +3% for every 2 refine levels. CRIT +2 for every 3 refine levels. When refined to +7 or higher, Increased ASPD (ASPD +20%). When refined to +9 or higher, Physical damage +25% on Small and Large enemies. When refined to +11 or higher, Enables to use Bowling Bash which has the same skill level as Sword Mastery.
Full item details & effects
Illusion Bazerald

Illusion Bazerald [2]

#28762 · Dagger · Weapon
ATK
120
MATK
170
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
50
Buy value
20 z
Sell value
10 z
A formal dress dagger, engraved with luxurious emblems. People of noble status often use it for decoration or ceremonial purposes. ------------------------ INT + 5, MATK + 170. ------------------------ For every 2 refine level, MATK + 1%. ------------------------ When refined to +7 or higher, increase Fire property magic damage by 10%. ------------------------ When refined to +9 or higher, increase Fire Bolt and Fire Ball damage by 40%. ------------------------ When refined to +11 or higher, increase Meteor Storm and Crimson Rock damage by 30%. ------------------------ Set Bonus: Illusion Bazerald [2] Illusion Fancy Flower [1] MATK + 50. ------------------------ When the both items are refined to +7 or higher, Reduce variable casting time by 10%. ------------------------ When the total refine level of set are 18 or higher, Increase magic damage against Small and Medium sized enemies by 15%. ------------------------ When the total refine level of set are 22 or higher, When dealing magic damage, there's a chance to gain MATK + 50 and increase Fire property magic damage by 20% for 10 seconds. ------------------------ Property : Fire
Full item details & effects
Illusion Excalibur

Illusion Excalibur [2]

#500030 · One-Handed Sword · Weapon
ATK
120
MATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A sword said to have been stuck in a rock in a far western country. It identifies its owner and possesses sacred power. ------------------------ MATK + 180, MATK + 5%. ------------------------ Reduce After Cast Delay by 5%. ------------------------ When refined to +7 or higher, increase Genesis Ray damage by 15%. ------------------------ When refined to +9 or higher, increase Neutral and Holy property magical damage by 15%, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase Genesis Ray damage by additional 25%. ------------------------ Set Bonus: Illusion Excalibur [2] Illusion Sacred Mission [1] MATK + 50. Reduce Variable Casting Time by 10%. ------------------------ When the refine level of each item in the set is 7 or higher, increase Genesis Ray damage by 10%. ------------------------ When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%. ------------------------ When the total refine level of set is 22 or higher, reduce Genesis Ray cooldown by 1 second, reduce After Cast Delay by 5%. ------------------------
Full item details & effects
Illusion Moonlight Dagger

Illusion Moonlight Dagger [1]

#28725 · Dagger · Weapon
ATK
150
Weapon Lv.
4
Required Lv.
99
Slots
1
Weight
70
Buy value
20 z
Sell value
10 z
A dagger imbued with lunar spirit and the power to drain an enemy's soul. Property: Neutral Max SP + 10% Restores 3 SP to the user when performing a physical attack. If upgrade level is +10 or higher, Restores an additional 4 SP to the user when performing a physical attack. Set Bonus Illusion Ancient Cape [1] Illusion Moonlight Dagger [1] Shadow Chaser Bonus MATK + 80 If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher, Additional MATK + 80 If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher, Additional MATK + 40 If the combined upgrade levels are +22 or higher, Increases the damage of Fire property magical attacks on targets by 15%.
Full item details & effects
Infinity Blade

Infinity Blade [1]

#500005 · One-Handed Sword · Weapon
ATK
150
Weapon Lv.
4
Required Lv.
100
Slots
1
Weight
130
Buy value
20 z
Sell value
10 z
AGI + 20, CRI +50 , Perfect Dodge +20, Increases physical damage against demon and undead races by 50%. When performing a physical attack, There's a chance to cast Soul Destroyer Lv3 or highest level learned. For every refine level, Increase chance to cast Soul Destroyer by 3%. (When performing physical attack) When refined to +11 or higher, Enable Soul Destroyer Lv5, Nullifies Weapon Size penalty. ------------------------ When refined to +12 or higher, ATK +20%. ------------------------ Set Bonus Infinity Blade Sealed Samurai Card Increases ASPD by 10%, ATK +20%. ------------------------ Set Bonus Infinity Blade Samurai Specter Card Increases ASPD by 10%, ATK +20%. ------------------------
Full item details & effects
Invidia Bundle

Invidia Bundle [2]

#500008 · One-Handed Sword · Weapon
ATK
210
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A science instrument that was stored in Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Cart Tornado damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Cart Tornado damage +15%. When refined to +9 or higher, Increased ASPD (ASPD +10%). When refined to +11 or higher, Additional Cart Tornado damage +25%.
Full item details & effects
Krishnagar

Krishnagar [1]

#13088 · Dagger · Weapon
ATK
110
MATK
50
Weapon Lv.
4
Required Lv.
30
Slots
1
Weight
50
Buy value
10 z
Sell value
5 z
An original Kris from ancient Jati clan. It gives off an intense magical aura. Property: Neutral If upgrade level is +5 or higher, MATK + 30 If upgrade level is +7 or higher, Additional MATK + 40 If upgrade level is +9 or higher, Additional MATK + 50
Full item details & effects
Light Blade

Light Blade [2]

#500003 · One-Handed Sword · Weapon
ATK
130
MATK
170
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A sword of light that is said to have been used by a warrior. It seems to resonate with Ancient Hero Boots. MATK + 170. MATK + 10 per 2 refine rate. Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases holy property magical damage by 15%. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and MATK + 15% for 7 seconds. Weapon Lv: 4 Required Lv: 100 Required Job: Royal Guard Jobs
Full item details & effects
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