Increases magical damage against all size enemies by 10%.
If refine rate is 9 or higher, increases magical damage against all size enemies by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all size enemies by additional 15%.
Matk + 20 and increases all property magical damage by 5% per 3 refine rate.
If refine rate is 9 or higher, Matk + 10%.
If refine rate is 11 or higher, S.Matk + 5.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases all property magical damage by additional 10%.
Increases physical damage against all property enemies by 10%.
If refine rate is 9 or higher, increases physical damage against all property enemies by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all property enemies by additional 15%.
Increases physical damage against all race monsters by 10%.
If refine rate is 9 or higher, increases physical damage against all race monsters by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all race monsters by additional 15%.
Increases physical damage against all size enemies by 10%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all size enemies by additional 15%.
Reduces global cooldown by 7%.
If refine rate is 9 or higher, reduces global cooldown by additional 8%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, reduces global cooldown by additional 5%.
Reduces variable casting time by 7%.
If refine rate is 9 or higher, reduces variable casting time by additional 8%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, reduces variable casting time by additional 5%.
A spear crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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MATK +210
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A sword crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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MATK +210
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A two-handed sword crafted from ice harvested from the glaciers of Isgard.
You can enchanting it with Ice Flower Magic Stones for special abilities.
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MATK +270
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A cursed shield that is said to be able to devour god.
It might reveal a hidden power when combined with certain sword souls.
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Mdef + 10.
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Immune to knockback.
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ASPD + 2, ATK + 10%, MATK + 10%.
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Reduce SP consumption when using skills by 10%.
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For every 2 refine level, reduce physical damage taken from all size monsters by 1%.
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When refined to +7 or higher, ASPD + 15%.
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When refined to +9 or higher, reduce After Cast Delay by 5%.
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When refined to +11 or higher, increase melee, long ranged physical, and all property magic damage by 7%.
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Set Bonus:
God-Devouring Demonic Shield [1]
Mysteltainn Card
Increase physical and magical damage against Large and Medium sized monsters by 20%.
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Set Bonus:
God-Devouring Demonic Shield [1]
Ogretooth Card
Increase physical and magical damage against Small and Large sized monsters by 20%.
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Set Bonus:
God-Devouring Demonic Shield [1]
Executioner Card
Increase physical and magical damage against Small and Medium sized monsters by 20%.
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Def : 100
A Dagger decorated with Gold. It looks so old that you can hardly read any of the writing on it.
The writing says 'For the prosperity of the Gaebolg royal family.'
MATK + 25
A special abrasive made so that the general public can use the abrasive used by the Gray Blacksmith.
It was made suitable for magic-based weapons.
Both refine level and cards are retained.
[Target Item]
Thanatos Two-handed Staff
Thanatos Staff
Thanatos Dagger
Thanatos Sword
Thanatos Violin
Thanatos Whip
The blunt Two-handed sword used by the Raydric Knights.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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ATK + 5%.
ATK + 4 per refine rate.
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If refine rate is 9 or higher, CRI + 5, increases critical damage by 25%.
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If refine rate is 11 or higher, the weapon can't be destroyed, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Guardian Knight Claymore
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus critical damage by 20% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
The ceremonial sword used by the Glastheim Guards.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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MATK + 180.
MaxHP + 1% and increases Grand Cross damage by 2% per refine rate.
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If refine rate is 9 or higher, increases Shield Press damage by 20%.
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If refine rate is 11 or higher, increases physical and magical damage against undead and angel race monsters by 20%.
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Set Bonus
Guardian Knight Jewel Sword
King Schmidt's Suit
King Schmidt's Manteau
Has a chance to gain ATK + 7% and MATK + 7% for 10 seconds when dealing physical or magical damage.
If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, SPL +2, S.MATK +1.
If the user base level is 230 or higher, SPL +3, S.MATK +2.
MATK +10 per 2 refine rate.
Increases Genesis Ray damage by 15% per 3 refine rate.
Increases neutral and holy property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds.
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Set Bonus:
Helm of Faith(Royal Guard)
Adulter Fides Guardian Sword
increases neutral and holy property magical damage by 10%,
increases Genesis Ray damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith(Royal Guard)
Vivatus Fides Guardian Sword
increases neutral and holy property magical damage by 10%,
increases Genesis Ray damage by 5% and Cross Rain damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Cross Rain damage by additional 15%.
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Location: Upper
Armor Lv: 2
Required Lv: 180
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Dragon Knight.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Dragon Knight) [1]
Oriental Sword-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee and long-ranged physical damage by 10%,
increase Servant Weapon damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Servant Weapon damage by additional 10%.
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Set Bonus:
Heroic Token (Dragon Knight) [1]
Dragonic Slayer-LT [2]
Reduce physical and magic damage taken from all size enemies by 10%.
When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Dragon Breath and Dragon Breath - Water damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Dragon Breath and Dragon Breath - Water damage by additional 10%.
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Def : 10
One-handed sword of the Crusader that can be used in Herosria.
MATK + 130.
Increase holy attribute magic damage by 10%, decrease long-range physical damage by 5%.
