A staff developed to increase the potency of recovery skills. It is rumored this healing power comes with increased consumption of mental energy.
Property: Holy
Increases the recovery rate of recovery skills by 6% per upgrade level of the item.
Increases SP cost of Heal by 10 per upgrade level of the item.
Increases SP cost of Coluseo Heal by 12 per upgrade level of the item.
Increases SP cost of High Heal by 14 per upgrade level of the item.
A foxtail wand that radiates the power of light.
Indestructible in battle.
ATK + 5%, POW + 2.
Chulho Sonic Claw damage +5%.
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When refine level 5 or more, Chulho Sonic Claw damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, Chulho Sonic Claw damage +10% additional.
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When refine level 10 or more, CRI +10.
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When refine level 11 or more, Chulho Sonic Claw damage +5% additional, Hogogong Strike damage +15%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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A ring received from the Spirit King as proof of the bond with the spirits.
You can use all higher-level spirits to exercise their power.
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SPL + 3
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MATK + 10%
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Reduce damage taken from players by 3%.
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Enable to use Cure Level 1.
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Reduce Fixed Casting Time of Call Aqua and Call Tera by 100%.
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Every 10 Base Level, increase damage of Conflagration, Diamond Storm, Lightning Land, Terra Drive, and Venom Swamp by 1%.
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Def : 0
A magic core that can be obtained by killing Rgan. The magical power absorbed from Jormungand was crystallized. This magic core contains only a very small amount of magic power, and the efficiency is not good.
Armor said to contain the power of the Great Wolf that captured the moon.
Can't be destroyed in Battle
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MaxHP + 15% , MaxSP + 15%
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Every refine level of Armor,
After Cast Delay -1%.
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When refined to +7 or higher,
Fix cast time -50%.
When refined to +9 or higher,
Additional Fix cast time reduction 20%.
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Set Bonus
Lunar Eclipse Armor
Hatii Card
Immune to frozen.
Max HP +50%.
When receiving physical attack,
there is 20% chance that the target will be frozen.
Physical/magical damage received from medium and large sized enemy -15%.
Incoming damage received from New Moon Kick and Full Moon Kick -20%.
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Def : 120
Rune stone's magic amplifies power.
When melee physical attack, adds 15% chance to autocast Storm Blast, increase physical and critical damage to all size monsters by 30%.
Increases MHP and MSP by 30%, increase melee and range physical damage by 30%.
Cooltime : 5 sec
A cute and fluffy mantle that does not match its powerful name.
It's said something like, 'Release your inner fury!!'?
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Reduce damage taken from Normal and Boss enemies by 7%.
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For every 10 Base Level, increasse Triangle Shot and Frenzy Shot damage by 10%, up to Base Level 250.
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For every 2 refine level, MHP + 3%, MSP + 3%.
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When refined to +11 or higher, increase melee and long-range physical damage by 20%.
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When refined to +13 or higher,
ATK + 50,
increase melee and long-range physical damage by additional 30%.
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Set Bonus:
Lycanthrope Armor [1]
Atroce Card
Increase melee and long-range physical damage by 30%.
When performing physical attack, there's a 5% chance to gain POW + 40 and CON + 40 for 15 seconds.
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Set Bonus:
Lycanthrope Armor [1]
Wolf Card
All Basic Status + 10.
ATK + 50.
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[Grade Bonus]
[Grade D] MHP + 10%, MSP + 10%.
[Grade C] Increase melee and long-range physical damage by 20%.
[Grade B] Reduce After Cast Delay by 15%.
[Grade A] POW + 15, CON + 15.
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Def : 60
It has a cute design with high defensive power.
All stats +1.
Mdef +6.
DemiHuman resistance +5%
Player resistance +1%
Fire, Wind, Water, Earth resistance +5%.
Location : Middle, Lower Weight : 20
An exclusive robe for Mage Class characters that contains magic power.
Int + 1
Mdef + 5
Set Bonus
Ancient Magic [2]
Mage Coat
Int + 4
Max SP + 10%
Mdef + 8
An exclusive robe for Mage Class characters that contains magic power.
Int + 1
Mdef + 5
Set Bonus
Ancient Magic [2]
Mage Coat [1]
Int + 4
Max SP + 10%
Mdef + 8
Armored gloves in the hand of a weapon. It brings out potential powers.
Ignores magical defense of brute (except player) and plant race monsters by 5%.
Ignores magical defense of brute (except player) and plant race monsters by additional 1% per 2 refine rate.
When Magic Scissors Hunting Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, MATK + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of brute (except player) and plant race monsters by 100%.
Location : Weapon Weight : 0
Required Lv : 1
A coat that compresses the power of the spirits and contains magic power in every fiber.
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ASPD + 5%, ASPD + 5.
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MATK + 30%.
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Reduce damage taken from Normal and Boss enemies by 5%.
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Reduce damage taken from Human and Doram Player by 5%.
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For every level of Spirit Sympathy learned, INT + 5, After Cast Delay -5%.
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For every level of Striking learned, increase Fire Bolt, Cold Bolt, Lightning Bolt, and Earth Spike damage by 20%.
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When learned Psychic Wave Lv. 5, there's a chance to cast Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike, and Psychic Wave when performing physical attack.
(Skill level is based on learned level.)
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When learned Spell Fist Lv. 10, there's a chance to cast Safety Wall Lv. 3 when performing physical attack.
(If a higher Safety Wall skill level is available, it will be cast instead of Lv. 3.)
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When refined to +7 or higher, additional ASPD + 5%, MATK + 5%.
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When refined to +9 or higher, additional ASPD + 10%, MATK + 10%.
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Def : 12
Armored gloves in the hand of a weapon. It brings out potential powers.
Ignores magical defense of demihuman (except player) and undead race monsters by 5%.
Ignores magical defense of demihuman (except player) and undead race monsters by additional 1% per 2 refine rate.
When Magic Executioner Holy Water Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, MATK + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of demihuman (except player) and undead race monsters by 100%.
Location : Weapon Weight : 0
Required Lv : 1
Armored gloves in the hand of a weapon. It brings out potential powers.
Ignores magical defense of demon and angel race monsters by 5%.
Ignores magical defense of demon and angel race monsters by additional 1% per 2 refine rate.
When Magic Exorcist Corrupt Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, MATK + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of demon and angel race monsters by 100%.
Location : Weapon Weight : 0
Required Lv : 1
Armored gloves in the hand of a weapon. It brings out potential powers.
Ignores magical defense of fish and insect race monsters by 5%.
Ignores magical defense of fish and insect race monsters by additional 1% per 2 refine rate.
When Magic Fishing Insect Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, MATK + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of fish and insect race monsters by 100%.
Location : Weapon Weight : 0
Required Lv : 1
A stone that increases SP power.
Bring this to [Aver De Dosh] in Malangdo at the building location 115 150 to enchant your lower costume item.
Max SP + 10
A hat which is decorated with minerals from an unknown world that has magical power in it.
Int +1, Dex +1, Mdef +5.
When pure Dex is 120, MATK +10, reduces Variable Casting Time 2%.
A magic sword said to have been used by a powerful swordsman in the past.
You can feel some of the power still contained in it.
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When Base Level is 210 or higher, P.ATK + 3, S.MATK + 3.
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When Base Level is 230 or higher, additional P.ATK + 2, S.MATK + 2.
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For every 3 refine level, increase melee, long-range physical, and all property magical damage by 2%.
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For every 5 refine level, increase physical and magical damage against Medium and Large sized enemies by 5%.
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When refined to +9 or higher, ignore physical and magical defense of Dragon and Angel race monsters by 20%.
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When refined to +11 or higher, ignore physical and magical defense of Dragon and Angel race monsters by additional 10%.
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Set Bonus:
Thanatos Magic Sword [1]
The Agony of Thanatos [1]
Reduce Variable Casting Time by 10%.
When the refine level of Headgear is +7 or higher,
increase physical and magical damage against Shadow and Holy property enemies by 15%.
When the refine level of Headgear is +9 or higher,
increase physical and magical damage against Dragon and Angel race enemies by 15%.
When the refine level of Headgear is +11 or higher,
increase physical and magical damage against Medium and Large sized enemies by 15%.
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Set Bonus:
Thanatos Magic Sword [1]
Red Force Pendant [1] OR Blue Mental Pendant [1]
ATK + 50, MATK + 50.
Increase physical and magical damage against Medium and Large sized enemies by 15%.
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Def: 60
An improved version of the magic sword said to have been used by a powerful swordsman in the past.
The power contained within has been amplified.
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When base level is 250 or higher, S.MATK +8, P.ATK +8.
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For every 2 refine level,
increases melee/ranged physical damage by 3%,
increases all property magical damage by 3%.