Reduce variable casting by 10%, DEF - 150.
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Weapon Lv : 5
One-handed sword of the Crusader that can be used in Herosria.
MATK + 80.
Damage received from players is reduced by 10%, physical/magical damage given to players is reduced by 5%.
DEF + 300, ATK - 3%, MATK - 3%.
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Weapon Lv : 5
A ninja dagger that can be used in Herosria.
MATK + 150.
When equipped with Herosria Ninpo Sword II,
Increases fire, water, and wind magic damage by 15%, increases damage received from players by 7%,
MSP + 15%, global cooldown + 7%.
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Weapon Lv : 5
A giant sword which was decorated on a wall of Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
Wind Cutter damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Wind Cutter damage +10%.
When refined to +9 or higher, Post-skill delay -10%.
When refined to +11 or higher, Additional Wind Cutter damage +15%.
A one-handed sword used by the guards of Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
Melee Physical damage +3% for every 2 refine levels.
CRIT +2 for every 3 refine levels.
When refined to +7 or higher, Increased ASPD (ASPD +20%).
When refined to +9 or higher, Physical damage +25% on Small and Large enemies.
When refined to +11 or higher, Enables to use Bowling Bash which has the same skill level as Sword Mastery.
A formal dress dagger, engraved with luxurious emblems.
People of noble status often use it for decoration or ceremonial purposes.
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INT + 5, MATK + 170.
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For every 2 refine level, MATK + 1%.
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When refined to +7 or higher, increase Fire property magic damage by 10%.
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When refined to +9 or higher, increase Fire Bolt and Fire Ball damage by 40%.
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When refined to +11 or higher, increase Meteor Storm and Crimson Rock damage by 30%.
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Set Bonus:
Illusion Bazerald [2]
Illusion Fancy Flower [1]
MATK + 50.
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When the both items are refined to +7 or higher,
Reduce variable casting time by 10%.
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When the total refine level of set are 18 or higher,
Increase magic damage against Small and Medium sized enemies by 15%.
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When the total refine level of set are 22 or higher,
When dealing magic damage, there's a chance to gain MATK + 50 and increase Fire property magic damage by 20% for 10 seconds.
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Property : Fire
A sword said to have been stuck in a rock in a far western country.
It identifies its owner and possesses sacred power.
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MATK + 180, MATK + 5%.
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Reduce After Cast Delay by 5%.
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When refined to +7 or higher, increase Genesis Ray damage by 15%.
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When refined to +9 or higher,
increase Neutral and Holy property magical damage by 15%,
reduce Variable Casting Time by 10%.
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When refined to +11 or higher, increase Genesis Ray damage by additional 25%.
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Set Bonus:
Illusion Excalibur [2]
Illusion Sacred Mission [1]
MATK + 50.
Reduce Variable Casting Time by 10%.
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When the refine level of each item in the set is 7 or higher, increase Genesis Ray damage by 10%.
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When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%.
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When the total refine level of set is 22 or higher,
reduce Genesis Ray cooldown by 1 second,
reduce After Cast Delay by 5%.
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A dagger imbued with lunar spirit and the power to drain an enemy's soul.
Property: Neutral
Max SP + 10%
Restores 3 SP to the user when performing a physical attack.
If upgrade level is +10 or higher,
Restores an additional 4 SP to the user when performing a physical attack.
Set Bonus
Illusion Ancient Cape [1]
Illusion Moonlight Dagger [1]
Shadow Chaser Bonus
MATK + 80
If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher,
Additional MATK + 80
If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher,
Additional MATK + 40
If the combined upgrade levels are +22 or higher,
Increases the damage of Fire property magical attacks on targets by 15%.
AGI + 20, CRI +50 , Perfect Dodge +20,
Increases physical damage against demon and undead races by 50%.
When performing a physical attack,
There's a chance to cast Soul Destroyer Lv3 or highest level learned.
For every refine level,
Increase chance to cast Soul Destroyer by 3%. (When performing physical attack)
When refined to +11 or higher,
Enable Soul Destroyer Lv5,
Nullifies Weapon Size penalty.
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When refined to +12 or higher,
ATK +20%.
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Set Bonus
Infinity Blade
Sealed Samurai Card
Increases ASPD by 10%, ATK +20%.
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Set Bonus
Infinity Blade
Samurai Specter Card
Increases ASPD by 10%, ATK +20%.
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A science instrument that was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Cart Tornado damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Cart Tornado damage +15%.
When refined to +9 or higher, Increased ASPD (ASPD +10%).
When refined to +11 or higher, Additional Cart Tornado damage +25%.
An original Kris from ancient Jati clan. It gives off an intense magical aura.
Property: Neutral
If upgrade level is +5 or higher,
MATK + 30
If upgrade level is +7 or higher,
Additional MATK + 40
If upgrade level is +9 or higher,
Additional MATK + 50
A sword of light that is said to have been used by a warrior.
It seems to resonate with Ancient Hero Boots.
MATK + 170.
MATK + 10 per 2 refine rate.
Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and MATK + 15% for 7 seconds.
Weapon Lv: 4
Required Lv: 100
Required Job: Royal Guard Jobs