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For every 4 refine level,
increases physical/magical damage to Medium and Large size monsters by 5%.
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When refined +9 or higher,
increases physical/magical damage to Dragon and Angel race by 7%.
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When refined +11 or higher,
increases physical/magical damage to Dragon and Angel race by an additional 7%.
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Set Bonus:
Thanatos Sword-FA [1]
The Agony of Thanatos-LT [1]
Reduces Variable Casting Time by 10%.
When headgear refined +7 or higher,
increases physical/magical damage to Holy and Shadow enemies by 20%.
When headgear refined +9 or higher,
increases physical/magical damage to Angel and Dragon race by 15%.
When headgear refined +11 or higher,
increases physical/magical damage to Medium and Large size by 15%.
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Set Bonus:
Thanatos Sword-FA [1]
Red Force Pendant-LT [1]
or
Blue Mental Pendant-LT [1]
ATK +50, MATK +50, P.ATK +3, S.MATK +3.
increases physical/magical damage to Medium and Large size by 15%.
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[Grade Bonus]
[Grade D] P.ATK + 5, S.MATK + 5.
[Grade C] Ignores physical/magical resistance of Dragon and Angel monsters by 5%.
[Grade B] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%.
[Grade A] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%.
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Armored gloves in the hand of a weapon. It brings out potential powers.
Ignores magical defense of formless and dragon race monsters by 5%.
Ignores magical defense of formless and dragon race monsters by additional 1% per 2 refine rate.
When Magic Vibration Dragon Killer Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, MATK + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of formless and dragon race monsters by 100%.
Location : Weapon Weight : 0
Required Lv : 1
A helm which increases the magical powers of the wearer by controlling the brainwaves. It has voice recognition function and interacts with other equipment.
MATK + 3%
Set Bonus
Hypnotist's Staff
Magical Booster
MATK + 20 per upgrade level of Hypnotist's Staff.
If Hypnotist's Staff upgrade level is +10 or higher,
Additional MATK + 50
Reduces the cast delay of skills by 10%.
Set Bonus
Magical Booster
Piercing Staff
MATK +15 per upgrade level of Piercing Staff.
If Piercing Staff upgrade level is +10 or higher,
Additional MATK + 50
Reduces the variable casting time of skills by 10%.
Set Bonus
Magical Booster
Southern Cross
Increases magical damage on boss monsters by 2%.
If Southern Cross upgrade level is +5 or higher,
Increases magical damage on boss monsters by an additional 3%.
Increases damage taken from normal monsters by 5%.
If Southern Cross upgrade level is +7 or higher,
Increases magical damage on boss monsters by an additional 4%.
Increases damage taken from normal monsters by an additional 5%.
A helm which increases the magical powers of the wearer by controlling the brainwaves.
It has voice recognition function and interacts with other equipment!
Location : Middle Weight : 30
Position: Middle
A ring created to enhance magical powers. The sorceress who made this ring was a great admirer of rune knights.
Required Jobs: All Jobs
Increases the damage of Water property magical attacks on targets by 5%.
Increases the damage of Earth property magical attacks on targets by 5%.
Increases the damage of Fire property magical attacks on targets by 5%.
Increases the damage of Wind property magical attacks on targets by 5%.
Increases the damage of Cold Bolt by 1% for every 5 base levels.
Increases the damage of Earth Spike by 1% for every 5 base levels.
Increases the damage of Fire Bolt by 1% for every 5 base levels.
Increases the damage of Lightning Bolt by 1% for every 5 base levels.
Reduce incoming physical damage from boss monsters by 5%.
Increase damage dealt to all size monsters by 5%.
When refined to +5 or higher, MaxHP + 3% , MaxSP + 3%, reduce delay after attack by 5%.
When refined to +7 or higher, MaxHP + 5% , MaxSP + 5%, reduce delay after attack by 5%.
If user learned FAW Magic Decoy level 5, Perfect Hit + 50.
Increases Axe Tornado and Power Swing damage by 20% per each level of Axe Boomerang user learned.
If user learned Lava Flow level 5, reduces damage taken from fire and earth property by 50%.
A helmet that has been fashioned to give its wearer the appearance of having mighty goat horns. It's a helm that evokes power!
Position: Upper
Str + 1
Set Bonus
Jakk's Castle Bat
Magestic Goat [1]
Str + 3
Flee + 5